So, we've been promised a large array of fixes on April 23rd, which hopefully doesn't just mean flat out performance tweaks and bugs, but bad design changes that have been widely protested. This thread is for naming THREE THINGS you're hoping will be fixed, in order of importance.
For me, the list goes like this.
1: Scourge Warlocks. The class simply got nerfed too hard. Accursed Diabolist was a huge amount of DPS that we weren't compensated for (I thought needing the set to do any DPS was unhealthy in the first place). My hope is that the folks at Cryptic will bump up the damage for the entire class, and also fix the Temptation tree. The healing it has right now is useless- making the capstone a utility (increasing crit/lifesteal versus cursed targets, maybe) might be a better option.
2: HOOOOOOOLY SWEET JESUS. The damage ratios. Solo content is Nintendo Hard for some classes, though my Guardian Fighter is doing well (thanks for all the buffs!). As for t2 dungeons.. As that Guardian Fighter, I'm not looking forward to them. I'm tactician spec, and so far as I know, I only generate party AP when NOT SHIELDING. So.. The damage on mobs needs to go down so I can soak normally. This goes for basically anyone who strategically takes hits to improve performance, too; I really hope the mobs get toned down some.
3: THE TRICKSTER ROGUES. AHHHHHH. The 2 second reveal we were promised on these slippery little anklebiters is now more like a .2 second reveal. PvP will be off my list until this is fixed.
So there you have it; my top 3 most-wanted fixes for Thursday. Share yours!
1. Spinward lag
2. Spinward lag
3. And Spinward lag
But for real, two other things:
- I don't know about other classes, but the DC gear from the EE leveling quests had repeat skins with the same yellow color. I was hoping spinward gear would have a cool blue scheme. In short, moar attention to gear.
- Hallowed Ground spam bug. It's just ridiculous. I was just standing in PE and another DC came skipping through plopping HG's one by one down the street singing a happy tune.
1. They need not touch Guardian Fighter. It is good to go. This is my primary hope for the patch on the 23rd and beyond.
2. SW needs retooled as you've said, but I think a quick fix would be some sweet gear set bonuses that other classes who don't suck, won't get.
3. Just general bug and lag fixes.
4. I know it was only 3 but I have 4. COMMUNICATION from the developers. It is a rough rough time and I am sure the pr people are saying to not say anything at all because it seems like a no-win situation if they say anything at all. But the silence is crushing Cryptics credibility.
4. I know it was only 3 but I have 4. COMMUNICATION from the developers. It is a rough rough time and I am sure the pr people are saying to not say anything at all because it seems like a no-win situation if they say anything at all. But the silence is crushing Cryptics credibility.
That is really distressing, I agree. A simple "message received" would do wonders.
Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X Blood Magic (RELEASED) - NW-DUU2P7HCO Children of the Fey (RELEASED) - NW-DKSSAPFPF Buried Under Blacklake (WIP) - NW-DEDV2PAEP The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
1. Make the game playable again. In it's current state, Dwarven Valley is a ghost town and people aren't even trying to tackle impossible task like the Beholder, but then again why for....those black ice gloves we battled over and over again for are useless relics anyways.
2. Scale the game properly and give us something playable and not just the leveling from 1 to 60 which is mind numbingly quick and easy to lull the new players into thinking there is an achievable endgame or at least playable content without needing to invest thousands of dollars or hours to make it playable.
3. Better drops that match the difficulty of the content, not the same old useless and pretty much un-useable stuff. I've put in many hours after Mod 6 came out to build a new Pally and to level my toons to 70.... It sure feels like the drop rate for green items we wont use has gone up and useable things like black opals or even aquamarines or pearls dropping is non-existant.
1. Perma AP from DC
2. Hr's DoT (= lags on whole server )
3. Spell twisting CWs
ofcourse list is longer...but.. those are The Most game breaking things, hope it will be fixed, becouse i can't even say which class is good/bad when you just go in the middle of fight and take on face 10x Oppressive forces.
0
milenaelzMember, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited April 2015
1. Please fix the bug that prevents certain character skills from upgrading to stage 4 when player reach level 65
2. Make this game fun and playable again. Scale the players and mobs stats to a more playable stage. Not asking for easy mob kills but at least don't make ask fight with trash mobs that have 500k hp and hit us for 30k hp in a single strike
3. Fix the DC Dailies skill exploits. I am a DC myself and I don't want to be branded as a cheater when others are doing it.
