Just logged in for the first time since Mod 6 started, and when checking my inventory what used to be plague fire enchantments are now just fire enchantments. I see plague fire still exists, so wtf happened? Everything else is good, still have all my other items so doubt I was hacked or anything.
zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
edited May 2015
It's probably due to them needing to remove the Spellplage from "current timeline" content, since when Mystra was resurrected she cleaned the multiverse of all signs of the Spellplage. So, that is probably why they got changed. The issue remains that not all ranks have their name changed accordingly.
It's probably due to them needing to remove the Spellplage from "current timeline" content, since when Mystra was resurrected she cleaned the multiverse of all signs of the Spellplage. So, that is probably why they got changed. The issue remains that not all ranks have their name changed accordingly.
I hope that's not the reason because the game is full with these inconsistencies. Haven't there been several gods that were ressurrected again like helm and tyr? Shouldn't protector's enclace change then? But would that make sense for new characters that are at the beginning of the storyline? If they go that way it is gonna be a mess imo
A large part of the questing in Neverwinter has to do with Spellplague. That couldnt be right at all. Entire zones still having plaguefire would have to be outright removed.
That doesnt sound right at all. Besides theres alot of other inconsistancies within Neverwinter.
It's probably due to them needing to remove the Spellplage from "current timeline" content, since when Mystra was resurrected she cleaned the multiverse of all signs of the Spellplage. So, that is probably why they got changed. The issue remains that not all ranks have their name changed accordingly.
Are you sure about this? I mean, from what I understand (based solely on this thread and comments) "Plaguefire" enchantments are being renamed to "fire" - which is all well and fine, but then there's some confusion as my Master of Flame CW is already using Fireburst and Flame enchantments. LOL
So we'll have two "fire"-based enhancement enchantments. Funny.
My "Greater Plague Fire" enchantment is renamed to be "Perfect Plague Fire" and still causes my bow (it's on one of my HRs) to glow green-blue flames. (I haven't played him actively yet so I don;t know what the attack graphics look like yet). On my MoF CW I have "Greater Fireburst" (Armor) and "Greater Flaming" in my orb.
What I'm saying is that by renaming my Greater Plague Fire to Perfect Plague Fire it seems that "Plaguefire" is still the intention. As for the OP's statement of being called just "Fire" I find that to be...dubious at worst, some kind of account/dev goof-up at best. Though I suspect the OP is mentioning that it's the graphics that are plain fire (that's the reports I'm seeing in forums) - which is probably just a bug as many enchantments have bugs - admitted by Panderus and why they are giving them all a "Dev pass".
A large part of the questing in Neverwinter has to do with Spellplague. That couldnt be right at all. Entire zones still having plaguefire would have to be outright removed.
That doesnt sound right at all. Besides theres alot of other inconsistancies within Neverwinter.
I don't think that they would have to change existing spell plague zones. Old zones are on an older timeline. They would be pre-reckoning rather then post-reckoning. In the same way we have a pre-elemental evil blackdagger ruins existing next to a post elemental evil drowned shore. They are simply the same place at different places in the story.
So if they honestly wanted to advance a new post plaguefire world. They would just need to make a new chasm zone, without really needing to change the existing one.
A large part of the questing in Neverwinter has to do with Spellplague. That couldnt be right at all. Entire zones still having plaguefire would have to be outright removed.
That doesnt sound right at all. Besides theres alot of other inconsistancies within Neverwinter.
...ah, well, I can remember speaking tho that Half-Elf Lady in the NW Guard outpost in the Tower District, and she told me that rods, staves and wands were turned useless by the spellplague. Now I'm getting them as requirements/rewards in Leadership tasks. Doh.
Temporal disorientation ho!
...or to use the words of a famous German politician: "Why should I care for the stupid remarks I made yesterday?"
0
zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
I don't think that they would have to change existing spell plague zones. Old zones are on an older timeline. They would be pre-reckoning rather then post-reckoning. In the same way we have a pre-elemental evil blackdagger ruins existing next to a post elemental evil drowned shore. They are simply the same place at different places in the story.
So if they honestly wanted to advance a new post plaguefire world. They would just need to make a new chasm zone, without really needing to change the existing one.
