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What happened to neverwinter?

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  • thesensaithesensai Member Posts: 637 Arc User
    edited May 2015
    You need a purple hero to get Destroy Enemy Camp twice a day now. At current rates, if you buy a purple hero it will take a year to pay for itself. I suppose you could use two blue heroes with a few extra clicks for each task, it would pay back faster at the cost of more time clicking frustration.

    That would be true if there was anything worth buying in ah OTHER than purple crafting assets. with the current system of trashing gear frequently the assets are the only thing left that maintains its value. I can get 3 purple leaders every 2 weeks. In a few months all my 16 toons with have 3. This is a good investment. I know that many people don't look at the long term or have any patience, but that's their problem.
  • thesensaithesensai Member Posts: 637 Arc User
    edited May 2015
    sockmunkey wrote: »
    You don't need a purple hero. You don't even need two blues. A single blue and a green will put the timer just under 12 hours. And cost far less.

    Yeah but most peole cant log in and do it EXACTLY every 12 hours. with a purp and blue it goes down to 9.5 hours. This allows you to have some flexibility and in the end get more diamonds.
  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    edited May 2015
    x <
    Opening post topic.

































    current topic
    > x
  • pereira190pereira190 Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 25 Arc User
    edited May 2015
    I miss many DGS as PK, CN were ad more classic DGS and they took it, now at level 70 we only have 3 DGS epic ... this game is no longer D&D, whens the DEV worrying about the fun of the players may have a good game again
  • angrymanagementangrymanagement Member Posts: 487 Arc User
    edited May 2015
    If I think of a D&D game, I think of a dungeon crawl. If I think of a MMO I think of a game with group instances (dungeons) that provide rewards for the players.
    There are 3 T2 dungeons, and the only thing of value you get from them are 4 BOP armor pieces and seals.
    Once you have the 4 boss drop armor pieces, there is nothing of value in the dungeons besides the seals.
    Once you get enough seals for your 4 pieces of seal armor, there is nothing left to run a dungeon for other than to help someone else out.
    The rings & belts that drop in the dungeons are garbage, everything in BOP - so you can't sell anything to finance your character or alts.
    Companions & Artifacts are character bound instead of account bound.
    People have complained about no endgame content for a while in NW, but at least in previous modules you could get some gear from dungeons to sell on the AH to finance your character gearing. Now there is no reason to run a dungeon after you get your 4 armor pieces.

    They seemed to have fixed the lag in the "new" zones, but the quest chains (if you can call repeating quests 16 times everywhere you go a quest chain) are painfully boring.

    Basically we have a D&D MMO that provides no long term rewards for doing group content or dungeons....maybe they will fix it...maybe they wont.
  • gramps5scorpiongramps5scorpion Member Posts: 129 Arc User
    edited May 2015
    I've spent some time going through forums and blogs on other sites it is appears that Neverwinter is not alone in becoming the cashgrab p2w. People are complaining about the same cash grab mechanics being implemented on ALL of Cryptic/PWE/ARC games. That tells me the company is only after our money and to expect the game(s) to go back to the way they were is highly unlikely. The sad fact is, we will never see the game we once played. It's too bad that greed has trumped all else. There are some interesting reviews coming from the Steam community that sheds a lot more light on the big picture of what this company is doing and the direction they are going. It's all about the mighty dollar.

    After reading so many negative comments and reviews on the changes this company is implementing across the board with their list of games, it is now making sense why we don't see timely and proper bug repairs..... They are squeezing every last dime out of players they can and fixing bugs means things the players will stop spending impulsively to boost their stats to overcome all the broken ones they have. It really doesn't take rocket science to see the motivation of their actions. Problem is that the game WAS top notch, likely the best mmo out there and that attracted a huge playerbase. It got a lot of people addicted to the game because it was fun, lots of things to do, could advance without spending money (albeit much slower progression). This all made it somewhat ok to spend some money because of the entertainment value that WAS being offered. Now all those players have a lot of time and money invested so it makes it much harder to walk away from the game. Just look at how many people are not really playing the game at the moment... some just logging to do profs and praying in hopes the game turns around and others that just simply walked away. The only ones hanging on are the ones with major time/money investments into the game and those who haven't been bitten by the wraths of post lvl60 tedium and frustrations.

    I don't see this or any other Cryptic game recovering from all this unless they retire the greedy p2w mindset and give back the players the game they grew to love and enjoy. As it is, there may be 1% that actually enjoy the current state of the game and it is likely that 1% are among the wallet warriors that paid to be strong enough to advance in the game without such high levels of failure and frustration.

