As I write this I'm all alone in eCC, the other party members having bailed long ago. While I'm here I decided to capture some damage numbers.
Below are some damage numbers from a single fight. I've highlighted ONLY the melee attacks that come from the SKELETONS. The log lists them as coming from Kallos but they really aren't.
[Combat (Self)] Kallos Tam deals 167861 (194008) Physical Damage to you with Melee Attack.
[Combat (Self)] Kallos Tam deals 168778 (200938) Physical Damage to you with Melee Attack.
[Combat (Self)] Kallos Tam deals 162682 (193108) Physical Damage to you with Melee Attack.
[Combat (Self)] Kallos Tam deals 141630 (193390) Physical Damage to you with Melee Attack.
[Combat (Self)] Critical Hit! Kallos Tam deals 176678 (247016) Physical Damage to you with Melee Attack.
[Combat (Self)] Kallos Tam deals 73518 (200773) Physical Damage to you with Melee Attack.
This kind of incoming damage from skeletons is off-the-charts out-of-line. Bear in mind that my HR has 13k defense with the mimic summoned, and 19.6k defense if I switch to the chicken. Seriously, what gives? No one can take hits like this.
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It seems you need a BIS DC, GF, AND Pally with a BIS CW and GWF to do all T2s. Kinda defeats purpose of T2s.
Define best in slot? I am furthest from best in slot with only 2064 item level and I tank T2 almost daily. I think people just need to toughen up, learn their classes and actually play as a team, since that seems to be the number 1 problem I notice when going into dungeons.
The Skellies and Zombies of eCC do have a Death Touch. Best to Hit & Run & Run some more. This is mild compared to the Enforcer and Archers' damage. :eek:
If you watch closely, you can see when their big attacks are coming. Once ya learn these, the dungeons are much easier. :rolleyes:
It's still wrong. When 85% of people on a certain well-known thread say that they can't stand mod 6, a LOT of them are pointing to ridiculous, sadistic difficulty like this.
Cryptic needs to address this. I don't think they fully grasp just how angry people are about it. They need to address it yesterday.
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Put a cork in it. Your condescension ain't helping anything.
Actually, no, it's not condescension to point out the truth. They might have upped the damage but it's survivable and not even with a BIS team. I tank this stuff regularly, and I am furthest from BiS, not even a single purple enchantment and a bunch of lesser mods in my gear at that, all blue artifacts, and the only purple stuff I've got is the elemental gear I've happened to find that's dropped.
Sorry, but honestly, you're the one being condescending because you don't like another's point of view. Or are you one of those types that are really going to try and tell me I am a BiS with only a 2046 iLevel.
I just tried to run Kessel Retreat, wiped the group 5 out of 5 tries, I spent most of the battles rezzing people after they died in matter of seconds, then I would die soon after. I rez 2 people maybe launch 2 skills, run away from red on the floor... and fight and run for my life for a few more seconds but everyone is dead by now, then I join the rest at the respawn area.
You're playing a paladin, who at the moment are the Favored Class (tm) of this Mod and are like unto gods. Try it as a GF. Better yet, try it as a non-tank class and let someone else tank. Then let's see how you like getting one-shotted for 200k damage from an archer at the back of the room.
Or from the deathlock wight at the back who fires around corners and never misses.
Or from any of the ten zombies shuffling around the room who can kill you with a single swipe from 20 feet away.
Or from the spitting spider down the corridor.
Or...
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Actually, no, it's not condescension to point out the truth. They might have upped the damage but it's survivable and not even with a BIS team. I tank this stuff regularly, and I am furthest from BiS, not even a single purple enchantment and a bunch of lesser mods in my gear at that, all blue artifacts, and the only purple stuff I've got is the elemental gear I've happened to find that's dropped.
Sorry, but honestly, you're the one being condescending because you don't like another's point of view. Or are you one of those types that are really going to try and tell me I am a BiS with only a 2046 iLevel.
