Quest: Artifacts and Insignias Level: 17 The issue: When you discard the insignia that is given to you by the quest, there is no way of completing it. And since you can not abort the quest, your bard will be stuck at level 17 forever @nitocris83
First of all, i had no idea where to put this feedback so im just putting it here. I'll be mainly focusing on healing the new dungeon on a non-cleric class rather than giving a direct feedback towards the new dungeon. Also, I suck at headlines and stuff, so I'm sorry in advance. After healing the new dungeon on both…
OP healer is using Divine Shelter to heal multiple people (220 magnitude, doesnt divide) in that video. and hypothermias are significantly harder in a 5 players run compared to 6 players run, as you can see in the video the op healer forced to survive most of the hypothermias alone, just to prevent dps from dying and…
this was reported a month ago, but still not fixed and there is less than a week until the mod comes to live servers. please fix it and increase the timer on phase 2 a bit. additionally, i think that phase 4 angels' damage should be decreased because of the recent heal n̶e̶r̶f̶s̶ adjustments.
sold an empowered r15, grinded tomm for 3 weeks to get a stardock legendary mount pack. bought it for 12.2m AD. now with this exploit, many people got it for free. sometimes i wonder what is wrong with this development system...
please read the post or class balance adjustments first. chaos magic activation chance is halved, rapid recovery is already working (it actually always worked, maybe it was some visual bug? when that was getting told in the forums a few months ago i checked it and it was working fine). directed flames is nerfed again...…
Wizard: Rimefire Weaving feat changed to lower target’s damage resistance by 5% when either smolder or chill is on the target, and by 10% when rimefire is on the target. does anyone know if the 10% and 5% do stack, or is it up to 10%?
a few side notes : for those who dont want to use W on most of the dungeons it is a great idea. wont create a scenery where we all are sons/daughters of speedsters. the HP of some bosses can get increased significantly (orcus, arcolith etc) while mobs are getting a bit of increase in their hp too to make the playtime of…
I know if these changes would happen it can make the class balance even worse but having something fun is better than having something that grows worse each update.* and well, pallies and pawlocks can heal aswell.
something i didnt say at the very beginning is that those buffs having range. i thought people would consider it but i started to doubt it. imagine if it had a range of 40/50' range. running ahead of the party & dying wouldnt be that much.
i didnt say anything about gladiator's guile being once in 3 seconds. i said using using wizard shift to get movement speed while trying NOT TO lose gladiator's guile bonus at the same time. there is no teamwork, there is no team synergy in most of the dungeons where you just watch your dps to kill the mobs (playing a…
the goal is to give healers and tanks an additional job that will make the gameplay significantly funner. it wont cost any resource or replacement in gear/potion sections.
and none of them increase the team synergy.it was what made the game fun. and even though we have those buffs we are still too slow (example : tomb of the nine gods' stair parts). and well, if we use those gears that boost our movement speed we will have to unequip some good bonuses which might affect some endgame content…
i actually do around at least 100k dps in tests without CA too. i was lacking some of outgoing damage in preview server, had low crit rate and high ping. and im not sure if you read what i said before. "only flanked 50% on your biggest..." im sure i mentioned that in my comment... oh yes here it is : "it is just a bug that…
as the barb in the rotation himself i can say that ibs is actually better than frenzy. ibs adds 500/11.6 = 43.25 mag/cooldown while frenzy adds 700/19.4 = 36 magnitude/cooldown and frenzy adds MUCH LESS rage to you. during the test i didnt lose my combat advantage. it is just a bug that doesnt show 100% flank due to…
umm well actually in live server rangers are best for DUNGEONS. you have just a few stacks back single target damage but you have overpowered aoe damage and a crazy rush encounter. if you want to notice that your aoe is so overpowered, play at least 1 of the other classes that have a dps path.