    Those of you who have such high hopes this mess will turn around should really surf some of the other non pwe forums to see that Neverwinter isn't the only pwe game making these changes. You will also see the true atmosphere of what people are thinking because there are no posts being edited or deleted or locked to save face on those sites. The proof / truth is out there!
    Take the extra time to do the job right and it will never come back to bite you in the A**
  • tuesdayrolld20tuesdayrolld20 Member, NW M9 Playtest Posts: 47 Arc User
    edited May 2015
    Yeah, I agree. The state of the game is sad right now, I think a lot of it has to do with management. I personally am affected by all of this madness we are experiencing. I used to enjoy just logging in and soloing some of the non-HE quests. Even these are hard for my current character. She is a CW. It seems that every time I engage a group (wether it be DR, Shar, WoD or IWD), I instantly lose more than half of my hp. I have used so many healing potions. Healer kits are the norm. Need to buy all the time. Did Tiamat the other day and went through 22 Major healing kits. Why? because everything that touched me, one shotted me. I even have the elemental BI armour set.

    Now my friend and I have hardly been adventuring because all that is left is the farming aspect of the game. We have tried dungeons (one shotted often and then kicked). HE's are worthless (potions and healer kits for what 75 black ice or a rank 5 enchantment?).

    He has temporarily stopped playing (I can tell you he was hard core) but I am still hoping right now that changes will come, that balance will be restored.

    I still play but more half heartedly and I am playing less frequently. There is nothing left for me to do right now.

    I love the game, but I agree that some things have to change. I don't mind a change in difficulty, but make it so that players that do not invest 100's of dollars can attain the goal that the mastercard players can over time.
    Miri Droverson


  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited May 2015
    thesensai wrote: »
    Yeah but most peole cant log in and do it EXACTLY every 12 hours. with a purp and blue it goes down to 9.5 hours. This allows you to have some flexibility and in the end get more diamonds.

    People were doing it every 12 hours before without complaint. If the time on the task had stayed the same, people would still be doing it every 12 hours with common assets. I'm simply offering a way for people to continue to do the task, in the manner they used to be able to do, as cheaply as possible.

    If you wanna turn that 12 hours into something lower, thats on you, and I have no sympathy for the tears it might cause.
  • doctordnadoctordna Member Posts: 65 Arc User
    edited May 2015
    ....
    Those of you who have such high hopes this mess will turn around should really surf some of the other non pwe forums to see that Neverwinter isn't the only pwe game making these changes. You will also see the true atmosphere of what people are thinking because there are no posts being edited or deleted or locked to save face on those sites. The proof / truth is out there!

    Agreed, I only get to play these games on the weekends as I am working Monday through Friday. I purchased the "Guild Wars Trilogy" for $30 about 3 years ago. After that it is all F2P, to be honest it is a grand little game for it being 10 years old and still going. But then they made "Guild Wars 2" a seperate entity and it plays out like Neverwinter and Star Trek and Rifts. You still have to buy the game for $40 or $50 but then they have micro transactions through the "Gem Store" which didn't exist on the first game. Most players are kicking themselves for spending their money on GW2 and have returned to playing GW the original. Ah, but now here it the real problem, the company has stated there will be no additional content added to the original. In essence, "Pack your bags and move along, there is nothing new to see here kiddies.". For those of you who haven't played Guild Wars, it is not about armor or dungeons, it is about character builds. I still play it on the weekends along with Neverwinter.

    I tried some others I no longer play like Rifts and Entropia Universe. Those two get stale real fast! But once you do all the missions and the quests, you are done, and they want you to move along to your next purchase of virtually nothing.

    So yeah, they all smell of money. What do you expect? That is how the world works. Nothing given to free is of any real value.
  • gleichgewichtnwgleichgewichtnw Member, NW M9 Playtest Posts: 147 Arc User
    edited May 2015
    Well, I could tell you if the dungeons are too hard or if there are other problems in M6. But my GF is broken, lots of bugs and unplayable in T2 dungeons. Where is the promised "finally you will need a protector GF because of the dmg in m6"? Yeah, but only if you have your daily active and are invincible for 6 seconds.
  • matthiasthehun76matthiasthehun76 Member, NW M9 Playtest Posts: 1,184 Arc User
    edited May 2015
    For me there is some addition thx to Mod 6 and the quality work done. I have for 100% Wi Flag issues.

