Hello fellow Neverwinter players,
I have finished and published my in-depth guide for Protection OP. You can find it at
http://mmominds.com/2015/05/25/mod-6-predoborgs-pve-guide-to-godlike-tank-dps-oathbound-paladin/
It is new players friendly guide to tanking with OP. With detailed comments on all powers, gear, feats, boons and companions used, all 99% personally tested and observed. Some helpful tips for running Tier 1 and Tier 2 dungeons. Stats explanation and some minor theorycrafting.
Apoligies for making it on a external site but it was the best option for such guide.
Comments
One thing that would be interesting would be if you did a comparison of the AP generation of the various At-will abilities.
1. Regarding divine touch and shielding strike - Its important to note that those shields provided both of these are not ablative. They do not decay with incoming damage and instead have a set duration and apply to every incoming strike.
As an example:If the shield from 3 stacks of shielding strike is 10k and the shield from divine touch is 8k then all incoming damage is reduced by 18k. This is applied to each and every incoming strike for as long as the duration holds.
This is especially important with regards to your comparison between valorous strike and shielding strike. In order for valorous strike to protect more than 3 stacks of the shielding buff from shielding strike you would need to take 200k damage in a single hit for it to even be equal. On live right now with my fairly mediocre OP, each stack is worth between 3k and 4k shielding so fully stacked mitigates 9k to 12k incoming damage.
Using your own testing regarding divine touch, if it prevents 10k for you then if you even get hit 5 times over that 8 second duration then it prevented 50k damage. Tanking dungeons getting hit 5 times over 8 seconds is a very conservative number. With Divine Protector up, getting hit 10 times in 8 seconds just from redirected damage is commonplace. In that case it would prevent 100k damage.
2. Your understanding of Oath strike is completely wrong. It doesnt make players deal less damage to targets not affected by Oath Strike, it makes a player affected by Oath Strike deal less damage to other players than the source of the Oath Strike. This is basically a strictly PVP inclusion.
3. Lay on Hands CAN be used on yourself.
I wont comment on your feat or gear choices because that would just be my opinions vs yours but the above is all true and you should review it.
Otherwise I agree with your choices given your stated goals with the character, even if I disagree wrt Justice vs Bulwark and tanking.
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.
Thanks for reminding me this. I totally forgot it. After some tests I found out Valorous Strike gives 85% per 100 hits. Oath Strike is 78% per 100 hits. Radiant doesn't seem to matter how many foes you hit at same time, hitting 1 or 5 still gives the smallest 40% for 100 hits. I don't have Shielding atm to add it but I will when I have the time.
I will start from 3. Yes, you may be right. When I first played I slotted Lay on Hands and was almost sure it didnt heal me. When I respecced 2 times after that I didnt level it to double check.
2. Well, the description is little confusing tbh. As I don't play PvP I always think about PvE first.
1. Actually you are wrong too. After some initial tests I found out the Shield from this encounter works as a dodge. It will totally absorb all incoming damage at the time of the shield. This means it can absorb only 1 attack (similar to HR's Fox's Cunning but only personal) or it can absort multiple if they happen at the same seccond. If timed properly (very hard to do tho as there are a lot of attacks coming most of the time) it can even dodge Binding Oath's explosion. I will try it a little more in dungeons and see if I can make it my 3rd best choice. Currently I am able to survive 1.8 mil damage from Binding Oath. The only times I can die is either taking more than 2 mil damage or if Sanctuary refuses to work (very annoying bug). If I can master the usage of Divine Touch It should make me immortal. As for the Shielding Strike I have to test if it's simlar dodge effect. If it is then I will agree it's the better At-Will. Otherwise it's worse because it will need to be spammed to have any real effect. And that's hard to do with OP. I prefer hitting 3 times with Valorous and get the 5% DR and focus on the recharging the encounters and spamming them as that's easier with Justice tree. The damage of the At-Wills doesn't matter much too as they make the ~10% from the overall. We are not GWF to be able to hit 10 times in 2 secs to really justify using some At-Will because of the damage. There are other things that make the OP's damage (one is taking more damage with Binding Oath and the other is Aura of Courage)
The best way to heal out-of-combat is to use potions. Eveything else is a waste of too much time which I dislke a lot. And the problem with Life Steal on OP is that we have to sacrifice some more important stats and LS will still be too unrealiable to justify this.
As you can see from my comments on almost everything I checked before writing. I didn't just write "Hey I like the description of this spell, I think this is the best thing ever!". And if you do the math with the stats for T1 and BiS gear that I put you will see the difference between them is ridiculosly little. Also I put the descriptions for the Transcendent Enchants because they are the end goal. I am actually using Perfect enchants at best (tried with Holy Avenger and Terror but they don't seem to be that good for this build) and all enchants are Rank 7. If I have all Rank 12 there will be nothing to kill this build (if using everything properly of course). The guys you saw with Justice probably 1) Don't know how to use it good; 2) Use Relentless Avenger to engage which is a disrespectful sepukku by itself; 3) Don't know how to neglet the Binding Oath's damage (tho Sanctuary is bugged and sometimes doesn't work).
and atleast on my OP regarding dmg of your atwills, shielding strike hits for quite abit more on my OP than my other atwills
spleekzgaming that is what I see with the at-wills as well.
