test content
What is the Arc Client?
Install Arc

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  • You can no longer deposit/withdraw gold to/from the Guild Bank (or see how much gold is supposed to be in the Guild Bank). You can still set withdraw limits for it in the Permissions tab, though
  • I should note I meant "in addition to the 60% AD rate exchange", not "instead of". Otherwise yes, you could easily end up with leftovers. Since all MoPs are multiples of 25k, and Glyphs are 50k, it's fairly easy to work out the exchange rate.
  • Direct exchange is better value if you specifically want new Glyphs. Exchange for 60% AD assumes the user has VIP 12 and it's Wondrous Bazaar 15% off, while a direct exchange preserves value, but avoids injecting new AD into the economy. Unless by "the same end result" you mean "for people who are patient enough to wait…
  • I respect it. Giving out AD is not really a good option with what happened to the ZAX last time, and 60% is exactly what minimum VIP 12+WB discount cost is, so that's as fair a refund as you can get that's not exploitable. MoP 3s have a ton of excess supply from other sources still, so I can see why you're not letting them…
  • On a related note, this introduces a pretty massive amount of IL inflation. Full rank 5s is about 20000 IL (1500 * 10 + 5000), vs the current 6600 (24 * 200 + 800 * 2). 13500 IL is nearly 20% of the current max IL. 75k+ TIL is likely to make a lot of content relatively less difficult. In turn, that generally makes Mythic…
  • The exchange rate for new enchantments destroys an absolutely massive amount of value. The IL remains the same, but the cost to produce doesn't match the value being put in, based on current sources. Saying "exchange for equal stats/level/power" feels like very weak equivocation. Start from the costs to produce new…
  • I'd like to echo everything @"sephiz#1200" said about sanity-checking boss drop items in recipes. He's done a perfect job identifying those issues. There is simply no way supply can keep up with the demands of these recipes. Even Questionable Leather and Corpse Flower Thorns can be somewhat difficult to come by, but…
  • I had an idea that was entirely too elegant to pass up, unfortunately. Fanning the Flame Add: - When a target affected by Fanning the Flame is killed, the effect jumps to the nearest Smoldering target and refreshes duration. Mastery: - When Fanning the Flame jumps, it triggers damage from/to nearby Smoldering targets…
  • Yeah, that's also a problem, but is fairly obvious, and has been reported several times. I mean that I can't start the quest to unlock MW6 Armorsmithing recipes (by crafting MW6 items, which is impossible atm) without finishing the Armorsmithing (previously Platesmithing) MW5 quest ("In the Heat of the Knight" and…
  • Possible bug around prerequisites: - I have MW4/5 Armorsmithing recipes unlocked via the Express Mail and A Reel Catastrophe armorsmithing quests. This does not unlock the MW6 armorsmithing quest. I had to finish In the Heat of the Knight and the subsequent quest.
  • In Guild Boons, the armor pen boon grants Critical Strike. Additionally, the Explorer's Guild offensive boon gives Accuracy. Power/Critical Severity remain associated with the same structures. Offense/defense Guild boons grant a mix of combined rating (80 per structure level) and bonus to a stat (300 per structure level),…
  • It's actually 180 combined rating and 300 power, for 3000 total stats. The defensive slot is a bit buggy, with 180 combined rating and 13200 hp.
  • Overall, I think this is an important and necessary change to make game balance and scaling more reasonable, and put players back on a footing where they aren't at all stat caps, but it's also clear that a lot of players feel uncertain about continuity of their character investments. For many end-game players, this…
  • It does, yes. They did a great job communicating stat effects as far as things like power, combat advantage, and critical strike go, here's a screenshot
  • Collars give no combined rating, unlike most other sources of Total Item Level. This can result in collars effectively weakening you by wearing them, especially the utility ones like Gold Gain.
  • Wow, you put up golden chandeliers? Daaaamn. Those are a solid 2.5m each or so, given the cost of gold ore. I've had some help funding chairs, but haven't sunk quite as much so far. http://imgur.com/a/NggUt
  • Ask Neverember about replaying the Cloaked Ascendency quests. Chapters 2 3 and 4 can be done over, and give 5 EoE each, though it's not listed in their rewards. After turning in one of these, there's a 15 minute cooldown on doing it again, so you can usually do about 3 reps per hour, for 45 EoE. You'll need to do about 3h…
  • Seconding Evidence of Evil drop rate being an issue. Secrets of the Many-Starred are also very rare, but you might get them from confronting wizards or something. Evidence of Evil seems exceedingly rare, and if you're supposed to get it from the Travelling Merchant... well, first you need 30 to unlock him. I presently have…
  • Lord neverember has a quest after you finish the 3 "confront wizards" tasks and related quests, but you need hundreds of Evidence of Evil for that. I am unable to get more than a couple, I tend to get 1 from clearing rituals on occasion. I'd expect there to be some daily that gives 10 or 15, or a campaign store selling…
  • I second Hustin's question. The Foundry is a tool with an enormous amount of potential in NW, and making incentives to run Foundry quests seems almost trivially easy. Optimally, I'd love to see a seal system with redeemables including Stronghold vouchers, bound artifact/resonance RP, perhaps some campaign currencies.…
  • It's actually pretty simple, the binds are to let you activate powers while not mouselooking, which is normally not allowed, so we get around that by breaking the not-mouselooking state before activating. Just copy the commands into a text file, call it binds.txt (put it in Cryptic Studios/Neverwinter/Live/localdata), and…
  • So yeah, I'm close to correct. Let me see if I can figure out a way to get this down to two buttons then, since we're currently on 3. I might be able to write you up a custom bind file or something to get this to work nicely. Okay, here's what I've got. Make CommandAliases.txt in your "Cryptic…
  • Actually, arpen resist is multiplicative, last time I checked, and tenacity damage reduction is additive with other sources of damage resistance. This means that if you have say 150% RI, arpen resist cuts that to 0.3*150 = 45% (which then basically removes the target's tenacity damage resistance, leaving them with natural…
  • Okay, with a bit of help I found/invented this. You can replace all the power commands bound to keys with /bind q "+Actionforward $$ +PowerTrayExec 2 $$ ++SuspendForcedMouselook" for example. This lets you click the q key on an onscreen keyboard and activate the power. This is a bit annoying for at-wills and so on (so…
  • Pressing left-alt will toggle the mouse from being bound to camera-look, I'm not sure about how one would automate that.... probably need to set up some sort of bind with right mouse button to activate camera-look when held along with forward, and deactivate when released. I'll try this out briefly ingame. Okay, so you can…
  • I've done this. It actually works not too bad, in that you can deal enough damage to force people off nodes, and one-shot people without tenacity, but high-end PvPers most shrug off your hits. You also get the ability to run like the wind, which helps a lot versus GWFs chasing you down, especially if you make Aimed Shot…
  • Having opened approximately 1500 of the new lockboxes, and all the professions packs that resulted (~200), I haven't seen a single legendary tool, which implies the drop rate is significantly less than 1%. I expect prices in the 30-60m AD range with that drop rate.
  • Why you quote entire post q_q I was talking about ICDs in that sentence, not healing insignias in general (which should probably all be affected by healing reduction). Champion's Return already has a 1 minute ICD, which is just fine.