PvP is bat**** crazy right now and there is not too much that makes any kind of sense. It is a reflection of the state of the game. Want a seal of triumph? Just spam que gg till you see in the first two minutes your team is going to win. That easy. It is absolutely meaningless. But, imo, it is still fun.
This is also another established rule of PvP, overdriver, which has been observed and noted for the past 20 years of online gaming.
The more people there are participating in it = the less precise/tactical it becomes = the less impact one's own individual skill makes = the more difficult it becomes to pinpoint who's contributing less. Hence, ALWAYS the less skilled group of players will prefer to participate in larger match-ups because it spreads the blame around, has more chance of winning despite your own lacking skills, and the less control a handful few number of good players have over the course of the entire match.
The very same thing could be observed in any game that features multiple modes of PvP -- let's say, WoW for example. There, usually the less skilled group of people play the 10vs10 Warsong, 15vs15 Arathi Basin, or 40vs40 Alatarac. People really seriously into PvP also play those games, but their real focus is in the Gladiatorial matches featuring 5v5, 3v3 or 2v2 -- the smaller the numbers, the more tight and strict the skill factor becomes.
IMO, they should deal glory rewards as it is due, based upon expected difficulty level. GG should be giving less average glory points than Domination.
I never search for domination anymore. GG is so much more fun. The big fights and rewards are great. I also love running into the enemy team on a node, there is something so fun about being outnumbed lol
I never search for domination anymore. GG is so much more fun. The big fights and rewards are great. I also love running into the enemy team on a node, there is something so fun about being outnumbed lol
Fun for us Fighters yeah.. not so sure about everyone else.
I engange a bunch of people (5-6).. I obviously don't get the upperhand, this isn't module 2 anymore. BUT.. I can actually run away out of the fight if I want to lol. Especially if I slot battle fury. 2X full stamina sprints. GL catching me.
To be fair, being chaotic, less tactical, and generally slap-stick comedy all around doesn't necessarily mean less fun. Also, like the two fighters guys above have said, more people involved makes things interesting for different builds/classes which in many cases you would not have seen before in domination -- like, in GG, the difference between a good TR and a bad TR really, really shows, since with shorter stealth duration than mod5, plus 4... 5... 6.. even 7~8 people chasing after one TR at times, sometimes even the good ones get snagged when there's that much firepower being slung around.
Unfortunately, for 10vs10 content IMO GG is much too big, or the objective/goals much too spread apart. What would it be like if we have something like "King of the Hill" matchups with 2~3 hills spread apart, or basically something like 'capture enemy flag and larry it to your base' -- in essence the very same format WoW Warsong has? I think this would possibly make it much more fun for everyone.
To be fair, being chaotic, less tactical, and generally slap-stick comedy all around doesn't necessarily mean less fun. Also, like the two fighters guys above have said, more people involved makes things interesting for different builds/classes which in many cases you would not have seen before in domination -- like, in GG, the difference between a good TR and a bad TR really, really shows, since with shorter stealth duration than mod5, plus 4... 5... 6.. even 7~8 people chasing after one TR at times, sometimes even the good ones get snagged when there's that much firepower being slung around.
Unfortunately, for 10vs10 content IMO GG is much too big, or the objective/goals much too spread apart. What would it be like if we have something like "King of the Hill" matchups with 2~3 hills spread apart, or basically something like 'capture enemy flag and larry it to your base' -- in essence the very same format WoW Warsong has? I think this would possibly make it much more fun for everyone.
CTF would be fun. make carrying the flag slow you by x%/ make you unable to mount (one or the other) and reveal you in stealth though / make stealth drain 50% faster. or people would cry imba when the tr stealths from your base with flag to theirs.
You do realize only a fool would chase you right? And anyone with half an idea would simply cap the node you ran from. As for actual node contesting, GWFs and GFs are not that good or they are good vs people with bad gear and no clue. TRs, DCs, Paladins are good in 1 vs Many node contesting.
You'd be surprised about how many people are thirsty to finish off a wounded enemy.
You'd be surprised about how many people are thirsty to finish off a wounded enemy.
