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Lostmauth 3/3 set bonus.

metalldjtmetalldjt Member, NW M9 Playtest Posts: 2,310 Arc User
edited May 2015 in Player Feedback (PC)
you guys have fixed the problem with multi proccing, more or less.

but you guys need to REMOVE THE AMPLIFIERS of that, the damage from lostmauth gets buffed from it.
this needs to be fixed. so the damage wont multiply making lostmauth set doing exageratte damage of over 100k unmitigated damage, this should be tonned down.
Post edited by metalldjt on
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Comments

  • kosmos1988kosmos1988 Member Posts: 33 Arc User
    edited May 2015
    Unmitigated damage = PVE, PVP = Mitigatable! Even tho it might perform "miracles" in PVE it will not perform those kind of miracles in PVP
  • hallacatthallacatt Member Posts: 38
    edited May 2015
    Im not really sure what to say about the lostmauth set at this point but I will say this:

    In pve, it is BIS for every single dps class whether you can use the stats on the belt or not. I think that shows that something is out of line. For most classes its 15-25% of your dps. For some it can be upwards of 30%. If anyone wants to dispute this fact I will be more than happy to provide ACT logs of every dungeon run I do over the next week to satisfy you. Caster/melee -> doesnt matter. This is the best PVE dps set hands down, and I think thats a problem.
  • gweddrygweddry Member, NW M9 Playtest Posts: 278 Arc User
    edited May 2015
    While I haven't gone through any ACT logs yet, there must be a good reason everyone uses it now, pve or pvp.
    In pve, it is BIS for every single dps class whether you can use the stats on the belt or not.
    That's just not right. I would suggest nerf to the point where players really have to benefit from the stats the set gives to make it worth using, not just pick it up because of the set bonus and not care about anything else.
  • hallacatthallacatt Member Posts: 38
    edited May 2015
    So far, Ive only ever seen a GWF lostmauth proc approach 100k but having said that, its not very relevant. Any class can produce a steady stream of 20-50k procs non-stop when you build around it.
  • hallacatthallacatt Member Posts: 38
    edited May 2015
    Just so my position is clear, I dont think it should be toned down until there are a LOT of pve buffs thrown around OR dungeons are rebalanced. GWF DPS in PVE is in a great place right now and honestly I think that gwf dps with the set should be the bar they should use to measure/balance the other dps classes against. T2 dungeons require that level of damage output to actually feel like a fun game rather than an exercise in masochism. After some semblance of fun is restored to running dungeons THEN they can take a look at things like this. Just my opinion. I have no comments with regards to PVP at this time.
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    edited May 2015
    hallacatt wrote: »
    Just so my position is clear, I dont think it should be toned down until there are a LOT of pve buffs thrown around OR dungeons are rebalanced. GWF DPS in PVE is in a great place right now and honestly I think that gwf dps with the set should be the bar they should use to measure/balance the other dps classes against. T2 dungeons require that level of damage output to actually feel like a fun game rather than an exercise in masochism. After some semblance of fun is restored to running dungeons THEN they can take a look at things like this. Just my opinion. I have no comments with regards to PVP at this time.

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  • ayrouxayroux Member Posts: 4,271 Arc User
    edited May 2015
    metalldjt wrote: »
    you guys have fixed the problem with multi proccing, more or less.

    but you guys need to REMOVE THE AMPLIFIERS of that, the damage from lostmauth gets buffed from it.
    this needs to be fixed. so the damage wont multiply making lostmauth set doing exageratte damage of over 100k unmitigated damage, this should be tonned down.

    Then it doesnt change the fact that its even BETTER for classes like TR/CW that can get 100% crit chance.


    Better solution would be to add an ICD on it, leave amplifiers, then address classes that can get crazy amplifiers (like GWF) and tone then back while increasing base damage.

    NO class should have more than 100% damage amplifier. Period. So if a class has more than 100% (not from Power or STR) then it needs to be addressed by they need to deal DOUBLE the damage to have their damage be "inline". If a class needs 100% damage bonus, what they REALLY need is an increase in base damage instead and a REMOVAL of some damage bonuses.
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited May 2015
    metalldjt wrote: »
    ^ exactly!
    and fyi there are players that can even make it procc for 200k, so its not just BS like other says.
    so in other words some of the amplifiers should be removed.
    to be tonned down, the only amplifier that needs to be there should be
    damage bonus from power for example.
    things like destroyer purpose and focused destroyer that give more 102.5% damage bonus to the GWF class should not affect the lostmauth set.
    in other words, this needs to be tonned down.