I really don't care what your item level is. I've read your other posts in other threads. This idea you have that everyone having a tough time is lazy is not doing you any favors. What do you get out of it? You play a tank and you're taking pot shots at a guy playing a class that had their defenses gutted. Aren't you awesome... I'd LOVE to see you take an HR into a T2 dungeon at a comparable item level to your paladin and hear what you had to say about it then.
If you have that high DR and get hit for so much - you are victim of a bug. Check my signature and pray this bug will be noticed and fixed
Edit: You are a HR with nothing more than base DR, though. Most epic dungeons are tanked by stacking external sources of DR (encounters/shield/feats/weapon or armor enchantments etc.) and possibly - damage on targets. Add that to fact that as DPS you only have 1 layer of DR, which is capped at 80% (and maybe deflect as 2nd unreliable layer), tanks usually have more than 1 layer of DR, thats why they take damage reduced multiple times, if they are aware of game mechanics (and die almost as easily as dps if they arent). Tanking relying on pure defense stat isnt really possible and damage you took may be WAI :P
Oh and btw: [Combat (Self)] Kallos Tam deals 168778 (200938) Physical Damage to you with Melee Attack.
Damage with Mimic, and: [Combat (Self)] Kallos Tam deals 73518 (200773) Physical Damage to you with Melee Attack.
Damage with chicken? Or what did you change that your damage taken got reduced that much?
Actually, no, it's not condescension to point out the truth. They might have upped the damage but it's survivable and not even with a BIS team. I tank this stuff regularly, and I am furthest from BiS, not even a single purple enchantment and a bunch of lesser mods in my gear at that, all blue artifacts, and the only purple stuff I've got is the elemental gear I've happened to find that's dropped.
Sorry, but honestly, you're the one being condescending because you don't like another's point of view. Or are you one of those types that are really going to try and tell me I am a BiS with only a 2046 iLevel.
I am quite sure you do not even need a cleric to go with you , right?
Since everyone else are being lazy and asking things to be handed to them on a silver plate.
I am sure you as a cleric could actually kill things by yourself in any zone.
And you could actually save people from getting one shot by a freaking archer. Hey but lets not stop there.
I am really really sure, if you played any of the dps class you would be able to survive just like you do with your pally..
....
I played with pallys with higher gear score then you have as well as with BiS pallys , and the ones over 3k.
And guess what, they still died just like everyone else do. So cut out the high and mighty stance, please.
If i wanted to be mean i would say, i can not wait for paladins to get nerfed. But the truth is i do not want that.
Without a paladin and that pretty pretty bubble it would be really hard to do any of the t2 dungeons or t1 dungeons.
Tanks are all nice and good, but try doing elol with a normal guardian fighter and try to keep him on his feet when mobs jump on him...
So yea, you are not BiS. But then again, this mod is obviously hard for everyone else, except you.
In any case, Your opinion is not objective,just like mine is not.
Or to say it means nothing.
Unrelated question more of a concern from me being a tank (as you know me from Champs ) but it's more of a concern with tier 2 content. I have currently the 2058 I believe ilvl and best I can afford in enchantments and gear, still working on things, but in content like Throne of the Spider even when I am blocking I am being totally destroyed with temp HP and over 115k HP as is through my block, and was wondering is that intended? Seems a bit too rough for tanks in that scenario.
The problem is that the difficulty is unfair. The reason is that 40-60% of Stat-Points are locked behind a paywall.
You get 50% of your Stats from an Artifact after reaching Legendary Rank on it. If you upgraded your enchantments to Rank 10 the Rank 11 and 12 hold up 40% of the remaining stat points of this enchantment.
So after Module 6 the Rank Progression System is screwed. Before we got a fair linear stat increase with the rank system. If you now own a rank 8 this enchantments provides only 35% of his stat points. If you want to success in a T2 Dungeon you need to pay 2 win.
Platypus wielding a giant hammer, your argument is invalild!
I just tried to run Kessel Retreat, wiped the group 5 out of 5 tries, I spent most of the battles rezzing people after they died in matter of seconds, then I would die soon after. I rez 2 people maybe launch 2 skills, run away from red on the floor... and fight and run for my life for a few more seconds but everyone is dead by now, then I join the rest at the respawn area.
