test content
What is the Arc Client?
Install Arc

Comments

  • > @"cwhitesidedev#9752" said: > Question: > > Many of you want a clearer delineation between phases but I don't think it is a good idea to create new threads for each phase simply because of the amount of clicks required to reference data. On the other side the formatting options aren't great here so what other ideas do we…
  • @"oremonger#9999" Great work sums up alot of my feelings towards rewards and progression. a couple things to add, For me story progression has always been a good motivator it helps keeping me pushing forward because i want to find out what happens it's been the cause of many late nights because i just had to finish the…
  • My Top 3 1.) do not remove or adjust down any current benefits (you can get rid of Ranks) 2.) claim up to 7 Days worth of missed VIP rewards 3.) Super Shop that uses all currency
  • I would be against any changes to the number of daily keys given, Any changes to the lockbox odd's must happen completely separately of any other mechanism to get key's ( i.e you can't up the odds and then double the price of key's in the zen store to compensate) it's these kind of tactics that have killed trust with the…
  • Yeah I heard that too and was like dam , Been here since launch brought some keys over that time and had VIP since it came out best i've ever got was an epic companion and a soul sight crystal back when they were worth something.
  • The 3 things that stood out to me : 1.) Better education of how to play for the new player - Better Tool Tips, Instructional Prompts , practice versions of dungeons , some level of co-operative help 2.) More ways / reason to progress - Story progression , selectable dungeon difficulty ( tarokka cards system) , Endless…
  • So much good stuff and too much to quote Scaling : As many have suggested I feel scaling was implemented in a confusing way, my thoughts on this were if you have reached a stat cap for unscaled content you should be scaled to the stat cap of the scaled content. Dungeon Difficulty : a few people have suggested it and i…
  • I too am disappointed with the outcome, Thomas Foss had a golden opportunity to really show that he had heard the player base and act on it. Whilst I wasn't expecting a roll back on the scaling (i don't think any reasonable person would). I would have at least expected them to specifically address the stat capping. At a…
  • RNG at play again, I got my Alabaster offhand in my first group run. Main hand has eluded me. plenty of 950 boots and arms and a lot of other junk blues. No artifacts of 1000 ilvl gear.
  • I have had a similar issue Vicious Enchantment R12 > 13 using the try until success feature using a 10 p-wards which all failed and my guaranteed upgrade counter has remained at 0/50. I launched a ticket with CS and they have responded that is likely a game bug , I also asked if i could have my wards back but have been…
  • Kinda feel like we are not getting as much love /attention as the other classes
  • No not insane, I've been here since the beginning where artificial time gating was a cancer. that's why it was refreshing to get through the leveling campaign at a pace that suited me. i don't want the team to slap an artificial timer/cool down on the campaign just to prolong the story and if they do at least not have it…
  • So I've finished playing through the campaign and leveling to 80, Went down the hunter path as have always enjoyed archery (i'll be specing a warden path shortly). Didn't find myself overly squishy (15.5k ilvl, didn't start changing gear till level 80 ) until the higher level areas of the campaign, as long as i didn't pull…
  • Finished the campaign and leveled to 80 and wanted to provide feed back on the pace, you have hit the right mark with the pace of the leveling. I was really fearing another original EE grind. I'm going to assume the Campaign is going to have some time gating added to it?? (if not then brilliant it was refreshing to just be…
  • Jumping in as a PVE only Archer since the class launched up until about 8 months ago when I switched to the combat dps train :) , Pretty much agree with these points, but limiting #1 to PVE only so it doesn't break PVP What I'd also like to see is a archery feat have an additional benefit that allows Rapid shot / Electric…
  • I said it in the RQ thread but worth mentioning it here too, As part of these changes please just make the campaign dungeons all account wide unlocks.
  • I know it has been said before but I'd like to add it again, As part of these changes please make all the campaign dungeons account wide unlocks.
  • Every time something that is beneficial and reasonably priced is introduced it either gets nerfed or priced into uselessness prior to hitting live. Can we get a Dev in here please to explain the formula they are using to justify the costs. Please don't give us the same ambiguous lines like " we don't want it to be achieved…
  • why could'nt they just did'nt make it 1 arcane focus every run! at the end of the day you'd still have to run the dig sites 85 times and you still have to get all the other materials and then refine the weapons. Just seems like it is grind for grinds sake.
  • is there going to be a transcript of the stream?
  • * Will you be Publishing loot tables and the % chance?, If not why not. * What plans are in place to remove RNG from gear progression
  • - Published Loot Tables and % Chance - Direction of RNG (removal) for gear progression
  • @mimicking#6533 These changes have been tested and found wanting, pushing these changes in such a short time frame with out incorporating the actual feed back is extremely short sighted. Key's used must provide equivalent value or better on every use! Revert these changes until this issue has been addressed correctly
  • @nitocris83 Would you mind following up with the dev team if we will or will not be getting the loot tables / Misc items list posted with the drop chances? with much respect it should not take a week to make a yes or no call and communicate it back to the player base.
  • @mimicking#6533 I believe your teams has lost sight of some of the issues during implementation. players want value for their money / time as Zen Keys / campaign keys are worth 25,000AD per key. there needs to be at least 25k worth of usable value every time you use a key, now there will be some player who believe this…
  • Thanks for the update MK, Now on to a few questions * One of the trust issues we have is the use of obscure terms like "significantly" could you give us the exact was this % chance and is now this % chance * Publishing the loot table and % chance of each reward group * Can you please provide a list of the "miscellaneous…
  • I don't mind it as a mini game and I can only stomach it for about 40 minutes at a time, I don't like that it is required for progression of which means i'll skip going for the items. I'm currently using it to make some AD by selling off materials until the market gets saturated.
  • I agree, I'd like to see more information as to why they have tuned the % chance to that level (and also with seal prices) with a chance for feed back, for example : Item : +5 Swirly armor of number crunching set % chance : 25%. Seals : 20. Reason : As a key leveling armor for entry into the new area we felt that 1 out of…
  • I was trying to be humorous ( maybe unsuccessfully) :) , I really should have put an emoticon in there , but thanks for taking the time to give an explanation :)
  • What happened to the other half of the 3rd dev?