    Or they shouldnt be there AT ALL!

    Remove the whole **** damage bonus from both feats for all I care and then give GWFs 100% increase to BASE damage. Net same spot.

    All these damage bonuses are just ****! ITs ruining the game.
  • digoliftdigolift Member, NW M9 Playtest Posts: 121 Arc User
    edited May 2015
    always the same cry only because some one is ahead of you in paingiver . why i dont see any complaint about how OP can be better than gf ? oh thats because who takes more dmg doenst interest me, i want to be in top of paingiver so i can fell that im good in something.
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited May 2015
    This set is indeed completely broken/OP and deserves to be hit with the nerf hammer pretty hard. I'm in the process of collecting logs to provide more data. So far the worse case is GWFs, already top damage without lostmauth, but now with +30% extra, free damage with it. CWs, +20-25%, TRs, +20%. Still need SWs and HRs logs to make my point, but I suspect the buff will be somewhat similar.
  • rinat114rinat114 Member Posts: 913 Arc User
    edited May 2015
    The set is ridiculous and I refuse to use it or encourage people to use it. It needs an instant nerf right the heck now. It should NOT be affected by anything, buff/debuff/armpen, simply straight out weapon damage and that's it. I've seen 100k's flying on a proc it's just hilarious. To me it's an exploit like all others and is not working as intended. And if it is, something's super wrong here.
  • jaotutjaotut Member, NW M9 Playtest Posts: 576 Arc User
    edited May 2015
    I think the set is working right for HR now that gushing wound is fixed to not multiproc it. It does around 8-10% of my overall dps on my trapper, with 50+% crit chance on my char sheet.

    I'll try and get some logs for pve and pvp.
    Merlin - CW Merlyn - HR Psylocke - TR Black Widow - GWF


    Have the gear and skills, but lack the friends to play with? Come and apply for Essence of Aggression. We have been here and strong since beta. (Immature, rude, and arrogant people will not be accepted)
  • bastardangelbastardangel Member, NW M9 Playtest Posts: 10 Arc User
    edited May 2015
    I have an idea - delete all buffs, form all items / sets / feats & do the same abilities for all - then everything will be great :cool:
    ...then anyway someone starts to cry, and beg for nerfs for players ;>
  • generalcolegeneralcole Member Posts: 61 Arc User
    edited May 2015
    agreed with the orginal post!
  • quspivquspiv Member, NW M9 Playtest Posts: 1,087 Arc User
    edited May 2015
    It just need some adjustment so it's more or less the same dps bonus for all specs. Current version is broken as it makes some classes obsolete.
  • grimahgrimah Member Posts: 1,658 Arc User
    edited May 2015
    its best in slot for CW/SW too yet its str/dex on belt, that shows it should have some tuning.
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  • digoliftdigolift Member, NW M9 Playtest Posts: 121 Arc User
    edited May 2015
    so what if a set gives to much dmg ? i love when theres ppl using one in my party and the dungeons goes faster
  • torontodavetorontodave Member, NW M9 Playtest Posts: 992 Arc User
    edited May 2015
    They've been quiet on the subject.. I'm hoping today's(?) patch (is it coming? ;D) tones down the damage a little bit.

    Otherwise I'm gonna have to start shopping for lostmauth artifacts. Anyone have a Hoard Necklace cheap? ;D
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  • ayrouxayroux Member Posts: 4,271 Arc User
    edited May 2015
    They've been quiet on the subject.. I'm hoping today's(?) patch (is it coming? ;D) tones down the damage a little bit.

    Otherwise I'm gonna have to start shopping for lostmauth artifacts. Anyone have a Hoard Necklace cheap? ;D

    They cant "tone it down a little bit" the only way to fix this was be remove damage bonuses affecting it which will cut the damage of the set by like 2/3rds meaning itll deal literally ~ 1/3rd the damage it does now for most classes. Thats not a little bit anyways.