When does the Fun start ?
Lets not mix problems, ecc can be argued to be to difficult and definitely the run time doesn't worth the reward.
KR on the other hand is puggable, fast, and the reward is not bad especially for gearing people, if your team died so much it sounds more like people to used to facetanking with a non tank class and die like flies.
Imo the problem is that error and low gear is highly punishing. Good groups can swim through most of a dungeon, but they won't get to notice what most groups have to face considering most people aren't BiS or are as skilled. I don't usually bother though.
Yes, usually gear can compensate for mistakes, but currently it's not forgiving, especially for the tanks.
Or cascading mistakes like one dps blundered, 3 people ran to res, meanwhile no one handling the adds -> tank dies -> everyone wipes.
If you have that high DR and get hit for so much - you are victim of a bug. Check my signature and pray this bug will be noticed and fixed
Edit: You are a HR with nothing more than base DR, though. Most epic dungeons are tanked by stacking external sources of DR (encounters/shield/feats/weapon or armor enchantments etc.) and possibly - damage on targets. Add that to fact that as DPS you only have 1 layer of DR, which is capped at 80% (and maybe deflect as 2nd unreliable layer), tanks usually have more than 1 layer of DR, thats why they take damage reduced multiple times, if they are aware of game mechanics (and die almost as easily as dps if they arent). Tanking relying on pure defense stat isnt really possible and damage you took may be WAI :P
Oh and btw: [Combat (Self)] Kallos Tam deals 168778 (200938) Physical Damage to you with Melee Attack.
Damage with Mimic, and: [Combat (Self)] Kallos Tam deals 73518 (200773) Physical Damage to you with Melee Attack.
Damage with chicken? Or what did you change that your damage taken got reduced that much?
I also have a Pure Terror, which *should* take 40% off enemies' power.
The first batch were all with the mimic, and the lone one a few posts down was with the chicken. Incoming damage with the chicken wasn't noticeably different than with the mimic.
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0
micky1p00Member, NW M9 PlaytestPosts: 3,594Arc User
I am quite sure you do not even need a cleric to go with you , right?
Since everyone else are being lazy and asking things to be handed to them on a silver plate.
I am sure you as a cleric could actually kill things by yourself in any zone.
And you could actually save people from getting one shot by a freaking archer. Hey but lets not stop there.
I am really really sure, if you played any of the dps class you would be able to survive just like you do with your pally..
....
I played with pallys with higher gear score then you have as well as with BiS pallys , and the ones over 3k.
And guess what, they still died just like everyone else do. So cut out the high and mighty stance, please.
If i wanted to be mean i would say, i can not wait for paladins to get nerfed. But the truth is i do not want that.
Without a paladin and that pretty pretty bubble it would be really hard to do any of the t2 dungeons or t1 dungeons.
Tanks are all nice and good, but try doing elol with a normal guardian fighter and try to keep him on his feet when mobs jump on him...
So yea, you are not BiS. But then again, this mod is obviously hard for everyone else, except you.
In any case, Your opinion is not objective,just like mine is not.
Or to say it means nothing.
In a party DPS have no issues of surviving if everyone doing there job. That's why the tank is there.
(can't say about solo content, not doing those dailies)
DC can do really well, or pally without the bubble, though the bubble is nice.
"Tanks are all nice and good, but try doing elol with a normal guardian fighter and try to keep him on his feet when mobs jump on him..."
I think people get to discouraged by dying, first times we did elol at this mod, we died, and died again, and then died some more, and you know what happened after ? death .
You rant a bit, adjust the gear, respec (most GF had to, conqueror was not as good for tanking), adapt and now can do ToS with no deaths at all.
"So yea, you are not BiS. But then again, this mod is obviously hard for everyone else, except you. "
Not easy, but imo it shouldn't be. When you go in to ToS for example, some unknown people, have some close to death moments but finishing it, you can really write "gj" at the end and mean it. And it's not another mindless grind. (except that the material reward sucks)
Said that, I do believe that the mechanic should be more forgiving for tanks.
