since the patch on the 27th of September a number of xbox players have been getting disconnected from the game right after the final boss is defeated without allowing the players to get their rewards from running the dungeon, trial, skirmish, ect. with today's (October 4th) maintenance, it doesn't seem to be any better for…
My top 3 are kinda hard due to the crash issues, but will try to list them. 1. Separate the PVE gear out of PVP 2. Bring back the tenacity 3. Better reward for matches
on that last part we can agree, @leadsaid I was just trying to counter the comment about removing PVP. I have not seen an MMO where there is no pvp aspect
@thefiresidecat I remeber when you use to PVP consistantly, and use to run PVE content as well. Now talking about the toxic nature of chat, that is just human nature, you get that in all pvp games. There is nothing new there, however I still believe that when the PVE gears became best in slot for PVP, that in itself…
@leadsaid what I am trying to say is that I learned more about my classes mechanics in PVE than in PVP. What i mean with that is in PVE if you make a mistake you have someone there to cover you, in PVP that is not always the case. One of my earlier posts about bringing tenacidy back and separating PVE gear out of PVP is a…
@fludizz that suggestion would hurt the game more than you think. A lot of the big PVP players are also Endgame PVE players as well, Removing PVP would cause a bigger exit than you know on both PVE and PVP.
@froger the only issue with using companions and bondings in pvp is that it gives newer pvp players a false sense of thier toon. once they go into a domination match and realize that thier stats are not right they don't come back and dot ask for help most of the time
@thefabricant I like the idea, the only issue I see is the same thing that happens in icewind pass, people start relying on their companions to get the kills
pvp isn't pvp at all, I'm sorry to say this but it has become a game of hide behind your paladin sigil. truthfully if something isn't done you will completly kill PVP. I'm honestly starting to believe that is what people want :(
ok lets face it right now PVP is just a game of who can do what exploits better, For instance the paladin sigil is so op that you can stand in it and at least 3 people have to hit you to do any damage. The healing spec on the paladin has a feat that is so broke they get their daily power back in less than 30 seconds, that…
one thing I will add to what @"tankready#0772" said is bring back the tenacity stat to pvp gear. PVP started dying out on console when tenacity was taken out of pvp gear and pve gear became the best for pvp. nothing separated the pvp setups from pvp and some of the equipment is pretty OP in pvp so now people want that…
@thefiresidecat i would have to respectfully disagree with you on the last comment, not trying to argue but @"kegsondeck#2000" and I have different builds that we use for the same class. If you take those options away you will in effect completely kill PVP. All classes have different ways of playing in the game, you can't…
Feedback overview Core aspect issues in PVP Feedback Goal Try and get to a break even point for the game itself. as a disclamer I play a DPS class, but most of the thing I will talk about don't deal with my class for the most part. the Stamina regen is completly broken in PVP, currently most people that go into a…
To be honest, I must agree with adinosii on a few points about content acsessability (I know I am horrible at spelling). That being said most of the issues with being able to get into the content is a lack of the support characters in the game currently. Most left the game when mod 16 went live on PC and consoles. Before I…
I watched the stream today, and honestly, it felt as if it was more scripted than anything. Here is what I personally took from it. #1. Do you guys really think we bought half of that? there were a lot of wording your way around questions. #2.How long do you think you will have the remaining content creators? You have lost…
Why overreact so much to something that obviously is a bug? Post the bug on the boards and wait a few weeks, and it will likely be fixed. That was not an overreaction. it was a point to show how the scaling is messed up. it was reported by myself at least a month ago. nothing was done about it and we were told that scaling…
well it's like this, I ran my HR through part of the maze engine. got to a point were I was scaled down to level 60. The first mob was scaled down to my level, the second on the other hand.... lvl 81. can someone please explain that one to me? how is a level 60 suppose to defeat a mob of lvl 81? oh wait, nevermind. I…
So, you are saying you are happy with all of the players being 1 shot by an imp in dungeons like regular demo? I know I will be told that the scaling is in a " good place". here is my question right now, did the devs or the internal testers actually run some of the other dungeons with the scaling? or how about this one, I…
My apologies for my last post. It was 3 a.m when i wrote it. truthfully I want the ranger to be a good class. but I have some questions for that. With that being said, I would like to ask @noworries for a 1 on 1 conversation. Maybe I could bridge the gap between the mindsets of the developers and the players( I have…
Guys, I have an issue right now. I have been a ranger for 4 years in this game between PC and console. got on the preview server after the patch yesterday, and there is almost no damage whatsoever from the ranger. My question is, Is this what you want from the ranger? right now the class seems unplayable on preview, which…