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Shift - We've got a problem

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  • absolynavi3absolynavi3 Member Posts: 31 Arc User
    edited June 2015
    Right, obviously I'm referring to new dungeons with T3 and T4 content/seals. Edited last post to avoid confusions and offtopics.

    Regarding the damage output, everyone I've seen until now running those instances with 2k+ and even some 3k+ ilvl are killed in just a few hits.Definitely that's an issue that sums with all other Paladins problems. Even while maintaining the difficulty level this should be revised in order to grant most of the players some fun instead of instantdeath.

    But I don't want to go offtopic, the point here is to correct bugs, issues, review some things (to check if changes are needed or not, and inform players about it, prior to develop new content that most probably will add more bugs to this game.

    That should be the roadmap from the common sense's point of view imho ...

    BR
    KUuXsKu.jpg
  • championshewolfchampionshewolf Member Posts: 601 Arc User
    edited June 2015
    Right, obviously I'm referring to new dungeons with T3 and T4 content/seals. Edited last post to avoid confusions and offtopics.

    Regarding the damage output, everyone I've seen until now running those instances with 2k+ and even some 3k+ ilvl are killed in just a few hits.Definitely that's an issue that sums with all other Paladins problems. Even while maintaining the difficulty level this should be revised in order to grant most of the players some fun instead of instantdeath.

    But I don't want to go offtopic, the point here is to correct bugs, issues, review some things (to check if changes are needed or not, and inform players about it, prior to develop new content that most probably will add more bugs to this game.

    That should be the roadmap from the common sense's point of view imho ...

    BR

    In my experience, teams that don't work together die fast. And that's what happens in most dungeon runs. You have a group of people just running off doing their own thing. Such as the over eager wizards or hunter rangers. Or the Cleric that prefers to be DPS over team support, or the tank that isn't putting on their best survival abilities to instead focus on DPS. The damage is not insane, it's the player mentality that expects to be able to waltz through a dungeon like they would in the outside world and not have to prepare for it.

    I have 2046 iLevel, and outside of my own mistakes I rarely ever get one shotted tanking these dungeons. And the only time I see other team members die is their own, to be blunt, stupidity when they try to pull aggro from me or they fight on the same side as me of a mob that I am tanking with wide AE attacks.

    The majority of deaths I have noticed has been from the players own negligence. They are either not paying attention and tunnel visioning (aka scrapperlock), they are trying to utilize a solo build for dungeoning, or they fail to use their tools for the team instead of just themselves. Going in and playing the lone hero in a group activity is of course going to get you killed. And expecting not to have to work as a team in team activity, that's what kills people. And another prime mistake is people do not focus the important mobs first. For instance, last night, in a group of 2 spiders 2 assassins and one drider, the whole team focused the drider, instead of taking down the spiders and assassins, the actual dangerous enemies. They got wiped fast. Had to explain tot hem the Drider is not the prime target.

    I know these days have spoiled people into thinking that team activities should be soloable, but they aren't. The difficulty comes from people unwilling to adjust their build to meat these situations, and many times over, people signing up for one role and playing a different one instead.
  • obsidiancran3obsidiancran3 Member Posts: 1,823 Arc User
    edited June 2015
    I'm at 2430 TiL.

    I got there by doing LoL, KR, VT & the odd eCC and eToS.

    I'm really, really liking these dungeons. They are finally hard enough that party composition, player skill and working together matter to getting them done.

    I ran LoL with 4 DPS yesterday and shortly after with a lower geared party with an AP generating DC and HR. Both were great runs for different reasons. (I had enough AP gain in the second run to tank the 2 Scorpions at last, for example.)

    I get bored grinding, I get bored when you can do a long dungeon without thinking. The game as it stands now requires thought, please let's keep it that way!
    Obsidian Moonlight - Paladin
    Obsidian Oath - Warlock
    A whole lot of other Obsidian toons as well.
  • quspivquspiv Member, NW M9 Playtest Posts: 1,087 Arc User
    edited June 2015
    There's some bug with dmg resistance as well. Not sure yet what cause it but sometimes my DR stops working properly in pve. I.e i was doing eLoL and things were going fine until last boss when she suddenly started to hit me for 100k+ with basic attacks (normally i take ~35k-45k max).


    All i know so far is that this bug goes away after you die.
  • championshewolfchampionshewolf Member Posts: 601 Arc User
    edited June 2015
    quspiv wrote: »
    There's some bug with dmg resistance as well. Not sure yet what cause it but sometimes my DR stops working properly in pve. I.e i was doing eLoL and things were going fine until last boss when she suddenly started to hit me for 100k+ with basic attacks (normally i take ~35k-45k max).


    All i know so far is that this bug goes away after you die.

    The mobs can crit in epic dungeons.
  • quspivquspiv Member, NW M9 Playtest Posts: 1,087 Arc User
    edited June 2015
    The mobs can crit in epic dungeons.

    It's not crit, because every single hit was the same. Unless they can crit 30 times in a row. Also this wouldnt explain why after dying and going again they "dont crit" so often.
  • championshewolfchampionshewolf Member Posts: 601 Arc User
    edited June 2015
    quspiv wrote: »
    It's not crit, because every single hit was the same. Unless they can crit 30 times in a row. Also this wouldnt explain why after dying and going again they "dont crit" so often.

    RNG is a ***** it can crit 30 times in a row and it can not crit 100 times in a row. Even a simple test like flipping a coin thirty times can yield either 3 heads, 30 tails, 15 of each or any variable in between.
  • errornametaken69errornametaken69 Member Posts: 42
    edited June 2015
    The shift "bug" is the main reason that I am not going to roll a tank role with either a paladin or a guardian fighter. Imagine playing a rogue and having your dodge only respond 75% for the time.

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