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  • query523query523 Member Posts: 1,515 Arc User
    edited May 2015
    Stacks. Hindering does have a strong root, it's in melle, and regardless having a root in both stances increases your uptime on Master Trapper. And the Melle in binding does not proc as many feats because it is not an attack.
  • thedemienthedemien Member Posts: 830 Arc User
    edited May 2015
    query523 wrote: »
    Stacks. Hindering does have a strong root, it's in melle, and regardless having a root in both stances increases your uptime on Master Trapper. And the Melle in binding does not proc as many feats because it is not an attack.

    you generally can keep control on mobs even with constructive only.
    remember That Master trapper lasts 10 seconds. And you can't trigger another one in same 10 sec.
    Tricks is getting used to good rotation when constructive is at the end of melee & ranged phase or at the start. This gives you one load of master trapper for 10 seconds.
    It take some practice but for single play it works pretty good.

    Just as example of what I run in WoD
    constructive / switch stand x2/ Cordon/ fox cunning/ fox shift/ plant growth/steel breeze. Shift away and repeat if someone if alive.

    Amount of thorn roots application really depends on your control strength. It is not a big problem to get rotation right for MT triggering each 10 seconds.
    With good control and dps you can pretty much wipe mobs really fast. But for some people it may be handy to go slower with constructive & hindering together.

    For bosses
    remember that right not ancient roots don't respect Resistance ignored at all. So you will often see 0 damage and 0 control from thorn roots. Only one application for roots is to trigger MT - every 10 seconds.
    And cool down refresh works without roots requirements.

    I found pretty useful following setup for single target on boss - cordon/fox, longstrider, hindering. As daily I stack slashers mark. It give constant stamina for you and your party tank. Hindering is used just for power refresh really due to bugs with roots and for cases when you can not keep rotation stable and need to trigger MT again.

    pvp is a different story. you can not go wrong there with control. Plus surprisingly roots seem to work correct on players.
  • creatureofthefeycreatureofthefey Member Posts: 29
    edited May 2015
    marnival wrote: »
    After playing from preveiw to live testing and testing and puff puff puff more testing this is the final result.

    Skip fox no room for it any more you need max damage with max lifesteal and crit rest is second on third priority.

    Encounters; Hindering-Constricting-Cordon
    Class feats; Lone wolf-Crushing Roots
    At will; hunters-rapid (pve hunters-splitt)
    Dailys; Forest-Disruptive(pve Disruptive+Seismic)

    Feats all Trapper but 5 in life steal from melee.

    Aim for lifesteal from boons 800 and 3 % from dragon then 10% on incomming heals from dragon(dont have 3rd Tiamat drove me crazy).
    In defence all dark in offence all azur max crit and life steal rest you have to get from arti+gear.

    Lifesteal should not be under 7k and crit not below 30% as an absolut minimum for crit.

    Armor ench bloodtheft(yes even after last patch) with negation as an option Weapon ench Transch Feytouch or P.vorpal.

    Get control bonus as high as you can max dex+wis.

    If you havent played with lifesteal 20+% you are in for a nice suprice nothing I tested comes close to this set up imho.

    Only set up I see as competative is 3rd capstone in melee for 50% more crit severity then full archery with crit from t5 feat and transc feytouched weapon ench (option p.vorp) for a pure pve set up with GOOOOOOOD tanks(aggro with this and your dead).

    Have fun hope it helped

    Best

    This is the closest thing I have seen to the build I created for my character. Thanks for this, it really helps.
  • query523query523 Member Posts: 1,515 Arc User
    edited May 2015
    thedemien wrote: »
    you generally can keep control on mobs even with constructive only.
    remember That Master trapper lasts 10 seconds. And you can't trigger another one in same 10 sec.
    Tricks is getting used to good rotation when constructive is at the end of melee & ranged phase or at the start. This gives you one load of master trapper for 10 seconds.
    It take some practice but for single play it works pretty good.

    Just as example of what I run in WoD
    constructive / switch stand x2/ Cordon/ fox cunning/ fox shift/ plant growth/steel breeze. Shift away and repeat if someone if alive.

