I'll be a huge fan of special zones (normal and hard) for solo players -- like skirmishes or heroic encounters -- where you should fight without real players, but your character and 2 of your companions (so 3 character and role at one time). It could be based on familiar things like killing huge amount of monsters in time,…
I've noticed something strange and I write about the circumstances as well, beacause maybe they cause all the trouble. But I didn't have this complication before, and I didn't change my way of playing. I play virtous/faithful DO DC since the beginning of the game, but I'm only a "weekend warrior". So I don't have enough…
Is there anyone, who noticed that the amount of xp which is needed to the next level is 3 times more now? My lvl 67 character has to earn 4 850 500, but my lvl 70 char has to earn only 1 785 00! And it's OK that quests that before gave 3000 xp, now grants 12k but I think it is only because of the double xp event. So…
Ok. I see why the most regen granting buffs were taken from the cleric spells, they were needed for the paladin. But I still missing the old paragon feats, which were directly linked to the powers, making them stronger depending which tree was chosen. Currently we have to choose a complete playing role not powers wich we…
I'm interested in the desing. In Neverdeath Graveyard we saw some "doomguide type" NPC-s and in Helm's Hold some other paladins. The first type is a darker toned priest or cleric and the other looked like a typical paladin but with dual wielded short swords. The oathbound paladin was shown in the preview picture of the…
My experience: There is no fun in playing DC anymore, because of tha lack of fantasy in the new paragon feat trees. There is no direct connection with the trees and the abilities like before. You spend your points getting passive bonuses. The separating of the playing style like HoT user, direct healer, damage dealer makes…