So early morning EST my UK friends who play had an interesting thing happen. 5 of them turned in medallions to get the event box, and turned them in together. Out of those boxes, all 5 got companions....one of them got the combat medic and the other 4 got green companions (neverember guard). I looked on the auction house, and there are now a batch of combat medics that all posted in the AH within a two hour timeframe.
However, a few hours later each turned in another couple of boxes and got silvery scales and companion boxes. I turned in one and got same this morning.
Sooo....clearly the drop rates are being influenced based on time of day. The odds of 5 people getting companions at same time are astronomical, and even more so for a large batch to get the combat medic within a two hour timeframe.
If this is the case, this is complete BS if cryptic is influencing drop rates at times favorable for players located on one side of the globe vs another. The rates should be static by time or at the very least announced so other players can make the choice to try and attend.
Why influence drop rates on a specific hour that others are likely asleep? I assume they are doing this to encourage the UK player base to stick around...
vinceent1Member, NW M9 PlaytestPosts: 1,264Arc User
edited June 2015
dont think so. maybe your friends get a good strike positive trend rng together somehow connected. thats all. in the next year i think they get nothing at all.
actually i play eso too, and its not that apeealing to say the truth. PC version is heavy neglected by console release and you can bet console release will have many issues too, to need fixed for 2 months maybe
dont think so. maybe your friends get a good strike positive trend rng together somehow connected. thats all. in the next year i think they get nothing at all.
actually i play eso too, and its not that apeealing to say the truth. PC version is heavy neglected by console release and you can bet console release will have many issues too, to need fixed for 2 months maybe
Look on the AH right now at all of the combat medics posted with 4d 18hrs and 4d 17 hrs now. That is absolutely influenced.....
Cryptic influencing drop rates? I think they do. But not by time of day, more of by the number of winners within a time frame. They make most of their money from drop boxes. They can't have too many winners overall or their PnL would be impacted.
^^^ 50% of the posts occuring within a two hour window is not normal RNG. Normal RNG would have overall equal, normalized distribution over all hours.
Quite the opposite. No spikes => low randomness.
Also, maybe the companions just have a fat chance to occur...
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vinceent1Member, NW M9 PlaytestPosts: 1,264Arc User
edited June 2015
i already say to you that this game has TREND RNG, you will see yourself in time. you drop 2 artifacts in one hour and then nothing for a year
0
torontodaveMember, NW M9 PlaytestPosts: 992Arc User
edited June 2015
RNG is a lie.
Rolls are based on timeclock. ;D
Flame at will.
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regardless of what mathematical algorithms are used, it's all a gamble. if you're not one to take such chances, don't participate. opening drop boxes is not any required part of game play.
If you use time as seed, typically the third to last 8 or somesuch digits of the miliseconds since 01.01.1900 or something the like are used.
Also, RNG will be purely on the server side...
...so in principle it can easily be (and for some things definitely is) bent. Loot tables can be changed according to certain playing situations (e.g. the skill node ICD-nerf), gameworld situations (IMHO low AD backlog on ZAX ups the probability for getting lucrative rare LS tasks) or times of day. But still, the appearance of streaks is typically rather a sign for _good_ randomness when the mathheads assess it with their statistical analysis methods...
You're right in more ways here than you do realize. First of all, you are current in saying the RNG is a lie; their is no such thing as a Random Number Generator within computers (randomness I n nature may not exist either, but that's a philosophical discuss the likes of which I have intent of taking up here). The closest that we can get is a pseudorandom number generator, which attempts to mimick randomness as closely ad possible (at least good implementations do).
PRNG's all rely on a "seed" value, that is, the initial value that is passed into the randomizing function to provide the randomness. Usually the seed is based upon time, since that is most consistently a value that is ever changing. However, time itself is a completely arbitrary and subjective value; are they utilizing the hour of the day, the minute within the hour, the seconds within the minute, the milliseconds within the second, the milliseconds within the hour, the number of seconds that have passed since the year 2000, et cetera. You get the idea. The seed can be anything as long as it is in a state of semi-constant change. Heck, the seed could simply be an incrementing number, 1 for the first roll, 2 for the second, etc. It could even be based upon the RNG of others! For example, is Player x makes an RNG roll, then player Y could use player x's result as their seed, and so on, so forth.