    Amount of thorn roots application really depends on your control strength. It is not a big problem to get rotation right for MT triggering each 10 seconds.
    With good control and dps you can pretty much wipe mobs really fast. But for some people it may be handy to go slower with constructive & hindering together.

    For bosses
    remember that right not ancient roots don't respect Resistance ignored at all. So you will often see 0 damage and 0 control from thorn roots. Only one application for roots is to trigger MT - every 10 seconds.
    And cool down refresh works without roots requirements.

    I found pretty useful following setup for single target on boss - cordon/fox, longstrider, hindering. As daily I stack slashers mark. It give constant stamina for you and your party tank. Hindering is used just for power refresh really due to bugs with roots and for cases when you can not keep rotation stable and need to trigger MT again.

    pvp is a different story. you can not go wrong there with control. Plus surprisingly roots seem to work correct on players.

    We're actually running close to the same PVE rotation. The reason I go hindering where you go binding is not always control. They both have a strong root just in different stances. the difference is that one stance of binding does 0 DpS and aninsignificant buff given the current situation in PVE. That and I find myself more and more moving away from a standard rotation and switching stance where it seems the circumstances demand so having an extra shot at MT without having to look is helpful. It is gratifying to see someone else is using longstrider/ gushing without an exploit.
  • kangkeokkangkeok Member Posts: 1,123 Arc User
    edited May 2015
    dzaims wrote: »
    Trying to solo w/ archery is tough. It helps to have a tank with you. Soloing: I see knot of baddies, hit fox, shoot cordon, longstrider, then a spray of split while they close, cordon right in front of me, then switch to melee for some hacking up close. Die, use injury kit by fire, then go back and do it again..

    Actually its pretty easy to solo with archery..ur combo is right but u lack dps encounter to finish them off..u might need to switch off ur fox for Rain of Arrows and here is how its done..

    1st, u just need careful and strategic placement of ur aoe..if u messed up ur placement then u will have a hard time...u need to place ur cordon on mob which has the most threat to u (alwaz range unit to reduce the dmg u take)..next decimate them with RoA, then another cordon to make them stay in place and add in a longstrider to quicken the effect..usually all of them should be dead now..if there are left over which is not caught in cordon..dodge a little if ur cordon is in cool down ( but if u dun use the 3rd..u will still have it)..disruptive shot, place cordon infront to drag him behind abit, RoA and plant growth..it should be dead by now..

    Ur 1st cordon is alwaz important as it decide which mob to be decimated in ur aoe..try place them on as much target as possible and area which cover most of ur priority targets...should anything goes wrong..just forest ghost out..

    Edit: this play should work on any mob but CC immune mob like cloud giant or golem...those require a different play tho...
  • marnivalmarnival Member Posts: 1,432 Arc User
    edited May 2015
    This is the closest thing I have seen to the build I created for my character. Thanks for this, it really helps.

    Glad it helped ).

    Some updates since last.
    Class feats I know use Serpent-Lonewolf

    I also moved 5 feats points from melee to trapper into serpents for more crit/dps(crits more root= more daze)
    After testing, as long as you get pure or transc negation it is better with high lifesteal then bloodtheft.

    Feytouch makes your damage skyrocked but has a few nasty buggs that makes it tricky to use.
    Liifesteal stacks at transc lvl 3 times for 15% lifesteal and 60% on incomming heals making it invaluable in keeping you alive.

    Against boss mobs gushing+hunters+gushing makes your cooldown instant so bugg still there as I see it but it works nice in pve(the damage is fixed but it still refresh cooldown instantly).

    Solo pve cordon-hindering-fox or constric-hindering-fox or cordon-hindering-constirct works well its more comes down to playstyle and a bit what mobs you are fighting and how much red areas you must consider(fox in this case ofc).

    Best
  • userutf8userutf8 Member, NW M9 Playtest Posts: 270 Arc User
    edited May 2015
    marnival wrote: »
    Glad it helped ).

    Some updates since last.
    Class feats I know use Serpent-Lonewolf

    I also moved 5 feats points from melee to trapper into serpents for more crit/dps(crits more root= more daze)
    After testing, as long as you get pure or transc negation it is better with high lifesteal then bloodtheft.

