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About Hunter rangers damage

rayrdanrayrdan Member Posts: 5,410 Arc User
edited May 2015 in PvP Discussion
since the start of mod 6 me and many others rangers noticed a drastical decrease in damage perfomances.

while i already investigated the main reason for this:

http://nw-forum.perfectworld.com/showthread.php?904261-Aspect-of-the-lone-wolf-and-thorned-roots-still-broken-HR-BUG

that alone caused a 30% damage drop i suspect that armor pen isnt just working right on many other skills [check split the sky for example].

i feel like the reasons is how damage is supposed to be delivered. It s not like our at wills hit for tons..well damage there is really pitiful indeed.
Having 6 encounters do not help when they are developed having 1 good one and the other one that just aint a purpose of being.
Even assuming builds like trapper with full recharge speed, encounters with charges are not reduced in cd.
Base damage are 2 times lower than the lowest base damage dealer in game after HRs, GWFs.
In comparison to gwf we dont have crazy damage multiplier.
For example just marking give them 40% damage bonus, stacking hidden dagger another 120%, destroyer purpose and focused another 160% [? or even more, dont make me do the math].
However you got the point, its not a personal attack to gwfs its just to show when base damages are low how another class with the same problem is supposed to compensate.

Right now, I feel the class is absolutely the worst in dealing damage. Not crazy damages just normal acceptable damage.
I took a paladin in my guild yesterday [ fight falco from hogs of war for further testing ].
he just stayed there, quite, without moving...i killed myself.

Expanding the problem, the class lacks a reliable finisher medium to high damage. I see for example disintegrate much more needed on HRs than on CWs.
On top of all of these our dodges just suck. It s all about having fox up or die because dodges just do not work.

discuss.
Post edited by Unknown User on
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Comments

  • edited May 2015
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  • kloodrinkloodrin Member Posts: 6 Arc User
    edited May 2015
    teribad15 wrote: »
    U WOT M8?how do you stack hidden daggers lol
    another thing is focused destroyer has 25% chance to stack gl gettin all 3 stacks in pvp
    destroyer 3 stacks is 45%~dmg bonus destro purpose is 50% with 10 stacks where is ur 160% or maybe more dmg bonus thou?
    destroyer purpose requires you to lose 30% hp to go untoppable and then gain all 10 stacks.

    its not that easy as you think to get full dmg boosts in pvp on GWF.
    you guys are just too used to ur broken auto proc 0 skill required class mechanics.

    1 more thing stop comparing your auto dmg proc/CC class that doesnt have to work for anything to my GWF that has to get crpton of stacks/marks/buffs in order to deal dmg while having only 1 not reliable CC encounter sloted, thanks.

    maybe you are just a bad GWF .
    GWF's not only do crazy high damage but also have crazy OP defense if you compare to HR damage
    if HR fights a BIS GWF with trans negation he will hardly bring down 40% of their HP in a good day -_-
    HR is the worst striker ingame atm has terrible dodge and a ton of bugs
  • edited May 2015
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  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited May 2015
    2 answers and the gwf already throwed the topic in the bin.
    thanks.

    oh inspect some gwf and check their deflect you may be outdated
  • edited May 2015
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  • kloodrinkloodrin Member Posts: 6 Arc User
    edited May 2015
    lololol -_-
    mate is not as hard as you claim and if you manage to go unstopable twice with 60%+ DR and 130k HP thats just sad .
    also building stacks when you take 0 damage is rather easy , gwf with trans negation +thayan bastion you will se HR doing 0 damage for 6 secs everytime it procs while on the other hand 1 IBS =90k damage after mitigation
    if you think im wrong ill let you "beat" my GWF if im not to busy
    @kloodrin
  • edited May 2015
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  • kloodrinkloodrin Member Posts: 6 Arc User
    edited May 2015
    teribad15 wrote: »
    with the current pvp setup GWF is at 95k hp ~.

