What makes it ok, is that if there is a class that needs it, he will have priority no matter what. If nobody could use the item anyway, everyone has just as fair a chance to hit need as well. It just comes down to manners really. Guess only in a perfect world could we count on those...
The other crappy thing is what if the a GWF weapon drops, but he already has the weapon, it prevents everyone else from getting an equal chance to sell it or use it for an alt, or any other purpose. Brute forcing is totally the wrong way to go.
I do agree though, balance does mean things should be working as they imagined their abilities to be for their particular role. However, if the game designers imagined their abilities should be this way, I'm pretty sure they wouldn't be changing it. That's Logic, you throw that word around like you're some intellectual,…
There's nothing wrong with a rogue one shotting a cloth wearer, where there is a 50/50 percent chance for him to die if he fails. That's balance. In balanced games if a rogue blows his cooldowns he's dead totally, he cannot survive more than any other class in the game, that's <font color="orange">HAMSTER</font>. Almost as…
It's not even an argument just a suggestion. There's no logic there either just an opinion. The loot rules as it is now, is what is being changed. And I addressed the reason as to why it was being changed. I said there was a way to satisfy the people rolling need outside of class and beating someone in class who rolls…
The Cleric nerf is a bit much... CW needed to be toned down a little TR's one shotting people with equal gear in PvP, trippling the second highest DPS in a dungeon group, plus having more survivability than anyone and anything in PvP as well, and are the primary main tanks in PvE? Are you stupid? GWF and GF needed big…
The only thing simple here is your mind. There's absolutely no flaw in my method. But plenty of situations in which, having options can be useful. For example let's say right now, I'm wanting to go to castle neverwinter with my GWF to get the endgame weapon, but nobody wants to take him... a bunch of people say hey sign…
That's what they were talking about the group kick, with a vote...which is another can of worms really but...that's one solution I've seen it done in games, where they vote to kick. The other thing is, the rage quitter, probably won't have the patience to stay and do nothing, after all he is raging anyway. The other thing…
I mean this is how ridiculous it looks. And these pictures are mild. Since it's 7am in the morning. During peak hour this just looks almost too stupid to seriously think of it as a mmorpg world. Think about how much different it would look with the random appearance/race/gender for the companions, I think it would actually…
vheraun, thank you. i have experienced those types of worlds in the games that I mentioned above. why would it be functionally impossible though, world of warcraft has millions more players all in one instance per server. At worst i wish they could minimize it.
I don't see why they didn't think of this with the Companions, that's one of the worst aspects of the game for me. I mean how hard or difficult could it be, that when you buy a companion, whatever class you buy it spawns with a random look, skin color, hair style, physique, gender, race...it would make the city and the…
I haven't done my reading but has it been explained why dungeons can't be saved? For example if someone leaves, you run to town and find another? I'm not talking being connected to the instance like WoW, but for example and individual or a group with a chance to continue the same instance, or start a fresh one when they…
There should definitely be a debuff for leaving. One that grows as you leave on a 24 hour timer. For example the first ragequit/leave/dc within 24 hours gives you nothing, the second one within 24 hours gives you a one hour penalty, the third one within 24 hours, and you are banned from queing until your 24 hour timer…