    My toons, all of them which are 70 do way too less damage, get attacked by mobs twice more than any other char in a party and get's exactly the <font color="orange">HAMSTER</font> same loot from chest, exactly, no joke!

    My CW has the Lostmouth set and the same build as Ironzerg posted here on forums, still i do the least damage even, when i change my setup to full DPS, she also aggros more mobs, then a GF or a Pali, lol i can easily play the aggro machine, made some Palis and GFs actually pretty jelly (ironic laugh).

    My GWF is the same, speced according to Lia Knowles GWF build and my little guy is the lowest according to damage charts, even when i do considerably more fight. He gets the same belts, just belts, not a single piece of armor. Hell by this tempo, i will never see a piece of better gear.

    Same goes for my TR, lowest DPS amongst all party members, just 1 piece of armor, nothing, zero.

    Game is utterly broken, i hereby would like to say, if you need Devs i can lend some, if they are good for a Maybach's computer system, they will do fine.
    kitkathd wrote: »
    90% of this game is sitting in a dungeon waiting for more players or praying you don't get votekicked for a better player. The other 10% is surviving the 90% phase only to see that the netcode of the instance you are in is so bad that you can't even move and are just constantly 'slideshowing' or 'rubberbanding' through the encounter till you die.

    Pretty much sums up my day in NWO!
    The real honest man is honest from conviction of what is right, not from policy.
    Robert E. Lee

    I only believe in statistics that I doctored myself.
    Winston Churchill

    The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
    David Icke

  • highlyunstablehighlyunstable Member, NW M9 Playtest Posts: 343 Arc User
    edited May 2015
    We are all very disappointed with Mod 6, and rightfully so, BUt.. it is a game that has chose to change it's whole dynamic. Either we accept it for what it is, or we move to other games. For me, Neverwinter was so much fun it should have been outlawed.... but it is now serious work to even achieve the smallest rewards. I, like many others, use to play for countless hours because it WAS fun, now I actually get tired and burned out after about an hour. The game IS boring, mindless grinding for worthless gear. The mobs after level 60 are nearly impossble to handle. I waited to make level 70 before i even went to Spinward Rise so that I could gear up better...and I am still getting hit for 20 to 30k ( I have 62k HP) WTF. To take away our lifesteal and regen, AND THEN make the mobs hit that hard was basically saying to us, Neverwinter is gone, but here, play this instead. I will continue to do a few things here and there, but it is just to kill the time until a FUN game comes out.
  • thesensaithesensai Member Posts: 637 Arc User
    edited May 2015
    sockmunkey wrote: »
    People were doing it every 12 hours before without complaint. If the time on the task had stayed the same, people would still be doing it every 12 hours with common assets. I'm simply offering a way for people to continue to do the task, in the manner they used to be able to do, as cheaply as possible.

    If you wanna turn that 12 hours into something lower, thats on you, and I have no sympathy for the tears it might cause.

    Its highly disruptive to real life to have you daily life revolve around your NW schedule like that. Anyone that can do it exactly every 12 hours is going to be in a very small minority, unless they live in mom's basement and have no work or relationship.

    Anyway, my point was the game is basically a wreaked mess atm, and crafting is really the only thing worth doing, thus stocking up on assets is a very useful thing to go for.
  • helpimblindinrlhelpimblindinrl Member Posts: 972 Arc User
    edited May 2015
    I think its just been increasingly hostile to players and we have reached anvil that broke the camel's back in mod 6.

    I haven't had the difficulty experience other people did with mod 6. The t2s (all 3 of them lol) were appropriately hard the first time around and I didn't immediately finish them but I kind of got how it could be done and got there, most of the time. And its most of the time because most of the good players I knew over time dropped out of the game. So the pool of this guy is rock solid on the friends list dropped over time. Like you expect attrition but not usually the kind I saw happen. And that's been pretty much because of the hostility to players and its been building for a long time now.

    So i'll go down memory lane and say how I saw us ending up here in Mod 6: Get off our server

    Back in open beta the game was hardish enough but basically everyone wanted to play more of it. Like what an amazing thing. You could earn ad by selling gear, do multiple delve runs. Like we used to start spellplague before the hour so we could relog and get the chest 5-10 minutes into the hour and then do maybe 2 frozen heart runs or whatever. It was a good time.