True story.
lol. yeah i have run into those pathetic thirsty of blood. when my cleric is around 30% hp, is usually around 5 people: rogues, wizards and guardians who follow me.
I much prefer domination matches because ya, I feel like I have more of an impact. Three nodes, if I can force a me vs 2 or more on one node I know my team has an advantage on the others. I like to go to the fight. In GG I tend to run right into the middle of a bunch of the enemy team capping a node and see how long I can contest it. Somehow that doesn't seem to help so much in gg. You contest a node for what seems like minutes vs like 5 of them, you finally die or get some reinforcements and look at the score and your losing by a lot. Doesn't make sense to me.
Seals of triumph definitely should not be given for gg wins. That **** needs earned. Have been seeing some people in dom with burning gear who dont seem to know whats going on. That doesn't seem right at all. Probably got them spamming gg.
Eh, I have a lot more fun in dom than gg. In gg I rarely get good matches but that might be because I queue with full party so enemy quits early, dom i solo a lot. I miss the old gg not that I've ever really enjoyed either versions
Hmm.. king of the hill.. with sort of a gigantic "wrestling ring" type of arena, with ring-out deaths/eliminations...
10 vs 10 vs 10 - 3 team brawl ensues, any side that eliminates all others and remains wins...
perhaps special features such as "spring traps" or "spike traps" or etc etc.. sudden random flashing patch of ground(like the red circle?), anyone standing there will be effected by the trap which activates 5 seconds later and then boing! the trap will fling the players out, or shishkebab their arses... brainy fights by CCing, pushing others into traps, or throwing them off the platform...
maybe sometimes a random boss-level mob drops out of the sky and wrecks crazy havoc... sometimes maybe Tiamat heads pop up from the edge of ring/platform and wooshes down with dragon breaths...
sometimes just plain bonkers buffs... like your attacks gain 2% chance to polymorph target into a pig for 10 seconds, for a total of 30sec duration... sometimes wacky debuffs... like for 10 seconds all your friend-foe tags are reversed..
...a sort of SUPER SMASH BROS! of NW world...something that is a bit light hearted, chaotic and hilarious... anyone can enjoy from the suckiest of players to highest level of premades..
...to ensure fights happen... a center circle, where the team with most number of players in it will collect points, so people constantly have to barge in and fight... and timid defensive turtling is discouraged...
Man, that would be classic.... if we can get rid of the inadvertent lag that would happen...
all I know is the 10v10 yield a bit more per victory
So why not do them?
Still I would like to get the next level of PVP on the quest tree
its not that, 10vs10 lasts 2 times more or its kinda balanced for glory.. or not so unbalanced as may seem.
REASON: no leaver penalty! no loss, no personal traumas, no reducted glory income.
0
silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
edited May 2015
There isnt enough range of balance to condemn peoples skill for Domination, when even a 3k player can be swept up in one or two hits by 4.5k monsters now.
...add on top of that, some class imbalances (though I honestly think some of that is sorted out, the effing OP thing backed by a DC with a/p gain and gift of haste.. lol lark sort of thing, as they can be perma invincible with that ) of course, thats debatable if thats all a bug or wai.
In retrospect, some of the most glorious pvp battle ive ever played have been 100 vs 100 open world mash ups, with leaders calling out rotations of rezzes and heals. Dont tell me that didnt take skill, as the winning side only would win with massive coordination involved. Of course it was crazy, of course it wasnt a 1 vs 1 type of skill, but if you didnt have the level of coordination involved, it would never work.
Ive done capture the flags type as well.. of course in this game.. get a pally backed up by the dc.. first pally there wins =P...
Other CTF ive done, also didnt allow the rogue types to stealth if they had the flag.
No leaver penalty is probably one of the most important things in GG.
1. If your team is losing you can just leave and dont waste your time for match which is already lost. While in domi if you leave you will get stupid penalty.
2. GG allows you to avoid most p2w kids, while in domi it's a lot harder. If your team is being stomped you cant even leave spawn with most classes as you will simply die in 2 sec.
3. Certain specs benefit more from higher amount of players. Think about all the auras, aoe spells, debuffs, buffs, heals, etc.