Yep, this exactly. As one is playing the leveling zones, one has to take into account that they are starting the game at the end of the Third Sundering and progressing through the timeline to the "end game" which would be present FR Timeline, which at the time of this post would be set after the events of the Third Sundering in The Herald novel.
Blueflame still exists and will always exist, so all they really need to do is rename the "Plaguefire" part to "Bluefire" or "Blueflame."
Are you sure about this? I mean, from what I understand (based solely on this thread and comments) "Plaguefire" enchantments are being renamed to "fire" - which is all well and fine, but then there's some confusion as my Master of Flame CW is already using Fireburst and Flame enchantments. LOL
So we'll have two "fire"-based enhancement enchantments. Funny.
My "Greater Plague Fire" enchantment is renamed to be "Perfect Plague Fire" and still causes my bow (it's on one of my HRs) to glow green-blue flames. (I haven't played him actively yet so I don;t know what the attack graphics look like yet). On my MoF CW I have "Greater Fireburst" (Armor) and "Greater Flaming" in my orb.
What I'm saying is that by renaming my Greater Plague Fire to Perfect Plague Fire it seems that "Plaguefire" is still the intention. As for the OP's statement of being called just "Fire" I find that to be...dubious at worst, some kind of account/dev goof-up at best. Though I suspect the OP is mentioning that it's the graphics that are plain fire (that's the reports I'm seeing in forums) - which is probably just a bug as many enchantments have bugs - admitted by Panderus and why they are giving them all a "Dev pass".
Sorry everyone, I'm just rambling now...
///justthinkingaloudhere.
I had 2 Plaguefire enchants that were upgraded automatically to Greaters,
by the expansion we got.
Good you might think as I did at first.
Then when you see what has happened its a different story.
My 2 Greater Plaguefires are now called Greater Fire Enchants, :sick:
They still look the same as in the effect that shows on the weapon,
which is the blue plaguefire glow.
However when you attack something now, instead of them being covered in blue flames,
they are now covered with normal fire looking flames lol. :sick:
So what is going on, the name has changed to Fire enchant,
but the description for the enchant is still plaguefire.
The appearance on the weapon is still plaguefire, but the attack effect is normal fire.
Heres a screenie of my low level alt using the enchant, you can see its normal flames on the monster.
My graphics are set at lowest lvl due to the lag from the expansion.
The Fire effect of the monster in your screenie is IMHO not the (P)F-effect, but a Paladin power/feat effect - either the Smite burn, or from Purifying Fire feat, not sure which, might even be either triggers it. I get those flames with my Pala, even though now she's wielding a Pure Terror imbued weapon.
To me it looks like the plagufire enchant effect working on the monster,
minus the plaguefire texture in the effect.
Or it looks like the monster is on fire with normal flames.
nice, that make sense, Zeb.
you could let devs know to rename them as "Ethereal Flame", or "Void Fire", or maybe as classic novel, "Spellfire".
Imagine that as a paragon class or an entirely different class... *drools*
0
khimera906Member, NW M9 PlaytestPosts: 898Arc User
edited May 2015
Looks like someone forgot to inform the Linkletters', and the rest of the folks down in the Chasm. They are not spellscarred, they're just ugly by nature
I hate dancing with Lady Luck. She always steps on my toes.
The Fire effect of the monster in your screenie is IMHO not the (P)F-effect, but a Paladin power/feat effect - either the Smite burn, or from Purifying Fire feat, not sure which, might even be either triggers it. I get those flames with my Pala, even though now she's wielding a Pure Terror imbued weapon.
To me it looks like the plagufire enchant effect working on the monster,
minus the plaguefire texture in the effect.
Or it looks like the monster is on fire with normal flames.
.
You are right, I was wrong.
I took my TR to the dummies with her Pure Plague Fire (on a side note: is that Plague pure, or does the purity pertain to the Fire? Ah. Well. Meh... ...doesn't matter) and with her the effects also are orange flames now. So apparently Cryptic's run out of virtual caesium...