    That's not to say messed up things didn't happen like jumping through walls, caturday, fun and games with wards but the fixes wern't anything anyone really objected to. Now we are down to one dungeon a day is what you are probably supposed to be doing.

    I think the rot started in module 2, dread ring. The dungeon was pure laziness compared to Malabog's castle. Like you might not like Malabog's castle because its laggy on your computer or whatever but on an artistic level its just great and there's actually a fair amount to explore in there. Most players just follow the critical path but if you ever get a chance to wander around with friends its worth it. Valindra's is basically a short grey corridor and the boss room. The skirmish is just a grey room. The big innovation in the mod was the artifacts. When we got artifacts the line between established and new players really started to dramatically widen. It didn't seem too terrible at the time because the rp was cheapish, until it wasn't. Anyway it was a reason to farm dungeons to get ad. In reality it was along with boons which we welcomed at the time the real start of gearflation

    The gearflation was expensive though and that's most hostile to newbies. I guess that's why the attrition has felt so harsh. Like by mod 5 the amount of dailies a newbie had to do for like 2 months and how far they would be behind after 6 months playing was like some kind of vindictive joke. Its no wonder that when most peeps saw the big picture they said "lol I'm out, good luck. My stuff is in the bank" My guild comes from a community outside of the game and we saw that happen a bunch. We tried to mitigate it but it was an absurd situation.

    Mod 4 was I thought at the time the low point of the game. It completely snapped the balance of the game for several reasons. First the incline and progression was broken at that point. People used mostly the free artifacts from icewind dale, probably black ice armour from there and they got the artifact weapon. So there was no point to other dungeons. The only progression was quantity of rp. Second at this point gearflation had broken all of that old content. Out of tedium some of us soloed the content because we missed when the game was a challenge. It wasn't hard in mod 3 by any means but in mod 4 it was just braindead. Third Lastmauth itself was a short easy joke. That seemed to be what they wanted the game to be. Fourth Neverwinter started to turn into a "Game of Procs" from stormspell to intimidation to shadow of demise to the hr bleed whatever it was called. Like the game is not counterstrike, its an mmo so serious skill is involved nowhere but you did have to play it but it started being more about background stuff happening. Fifth the means of making ad in game were pretty much dead except for basically LOL. So we ran LOL endlessly for artifact belts. Those were the only things that were dropping that was worth selling, but oh so rarely. I got 2 ever. Basically it was like playing a one armed bandit. Not hard to do and very repetitive with a very slim chance of a large payout.

    When Tiamat came around it was just another nail in the coffin when it started handing out random t2 gear. No one wanted it anyway. The content itself was unimpressive. Like Tiamat is basically just a mix between a skirmish and a HE. But if we're being honest that's just how the pve game was at the time. You rolled up pressed buttons and moved on. Its not like your brain had to be engaged. Oh and Hoard enchantments became mandatory because artifact equipment rp became bop. The second punch in that combination only landed in this mod though.

    Mod 2 or 3 was when the mod the game got hostile to people who invested in their gear. If you weren't around back then the emblem of the seldarine was basically a now I'm immortal for the duration button. So everyone with more money than sense made an orange one and then cryptic just pulled the rug from under them. That was kind of funny

    Up until they did it to everyone in module 6. We were told although don't ask me to find where that the artifact equipment was long term. The cloak and offhand were bis for what was basically half a mod. Anyone who made them orange like I did must just feel a pure fool. Like how could we have been dumb enough to put the effort into them. I'd act more offended but I'm used to how they are at this point. Like when they were selling keys to boxes they knew for a fact were broken you had to laugh. Like you can't help but think of old stories about scorpions and frogs when you think about our relationship with the game. Don't stab us Neverwinter, you'll drown without us.

    So here we are in module 6. And the game is just maximally hostile to the players. You really shouldn't be doing more than one dungeon a day, like one of these days I expect a pop up that says "get out you've been on for an hour". The gear gap is even bigger and more insurmountable but at least I'm on the right side of that. More and more of our investments in the game are being degraded, hoard chants, time spent on leadership etc.

    Like initially with mod 6 I was more optimistic that most and I was accused of trolling at one point for not saying everything is doom and gloom. I liked the return of challenge and I was willing to forgive the comical bugs, lag and ineptitude anyone who's been around has come to expect. I even figured the other dungeons would be coming back soon, I'm an optimist.