Also adding t1.5 (or adding new dungeons and making the current t2, t1.5) and adjusting the reward system is in order.
as a GF since mod1 i can assure you that facetanking is a nightmare right now.
i have 3216 ils, but switched some defence to offence powers to be able to play solo sometimes (like iwd HE where the time to do dmgs is so limited most of the time i dont get the great prize)..
so i have 38% dr base, i can drink a fortification pot to get 1000 defence, i can put on my shield (but it takes 3 sec to rise up and not all the times it does) for an extra 80% dr, i can start the rotation with LS power to add a 50% dr (limited for 3 sec), i can ask my DC to add me another dr layer on top but that is AoE (so he must know quite well how i play to put it at the end of my power and not at the beginning, and i have to remain in that area to get the effect)..and than i can facetank the first rownd of hits from the achers in eCC while aggroing them all on me. but than if my CWs mates dont freez/stun the archers within 3 secs i will not survive the secon rownd
so, if i run my guildies its quite easy now (we are all above 2500 ils) 'cose they work in synergy with me, but when i run a pug, gezzus please forgive me..
i ended up not facetanking anymore, i pull the aggro, rise the shield and start going back so the other will be forced to actually do something OR die.
its not a good moment for GFs right now belive me
My GF has 30% lifesteal chance and ~40% crit. My enchantments are rank 7-8, no legendary anything and i barely die. Perhaps it is time to switch to more offensively oriented stats? As for tanking high damage, with a high ls chance, guarded assault alone can keep you alive. Throw an elven battle and the +10% stamina regeneration boon on top of that and your stamina recovers lightning fast. Endless consumption is a must, with a build like this. The DoT from jagged blades heals me for 7k, with it...
I could go up to 35% lifesteal, but i ran out of money before i could do so.
tl, dr: Lifesteal + crit = high survivability, in mod 6.
In a party DPS have no issues of surviving if everyone doing there job. That's why the tank is there.
(can't say about solo content, not doing those dailies)
If you have a guild party, and you are familiar with people and how they play their respectful characters i would agree with you. However, pug groups are something totally different.
CWs running ahead, Archers taking aggro, tanks going in without backup. Or just standing there taking it, and we all know how that goes.
Truth is, if you do not have people to run with, sooner or later you ll be forced to pug.
And lately i noticed tanks are not pugging as much or clerics.
Not all people know how to play their characters. Actually i have seen Bis players who do not know why they should go for archers first in a dungeon ?!
It is how it goes. Also not all people are as good as others are. You always have : average players that need to be carried / good players and great players. And lets face it, not all now can enjoy this game.
I think people get to discouraged by dying, first times we did elol at this mod, we died, and died again, and then died some more, and you know what happened after ? death .
You rant a bit, adjust the gear, respec (most GF had to, conqueror was not as good for tanking), adapt and now can do ToS with no deaths at all.
Some runs i still die more then i should, some i do not. If i am lucky i will not use all of my kits and be forced to go back to pe to get more before the final boss.
But tell me this, for an average player, how much % does he have to do any of the dungeons? T1 or T2?
A tank that just got to 70 will not just get discouraged, he ll quit playing after first T1.
Not easy, but imo it shouldn't be. When you go in to ToS for example, some unknown people, have some close to death moments but finishing it, you can really write "gj" at the end and mean it. And it's not another mindless grind. (except that the material reward sucks)
Said that, I do believe that the mechanic should be more forgiving for tanks.
Also adding t1.5 (or adding new dungeons and making the current t2, t1.5) and adjusting the reward system is in order.
This mod is not forgiving. Mistakes are not tolerated. If i miss one heal or if i dont spam my tank to get his ap up, we die.
I am not saying it should be easy as in mod 2 - 5. ( Beta was easier then this bit harder then 2-5 )
But if you look at it, right now. The new players are giving up cos they can't do it. Getting to 60 is easy enough. But after that the difficulty is insane. You maybe know how to play your char, but how can people learn how to do it if they can not even do their campaigns or lairs in order to get better and not depend on anyone?