Comments
i like it :P a lot..
lol
It's a shame they didn't paste my vorpal into a perfect one :P
[SIGPIC][/SIGPIC]
Encounter Matrix | Advanced Foundry Topics
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
you could let devs know to rename them as "Ethereal Flame", or "Void Fire", or maybe as classic novel, "Spellfire".
I hope that's not the reason because the game is full with these inconsistencies. Haven't there been several gods that were ressurrected again like helm and tyr? Shouldn't protector's enclace change then? But would that make sense for new characters that are at the beginning of the storyline? If they go that way it is gonna be a mess imo
That doesnt sound right at all. Besides theres alot of other inconsistancies within Neverwinter.
Are you sure about this? I mean, from what I understand (based solely on this thread and comments) "Plaguefire" enchantments are being renamed to "fire" - which is all well and fine, but then there's some confusion as my Master of Flame CW is already using Fireburst and Flame enchantments. LOL
So we'll have two "fire"-based enhancement enchantments. Funny.
My "Greater Plague Fire" enchantment is renamed to be "Perfect Plague Fire" and still causes my bow (it's on one of my HRs) to glow green-blue flames. (I haven't played him actively yet so I don;t know what the attack graphics look like yet). On my MoF CW I have "Greater Fireburst" (Armor) and "Greater Flaming" in my orb.
What I'm saying is that by renaming my Greater Plague Fire to Perfect Plague Fire it seems that "Plaguefire" is still the intention. As for the OP's statement of being called just "Fire" I find that to be...dubious at worst, some kind of account/dev goof-up at best. Though I suspect the OP is mentioning that it's the graphics that are plain fire (that's the reports I'm seeing in forums) - which is probably just a bug as many enchantments have bugs - admitted by Panderus and why they are giving them all a "Dev pass".
Sorry everyone, I'm just rambling now...
///justthinkingaloudhere.
I don't think that they would have to change existing spell plague zones. Old zones are on an older timeline. They would be pre-reckoning rather then post-reckoning. In the same way we have a pre-elemental evil blackdagger ruins existing next to a post elemental evil drowned shore. They are simply the same place at different places in the story.
So if they honestly wanted to advance a new post plaguefire world. They would just need to make a new chasm zone, without really needing to change the existing one.
...ah, well, I can remember speaking tho that Half-Elf Lady in the NW Guard outpost in the Tower District, and she told me that rods, staves and wands were turned useless by the spellplague. Now I'm getting them as requirements/rewards in Leadership tasks. Doh.
Temporal disorientation ho!
...or to use the words of a famous German politician: "Why should I care for the stupid remarks I made yesterday?"
Yep, this exactly. As one is playing the leveling zones, one has to take into account that they are starting the game at the end of the Third Sundering and progressing through the timeline to the "end game" which would be present FR Timeline, which at the time of this post would be set after the events of the Third Sundering in The Herald novel.
Blueflame still exists and will always exist, so all they really need to do is rename the "Plaguefire" part to "Bluefire" or "Blueflame."
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
I had 2 Plaguefire enchants that were upgraded automatically to Greaters,
by the expansion we got.
Good you might think as I did at first.
Then when you see what has happened its a different story.
My 2 Greater Plaguefires are now called Greater Fire Enchants, :sick:
They still look the same as in the effect that shows on the weapon,
which is the blue plaguefire glow.
However when you attack something now, instead of them being covered in blue flames,
they are now covered with normal fire looking flames lol. :sick:
So what is going on, the name has changed to Fire enchant,
but the description for the enchant is still plaguefire.
The appearance on the weapon is still plaguefire, but the attack effect is normal fire.
Heres a screenie of my low level alt using the enchant, you can see its normal flames on the monster.
My graphics are set at lowest lvl due to the lag from the expansion.
Totally confused.!!
minus the plaguefire texture in the effect.
Or it looks like the monster is on fire with normal flames.
.
Imagine that as a paragon class or an entirely different class... *drools*
You are right, I was wrong.
I took my TR to the dummies with her Pure Plague Fire (on a side note: is that Plague pure, or does the purity pertain to the Fire? Ah. Well. Meh... ...doesn't matter) and with her the effects also are orange flames now. So apparently Cryptic's run out of virtual caesium...
Morale: The Plague is dead, long live the Fire!