    Right now though its a difficult spot to bother logging in to or to recommend to new players. They can't catch up, that's just how it is. As for those of us who are here already well I suspect the kind of person who is willing to play an mmo will willingly put time into it but the game will not only not reward us for doing that but it will actively reverse progress by making us buy keys to boxes with contents worth less than the key. Like what's the point of the zen exchange if you can only earn a pittance of ad playing the game. So there are no rewards and you shouldn't be on too long, investing in anything well lets just say in the face of history getting invested in your gear is a bit silly.

    That's a long post. The state of the game has been a long time coming though. Or so I think I don't know what to make of the let's call it progress. Not all of it was intended maliciously but the game itself is toxic at this point. Like when they made equipment rp bound I don't think they saw how that would make the game much less immerse and more expensive and thrust the skinner box nature of procs on mob kills into our faces like an unwelcome male strippers bulge but oh wow did it feel exploitive. I think they just wanted to combat obvious botting but oh boy did they not think it through. Other things were decisions though. Maybe they are good with how it is though. Like its just their job and taking pride in your work isn't exactly mandatory anywhere.

    It was interesting to think about how this ended up this way anyway.
  • linoge63linoge63 Member, NW M9 Playtest Posts: 373 Arc User
    edited May 2015
    What killed NW to me was that everything I ever did/got before mod6 was pretty much meaningless. I felt thrown back to square one after mod6 released. I did the grinding when the game still felt "fresh", but there's no way i'm grinding back to where I was *again*.

    Yup, its as if we bought what we thought was a home (with our attention, time and for many, money) but instead it was a hotel room, and mod 6 was checkout day.
  • ph33rm3ph33rm3 Member Posts: 549 Arc User
    edited May 2015
    I can think of 3 things that would go a long way to helping:

    1)Give all players a gift from Lord Neverember for reaching level 61. Send them a mail with a 4 piece Eternal set.
    2)Reduce the difficulty of all enemies in +70 content (Including dungeons) by (Edited: At Least) one level. 73's become 72's, 72's become 71's and 71's become 70. Still difficult, but more fun.
    3)Reverse the Dragon Hoard Enchantment nerf. Give players a sense that one day they'll catch up.
  • linoge63linoge63 Member, NW M9 Playtest Posts: 373 Arc User
    edited May 2015
    ph33rm3 wrote: »
    I can think of 3 things that would go a long way to helping:

    1)Give all players a gift from Lord Neverember for reaching level 61. Send them a mail with a 4 piece Eternal set.
    2)Reduce the difficulty of all enemies in +70 content (Including dungeons) by one level. 73's become 72's, 72's become 71's and 71's become 70. Still difficult, but more fun.
    3)Reverse the Dragon Hoard Enchantment nerf.

    Im in.... just drop em 2 levels instead of one :)...cheers
  • proxaaproxaa Member, Neverwinter Beta Users Posts: 67
    edited May 2015
    New MOD.

    Get new art set. Get rep points. Pump up your art set with rep points. Pump up your artifacts with rep points, if not already maxed. End of play.

    New MOD.

    Get new art set. Get rep points. Pump up your art set with rep points. Pump up your artifacts with rep points, if not already maxed. End of play.

    New MOD.

    Get new art set. Get rep points. Pump up your art set with rep points. Pump up your artifacts with rep points, if not already maxed. End of play.

    ...

    That's what Neverwinter is all about now. It's all about getting rafination points (botters' heaven) to upgrade new gear that comes with every MOD.

    Boring to death.
  • mjytreszmjytresz Member Posts: 500 Arc User
    edited May 2015
    We are all very disappointed with Mod 6, and rightfully so, BUt.. it is a game that has chose to change it's whole dynamic. Either we accept it for what it is, or we move to other games. For me, Neverwinter was so much fun it should have been outlawed.... but it is now serious work to even achieve the smallest rewards. I, like many others, use to play for countless hours because it WAS fun, now I actually get tired and burned out after about an hour. The game IS boring, mindless grinding for worthless gear. The mobs after level 60 are nearly impossble to handle. I waited to make level 70 before i even went to Spinward Rise so that I could gear up better...and I am still getting hit for 20 to 30k ( I have 62k HP) WTF. To take away our lifesteal and regen, AND THEN make the mobs hit that hard was basically saying to us, Neverwinter is gone, but here, play this instead. I will continue to do a few things here and there, but it is just to kill the time until a FUN game comes out.