We all rant and we all get angry.
But at the end of the day, we are not the ones who will quit.
The new and fresh players are. They will not stand here and rant, they will go and switch to another game.
Why would they stay anyway? If i try to put myself in their shoes, all i can say is, i would do the same thing.
In the end it does not hurt us.
I also have a Pure Terror, which *should* take 40% off enemies' power.
The first batch were all with the mimic, and the lone one a few posts down was with the chicken. Incoming damage with the
chicken wasn't noticeably different than with the mimic.
So if my calculations are correct your DR with mimic is 41.2%
DR with chicken is 57.7%
Kallos Tam zombies have ~30% armor pen, so your effective DR versus their attacks are:
11.2% with mimic
27.7% with chicken
Which is kinda low, however since u broke through their armor pen additional sources of DR would drastically lower damage you take from them.
Standing on Astral Shield (+40% DR on 4th lvl, afaik?)
51.2% with mimic
67.7% with chicken
Resulting in:
194008 (base)
94676 - mimic - Still very high, but noticably lower, isnt it?
62665 - chicken - high, but more than bareable to survive.
And thats with 1 defensive skill. With chicken you are just 13.3% DR from cap achievable by DPS, so imagine any additional DR skill obtained (divine glow/hallowed ground/divine armor, there are really many skills) and you get 80% cap resulting in:
38801 hit - high but you can easily take 2 such hits.
Now lets add some more DR layers - Knights Valor from GF reducing damage to:
19400 hit - now it becomes easy to endure, isnt it?
And we are talking about some player skills only - and from now on damage can be further reduced by applying -damage debuff on enemies, or "take reduced damage" skills that in most cases are another layer of protection. Imagine negation enchantment, feytouched (which is fixed now and reduces damage dealt by enemy correctly). Unfortunately Terror you are using is still bugged, otherwise it'd reduce damage as well. Add that to fact that these mobs are easily controllable by HR + fox cunning and you're no longer being killed, unless u make some grave mistakes.
Of course this is just an example of skill combinations, GFs, OPs and DCs have many ways to protect their teamates.
P.S. Hope I havent miscalculated anything, but you get the idea. Dungeons mobs have very high base damage + some armor pen, but there are many protective skills between classes that, combined, reduce damage taken drastically. The only thing HAMSTER things up seriously is occasional DR bug that makes you die in 1 shot which is deadly in last t2 bosses fights which can be lengthy if your gear isnt very good.
0
drkbodhiMember, NW M9 PlaytestPosts: 2,378Arc User
edited June 2015
Here is my $.02, is it insane that trash mobs are hitting that hard, most definitely.
eCC:
I have died running up to trash mobs, in stealth, when I was still 20 or 30 feet away. No red, no aggro... this was even before they started to move. My Sf enchant saved my butt and allowed me to drop smoke... and through the smoke I have been killed a again.
eLol:
Killed by scorps when I am not close enough for melee hits... and no where near red.
Knocked off center by a falling rock, when I was standing next to a guildie on the other side of the pentagon. Later on, to be told that what they saw was me being knocked into the lava... while standing next to them. They were wondering why they did not get knocked in the lava when we were sharing the same exact space.
This is not fair... but oddly enough the OP has a 4k+ iL.
I have said it before GEAR HAS LITTLE TO DO WITH iL. Enchants and artis matter more than gear.
When someone who seems to be BiS, on all accounts, is complaining about this... there is CLEARLY an issue.
I don't expect it to change soon.
Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
Here is my $.02, is it insane that trash mobs are hitting that hard, most definitely.
[...]
This is not fair... but oddly enough the OP has a 4k+ iL.
I have said it before GEAR HAS LITTLE TO DO WITH iL. Enchants and artis matter more than gear.
[...]
Enchants and gear are summed up into the ILvl...
...mouseover an anchantment (in "Manage" when socketed) and see the ILvl. Or remove/add one. Same, BTW for artifacts - they also have an ILvl, though only according to their rarity grade.