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
I think you are forgetting Regeneration also gives Increased Healing in combat. Having 2% chance to heal from a random power doesn't seem much better than having constant heal 2% heal from all sources. Most times the 2% chance will trigger from an At-Will.
And there is no gear for OP that gives Life Steal! Or did I miss to find it or see it? There are no good rings, belts, necks or clothes with LS. The only way for now to increase it for our class is to get 4 Mithic artifacts for 4k LS overall which will give 10%; all boons will add 7% more. And even then you will lose damage making the LS not so helpful because all artis with LS are defensive.
So can you tell me then if SS's Shield is a fixed amount or does it Shield from all damage from 1 or more attacks that happen at the same time? I can't also remember if it had slower or faster attack animation than VS.
I liked justice more even when I barely had 2k ilvl, but that could just be my preference. The fact is that justice scales better with your and your party gear, than bulwark. As for your signature remember harder doesnt mean less effective. With Justice you have to manage your encounters better, because you rely on them more than with bulwark, where your feats do job for you.
P.S. I admit I havent played Bulwark since April. Could you tell me how much temp hp you build on t2 bosses with templars wrath?
I'm not on T2 content yet. I'm sure if you send Crush a PM, he'll be happy to answer any question you have about tanking with the Bulwark tree though.
Indeed, thats why I used justice tree for damage not tanking.
军医骑士 超过三千水平 突破极限释放开
Daily: Granworm Sword
Enounter: Vow of Enmity | Worm Smasher | 縮退砲
Class Feature: Kabbalah System
Aura: Warp Field
IGN: Faluzure 19k Tenebrous Soulbinder Scourge Warlock
(The Corrupted) (Retired)
Except that you didn't even know you could use lay on hands on yourself. And btw I can easily reach 20%+ deflect chance on my halfling paladin.
Seriously, if I had a perfect negation enchant (which costs 10 million ad btw), I wouldn't need bulwark feats either. It's not something that normal players will ever have though.
I'm just because I thought there's finally a guide for normal paladin tank players, but this is just the same that's already been done 2 times.
I run a Justice build and have no issues tanking the content I'm currently playing, which is all that really matters. Also if you mainly play solo Justice is simply a better choice than Bulwark. There is no hard and fast rule here.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
So basically what you're saying is Crush doesn't know what he's talking about. Got it.
To each his own. I play a Paladin to do tanking for group content and Bulwark is the better choice for that.
It's the EASIER choice. The two things are not the same.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
Well, to be honest what else can he say? "Hey, Bulwark is bad, just use Justice. We made Bulwark, because it sounds good, sorry." Very few self aware people who are making profit will tell you something from their products is much worse than the other. It's bad for the business, you know. Bulwark has extremely few feats that are any useful at all. Let's look at the capstone- Holy Barrier. It has max 20 stacks. You gain 20 stacks for 40 sec. With 100k HP you will get 10k Shield from the 20 stacks when using TAB. So you get 10k shield every 50 secs. No matter how I twist this, it's in no way any better than refreshing all encounters for 35% with TAB. But if you think having 100k Temp HP every 2 secs is worse than having 10k shield every 50 secs than your call.
Lay on Hands doesn't work when you have Temp HP. That's why I first thought it wasn't working on me. Because with Justice I have temp HP almost 90% of the time. And today I am getting more data about Shielding Strike. When I am done I will correct and update the guide.
Did I completely wrote off Deflection? I said I personally don't like it and if you want you can try to stack it.
You are overvaluing enchantments. Yes, they are good boost but Perfect Negation is not mandatority and you will do just fine with a Lesser Soulforged. I stated the only throwback why SF is bad for OP currently. I wrote the best versions for enchants because that will be the end goal. With this build you will do just fine with only T1 set and even Rank 6 enchants. I am currently using only Rank 7 enchants and Greater Negation.
And Lay on Hands does work with Temp HP, just not when your regular HP is at 100%. No heal does. The bar might look like you are missing HP, but it's only the yellow bar that is depleting.
Which is just a polite way of saying he doesn't know what he's talking about.
I'm not misinterpreting anything. He said in no uncertain terms that Bulwark is the better tanking choice. Here's his full post from that thread (in case you didn't ready it):
I dunno about you, but that doesn't sound like a guy who is "not as good on how things work in practice".
I notice you only ever talk about Holy Barrier, and I admit it's "meh" by itself, but Bulwark isn't just about Holy Barrier. It's about all of it's Feats working together. Heck, just Martyr's Blood + Vigilance gives you a 35% reduction in incoming damage for 8 seconds. You never seem to mention that.
Yes. It is common knowledge the developers don't know how to play their own game. There are bugs that are so obvious and should have been fixed 4 mods ago. If they played the game for more than 10 minutes these would be obvious to them.
Justice is currently the best tanking spec if you know what you are doing.
I read it. Maybe you could point out where the word 'better' appears in it?
Take your time...
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
OTOH a Justice Paladin will have more Temporary HP refreshed much more often, will kill attacking mobs faster, and will help his party kill attacking mobs much faster. Dead mobs do no DPS at all.
Justice requires a more active tanking style, Bulwark has more passive defences. Both get the job done.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder