can someone please explain to me how a muscleman with a sword does 100 times more damage than a warlock who summons the very fire of hell? Warlocks and Wizards should be flattening the battlefield with one spell. The way it is at present the sword guys do all the damage while the magic guys stand at the back doing "pick a…
my 2c to earlier comments: the whole bag system is ridiculously limiting and silly anyway. I can carry 999 tons of iron Ore, but a handful of resonance stones and i'm overloaded? It should be more like STO's system (similar to the way bank works), where you can just keep buying storage rows ad infinitum (up to a certain…
not just that, but use of combat log parsers are practically compulsory in Star Trek online, to the point where you wonder why they're not built into the game client. Cryptic don't have a problem with those. (NW doesn't need parsers as much, due to the way your stats are displayed)
I say druid, mainly because they are already everywhere in the game. Makes sense that we could play one of these before anything new is introduced. Also, the game already has 2 fighter classes (GWF, GF), two magic classes (wizard, warlock), two religious classes (Paladin and cleric), but only one rogue class and one nature…