1. give me regen pls. Not really a fix but it's a joke when I win 2v1 on enemy home node, win, and haven't capped yet or regained any of my health by the time they respawn and come back to kill me.
2. fix all the pvp bugs, from DC AP gain to double/triple kills in gg
3. lag.
1. Balance and Fix of some broken boons, feats, enchantments, powers classes have. An urge buff for warlock class.
2. Tone down the exaggerated damage from enemies in epic dungeons.
3. Fix of overall performance: Quests, lag...
drkbodhiMember, NW M9 PlaytestPosts: 2,378Arc User
edited April 2015
1. A slight reduction of the damage, from basic attacks, that basic mobs do in t1s.
2. An explanation of the Armor Piercing formula.
3. A fix for all of the game-wide lag and follow up dc's.
The classes are decently balanced in PvP, with the exception of the gear differences.
I know I may get <font color="orange">HAMSTER</font> for that last comment, but seeing as I rub some people the wrong way anyway...
Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
Guardian fighter to remain the same
Scourge Warlock buffs
Enemy NPC damage lowered.
0
ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
edited April 2015
1, 2, 3. Fix the game
0
dragoness10Member, NW M9 PlaytestPosts: 780Arc User
edited April 2015
Dungeons Lag Solution -A certain set of mobs only spawn once objective of a mob is achieved LIKE it works well in Foundry to help combat lag. This would also help prevent people from merely running through a dungeon bypassing mobs in order to get to the end chest(s).
This already works well in Lair Of Lostmauth, and could be adapted to other existing dungeons.
" I tried to figure out the enigma that was you, and then I realized mastering Wild Magic was easier." - Old Wizard in Waterdeep
"Why is it dragons only use ketchup? I'd like a little wasabi please. Us silvers like a variety of condiments."
"Don't call them foolish mortals. One, they don't learn from it. Two, It just ticks them off." - An Ancient Red Dragon
1)dungeons doable with current gear - people in 70 greens going in. All the bugged sets and stuff fixed - you know infinite dailys, hr's soloing stuff etc. This means vt/mc/lol doable in that kinda gear - you know the like no hp gear we see. its fine if gwd/tos/cc requires some hp to do but remember if the tank can't tank the party will wipe so if tanks can't tank you may need to tone down the damage of those mobs the tanks can't tank.
If blue items are designed to NOT drop while leveling then make places to get them - shar dread ring, WoD, IWD doable in the old epic tier sets at level 60 and in green level 70 items at 70. Ie tone down the damage of those mobs. This will help people wanting to do dungeons if you have them doable with people in blue gear or better.
2) Fix all the lag, server not responding etc. From burning guidance to general servers not handleing the load - when the mod dropped ALOT of people started playing again people in my guild i have not seen since the annoucnement of mod 6 changes as those people said "why bother to do anything when it's all going to be pointless in a month or two". Yeah they came back in drove and clearly the server can't handle them so now they disappeared but they'll be back on the 23rd - so have your servers ready.
so yeah i pretty much just said make the game enjoyable as it was pre mod 6.
1.- foundry quests not crashing the client when changing to a new map
2.- new available assets added to the foundry
3.-NW devs caring more about the foundry.
1) Announcement of x2 Weekend 'nuff said (oh and don't get cute like saying the our old arti weaps don't count for double RP).
2) This is a 2 parter. First fix the broken feats/powers being used to exploit content and basically shut down pvp. Second which must be done when the first is, make the epic dungeons possible to do without said exploits using the gear we are likely wearing when we get out of spinward (or give us another path to get some gear so we can clear a dungeon or 2).
3) Hire a few Player Advocates (or use a few of those Interns you are fond of) that get down in the trenches with us to explore the issues we are having with Neverwinter and help bridge the gap between player and developer.
1: Foundry map transition bug that requires you to interact with a transition, leave the map, and then reenter the quest to progress.
2: Survivability. Regen, Life steal, mob damage output, potion cool down. This nonsense is why I am hesitant to level any of my characters that did not have at least T2 when this mod went in.