    then thats your problem my GWF has 125k not even full rank 12 -_-

    and i seen some with more HP lol think pimpalothoes has 136k HP if im not mistaken
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  • kloodrinkloodrin Member Posts: 6 Arc User
    edited May 2015
    if you say it doesn't work feel free to go look for kdr on leaderboard you are more then welcome and this thread is about HR doing low damage .already said u can find my GWF ingame and see if you can do anything if you want to but as long as this goes lets stay on topic
  • edited May 2015
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  • alisi1alisi1 Member Posts: 366 Arc User
    edited May 2015
    He could have used any dps class as an example. Stop acting like what he said isn't true because he used your class in the example.
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  • gweddrygweddry Member, NW M9 Playtest Posts: 278 Arc User
    edited May 2015
    Supporting rayrdan here. HRs have low damage, too many bugs (possibly the most of all classes?) and one thing that personally annoys me the most, unreliable dodge with a very stupidly timed immunity frame. I think thats supposed to be HR's main ADVANTAGE; being mobile and able to dodge a lot. But that dodge of ours combined with terrible stamina regen doesn't really help us perform in our role. A little note aside to teribad - you seem to really stress HRs being autoproc, CC etc. while GWF have to do work in order to function properly. I think that playing HR is way harder than playing a GWF, of course depedning on specific matchup.
  • alisi1alisi1 Member Posts: 366 Arc User
    edited May 2015
    To bad you were to busy crying over your epeen to get his point, so you had to derail it the thread with your whaaa.
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited May 2015
    I'm not much of a threat other than chain control. Once I lose the momentum I die a horrible death. GWFs deserve to murder undergeared trappers after what they endured from the old piercing damage combat builds back in the day.
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited May 2015
    Fix ArP issues, increase dodge distance and immunity frames and then we'll see. Right now my main trouble in killing other classes 1v1 comes from inability to dodge, if I see a spell animation or hear the sound and click shift, I'm more likely to get hit while being dragged back in an act of rubberbanding, so I dodge just in case wasting most of the dodges. If I could dodge like TR, it would be much easier to kill someone.
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
  • adamy2004adamy2004 Member Posts: 226 Arc User
    edited May 2015
    mehguy138 wrote: »
    Fix ArP issues, increase dodge distance and immunity frames and then we'll see. Right now my main trouble in killing other classes 1v1 comes from inability to dodge, if I see a spell animation or hear the sound and click shift, I'm more likely to get hit while being dragged back in an act of rubberbanding, so I dodge just in case wasting most of the dodges. If I could dodge like TR, it would be much easier to kill someone.

    cw has the same issue, it seems only TR's and Dc's have amazing immunity frames, i guess thats because their dodges have been more recently been updated,

    The problem with giving HR's more damage, is the fact that they would have to drastically tone down the duration of roots and make them dodgeable and if that doesn't happen first, then they would have far better cc then a cw, and better reliability on dpsing a target down and then more players would qq on the forums then they already do about TR's and Cw's which in turn would cause even worse nerfs for the class
    Don't waste my time.
  • utuwerutuwer Member Posts: 393 Arc User
    edited May 2015
    adamy2004 wrote: »
    cw has the same issue, it seems only TR's and Dc's have amazing immunity frames, i guess thats because their dodges have been more recently been updated,

    The problem with giving HR's more damage, is the fact that they would have to drastically tone down the duration of roots and make them dodgeable and if that doesn't happen first, then they would have far better cc then a cw, and better reliability on dpsing a target down and then more players would qq on the forums then they already do about TR's and Cw's which in turn would cause even worse nerfs for the class

    Both HR's root and CW's root share the same problem that they are undodgeable. Initially, on release, HR had a different kind of root, which was hilariously buggy. Thus, they threw away that concept and copied pasted CW's root to HR's with a different animation (vine instead of ice).

    About the issue with cc, it is just an illusion that CW has less cc than HR. CWs can cc then finish the target in matter of seconds, and if the target is somehow still alive, CW's cc are already back up from cd and ready for another rotation. Note that CW with the bugged spell twisting feat from thaum can have 100% up time of all of their powers including dailies and artifact power.