But yeah, the T2 mobs hit inordinately hard. And if you're not in hard shell armour you barely stand a chance to survive a crit. So ranged attack trahmobs are the nemesis of many a hopeful dungeon crawler... ...way before they even get to the first boss.
Comments
Urlord
Define best in slot? I am furthest from best in slot with only 2064 item level and I tank T2 almost daily. I think people just need to toughen up, learn their classes and actually play as a team, since that seems to be the number 1 problem I notice when going into dungeons.
Here's another one. This is a ***SKELETON*** hitting me through 19.6k defense! DR is 57.7% and my IL is 4324.
Whiskey Tango Foxtrot???
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If you watch closely, you can see when their big attacks are coming. Once ya learn these, the dungeons are much easier. :rolleyes:
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Cryptic needs to address this. I don't think they fully grasp just how angry people are about it. They need to address it yesterday.
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Exactly! Those with the "gear" to be able to hang in a T2, have no *need* to be in a T2....
Those that say this expect to be handed everything on a silver platter, in my experience.
Put a cork in it. Your condescension ain't helping anything.
Actually, no, it's not condescension to point out the truth. They might have upped the damage but it's survivable and not even with a BIS team. I tank this stuff regularly, and I am furthest from BiS, not even a single purple enchantment and a bunch of lesser mods in my gear at that, all blue artifacts, and the only purple stuff I've got is the elemental gear I've happened to find that's dropped.
Sorry, but honestly, you're the one being condescending because you don't like another's point of view. Or are you one of those types that are really going to try and tell me I am a BiS with only a 2046 iLevel.
When does the Fun start ?
Or from the deathlock wight at the back who fires around corners and never misses.
Or from any of the ten zombies shuffling around the room who can kill you with a single swipe from 20 feet away.
Or from the spitting spider down the corridor.
Or...
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My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
I really don't care what your item level is. I've read your other posts in other threads. This idea you have that everyone having a tough time is lazy is not doing you any favors. What do you get out of it? You play a tank and you're taking pot shots at a guy playing a class that had their defenses gutted. Aren't you awesome... I'd LOVE to see you take an HR into a T2 dungeon at a comparable item level to your paladin and hear what you had to say about it then.
If you have that high DR and get hit for so much - you are victim of a bug. Check my signature and pray this bug will be noticed and fixed
Edit: You are a HR with nothing more than base DR, though. Most epic dungeons are tanked by stacking external sources of DR (encounters/shield/feats/weapon or armor enchantments etc.) and possibly - damage on targets. Add that to fact that as DPS you only have 1 layer of DR, which is capped at 80% (and maybe deflect as 2nd unreliable layer), tanks usually have more than 1 layer of DR, thats why they take damage reduced multiple times, if they are aware of game mechanics (and die almost as easily as dps if they arent). Tanking relying on pure defense stat isnt really possible and damage you took may be WAI :P
Oh and btw:
[Combat (Self)] Kallos Tam deals 168778 (200938) Physical Damage to you with Melee Attack.
Damage with Mimic, and:
[Combat (Self)] Kallos Tam deals 73518 (200773) Physical Damage to you with Melee Attack.
Damage with chicken? Or what did you change that your damage taken got reduced that much?
I am quite sure you do not even need a cleric to go with you , right?
Since everyone else are being lazy and asking things to be handed to them on a silver plate.
I am sure you as a cleric could actually kill things by yourself in any zone.
And you could actually save people from getting one shot by a freaking archer. Hey but lets not stop there.
I am really really sure, if you played any of the dps class you would be able to survive just like you do with your pally..
....
I played with pallys with higher gear score then you have as well as with BiS pallys , and the ones over 3k.
And guess what, they still died just like everyone else do. So cut out the high and mighty stance, please.
If i wanted to be mean i would say, i can not wait for paladins to get nerfed. But the truth is i do not want that.
Without a paladin and that pretty pretty bubble it would be really hard to do any of the t2 dungeons or t1 dungeons.
Tanks are all nice and good, but try doing elol with a normal guardian fighter and try to keep him on his feet when mobs jump on him...
