Poor optimization, its like a slideshow with 15 FPS in whole new location and 5 FPS on Zariel on artifacts. Very uncomfortable to play if not on PS4 Pro. Very disappointing to have such freezes on 2005 year level graphics.
I think celestial has interesting mechanics for dps to proc. You need to work within 1 minute cycle to max your damage and keep in mind that damage boost should be synced with artifacts and mount cast, so you trigger this bonus along with artifacts, do hirgher damage for 15 sec, than wait 30 sec cooldown, than you have 15…
On PC - maybe. As a console player, I'd like to share how it works for us: You need to press stick, to activate shield, and need to press stick again, to deactivate shield. If you Press at-will trigger too long, after shielding another at-will will start, which is not able to be cancelled if you been knocked/stunned during…
Cancelling animation on consoles is something that is making DPS GF gameplay interesting: You need to train it to master, break couple gamepad sticks, until you will master to do it perfrectly. With removing all advantage from it you are making GF DPS gameplay boring: For best performance all you need is just to have…
on PS 4 you need to wait while tiamat casts the ice zone, get to the edge of that zone and use soul, in this case white aoe zone dispells. I am not sure if this is by design or not.
Hello Current PVE playstyle for GF forces players to use vengeance restoration feat when crit procs and talent to have +5% damage when vengeance bar filled for certain time This makes player forget about that vengeance bar at all, except annoying shielding before starting combat, and this is not fair. I would like to see…
I might be wrong, but back in mod 16 heavy slash was triggering heavier slash to proc. I do not remember any patchnote that nerfes this feat, so looks like this has been just broken somewhere between m16 and m18