wont happen, because it would be useful if they also change our block/dodge mechanic and give us useful OPTIONS to BUILD guard. we might even be "ok" tanks
Well, aggro system is broken, block system is broken and not to mention the DUNGEON GAMEPLAY itself is also a bit of broken. Bad game for a "tanky" class:D
The real problem is that you do not need tanks in this game to finish an instance;) Also DPS of thieves doesn't really matter, anyone with a brain would take a CW for damage over a TR any day;)
GF is the most obsolete class right now. He has to use the majority of skill slots for aggro skills and can't even hold the aggro. The block system ITSELF is utterly bad, it forces you to stay at one place or crawl while trying to move. In a fast paced encounter where adds do spawn like everywhere block mechanic hurts the…
I think the pve - pvp gear seperation is fine. And the fact that no mmo came up with a better system speaks for itself. I don't think futher gear seperations would do any good, it would just make it far more complicated, in terms of crafting, trading, gouping and of course programming. You would have to provide equal…
PvP gear was introduced to wow simply because raiders could destroy everything in pvp due to far superior gear, received in a total different content branch within the game. The quality of loot gained from raids was in every way superior to the gear a player could gather via pvp. It makes of course sense to implement some…
I don't think the game supports more than 10 players fighting in an area, as soon as you have over 15 + it sure gets messy with the combat system, flashy effects and very hard to tune. Raids above all, are about challenge and prestige. The term raid, at least in gaming, indicates that need you ABOVE average team size to…