    In HR case, their damage is so pathetic that they need so many rotations for cc and chipping away target's hp. Furthermore, that only happens if they roll for trapper. If they roll Archery or Combat, they are literally free kills in pvp since they can only do 1 rotation then run out of gas. Worse, HR probably has the longest list of bugs powers (in negative ways) piling up every single patch.

    So I wish they would revamp HR, giving them proper DPS and CC capability as a Striker/controller (YES, HR's role is described as a STRIKER and/or CONTROLLER in wiki), improving their quality of life as in their survivability, mobility, and reliable shift mechanic.
    You say 4v5 is impossible? Cool story bro.
  • foxxy#4211 foxxy Member, NW M9 Playtest Posts: 563 Arc User
    edited May 2015
    In my opinion rangers should not get more damage, they can now perma root and daze thanks to trapper. Now giving them more would be another inbalance into the game classes, along wizards. The dynamic of cryptic is forcing u to play a class with 1 paragon/ capstone feat path. so we have to stand the pros and cons of 1 path and cant demand for more buffs.
  • marnivalmarnival Member Posts: 1,432 Arc User
    edited May 2015
    In my opinion rangers should not get more damage, they can now perma root and daze thanks to trapper. Now giving them more would be another inbalance into the game classes, along wizards. The dynamic of cryptic is forcing u to play a class with 1 paragon/ capstone feat path. so we have to stand the pros and cons of 1 path and cant demand for more buffs.

    Ok so cw with about as much cc because their damage is about 5 times higher.
    Ok so Gfs damage is ok because they dont have cc oh yea they have oh yea they one rotate you
    Gwfs damage is ok becuse they dont have cc oh they do short ones only problem is that with 90+k IBS they dont need long ones.
    Tr damage is ok because they dont have cc oh they did.
    Ever faced a damnation SW wait until you do..

    I dont pretend to know exactly how the above should be adress or even if it should be adressed at all (exept for tr being utterly broken and that cw storm part is broken) but Hr damage is pittyful at best it cant even compare to others then pals atm.

    Make root dodgeball, put a idc on daze(for all ccs out there at the same time) fine but for the love of the mighty above FIX THE MAJOR BUGGS that makes this class so much worse then it have to be and give us some DECENT damage.
  • hawkendhawkend Member Posts: 179 Arc User
    edited May 2015
    First i wanna to back old Fox from mod3 and maybe a little higher output healing from Forest Meditation. Forest Meditation just need new math formula. Anyway stop making HR full controller class. HR is striker class with lower/higher controller capabilities affected by build. HRs need improves in single target dps in pvp. But if you wanna to higher single target then trapper burst need be lower or trappers been without this improves.
  • mjytreszmjytresz Member Posts: 500 Arc User
    edited May 2015
    marnival wrote: »
    Ever faced a damnation SW wait until you do..

    I don't get this part.
    Damnation doesn't get more CC than the other feat paths. The puppet is also still easy to kill in PvP.
    Broken mechanics, broken class designs, lack of actual content, and over zealous, bronze-age moderation?

    Go Cryptic!
    PS - I quit.
  • k9madrushk9madrush Member Posts: 534 Bounty Hunter
    edited May 2015
    Rangers are CW in green uniform seriously wiz just a lil ahead of them. HR getting high damage is ridiculous a long range class with 6-9 encounters that can spam daze and root is too much. I dont know but this game is bizarre so I wouldnt say you cant have it but if you do then this game the more mess up.
  • foxxy#4211 foxxy Member, NW M9 Playtest Posts: 563 Arc User
    edited May 2015
    marnival wrote: »
    Ok so cw with about as much cc because their damage is about 5 times higher.
    Ok so Gfs damage is ok because they dont have cc oh yea they have oh yea they one rotate you
    Gwfs damage is ok becuse they dont have cc oh they do short ones only problem is that with 90+k IBS they dont need long ones.
    Tr damage is ok because they dont have cc oh they did.
    Ever faced a damnation SW wait until you do..