So yea, you are not BiS. But then again, this mod is obviously hard for everyone else, except you.
In any case, Your opinion is not objective,just like mine is not.
Or to say it means nothing.
Really? so it is fine for you to complain about T2 content but not anybody else?
You get 50% of your Stats from an Artifact after reaching Legendary Rank on it. If you upgraded your enchantments to Rank 10 the Rank 11 and 12 hold up 40% of the remaining stat points of this enchantment.
So after Module 6 the Rank Progression System is screwed. Before we got a fair linear stat increase with the rank system. If you now own a rank 8 this enchantments provides only 35% of his stat points. If you want to success in a T2 Dungeon you need to pay 2 win.
Lets not mix problems, ecc can be argued to be to difficult and definitely the run time doesn't worth the reward.
KR on the other hand is puggable, fast, and the reward is not bad especially for gearing people, if your team died so much it sounds more like people to used to facetanking with a non tank class and die like flies.
Yes, usually gear can compensate for mistakes, but currently it's not forgiving, especially for the tanks.
Or cascading mistakes like one dps blundered, 3 people ran to res, meanwhile no one handling the adds -> tank dies -> everyone wipes.
I also have a Pure Terror, which *should* take 40% off enemies' power.
The first batch were all with the mimic, and the lone one a few posts down was with the chicken. Incoming damage with the chicken wasn't noticeably different than with the mimic.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
In a party DPS have no issues of surviving if everyone doing there job. That's why the tank is there.
(can't say about solo content, not doing those dailies)
DC can do really well, or pally without the bubble, though the bubble is nice.
"Tanks are all nice and good, but try doing elol with a normal guardian fighter and try to keep him on his feet when mobs jump on him..."
I think people get to discouraged by dying, first times we did elol at this mod, we died, and died again, and then died some more, and you know what happened after ? death .
You rant a bit, adjust the gear, respec (most GF had to, conqueror was not as good for tanking), adapt and now can do ToS with no deaths at all.
"So yea, you are not BiS. But then again, this mod is obviously hard for everyone else, except you. "
Not easy, but imo it shouldn't be. When you go in to ToS for example, some unknown people, have some close to death moments but finishing it, you can really write "gj" at the end and mean it. And it's not another mindless grind. (except that the material reward sucks)
Said that, I do believe that the mechanic should be more forgiving for tanks.
Also adding t1.5 (or adding new dungeons and making the current t2, t1.5) and adjusting the reward system is in order.
My GF has 30% lifesteal chance and ~40% crit. My enchantments are rank 7-8, no legendary anything and i barely die. Perhaps it is time to switch to more offensively oriented stats? As for tanking high damage, with a high ls chance, guarded assault alone can keep you alive. Throw an elven battle and the +10% stamina regeneration boon on top of that and your stamina recovers lightning fast. Endless consumption is a must, with a build like this. The DoT from jagged blades heals me for 7k, with it...
I could go up to 35% lifesteal, but i ran out of money before i could do so.
tl, dr: Lifesteal + crit = high survivability, in mod 6.
If you have a guild party, and you are familiar with people and how they play their respectful characters i would agree with you. However, pug groups are something totally different.
CWs running ahead, Archers taking aggro, tanks going in without backup. Or just standing there taking it, and we all know how that goes.
Truth is, if you do not have people to run with, sooner or later you ll be forced to pug.
And lately i noticed tanks are not pugging as much or clerics.
Not all people know how to play their characters. Actually i have seen Bis players who do not know why they should go for archers first in a dungeon ?!
It is how it goes. Also not all people are as good as others are. You always have : average players that need to be carried / good players and great players. And lets face it, not all now can enjoy this game.
Some runs i still die more then i should, some i do not. If i am lucky i will not use all of my kits and be forced to go back to pe to get more before the final boss.
But tell me this, for an average player, how much % does he have to do any of the dungeons? T1 or T2?
A tank that just got to 70 will not just get discouraged, he ll quit playing after first T1.
This mod is not forgiving. Mistakes are not tolerated. If i miss one heal or if i dont spam my tank to get his ap up, we die.