    Feytouch makes your damage skyrocked but has a few nasty buggs that makes it tricky to use.
    Liifesteal stacks at transc lvl 3 times for 15% lifesteal and 60% on incomming heals making it invaluable in keeping you alive.

    Against boss mobs gushing+hunters+gushing makes your cooldown instant so bugg still there as I see it but it works nice in pve(the damage is fixed but it still refresh cooldown instantly).

    Solo pve cordon-hindering-fox or constric-hindering-fox or cordon-hindering-constirct works well its more comes down to playstyle and a bit what mobs you are fighting and how much red areas you must consider(fox in this case ofc).

    Best
    Interesting posts, man. I do agree with most of you have written. Very nice.
    Wanted to ask about your opinion on lightning and holy avenger. Have you tested them? What do you think?
    About lifedrinker: multi procs are not intended as i know, and they may be fixed soon, no?
    ABSOLUTE
  • thedemienthedemien Member Posts: 830 Arc User
    edited May 2015
    userutf8 wrote: »
    Interesting posts, man. I do agree with most of you have written. Very nice.
    Wanted to ask about your opinion on lightning and holy avenger. Have you tested them? What do you think?
    About lifedrinker: multi procs are not intended as i know, and they may be fixed soon, no?

    lightning right now sucks. At least on perfect. Have not tested it on transcendent yet
  • marnivalmarnival Member Posts: 1,432 Arc User
    edited May 2015
    userutf8 wrote: »
    Interesting posts, man. I do agree with most of you have written. Very nice.
    Wanted to ask about your opinion on lightning and holy avenger. Have you tested them? What do you think?
    About lifedrinker: multi procs are not intended as i know, and they may be fixed soon, no?

    Lightning is to dangerous its spreads and jumps getting you adds you do not wish for Holy Avanger will help your party ofc but will lower your preformence compared to feytouched and even vorpal if high crit.

    Lifedrinker is wai as I been told that pure transc stack 3 times if you hit multible targets and in my testing it wins even if feytoched will increase your damage considerable.

    The problem with feytouches is that 1 it will make you hit for 0 on some encounters and that it will also buff the mobs damage with its current bugg.
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited May 2015
    Feytouch is the most broken and less wai enchant between those mentioned.
    It will be fixed.

    I will give bronzewood a try is someone is willing to lend me one for few minutes to copy it on preview.
    Lifedrinker sucke. In common pvp situation you will only have 1 stack.
    Negation does not offer 60 percent healing bonus but 10. Over perfect are wasted money if you have a low budget.
  • sweetbreadssweetbreads Member, NW M9 Playtest Posts: 21 Arc User
    edited May 2015
    query523 wrote: »
    We're actually running close to the same PVE rotation. The reason I go hindering where you go binding is not always control. They both have a strong root just in different stances. the difference is that one stance of binding does 0 DpS and aninsignificant buff given the current situation in PVE. That and I find myself more and more moving away from a standard rotation and switching stance where it seems the circumstances demand so having an extra shot at MT without having to look is helpful. It is gratifying to see someone else is using longstrider/ gushing without an exploit.

    Tick exploits for Lost set were fixed 2 patches ago and with paladin last patch.



    Feytouched bugs when using Fox, i was also told it bugs terrors (i believe this only applies to trans and pure). I had a CW ask me no to use Fox but i refused because he was 1 player and helping the group was more important than his DPS. You can guess what happened, never get between a CW and his ego! Alot of the Pure and Trans enchants buffs/debuffs are bugged, Vorpal for instance gives mobs a 2% buff and not debuff.
  • marnivalmarnival Member Posts: 1,432 Arc User
    edited May 2015
    Tick exploits for Lost set were fixed 2 patches ago and with paladin last patch
    It no longer activate Lostmouth crit but if you try hunders+gush+hunters you will see that it still reset cooldown to almost zero.
    I will give bronzewood a try is someone is willing to lend me one for few minutes to copy it on preview.
    Lifedrinker sucke. In common pvp situation you will only have 1 stack

    Not true hit several opponents at same time and you get several stacks.
    Negation does not offer 60 percent healing bonus but 10

    Yes but lifedrinker gives 60% healing severity back on 3 stack.
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