3: Real armor rewards for the progression quests. Most of the reward gear (from missions not dungeons as I have not tried those) looks like junk. I get HP at the cost of Defense, Regen/Lifesteal, Deflect, Critical, and Power for swamping them in for my Dread Legion Robes. I have survived better in my old Dread Legion set then this new junk.
4: Lag. I have not had any but many of my friends are plagued with it and if I am going to be forced to party to play content I will be running with friends, not random groups.
5: Broken Feats and skills. I am sure these have been talked about here already.
6: Please buff the Scourge Warlock. I miss my Temptation Hellbringer.
7: Give Rogues back their stealth. PVE is 90% of this game and Stealth is sort of a staple of the class. I do not care what effect it has on PVP any more then PVPers care about the effects of changes on PVE. Nothing personal, but I miss using my rogue.
a) First I wanna see finally an Improvement for my GWF class.
1. CW Massive Burst/Nonstop crits!
2. DC Endless AP less than 2 sec. for have FULL AP. (Its a Hard negative effect for PvE and PvP)
3. Piercing dmg, Should not ignore DR.
4. I can live with Lags right now, BUT 1-3 have to be fixed immediately!
<::::::[]==0 GwF 0==[]::::::> ● Still waiting for the promised Improvement ●
1. Roll back to Mod 5 - keep Pala in
2. then - Adjustments to LS, nothing drastic, just scaled down a little
3. new areas for 60->70 and endgame with new instances and dungeons and with smooth gear progression
dream on.......
in reality, as per alkemist80, although we should really be talking about a top 10 list at least.
...............vote for your favourite expansion.......... "Mod 6. Oh my f****** god. It gutted the game pure and simple. And what wasn't gutted was messed up by the poorly thought out new level cap and equip. The game never recovered from that atrocity". ..............not this one then.............
Comments
2. Spinward lag
3. And Spinward lag
But for real, two other things:
- I don't know about other classes, but the DC gear from the EE leveling quests had repeat skins with the same yellow color. I was hoping spinward gear would have a cool blue scheme. In short, moar attention to gear.
- Hallowed Ground spam bug. It's just ridiculous. I was just standing in PE and another DC came skipping through plopping HG's one by one down the street singing a happy tune.
To me, the degree to which any patch addresses those concerns is critical. I cannot overstate this.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
2. SW needs retooled as you've said, but I think a quick fix would be some sweet gear set bonuses that other classes who don't suck, won't get.
3. Just general bug and lag fixes.
4. I know it was only 3 but I have 4. COMMUNICATION from the developers. It is a rough rough time and I am sure the pr people are saying to not say anything at all because it seems like a no-win situation if they say anything at all. But the silence is crushing Cryptics credibility.
That is really distressing, I agree. A simple "message received" would do wonders.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
2. Scale the game properly and give us something playable and not just the leveling from 1 to 60 which is mind numbingly quick and easy to lull the new players into thinking there is an achievable endgame or at least playable content without needing to invest thousands of dollars or hours to make it playable.
3. Better drops that match the difficulty of the content, not the same old useless and pretty much un-useable stuff. I've put in many hours after Mod 6 came out to build a new Pally and to level my toons to 70.... It sure feels like the drop rate for green items we wont use has gone up and useable things like black opals or even aquamarines or pearls dropping is non-existant.
2. Broken powers and feats
3. General bug fixes
2. Hr's DoT (= lags on whole server )
3. Spell twisting CWs
ofcourse list is longer...but.. those are The Most game breaking things, hope it will be fixed, becouse i can't even say which class is good/bad when you just go in the middle of fight and take on face 10x Oppressive forces.
2. Make this game fun and playable again. Scale the players and mobs stats to a more playable stage. Not asking for easy mob kills but at least don't make ask fight with trash mobs that have 500k hp and hit us for 30k hp in a single strike
3. Fix the DC Dailies skill exploits. I am a DC myself and I don't want to be branded as a cheater when others are doing it.
4. Fix the lag
Lvl 70 Oathbound Paladin
Lvl 60 Spellstorm Mage
Lessen mob damage
New set bonuses on new gear
I know I'll get none of those things.
2. the Lag.