Now, based on what I've seen within this game in the past two years, I have some speculation:
1. The PRNG implementation used here is the worst implementation ever, or that it is perhaps broken.
2. The seed is arbitrarily changed by Cryptic when they feel like it.
3. The seed is determined by the hour of the day.
4. The seed is determined at player login, and then does not change.
5. The seed is determined by "other" factors.
Now, I tend to lean towards #5 personally with a bit of #2 mixed in, mainly because of the lockbox issue that happened a few months back. Remember that one, where for like a whole day prior to patch 3 or something, EVERYONE who opened a lockbox got a mount? The forums were ablaze that day, because there was one player in particular who opened about 100 lockboxes as quickly as possible and flooded the game with this administrative lockbox success messages. People were ticked, to put it in SFW phrase.
This tells me that whatever mechanism is used to determine the random seed was broken, plain and simple. If it was based purely upon time, it would have changed then, and we'd see a LOT more "randomness" to this day. However, the "streaky" or "trendy" nature of the RNG tells me that it is, in fact, influenced by other manipulatable factors. They may even be using a static seed for the players, and then reseed the result (so that success could be a roll of >1 in one case, then >12 in another, and the player has the same roll of, say a 6, for every PRNG roll.
The point is, the "randomness" in this game is clearly influenced by a factor other than purely a seed. I wouldn't be one bit surprised if Cryptic (or PW) was using a Bally product like Casino Marketplace (CMP) or Slot Data Systems (SDS).
If I were to hazard a guess, I would guess that the op is likely an Xbox player. Aren't they doing Siege of Neverwinter right now, which would include his mentioned companions?
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The point is, the "randomness" in this game is clearly influenced by a factor other than purely a seed. I wouldn't be one bit surprised if Cryptic (or PW) was using a Bally product like Casino Marketplace (CMP) or Slot Data Systems (SDS).
You got this, now your account will be erased and PW thug will knock at your door tomorrow
or the drop rates are just high to let you guys play your very first events
we already theorycrafted much in the past..
rng here is not a rng, when you are lucky we can drop everything you want for like a hour otherwise you wont drop nothing for ages.
its definitely not time based tho
or the drop rates are just high to let you guys play your very first events
we already theorycrafted much in the past..
rng here is not a rng, when you are lucky we can drop everything you want for like a hour otherwise you wont drop nothing for ages.
its definitely not time based tho
Its definitely not high for the first events. After spending over 50 hours in nothing but those first events. After over 100 completes in each, many of us got NO companion.
How can you say in one hour (time based) you get everything then after get nothing and then say its not time based?
Coming from the world,of RNG in online poker for 8 years, i can tell you this "RNG" is <font color="orange">HAMSTER</font>!# ed up
If this is the case, this is complete BS if cryptic is influencing drop rates at times favorable for players located on one side of the globe vs another.
I looked on the auction house, and there are now a batch of combat medics that all posted in the AH within a two hour timeframe.
It's because they're selling fast at the lower levels! The older ones are hanging about because they're priced too high (and likely one or two newer ones are up there too - because some players are greedy and dumb). But most of the lower priced ones are selling fast, and thus the only ones shown are ones that are newly placed there.
(Mine sold within the first three hours it was up - and I'd priced above the current minimum).
Can this thread be renamed to 'I draw conspiracy-level conclusions based on small sample sizes' to more appropriately reflect is content.
I laughed - so much this!
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actually i play eso too, and its not that apeealing to say the truth. PC version is heavy neglected by console release and you can bet console release will have many issues too, to need fixed for 2 months maybe
Look on the AH right now at all of the combat medics posted with 4d 18hrs and 4d 17 hrs now. That is absolutely influenced.....
10 of 23 posted??
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Ayzah - 70 GWF
Bull - 70 GF
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10 (half of total posted, with at least the other two my UK friends picked up being sold since then...)
Ayzah - 70 GWF
Bull - 70 GF
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its normal in my point of view. maybe when there is already 100 or more ....
Ayzah - 70 GWF
Bull - 70 GF
Legacy - always looking for active, mature, fun players. Join the LEGACY - (click here)
Quite the opposite. No spikes => low randomness.
Also, maybe the companions just have a fat chance to occur...
Rolls are based on timeclock. ;D
Flame at will.
NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
Also, RNG will be purely on the server side...