The only negative side of GG is bug with control points. (some specs, rogues for sure* can jump inside of it and they wont take any dmg there, while they can still dmg those who're outside) This have been reported and Devs should already know how to reproduce it, so maybe we'll get a fix.
Wow, the final nail in the coffin of this game would be gg killing dom. GG is a total crapshoot and there is almost nothing you can do as an individual to affect your teams win or loss. You can que as a 5 man team and have an affect that way. Otherwise not so much. It is a horse race where you gain more points by flying node to node and avoiding fighting as much as possible. Ugh.
GG just shows that the Leaderboard has always been a complete fail and PVP folks were only playing it because there was literally nothing else to do.
Unsurprisingly the more casual 10v10 (no matchmaking, fast queue, no leaver penalty after one has left, more glory bc of GG coins) quickly became the fan favorite.
0
drkbodhiMember, NW M9 PlaytestPosts: 2,378Arc User
You have more chances of getting complete idiots as team mates in Domination, much less in GG.
in GG, if you have a fail party, at least you can pray that the other 5-man party makes up for it.
I've been finding GG to be much more fun than Domination.
Um yes...
I feel that the go to PvP in this game is GG. More Glory with the added benefit of coins. When you compare that to the same amount of time spent in Domination for very little glory, if you win and nothing else.
I feel as though they are leaning more towards making GG the choice for PvP. Domination may be on it's way out.
Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
drkbodhiMember, NW M9 PlaytestPosts: 2,378Arc User
edited May 2015
Here is the funny part...
There is only one way to win at GG, cap and keep capping. Kill on the base and there is very little use in defending as it wastes manpower while the other team caps. I was in a losing GG match and I ended up 3rd... while one player kept telling everyone on our team to defend 2, 4 and 5, in the low-ground. Some people listened to this, until they realized we were getting our asses handed to us. Tht person ended up standing tall at 17th.
While she was saying to defend I was telling everyone to just ****ing cap. Kill on base and stop defending so much off base.
I am not saying do not defend yourself... but there is Dom and their is GG. They both have a different goal.
A few of us from Civil Anarchy like to do an occasional GG as a team. It is rarely more than 4 of us, but we have screwed with the other team so often... by making them focus on us, while the other group caps. Granted this is a gamble, if the other group does nothing. And as it seems, sets us up for an occasional loss.
Wow, the final nail in the coffin of this game would be gg killing dom. GG is a total crapshoot and there is almost nothing you can do as an individual to affect your teams win or loss. You can que as a 5 man team and have an affect that way. Otherwise not so much. It is a horse race where you gain more points by flying node to node and avoiding fighting as much as possible. Ugh.
Yes, one person can help rally a team. One person can do enough to make a difference, as long as everyone is working for the same goal.
I ended up being in what started out as a 10v10 and ended up being 10v3. We had 5 people drop during the match and in the early going... before a led had been built. The others just sat at the spawn. That sucked... but it is part of the gamble. I ended up 5th at the end... because I was always doing my part.
Yeah I got <font color="orange">HAMSTER</font> more than a few times, but after I capped and aggravated the other team.
I like doing the latter.
Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
There is only one way to win at GG, cap and keep capping. Kill on the base and there is very little use in defending as it wastes manpower while the other team caps. I was in a losing GG match and I ended up 3rd... while one player kept telling everyone on our team to defend 2, 4 and 5, in the low-ground. Some people listened to this, until they realized we were getting our asses handed to us. Tht person ended up standing tall at 17th.
While she was saying to defend I was telling everyone to just ****ing cap. Kill on base and stop defending so much off base.
I am not sying do not defend yourself... but there is Dom and their is GG. They both have a different goal.
A few of us from Civil Anarchy like to do an occasional GG as a team. It is rarely more than 4 of us, but we have screwed with the other team so often... by making them focus on us, while the other group caps. Granted this is a gamble, if the other group does nothing. And as it seems, sets us up for an occasional loss.
never heard something more false, without trying to look rude the best way to win a gg match is capping 2 and 4 [the ones with giants] and leave 1 Big player there.
between giants and power creep its more than enough to kill even a 4 men attempt to steal the node.
generally speaking if everyone would be able to do this on every node, the game would be always resulting in a win.
but no..we have scoreboard and most players only care about that. So 5 players are capping a node with 100% chances of success? another player may be required...god
Comments
in GG, if you have a fail party, at least you can pray that the other 5-man party makes up for it.