I am not saying it should be easy as in mod 2 - 5. ( Beta was easier then this bit harder then 2-5 )
But if you look at it, right now. The new players are giving up cos they can't do it. Getting to 60 is easy enough. But after that the difficulty is insane. You maybe know how to play your char, but how can people learn how to do it if they can not even do their campaigns or lairs in order to get better and not depend on anyone?
We all rant and we all get angry.
But at the end of the day, we are not the ones who will quit.
The new and fresh players are. They will not stand here and rant, they will go and switch to another game.
Why would they stay anyway? If i try to put myself in their shoes, all i can say is, i would do the same thing.
In the end it does not hurt us.
It will hurt the game we love so much.
So if my calculations are correct your DR with mimic is 41.2%
DR with chicken is 57.7%
Kallos Tam zombies have ~30% armor pen, so your effective DR versus their attacks are:
11.2% with mimic
27.7% with chicken
Which is kinda low, however since u broke through their armor pen additional sources of DR would drastically lower damage you take from them.
Standing on Astral Shield (+40% DR on 4th lvl, afaik?)
51.2% with mimic
67.7% with chicken
Resulting in:
194008 (base)
94676 - mimic - Still very high, but noticably lower, isnt it?
62665 - chicken - high, but more than bareable to survive.
And thats with 1 defensive skill. With chicken you are just 13.3% DR from cap achievable by DPS, so imagine any additional DR skill obtained (divine glow/hallowed ground/divine armor, there are really many skills) and you get 80% cap resulting in:
38801 hit - high but you can easily take 2 such hits.
Now lets add some more DR layers - Knights Valor from GF reducing damage to:
19400 hit - now it becomes easy to endure, isnt it?
And we are talking about some player skills only - and from now on damage can be further reduced by applying -damage debuff on enemies, or "take reduced damage" skills that in most cases are another layer of protection. Imagine negation enchantment, feytouched (which is fixed now and reduces damage dealt by enemy correctly). Unfortunately Terror you are using is still bugged, otherwise it'd reduce damage as well. Add that to fact that these mobs are easily controllable by HR + fox cunning and you're no longer being killed, unless u make some grave mistakes.
Of course this is just an example of skill combinations, GFs, OPs and DCs have many ways to protect their teamates.
P.S. Hope I havent miscalculated anything, but you get the idea. Dungeons mobs have very high base damage + some armor pen, but there are many protective skills between classes that, combined, reduce damage taken drastically. The only thing HAMSTER things up seriously is occasional DR bug that makes you die in 1 shot which is deadly in last t2 bosses fights which can be lengthy if your gear isnt very good.
eCC:
I have died running up to trash mobs, in stealth, when I was still 20 or 30 feet away. No red, no aggro... this was even before they started to move. My Sf enchant saved my butt and allowed me to drop smoke... and through the smoke I have been killed a again.
eLol:
Killed by scorps when I am not close enough for melee hits... and no where near red.
Knocked off center by a falling rock, when I was standing next to a guildie on the other side of the pentagon. Later on, to be told that what they saw was me being knocked into the lava... while standing next to them. They were wondering why they did not get knocked in the lava when we were sharing the same exact space.
This is not fair... but oddly enough the OP has a 4k+ iL.
I have said it before GEAR HAS LITTLE TO DO WITH iL. Enchants and artis matter more than gear.
When someone who seems to be BiS, on all accounts, is complaining about this... there is CLEARLY an issue.
I don't expect it to change soon.
Just out of curiosity: How do you get to that 30% LS chance without the high end enchantments? Or legendary (or almost) artifacts?
Enchants and gear are summed up into the ILvl...
...mouseover an anchantment (in "Manage" when socketed) and see the ILvl. Or remove/add one. Same, BTW for artifacts - they also have an ILvl, though only according to their rarity grade.
But yeah, the T2 mobs hit inordinately hard. And if you're not in hard shell armour you barely stand a chance to survive a crit. So ranged attack trahmobs are the nemesis of many a hopeful dungeon crawler... ...way before they even get to the first boss.