...so in principle it can easily be (and for some things definitely is) bent. Loot tables can be changed according to certain playing situations (e.g. the skill node ICD-nerf), gameworld situations (IMHO low AD backlog on ZAX ups the probability for getting lucrative rare LS tasks) or times of day. But still, the appearance of streaks is typically rather a sign for _good_ randomness when the mathheads assess it with their statistical analysis methods...
...the new lockboxes with the new +movement speed & extra attack capability mount...
[Edit: ...I wrongfully assumed. See below.]
If we are still talking about the OP, the new lockbox does not have medic or neverember guard.
You're right in more ways here than you do realize. First of all, you are current in saying the RNG is a lie; their is no such thing as a Random Number Generator within computers (randomness I n nature may not exist either, but that's a philosophical discuss the likes of which I have intent of taking up here). The closest that we can get is a pseudorandom number generator, which attempts to mimick randomness as closely ad possible (at least good implementations do).
PRNG's all rely on a "seed" value, that is, the initial value that is passed into the randomizing function to provide the randomness. Usually the seed is based upon time, since that is most consistently a value that is ever changing. However, time itself is a completely arbitrary and subjective value; are they utilizing the hour of the day, the minute within the hour, the seconds within the minute, the milliseconds within the second, the milliseconds within the hour, the number of seconds that have passed since the year 2000, et cetera. You get the idea. The seed can be anything as long as it is in a state of semi-constant change. Heck, the seed could simply be an incrementing number, 1 for the first roll, 2 for the second, etc. It could even be based upon the RNG of others! For example, is Player x makes an RNG roll, then player Y could use player x's result as their seed, and so on, so forth.
Now, based on what I've seen within this game in the past two years, I have some speculation:
1. The PRNG implementation used here is the worst implementation ever, or that it is perhaps broken.
2. The seed is arbitrarily changed by Cryptic when they feel like it.
3. The seed is determined by the hour of the day.
4. The seed is determined at player login, and then does not change.
5. The seed is determined by "other" factors.
Now, I tend to lean towards #5 personally with a bit of #2 mixed in, mainly because of the lockbox issue that happened a few months back. Remember that one, where for like a whole day prior to patch 3 or something, EVERYONE who opened a lockbox got a mount? The forums were ablaze that day, because there was one player in particular who opened about 100 lockboxes as quickly as possible and flooded the game with this administrative lockbox success messages. People were ticked, to put it in SFW phrase.
This tells me that whatever mechanism is used to determine the random seed was broken, plain and simple. If it was based purely upon time, it would have changed then, and we'd see a LOT more "randomness" to this day. However, the "streaky" or "trendy" nature of the RNG tells me that it is, in fact, influenced by other manipulatable factors. They may even be using a static seed for the players, and then reseed the result (so that success could be a roll of >1 in one case, then >12 in another, and the player has the same roll of, say a 6, for every PRNG roll.
The point is, the "randomness" in this game is clearly influenced by a factor other than purely a seed. I wouldn't be one bit surprised if Cryptic (or PW) was using a Bally product like Casino Marketplace (CMP) or Slot Data Systems (SDS).
Id prefer if it was renamed into "Practical demonstration of how hokey religions are created"
You got this, now your account will be erased and PW thug will knock at your door tomorrow
Yup, I stand corrected. Thanks, I'll edit...
Well, the explains the creepy black van that's been parked in the street outside my house since 0900....
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we already theorycrafted much in the past..
rng here is not a rng, when you are lucky we can drop everything you want for like a hour otherwise you wont drop nothing for ages.
its definitely not time based tho
OP is talking about the Siege of neverwinter event on the xbone .
Its definitely not high for the first events. After spending over 50 hours in nothing but those first events. After over 100 completes in each, many of us got NO companion.
How can you say in one hour (time based) you get everything then after get nothing and then say its not time based?
Coming from the world,of RNG in online poker for 8 years, i can tell you this "RNG" is <font color="orange">HAMSTER</font>!# ed up
WHY? Why would they do that!?
It's because they're selling fast at the lower levels! The older ones are hanging about because they're priced too high (and likely one or two newer ones are up there too - because some players are greedy and dumb). But most of the lower priced ones are selling fast, and thus the only ones shown are ones that are newly placed there.
(Mine sold within the first three hours it was up - and I'd priced above the current minimum).
I laughed - so much this!
Join us brothers and sisters and distant relations and confused onlookers.
Join us in the shadows where we stand mostly vigilant... although slightly distracted by our inventories.
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