Having a development team actually state as fact that they INTENDED and specifically coded their game to force players to LOG OUT of the game and back in to access the reward as an intended, designed mechanic should be far more disconcerting then the "exploit" itself. It speaks volumes about the development teams standards…
Cuse everyone assumes games make you log out and log back in to fool the system into giving you the DD event chest. Yep, totally not an exploit. It was an abuse of a non intended game mechanic. Tell me honestly now, which competent game developer would intentionally build a system that would force it's users to LOG OUT of…
Because it's totally normal in a video game to force your players to LOG OUT of the game and then back in to get a reward as an intended mechanic. It seems to me this was NOT intended, simply a by product of poor design and they are saying it's "intended" as a easy fix.
Honestly, thats lame. This is an intended function? So if the even starts at 4pm I have to be on at 3pm to form a group (cuse everyone else and their grandmother is doing so) to preclear a dungeon? Then wait till event pops and relog to get the chest?? How is this an intended mechanic? Why doesn't the game just give you…
Way to not even read the point of the post you quoted, genius. He wanted DC's to have the ability to sacrifice healing ability for killing ability. So you know, it doesn't take you 30 mins to clear one group of mobs? WoW did that right. you could spec full DPS for leveling and then switch your spec for full healing end…
The OP is clearly trolling. Groups kick people over and over till they GET a cleric. Or this dude hasn't done any T2's yet. You can't do those without healers.
That's a whole other problem that compounds the LFG tool too. Why hasn't the aggro system been fixed? I have a Cleric friend who complains he spends more time running in circles then doing anything useful cuse of poor aggro management in this game. It's also hard to find groups in zone chat since everyone and their…