So I'm mucking around Icespear Peak
@L61 with blue gear trying to kick some quests from ToD out of the way. I have ~25% crit, ~20% DR, and perhaps 40% RI.
I get scaled down to L45 at the dragon, and all of a sudden I am looking at 27+ crit, 30% DR, and 12% RI (!!!). Content is (still) a joke.
I walk into the lair instance, I get scaled up to L70 -- crit and RI are 20%, DR is down to 10 or 12. Dungeon is absolutely unplayable. I would have probably had better chance with my L61 stats and without the extra 20% or so hit points.
Still, the behavior of level scaling seems haphazard, and there is little explanation why it changes the relative power of characters so abruptly when the idea is that it should do exactly the opposite.
Comments
I hope they move all of the ToD instances to 60 gain.
I can even solo a dragon when it scale my char down and my character is way far from BiS.
so say you have a 15k power, 10k crit 4-5k all other stat person..
your lvl 60 with old t2 armour
will have like 8 k power, 3k all other stats..
In addition my lvl 70 toons have somewhere between 70-100k hps..
my lvl 60.. 20-40 depending on toons.
My lvl 60 damage artifact gear is several HUNDRED points lower.
Do you see the issue, the issue is that THEY allow you to fight them, but you are significantly worse stat wise by 20-30 or 40% damage wise and are like 50-60% less hit points.
You are fighting lvl 73 mobs with a upscaled lvl 70, but its like a FRESH 70 with none of the 70 armor/weapons on, so ya.. go put a lvl 60 armor and lvl 60 weapons back on your lvl 70 and its nearly the same.
ITs not woth the time per se.
However if its sub lvl 73, its doable by some classes, its simply the 3 level difference that makes them uniquely hard. A lvl 63 can upscale in dread ring and sharandar and fight lvl 70-72 mobs easy enough.
Sure, you get more HP and power damage, but overall it defeats the purpose of level scaling. I think they should just adjust the gear stats to retain all percentages as they are at current level.
Also, I wear L61 blue gear, so I have 50-60k hps after scaling. The problem is not HPs, the problem is that I lose half of my DR and RI percentages for no good reason.
From 60-70 there is a decrease in all of the output per ability point curves. This is offset by the gear giving tons more ability points. Nobody at Cryptic has ever explained why they did it this way and clearly it does not even make sense to whoever they put in charge of the scaling. Because the scaling only adjusts one of those two.
So, "scaling up" really means they are applying LESS of your points into abilities (no change to gear) = less powerful character than if they did nothing.
And, "scaling down" really means they are applying MORE of your points to abilities (again not changing the gear) = wildly overpowered for the zones.
The only thing they should have changed was the hidden third lever mod 6 introduced for punishing level up. There is now also a penalty for level imbalance between characters and mobs. Presumably, that was added to keep people from power leveling. But, if you don't want under- or over-leveled people in a zone, why scale them to that zone? Presumably, this was what the scaling was supposed to address - turning the penalty off selectively - but they missed badly with the whole concept.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
IT moves base encounter and at will feats to that level, it moves the resistance cap to that level..
It simply doesnt do anything.
Btw.. who the heck cant get a alt to like 11 in 20 mins, even without any twink gear.. who are these people =P
glassdoor.com - Cryptic Studios Review
So at level 61 and being dropped down a few levels your percentages are increased (because they are the same stats) - if leveled up then they decrease (because they are the same stats). Basically a "proration of stats based on new promoted or demoted "skill" level".
I'm not saying this is right (it isn't). Im not saying it's WAI (it could be) but it most certainly is "WAD" (Works As Designed).
Now guess why the Lvl 6 with a grand total stat buff of +200 die often, and why the Lvl 70 with +20+k stats and +25-45kHP don't even die when they only spam their weakest encounter...
It was BALANCED before! It WORKED before! There was no need to change it!
Do you have any Level-adaptive gear equipped? Like Dragon Bone, Mulhorand, Dragonslayer, Xvim, the Ardent Coin Weapons,...
...because for those the level change seemingly does work.
I can only imagine how that feels to be completely carried. In the 30 or so that I ran in the last one, I was #2 in Paingiver and Executioner... 1 time. No bragging but many of them commented that it sucked to be so lame and need to be carried through by one character.
I, for one, do not believe that there should be scaled areas because the erroneously inflate the stats or inadequately nerf the stats. It is best to just leave them alone.