I've been finding GG to be much more fun than Domination.
One of the many Control Wizards that misses Shard Of The Endless Avalanche. RIP Shard (Beta-Mod3)
The more people there are participating in it = the less precise/tactical it becomes = the less impact one's own individual skill makes = the more difficult it becomes to pinpoint who's contributing less. Hence, ALWAYS the less skilled group of players will prefer to participate in larger match-ups because it spreads the blame around, has more chance of winning despite your own lacking skills, and the less control a handful few number of good players have over the course of the entire match.
The very same thing could be observed in any game that features multiple modes of PvP -- let's say, WoW for example. There, usually the less skilled group of people play the 10vs10 Warsong, 15vs15 Arathi Basin, or 40vs40 Alatarac. People really seriously into PvP also play those games, but their real focus is in the Gladiatorial matches featuring 5v5, 3v3 or 2v2 -- the smaller the numbers, the more tight and strict the skill factor becomes.
IMO, they should deal glory rewards as it is due, based upon expected difficulty level. GG should be giving less average glory points than Domination.
[SIGPIC][/SIGPIC]
Fun for us Fighters yeah.. not so sure about everyone else.
I engange a bunch of people (5-6).. I obviously don't get the upperhand, this isn't module 2 anymore. BUT.. I can actually run away out of the fight if I want to lol. Especially if I slot battle fury. 2X full stamina sprints. GL catching me.
Unfortunately, for 10vs10 content IMO GG is much too big, or the objective/goals much too spread apart. What would it be like if we have something like "King of the Hill" matchups with 2~3 hills spread apart, or basically something like 'capture enemy flag and larry it to your base' -- in essence the very same format WoW Warsong has? I think this would possibly make it much more fun for everyone.
CTF would be fun. make carrying the flag slow you by x%/ make you unable to mount (one or the other) and reveal you in stealth though / make stealth drain 50% faster. or people would cry imba when the tr stealths from your base with flag to theirs.
Drunken Goose of MidNight Express. - 3.3k Paladin , 3.6k GWF , 3.1k GF,
You'd be surprised about how many people are thirsty to finish off a wounded enemy.
True story.
lol. yeah i have run into those pathetic thirsty of blood. when my cleric is around 30% hp, is usually around 5 people: rogues, wizards and guardians who follow me.
Seals of triumph definitely should not be given for gg wins. That **** needs earned. Have been seeing some people in dom with burning gear who dont seem to know whats going on. That doesn't seem right at all. Probably got them spamming gg.
I just wish dom que popped faster.
SAMOTHRACE
Trickster Rogue
────────────────────────────
10 vs 10 vs 10 - 3 team brawl ensues, any side that eliminates all others and remains wins...
perhaps special features such as "spring traps" or "spike traps" or etc etc.. sudden random flashing patch of ground(like the red circle?), anyone standing there will be effected by the trap which activates 5 seconds later and then boing! the trap will fling the players out, or shishkebab their arses... brainy fights by CCing, pushing others into traps, or throwing them off the platform...
maybe sometimes a random boss-level mob drops out of the sky and wrecks crazy havoc... sometimes maybe Tiamat heads pop up from the edge of ring/platform and wooshes down with dragon breaths...
sometimes just plain bonkers buffs... like your attacks gain 2% chance to polymorph target into a pig for 10 seconds, for a total of 30sec duration... sometimes wacky debuffs... like for 10 seconds all your friend-foe tags are reversed..
...a sort of SUPER SMASH BROS! of NW world...something that is a bit light hearted, chaotic and hilarious... anyone can enjoy from the suckiest of players to highest level of premades..
...to ensure fights happen... a center circle, where the team with most number of players in it will collect points, so people constantly have to barge in and fight... and timid defensive turtling is discouraged...
Man, that would be classic.... if we can get rid of the inadvertent lag that would happen...
So why not do them?
