What I mean by new location is that Chult is not the Sword Coast. There is already a lot of art assets we have built overtime that is usable for the Sword Coast. For Chult? We didn't have anything for that continent so we built assets that should feel unique for that area. There is a difference between leveraging existing…
Thanks for the feedback. Adjusted the draw distance on the grass. This was initially low to help with performance. Let me know if you notice any changes.
Hello I'm the artist on these quests. To clarify this cutscene runs for the player character. It's just that on my local work machine I like to have my character set to look like Celeste.
Hi all, I'm the environment artist on this zone. We are aware of the issues transitioning from water to land, and will do our best to address them. Thanks for the feedback.
Thanks for the feedback so far. This zone goes against the grain of typical zones. We wanted Lonelywood to give a sense of wonder and exploration through the environment. By having lots of hills and a lot of covered sight lines to encourage players to go off the beaten path. Really wanted it to feel like you can get lost…