    You don't seem to understand.
    This isn't a game that's taken a whole new direction and we're just a bunch of bittervets who don't want to accept change. That's what happened on Eve when they implemented tiercide.
    This game took a completely new direction, broke the old content, and implemented broken new content.

    Here's how the leveling experience would work on a fresh account with no Cash Shop items invested:
    1) Level from 1-60. Lots of learning done in this period. Probably have a bit of Gold and AD saved up from doing dailies. Have a decent grasp on how to play your class. Typically leveling process in most games.
    2) Hit the new Zones. Your gear is outdated and crappy, you're probably struggling at this point just to get some Blues to replace your old gear.
    3) Notice that you're getting weaker as you level, which is counter-intuitive and doesn't help.
    4) Try not to get burned out from grinding a bajillion repeatables and finish Spinward Rise. Now you have your main/off artifact.

    At this point, most new players are hitting an unscalable wall for various reason. You have your main/off artifact but you can't refine it. Dragonhoards are out of the question since you probably don't have the AD for it, haven't started your campaigns yet (Which also require AD), and the fact that they've been nerfed already.
    You're not soloing WoD either. Getting a party means you're asking someone to carry you, which most won't if they choose to inspect you. Also, good luck grinding the Linu's for the Neck. You might be able to leech a Belt from Dragon runs but you're not refining that either.

    If you do get into T1's, it usually results in:
    1) Bugged instance
    2) Unplayable lag
    3) Kicked for bad gear

    In the unlikely event you get a playable instance and don't get kicked, you'll have to run it more and more and pray you get what you need.

    Oh and you're not running T2's until you invest in Zen either.
    This entire game is a bad design. It was a bad design in Mod 5 too but at least there was something to do.
    Broken mechanics, broken class designs, lack of actual content, and over zealous, bronze-age moderation?

    Go Cryptic!
    PS - I quit.
  • linoge63linoge63 Member, NW M9 Playtest Posts: 373 Arc User
    edited May 2015
    mjytresz wrote: »
    You don't seem to understand.
    This isn't a game that's taken a whole new direction and we're just a bunch of bittervets who don't want to accept change. That's what happened on Eve when they implemented tiercide.
    This game took a completely new direction, broke the old content, and implemented broken new content.

    Here's how the leveling experience would work on a fresh account with no Cash Shop items invested:
    1) Level from 1-60. Lots of learning done in this period. Probably have a bit of Gold and AD saved up from doing dailies. Have a decent grasp on how to play your class. Typically leveling process in most games.
    2) Hit the new Zones. Your gear is outdated and crappy, you're probably struggling at this point just to get some Blues to replace your old gear.
    3) Notice that you're getting weaker as you level, which is counter-intuitive and doesn't help.
    4) Try not to get burned out from grinding a bajillion repeatables and finish Spinward Rise. Now you have your main/off artifact.

    At this point, most new players are hitting an unscalable wall for various reason. You have your main/off artifact but you can't refine it. Dragonhoards are out of the question since you probably don't have the AD for it, haven't started your campaigns yet (Which also require AD), and the fact that they've been nerfed already.
    You're not soloing WoD either. Getting a party means you're asking someone to carry you, which most won't if they choose to inspect you. Also, good luck grinding the Linu's for the Neck. You might be able to leech a Belt from Dragon runs but you're not refining that either.

    If you do get into T1's, it usually results in:
    1) Bugged instance
    2) Unplayable lag
    3) Kicked for bad gear

    In the unlikely event you get a playable instance and don't get kicked, you'll have to run it more and more and pray you get what you need.

    Oh and you're not running T2's until you invest in Zen either.
    This entire game is a bad design. It was a bad design in Mod 5 too but at least there was something to do.

    You're right Highlyunstable doesnt "understand"....but rather fully overstands and is dead on and you have made some points i agree with as well.
  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited May 2015
    What killed NW to me was that everything I ever did/got before mod6 was pretty much meaningless. I felt thrown back to square one after mod6 released. I did the grinding when the game still felt "fresh", but there's no way i'm grinding back to where I was *again*.

    What happened to the BiS stuff you may have had in WoW, every time they increased the level cap and added a new expansion? It's pretty much the same thing that happens in all MMOs that do this - they kind of "reset the clock" back to zero...
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  • ph33rm3ph33rm3 Member Posts: 549 Arc User
    edited May 2015
    bioshrike wrote: »
    What happened to the BiS stuff you may have had in WoW, every time they increased the level cap and added a new expansion? It's pretty much the same thing that happens in all MMOs that do this - they kind of "reset the clock" back to zero...