Still I would like to get the next level of PVP on the quest tree
its not that, 10vs10 lasts 2 times more or its kinda balanced for glory.. or not so unbalanced as may seem.
REASON: no leaver penalty! no loss, no personal traumas, no reducted glory income.
...add on top of that, some class imbalances (though I honestly think some of that is sorted out, the effing OP thing backed by a DC with a/p gain and gift of haste.. lol lark sort of thing, as they can be perma invincible with that ) of course, thats debatable if thats all a bug or wai.
In retrospect, some of the most glorious pvp battle ive ever played have been 100 vs 100 open world mash ups, with leaders calling out rotations of rezzes and heals. Dont tell me that didnt take skill, as the winning side only would win with massive coordination involved. Of course it was crazy, of course it wasnt a 1 vs 1 type of skill, but if you didnt have the level of coordination involved, it would never work.
Ive done capture the flags type as well.. of course in this game.. get a pally backed up by the dc.. first pally there wins =P...
Other CTF ive done, also didnt allow the rogue types to stealth if they had the flag.
Yes I love that
If I'm losing a fight I always run to the spikes nd the enemies follow me then I bull charge them into the spikes. The best way to get a kill :P
[SIGPIC][/SIGPIC]
Except the kill doesn't count.
You just see "Died". And not "StupidKillThristyPerson has been killed by Crixus"
1. If your team is losing you can just leave and dont waste your time for match which is already lost. While in domi if you leave you will get stupid penalty.
2. GG allows you to avoid most p2w kids, while in domi it's a lot harder. If your team is being stomped you cant even leave spawn with most classes as you will simply die in 2 sec.
3. Certain specs benefit more from higher amount of players. Think about all the auras, aoe spells, debuffs, buffs, heals, etc.
The only negative side of GG is bug with control points. (some specs, rogues for sure* can jump inside of it and they wont take any dmg there, while they can still dmg those who're outside) This have been reported and Devs should already know how to reproduce it, so maybe we'll get a fix.
Unsurprisingly the more casual 10v10 (no matchmaking, fast queue, no leaver penalty after one has left, more glory bc of GG coins) quickly became the fan favorite.
Um yes...
I feel that the go to PvP in this game is GG. More Glory with the added benefit of coins. When you compare that to the same amount of time spent in Domination for very little glory, if you win and nothing else.
I feel as though they are leaning more towards making GG the choice for PvP. Domination may be on it's way out.
There is only one way to win at GG, cap and keep capping. Kill on the base and there is very little use in defending as it wastes manpower while the other team caps. I was in a losing GG match and I ended up 3rd... while one player kept telling everyone on our team to defend 2, 4 and 5, in the low-ground. Some people listened to this, until they realized we were getting our asses handed to us. Tht person ended up standing tall at 17th.
While she was saying to defend I was telling everyone to just ****ing cap. Kill on base and stop defending so much off base.
I am not saying do not defend yourself... but there is Dom and their is GG. They both have a different goal.
A few of us from Civil Anarchy like to do an occasional GG as a team. It is rarely more than 4 of us, but we have screwed with the other team so often... by making them focus on us, while the other group caps. Granted this is a gamble, if the other group does nothing. And as it seems, sets us up for an occasional loss.
Yes, one person can help rally a team. One person can do enough to make a difference, as long as everyone is working for the same goal.
I ended up being in what started out as a 10v10 and ended up being 10v3. We had 5 people drop during the match and in the early going... before a led had been built. The others just sat at the spawn. That sucked... but it is part of the gamble. I ended up 5th at the end... because I was always doing my part.
Yeah I got <font color="orange">HAMSTER</font> more than a few times, but after I capped and aggravated the other team.
I like doing the latter.
never heard something more false, without trying to look rude the best way to win a gg match is capping 2 and 4 [the ones with giants] and leave 1 Big player there.
between giants and power creep its more than enough to kill even a 4 men attempt to steal the node.
generally speaking if everyone would be able to do this on every node, the game would be always resulting in a win.
but no..we have scoreboard and most players only care about that. So 5 players are capping a node with 100% chances of success? another player may be required...god
Poor soul didnt have time to log out.