3. the LAG
2. fix all the pvp bugs, from DC AP gain to double/triple kills in gg
3. lag.
SAMOTHRACE
Trickster Rogue
────────────────────────────
2. Tone down the exaggerated damage from enemies in epic dungeons.
3. Fix of overall performance: Quests, lag...
2. An explanation of the Armor Piercing formula.
3. A fix for all of the game-wide lag and follow up dc's.
The classes are decently balanced in PvP, with the exception of the gear differences.
I know I may get <font color="orange">HAMSTER</font> for that last comment, but seeing as I rub some people the wrong way anyway...
Scourge Warlock buffs
Enemy NPC damage lowered.
This already works well in Lair Of Lostmauth, and could be adapted to other existing dungeons.
"Why is it dragons only use ketchup? I'd like a little wasabi please. Us silvers like a variety of condiments."
"Don't call them foolish mortals. One, they don't learn from it. Two, It just ticks them off." - An Ancient Red Dragon
If blue items are designed to NOT drop while leveling then make places to get them - shar dread ring, WoD, IWD doable in the old epic tier sets at level 60 and in green level 70 items at 70. Ie tone down the damage of those mobs. This will help people wanting to do dungeons if you have them doable with people in blue gear or better.
2) Fix all the lag, server not responding etc. From burning guidance to general servers not handleing the load - when the mod dropped ALOT of people started playing again people in my guild i have not seen since the annoucnement of mod 6 changes as those people said "why bother to do anything when it's all going to be pointless in a month or two". Yeah they came back in drove and clearly the server can't handle them so now they disappeared but they'll be back on the 23rd - so have your servers ready.
so yeah i pretty much just said make the game enjoyable as it was pre mod 6.
2.- new available assets added to the foundry
3.-NW devs caring more about the foundry.
2) This is a 2 parter. First fix the broken feats/powers being used to exploit content and basically shut down pvp. Second which must be done when the first is, make the epic dungeons possible to do without said exploits using the gear we are likely wearing when we get out of spinward (or give us another path to get some gear so we can clear a dungeon or 2).
3) Hire a few Player Advocates (or use a few of those Interns you are fond of) that get down in the trenches with us to explore the issues we are having with Neverwinter and help bridge the gap between player and developer.
1: Foundry map transition bug that requires you to interact with a transition, leave the map, and then reenter the quest to progress.
2: Survivability. Regen, Life steal, mob damage output, potion cool down. This nonsense is why I am hesitant to level any of my characters that did not have at least T2 when this mod went in.
3: Real armor rewards for the progression quests. Most of the reward gear (from missions not dungeons as I have not tried those) looks like junk. I get HP at the cost of Defense, Regen/Lifesteal, Deflect, Critical, and Power for swamping them in for my Dread Legion Robes. I have survived better in my old Dread Legion set then this new junk.
4: Lag. I have not had any but many of my friends are plagued with it and if I am going to be forced to party to play content I will be running with friends, not random groups.
5: Broken Feats and skills. I am sure these have been talked about here already.
6: Please buff the Scourge Warlock. I miss my Temptation Hellbringer.
7: Give Rogues back their stealth. PVE is 90% of this game and Stealth is sort of a staple of the class. I do not care what effect it has on PVP any more then PVPers care about the effects of changes on PVE. Nothing personal, but I miss using my rogue.
1. CW Massive Burst/Nonstop crits!
2. DC Endless AP less than 2 sec. for have FULL AP. (Its a Hard negative effect for PvE and PvP)
3. Piercing dmg, Should not ignore DR.
4. I can live with Lags right now, BUT 1-3 have to be fixed immediately!
2) Exploits and bugs
3) Lag
Those were the wishes. My expectations:
1) Cosmetics
2) Quest stoppers
3) DC AP exploit
2. then - Adjustments to LS, nothing drastic, just scaled down a little
3. new areas for 60->70 and endgame with new instances and dungeons and with smooth gear progression
dream on.......
in reality, as per alkemist80, although we should really be talking about a top 10 list at least.
"Mod 6. Oh my f****** god. It gutted the game pure and simple. And what wasn't gutted was messed up by the poorly thought out new level cap and equip. The game never recovered from that atrocity".
..............not this one then.............