    You can't compare WoW gear and NW gear. Wow gear is free. You grind for it.
  • mikeofarcmikeofarc Member Posts: 36 Arc User
    edited May 2015
    What people wanted was additional content that added more challenge, not cranking up the difficultly on existing content to 11. Especially not in solo zones.


    Seriously, this is NOT JUST AN L2P ISSUE. Even the devs admit this. If you don't believe me, go level up a fresh SW/HR/GWF without any twinking and take a stroll through the 'new' and 'challenging' content.

    I can vouch for this :/

    I'm a new player myself, and have just got my first character to 70 after a few weeks solo levelling.

    1-60 was what I'd expect from an MMORPG. Nothing too difficult, lots of new scenery, and a steady feeling that you're growing in power.

    Then the mind-numbing 'Vigilance' zones... Okay... I can live with these. I have plenty to look forward to in the level 70 Campaigns! Or not...

    Step into ANY area at max level and you get your butt handed to you on a plate. I just about managed to kill a couple of groups in the 'Portal To Tuern' quest, in my level 70 greens. It was way beyond anything I'd encountered to that point though, and took lots of health pots and several deaths. Any 'mini-boss' encounter would be impossible.

    It's far too much for solo content. Yes, there should be plenty of challenging content in the game, for both groups and perhaps well-geared solo players looking for better rewards. There should also be regular difficulty for casual players who slowly want to get better gear... Hell, even non-casual players who just want to complete some daily quests without too much hassle. Every MMORPG I've ever played - and I've played many both hardcore and casual - has at least had SOMETHING solo to do at max level!

    I just don't know what to do with my character now, other than Professions and Invocation? Incessantly grind lower level content for Astral Diamonds to buy blue gear that will make 70 content only marginally less frustrating?
  • kitkathdkitkathd Member Posts: 286 Arc User
    edited May 2015
    mikeofarc wrote: »
    I can vouch for this :/

    I'm a new player myself, and have just got my first character to 70 after a few weeks solo levelling.

    1-60 was what I'd expect from an MMORPG. Nothing too difficult, lots of new scenery, and a steady feeling that you're growing in power.

    Then the mind-numbing 'Vigilance' zones... Okay... I can live with these. I have plenty to look forward to in the level 70 Campaigns! Or not...

    Step into ANY area at max level and you get your butt handed to you on a plate. I just about managed to kill a couple of groups in the 'Portal To Tuern' quest, in my level 70 greens. It was way beyond anything I'd encountered to that point though, and took lots of health pots and several deaths. Any 'mini-boss' encounter would be impossible.

    It's far too much for solo content. Yes, there should be plenty of challenging content in the game, for both groups and perhaps well-geared solo players looking for better rewards. There should also be regular difficulty for casual players who slowly want to get better gear... Hell, even non-casual players who just want to complete some daily quests without too much hassle. Every MMORPG I've ever played - and I've played many both hardcore and casual - has at least had SOMETHING solo to do at max level!

    I just don't know what to do with my character now, other than Professions and Invocation? Incessantly grind lower level content for Astral Diamonds to buy blue gear that will make 70 content only marginally less frustrating?

    And the actual 70 game is all broken dungeon queues. Shores and malabog just plain don't work but are still in the queue. Valindra and Elol very often bug out and don't give chests at the end or the end boss can't be attempted due to the quest resetting for some reason. Kessel is the only dungeon queue that reliably doesn't break. No idea on T2 as I am autokicked from them all before I can even say hi as I'm not using a jagged blade or feytouched.
  • k3ll0k3ll0 Member Posts: 373 Arc User
    edited May 2015
    bioshrike wrote: »
    What happened to the BiS stuff you may have had in WoW, every time they increased the level cap and added a new expansion? It's pretty much the same thing that happens in all MMOs that do this - they kind of "reset the clock" back to zero...

    Even with exactly one evening's worth of familiarity with WoW I'm willing to presume BiS gear there is something very different from the RP-sink artifact stuff in NW. It certainly is in other MMOs I'm familiar with.

    Plus, until the recent interface change (one of the rare indisputably good features of Mod 6) putting in lots of RP was alarmingly close to being quite literally physically painful due to all the cumbersone clicking and dragging involved.
  • untamed7769untamed7769 Member, NW M9 Playtest Posts: 13 Arc User
    edited May 2015
    I will start off by saying that I am new to this type of gaming. Neverwinter being the first of its kind that I have ever played. I've been playing since beta and have, overall, enjoyed the game a lot. But Mod 6 has me rethinking how much I enjoy the game, as well as how much time I want to spend playing it along with whether I want to invest any more money into it.

