Do you think that the Soulforged enchant should be allowed in PVP? Allowing a player to be revived with inherent damage reduction after losing a fight seems a tad unfair to me. Plus, with it being bugged currently, and sometimes rezzing the wearer more than once within the cooldown period, it just seems to break PVP.
Yes a ton of people use it, I don't. It doesn't bother me as 90% of the time I drop the player again right after they are revived. The other 10% are rogues. Nothing really game breaking. When you "kill" someone just be prepared to keep attacking.
Yes a ton of people use it, I don't. It doesn't bother me as 90% of the time I drop the player again right after they are revived. The other 10% are rogues. Nothing really game breaking. When you "kill" someone just be prepared to keep attacking.
Well I have two issues with it. The first being that there is a damage reduction component when it revives someone. And my second issue is that it's currently bugged and can revive someone more than once within the cooldown time. I've had it revive someone 3 times in a row before I was able to finally put them down for good.
I don't notice a damage reduction component, and there isn't one stated in the tooltip. However, there's a small heal-over-time upon rez; is that what you could be thinking of?
Well I have two issues with it. The first being that there is a damage reduction component when it revives someone. And my second issue is that it's currently bugged and can revive someone more than once within the cooldown time. I've had it revive someone 3 times in a row before I was able to finally put them down for good.
With the amount of bugs currently in this game, some worse than others, let's just be glad it doesn't rez people with full health. Lol
Do you think that the Soulforged enchant should be allowed in PVP? Allowing a player to be revived with inherent damage reduction after losing a fight seems a tad unfair to me. Plus, with it being bugged currently, and sometimes rezzing the wearer more than once within the cooldown period, it just seems to break PVP.
Discuss.
The dead horse argument comes to Xbox.
Soulforged is good for PvE and PvP. Sometimes it's all that saves your butt.
Also, when a person is rezzed by soulforged you know they will not have full health so they are more easilly killed. Have your DPS or CW with control powers on the team watch for the Soulforged people falling so they can be rekilled faster. Requires teamwork, but it works. PvP is about teamwork after all.
End of discussion summary from PC transferred to Xbox section.
" I tried to figure out the enigma that was you, and then I realized mastering Wild Magic was easier." - Old Wizard in Waterdeep
"Why is it dragons only use ketchup? I'd like a little wasabi please. Us silvers like a variety of condiments."
"Don't call them foolish mortals. One, they don't learn from it. Two, It just ticks them off." - An Ancient Red Dragon
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Gamertag: ReallyRecon
With the amount of bugs currently in this game, some worse than others, let's just be glad it doesn't rez people with full health. Lol
Truth to that.
I use the Soulforge as theres nothing else at the moment better imo, but as soon as the Barkshield comes to Xbox I'll be switching immediately.
The dead horse argument comes to Xbox.
Soulforged is good for PvE and PvP. Sometimes it's all that saves your butt.
Also, when a person is rezzed by soulforged you know they will not have full health so they are more easilly killed. Have your DPS or CW with control powers on the team watch for the Soulforged people falling so they can be rekilled faster. Requires teamwork, but it works. PvP is about teamwork after all.
End of discussion summary from PC transferred to Xbox section.
"Why is it dragons only use ketchup? I'd like a little wasabi please. Us silvers like a variety of condiments."
"Don't call them foolish mortals. One, they don't learn from it. Two, It just ticks them off." - An Ancient Red Dragon