    I have posted the REAL solution and that would be to add an ICD to it, so a class (this is JUST ONE EXAMPLE) TR cant spam COS in stealth and get a proc every time. With ~ 4-5 sec CD, it would be MORE fair for MORE classes without hurting damage as much.
  • rinat114rinat114 Member Posts: 913 Arc User
    edited May 2015
    ayroux wrote: »
    They cant "tone it down a little bit" the only way to fix this was be remove damage bonuses affecting it which will cut the damage of the set by like 2/3rds meaning itll deal literally ~ 1/3rd the damage it does now for most classes. Thats not a little bit anyways.


    I have posted the REAL solution and that would be to add an ICD to it, so a class (this is JUST ONE EXAMPLE) TR cant spam COS in stealth and get a proc every time. With ~ 4-5 sec CD, it would be MORE fair for MORE classes without hurting damage as much.

    I'm refusing to use the set and my damage is wonderfully fine. I still outperform every single lostmauth set user, I think people will be fine without broken 25% of their DPS taken away. No ICD, just a nerf bat. Think of PVE, it can crit up to 100k A PROC. Just like they did to Deep Gash. No external buffs, can't crit, that's it. 2k a proc and there we go, a perfectly balanced set that's on par with the other sets in-game.
  • jaotutjaotut Member, NW M9 Playtest Posts: 576 Arc User
    edited May 2015
    It's working just about right for HRs, here's a screenshot from the tiamat that I just attempted, I was using feytouched, which buffs my attack, but it should be buffing lostmauth's vengence too, so wouldn't have been much different with another enchant. I also have about 57% crit chance on char sheet not counting crit chance from serpent stacks.

    As you can see there's a lot of crit, and the set still only contributes to 6% of my overall dps. It's usually around 8% in most normal fights that I'm in. I was trying out something, so somehow it was a bit lower in this fight.

    H7i8Hnh.png

    I'll run some with my TR and post some results for that as well.
    Merlin - CW Merlyn - HR Psylocke - TR Black Widow - GWF


    Have the gear and skills, but lack the friends to play with? Come and apply for Essence of Aggression. We have been here and strong since beta. (Immature, rude, and arrogant people will not be accepted)
  • jaotutjaotut Member, NW M9 Playtest Posts: 576 Arc User
    edited May 2015
    Here's on for my TR in a PvP, does about 13% of my overall dps, which doesn't seem that bad. However I was not running the staying in stealth and cast CoS as I don't find that fun at all.

    7crLAiM.png
    Merlin - CW Merlyn - HR Psylocke - TR Black Widow - GWF


    Have the gear and skills, but lack the friends to play with? Come and apply for Essence of Aggression. We have been here and strong since beta. (Immature, rude, and arrogant people will not be accepted)
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited May 2015
    macjae wrote: »
    It needs a pretty substantial nerf, to the point where it's not strictly better than every other set for pretty much every class, but rather just one of several viable ones.
    I agree. There are two ways to Nerf it.

    1) make it a flat weapon damage proc. No damage modifiers.
    Issue: This benefits classes that can stack crit higher than others (like TR or CW).

    2) put an ICD on it. Around 3seconds should work.
    I think this is the best option. It levels out which classes get the best benefit. A TR or CWs crit advantage is gone. Classes with slower attack speed like GF gain almost as much benefit as others now.

    This would bring the total damage down <10% for MOST classes (I think CW might still be over 10% but IDK).
  • lihin23nihillihin23nihil Member Posts: 229 Arc User
    edited May 2015
    ayroux wrote: »
    *some snippage*

    1) make it a flat weapon damage proc.

    2) put an ICD on it. Around 3seconds should work.

    This would bring the total damage down <10% for MOST classes (I think CW might still be over 10% but IDK).

    Or, idk, remove the damage by proc altogether and make it a flat increase to Crit Severity (say somewhere along the 5-10% mark)
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited May 2015
    Or, idk, remove the damage by proc altogether and make it a flat increase to Crit Severity (say somewhere along the 5-10% mark)

    So again, it benefits classes like TR/CW the most who have periods of 100% crit chance?

    Right now the TWO classes that get the MOST benefit from it at TRs and CWs. For a CW it will make up easily north of 20% of your total damage for a TR its not uncommon at all to see 15-20% from LOL set.