    Initially I was excited for the release of Mod 6. New areas, new quests maybe a few new items to tweak my characters. What I found was the gear I had spent a long time grinding for was about as effective as hand making it out of construction paper. Need new equipment, I can live with this, a new goal and plenty of areas to run around with to grind it out. Next surprise was finding out that the regions I once was able to solo the quests had become unplayable with my set up and was very challenging even having a guild mate or two helping out. Definitely need new gear but thinking about the new regions didn't seem likely. I figured, being new and in the manner of progression, would have been even harder than Dread Ring and the others. I was surprised to find that they were, actually, easier which gave me a feeling of taking a few steps backwards. Then there was the grind of the vigilance tasks which was alright since there were more of a variety than the previous mods. Upon reaching 70th level I was handed my off-hand artifact. This was alright but a bit anti-climatic in a way. I would have expected to have gone through a tough dungeon to earn such a prize. Wasn't the case so on to working my way to the main hand artifact. Surely this prize would require some work to attain it. Sure it's work to get through 16 vigilance tasks in Spinward Rise but surely there would be more to it. We're talking about a mainhand artifact, after all. Sure enough, after completing the 16 tasks I was on my way to getting the prize. In my way? Just a Cloud Giant Nobel with a few Archons? Are you serious? The anti-climatic level has risen. Sure I want the gear but I'm one that has more of an appreciation for things worked for and earned rather than just handed to me. Not even getting into the bug issues since they have been covered many times over. It's been enough disappointment that I have reduced my playing to going in when a guild mate is requesting some assistance.

    I can only speak for myself, but Mod 6 has had the feeling of taking many steps backwards when it comes to playing experience. I didn't mind, so much, the announcement of mod 7 since it is something towards expanding the guild aspect of the game. But announcing Mod 8 and another campaign with all the bugs and issues with mod 6? And with it dealing with the Underdark, a big thing in that realm through books and such, one has to wonder if it was an attempt to hang something shiny in front of people to distract from the ongoing issues.

    I am hoping that everything works out and that the next patches and mods correct a lot of mistakes that have been made.
  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited May 2015
    k3ll0 wrote: »
    Even with exactly one evening's worth of familiarity with WoW I'm willing to presume BiS gear there is something very different from the RP-sink artifact stuff in NW. It certainly is in other MMOs I'm familiar with.

    Plus, until the recent interface change (one of the rare indisputably good features of Mod 6) putting in lots of RP was alarmingly close to being quite literally physically painful due to all the cumbersone clicking and dragging involved.

    My point is that what's the best gear today is in no way guaranteed to be the best tomorrow.
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  • noetic2noetic2 Member Posts: 150 Arc User
    edited May 2015
    I'm new to on-line games, so I'm a bit surprised by what I'm hearing. The lags and rubber banding is one thing. And I wonder how on earth new players are going to be able to get their boons with solo content that is so difficult. But for me, what makes the game so frustrating is that I'm always over-matched. Get clobbered in PvP and get kicked in dungeons. I've spent hundreds of dollars and upwards to 30 hours a week for over a year and, YIKES! I'm still WAY undergeared. Where's the fun in a build if you can never test it on a level playing field? Seems to me that the ceiling on this game is way too high, and the investment in money/time is way too much for the average gamer.
  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited May 2015
    noetic2 wrote: »
    I'm new to on-line games, so I'm a bit surprised by what I'm hearing. The lags and rubber banding is one thing. And I wonder how on earth new players are going to be able to get their boons with solo content that is so difficult. But for me, what makes the game so frustrating is that I'm always over-matched. Get clobbered in PvP and get kicked in dungeons. I've spent hundreds of dollars and upwards to 30 hours a week for over a year and, YIKES! I'm still WAY undergeared. Where's the fun in a build if you can never test it on a level playing field? Seems to me that the ceiling on this game is way too high, and the investment in money/time is way too much the average gamer.

    Look into the NW_Legit_Community channel - we frequently run dungeons and skirmishes, and aren't critical of gear or average item level, as long as you meet the instance's minimum requirements, and are willing to learn.
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    Official NW_Legit_Community Forums
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