    I dont pretend to know exactly how the above should be adress or even if it should be adressed at all (exept for tr being utterly broken and that cw storm part is broken) but Hr damage is pittyful at best it cant even compare to others then pals atm.

    Make root dodgeball, put a idc on daze(for all ccs out there at the same time) fine but for the love of the mighty above FIX THE MAJOR BUGGS that makes this class so much worse then it have to be and give us some DECENT damage.

    we have already many broken classes, we dont need more.
  • marnivalmarnival Member Posts: 1,432 Arc User
    edited May 2015
    Rangers are CW in green uniform seriously wiz just a lil ahead of them. HR getting high damage is ridiculous a long range class with 6-9 encounters that can spam daze and root is too much. I dont know but this game is bizarre so I wouldnt say you cant have it but if you do then this game the more mess up
    .

    A Tr comparing a Hr with Cw tell us just about how smart you are and not to mention that 6-9 enounters do less damage then 2 of yours. Na stop posting everytime you write something its for all to see how stupid you are.
    we have already many broken classes, we dont need more

    MM a rather strange argument for letting Hr Sw behind but strangly compelling though.
    We dont need more broken classes for sure but unfortenatly Hr is broken in a bad way to many buggs dragging it down so yea less broken Hr seem fine to me....
  • k9madrushk9madrush Member Posts: 534 Bounty Hunter
    edited May 2015
    A Tr comparing a Hr with Cw tell us just about how smart you are and not to mention that 6-9 enounters do less damage then 2 of yours. Na stop posting everytime you write something its for all to see how stupid you are.

    A decently geared HR wouldnt flinch from a stealth encounter not unless I combined 2 feats+1daily with a stealth encounter and there is a high probability to miss or be dodge since its in melee range (self explanatory if your in pvp you dont just stand and stay still) but on the other hand your precious range class can luxuriously spam and continuously stream river of damage from afar does that make sense to all of you?
  • colonelwingcolonelwing Member Posts: 1,448 Arc User
    edited May 2015
    HR could use a weapon damage increase of 30-40%, in my opinion. It takes a ton of skill to be a successful HR now a days (that's why you don't see many HR in pvp, anymore ~the bandwagon hoppers found their new Fotm's already.)

  • blackxxwolf3blackxxwolf3 Member Posts: 1,539 Arc User
    edited May 2015
    k9madrush wrote: »
    A decently geared HR wouldnt flinch from a stealth encounter not unless I combined 2 feats+1daily with a stealth encounter and there is a high probability to miss or be dodge since its in melee range (self explanatory if your in pvp you dont just stand and stay still) but on the other hand your precious range class can luxuriously spam and continuously stream river of damage from afar does that make sense to all of you?
    we cannot spam from range we are forced to get into melee otherwise we get 12 second cooldown. i would love a icd on daze and making roots dodgable and maybe even shorten them if they would just fix the bugs and increase our damage some. im tired of doing 0 damage on most things. im tired of being kicked from dungeons because im a hr and hrs suck. i miss being usable. i dont want my class being op i just want to be balanced. cws can spam damage from afar and have control but hrs cant have a fair amount of damage and become balanced? how fair of you. if they fix the bugs they fix all of them including the unfair one for other classes.
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited May 2015
    what i was going to propose before some players here caused me headache .. lets going on...
    is:

    - Flat damage boost of about 35%
    - Fixed thorned roots to apply armor pen, a 13k hits cant be mitigated in pve to 800 with 60% armor pen. Dont let me talk about pvp where i have seen critted ticks for 80.
    - aimed shot animation reduced to 0.5 seconds. Still interruptible for some good single target dps mainly in pve.
    - 130% faster stamina
    - 30% longer dodges

    some help in stacking critical chance would be nice too.
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