    For my GWF (BTW 4,700 item level and I crit stack) Its right around 9-10% of my damage.

    Making it severity only increases the benefits.


    Now if you REALLY want to make it interesting and possible very balanced. Id almost suggest something like this:

    "Change the Proc on Crit to a Proc on NON-Crit"

    What this does is removes the fact that LOL procs are 100% crit, so that would right away nerf the damage by ~ 50%. What it also does is more "evens out" the damage. Either you CRIT and get no proc or you DONT crit and get a proc. Now classes who want to build around this must choose crit versus pure damage. Classes that stack crit (like TR/CW) will no longer get a massive synergy of Burst on Burst, and now its aLOT more of a tradeoff.....

    I know alot of CWs and TRs that will flame this idea though, although to be honest its probably the best solution.... Either that or an ICD of ~3-5 seconds on the proc so all classes can benefit (both high and low crit) as well as fast attacking AND slow attacking.
  • blackylukeblackyluke Member Posts: 261 Arc User
    edited May 2015
    PvE GWF here
    for me its 20%-25% of my damage and im very close to BiS with over 90% Crit Chance in combat.
    It should have a ICD across all classes wouldn't hurt if its over 10 seconds or more. The proc would still be impactful and noticable, but not reliable.
    It definitly needs a nerf to be similar to Black Ice or Imperial set boni in terms of damage.

    What aryoux talks about probably refers to PvP.
    As for PvE: GWF highly profits from it since we easily gain plenty of offensive stats and have much more self buffs and enemy debuffs as non-selfish Strikers. We can proc lostmauth with not even .7 seconds in between through for example Weapon Masters Strike which has 2 damage ticks which both proc lostmauth making 1 at will produce 4 hits.
    Lostmauth adds nothing, but damage not a valuable mechanic or anything just pure damage which is nice on a Damage Dealer or in PvP in general.
  • lihin23nihillihin23nihil Member Posts: 229 Arc User
    edited May 2015
    ayroux wrote: »
    So again, it benefits classes like TR/CW the most who have periods of 100% crit chance?

    Right now the TWO classes that get the MOST benefit from it at TRs and CWs. For a CW it will make up easily north of 20% of your total damage for a TR its not uncommon at all to see 15-20% from LOL set.

    I don't have a problem with it becoming a specialist set that benefits some classes/builds much more than others. Changing to a small crit severity boost also will bring it down way below that 15-20% of a toon's total damage.
  • putzboy78putzboy78 Member, NW M9 Playtest Posts: 1,950 Arc User
    edited May 2015
    Better yet, don't nerf it at all, make the other artifact sets as useful as the lostmauth set. If the set is encouraging classes to pick it even though the ability score bonus does not fit the class. That is where the problem lies. I'm a DC, I have the Imperial set because the belt matches my class design (str-wisdom). Imperial gives a "chance" of dealing 25% of my weapon damage, while lostmauth gives 100% with every crit. Lostmauth is miles betterin terms of dealing damage (my crit chance is greater than 50%, which implies i would average an additional 50% weapon damage on every hit).

    You may wonder why i do not have the lostmauth set. Well i lacked the foresight to review all of the set bonuses and based my decision off of the ability scores, had I known the disparity between the sets before acquiring and lvling the artifact set. I would have chosen differently, and if the set bonuses do not change, I will switch to the lostmauth set the next 2xRP weekend (I lack the motivation to start over feeding three more artifacts without getting the 80% RP from my existing set).

    This is the problem with the artifact system. The artifacts are so hard/expensive to replace, if you pick wrong the consequences are huge, not only in cost, but in the hours of gaming time you spend dragging/dropping RP (RP feed is killing the game, i just want to kill $%#$, if i wanted to feed in a game, i would get a digipet).
  • phoenix1021phoenix1021 Member Posts: 532 Arc User
    edited May 2015
    putzboy78 wrote: »
    Better yet, don't nerf it at all, make the other artifact sets as useful as the lostmauth set. [...]

    Why? Then people without a set are still not gonna be able to compete at all. And they just got rid of set bonuses on armor because they were too powerful, then right away created this set.
    Set bonuses should be small and symbolic, not game changers.
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    edited May 2015
    Set bonuses should be small and symbolic, not game changers.

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