It actually tends to go both ways. I mean, if you look at men in fantasy art they are absolutely objectified as well. No one looks like that. And all those super buff barbarians with their oiled muscles and bare chests... probably not approved at work even on casual Friday? The thing is the characters in most RPGs were…
The armor/clothing is extremely conservative in this game. Much more so than the source material. I could live with that, but unfortunately the armor designs are both few and uninspired as well. Also, not sure why people keep bringing up the realism thing all the time. I mean, realism in a fantasy game? Really? Armor is…
Well, even if they for some weird reason can't track the transfers, which seems extremely unlikely, they can just check all accounts with unreasonable amounts of ADs. Mule accounts with low level characters or low playtime and large amounts of ADs should be trivial to find. More established accounts with unlikely amounts…
It is kind of silly that mobs don't care about someone killing their allies, but go bonkers as soon as someone heals their enemies. Using the same reasoning, maybe they should only get pissed if you heal someone that has actually hurt them?
I assumed these names were just placeholders, but it seems that is not the case. I'm not a lore fanatic or anything, but the current class names are just silly. What's next? Bow Ranger Pew Pew? Or maybe rename the monsters to things like "Level 20 medium difficulty mobile loot bag".