These Aura's, and all others, depend on party composition and I believe I was answering a direct statement that Oathbound Paladin's don't offer party buffs... Which they obviously do.
That being said, the Dev's play how they want, as do you... And as do I. Though, please don't be too insulted but I will stake my knowledge/experience over both yours and the Devs combined. :cool:
And once again it depends on party composition and skill level, and what dungeon your running, etc. All mitigating factors... But you already knew that, right?
Right!
Not only that, but if you test aura of truth, you will learn it isn't working
only base dr counts on into the fray buff not the buffed. and is 25% at rank 1 50% rank 2 75 % rank 3 100% rank 4.
Wait, hold the phone- you're telling me more than just the duration goes up with rank, and it's not noted at all? (Well, of course. It wouldn't be Neverwinter otherwise.)
This is excellent news! That means I already bring more damage to the party than another DPS with just one encounter. So essentially, tanks are only less useful for a party consisting of the medically ******ed!
Honestly, concerning the OP- I'd rather dungeons become more survivable for everyone and be appreciated for the buffs I can bring along.
Devs should consider lowering mobs dmg and giving them ~60% reflect dmg instead. Then give tanks paragon path a passive aura which disables it. This way you will need to have tank unless you want to dps with delay to prevent killing yourself.
Basically the delay between your dps would make the run slighty slower then with running with a Tank. It wouldnt be impossible to finish without a tank, but it would require more time.
I don't understand if you guys even play this game at low ilvl... I have 2.2k ilvl with 73k HP on a CW and I get 2 shot through shield by range enemies... my damage and crowd control is the only thing that even allows my groups to complete the content in some runs...
If you have anyone in your group with Perfect or Higher enchants they are carrying the group...
Giving enemies reflect is just a ridiculous concept... lets make fights longer leaving more room for mistakes and getting killed easier?
Most players in dungeons don't use proper skills and you cant convince them otherwise... look at all of the paladins flinging enemies with Relentless Avenger. Tell them not to and you get yelled at or "no speak english"
They need to remove premade groups then you guys will have to suffer just like the rest of us... because you can't base content off of premade groups
Comments
Not only that, but if you test aura of truth, you will learn it isn't working
Wait, hold the phone- you're telling me more than just the duration goes up with rank, and it's not noted at all? (Well, of course. It wouldn't be Neverwinter otherwise.)
This is excellent news! That means I already bring more damage to the party than another DPS with just one encounter. So essentially, tanks are only less useful for a party consisting of the medically ******ed!
Honestly, concerning the OP- I'd rather dungeons become more survivable for everyone and be appreciated for the buffs I can bring along.
Basically the delay between your dps would make the run slighty slower then with running with a Tank. It wouldnt be impossible to finish without a tank, but it would require more time.
If you have anyone in your group with Perfect or Higher enchants they are carrying the group...
Giving enemies reflect is just a ridiculous concept... lets make fights longer leaving more room for mistakes and getting killed easier?
Most players in dungeons don't use proper skills and you cant convince them otherwise... look at all of the paladins flinging enemies with Relentless Avenger. Tell them not to and you get yelled at or "no speak english"
They need to remove premade groups then you guys will have to suffer just like the rest of us... because you can't base content off of premade groups