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Tricker Rogue Shadow Opportunity should not proc on mutiple cloud of steel

teribad15teribad15 Member Posts: 1,092 Arc User
edited April 2015 in PvP Discussion
as title says its a bit insane that little dagger is able to do 4-5k piercing dmg mutiple times from range spammable atwill:


[Combat (Self)] Critical Hit! xxxx gives 2180 (8053) Physical Damage to you with Cloud of Steel.
[Combat (Self)] xxxx deals 4046 Physical Damage to you with Shadowy Opportunity.
[Combat (Self)] Critical Hit! xxxx gives 2098 (7973) Physical Damage to you with Cloud of Steel.
[Combat (Self)] xxxx deals 3988 Physical Damage to you with Shadowy Opportunity.

the soultion is else doesnt allow it to proc on cloud of steel
or make it resistable dmg.
Post edited by Unknown User on
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Comments

  • greatweaponarmygreatweaponarmy Member Posts: 352 Arc User
    edited April 2015
    I've said this for a long time...

    Put 8 charges back into the dam thing, or remove this piercing damage already.
  • hedgebethedgebet Member, NW M9 Playtest Posts: 447 Arc User
    edited April 2015
    8 charges would make no difference to this at all, and I have no problems at all with a TR trading his stealth to do 12 to 16k damage over 3 to 4 attacks. That meager amount over that period of time is hardly 'insane' and compared to the other ranged attackers it is quite laughable. Seriously this sounds like your bias is so strong that you seek anything that actually is somewhat effective for a TR and then you apply your hyperbole and hope you can get it nerfed.
  • jumboyetjumboyet Member Posts: 211 Bounty Hunter
    edited April 2015
    you are aware that for the tr to do any damage he has to trade of his stealth? leaving him there like a defenseless dummy...
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  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited April 2015
    macjae wrote: »
    What's necessary is that Shadowy Opportunity should either not proc off of at-wills, or it should be much less effective off of at-wills.
    4k come on, on a character with 100k hp ! that damage is the same on mod 5.
    then we have other stuffs proccing for 20k+ but that s ok
    if trs were cws that damage would be able to crit.
  • hedgebethedgebet Member, NW M9 Playtest Posts: 447 Arc User
    edited April 2015
    macjae wrote: »
    What's necessary is that Shadowy Opportunity should either not proc off of at-wills, or it should be much less effective off of at-wills.

    And stormspell and all those other things should not proc off at wills either, etc, ad infinitim, and one more etc just to cover any confusion.

    So basically you would want TR to spend 5 points for a power that gives them a bonus of 3k damage to an encounter power used from stealth -- and of course it cost their stealth to get that 3k bonus. Hah!
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  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited April 2015
    teribad15 wrote: »
    the whole idea of passive procs hitting harder than the skills looks silly to me.
    just look at the log cloud of steel did 2k crit while SO proc did 4k piercing dmg

    stormspell is another story on different lvl cause thats 15-20k multiple proc the problem has been reported many times that its DMG should be toned down ALOT.

    this thread is about TR doing multiple 4-5k piercing dmg hits from atwill spam not about CW tho so stay on topic please.

    indeed, let cloud of steel hit for 35k premitigation :rolleyes:
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  • mirrorballsmirrorballs Member Posts: 877 Bounty Hunter
    edited April 2015
    macjae wrote: »
    Apart from his dodges, high foot speed, extreme deflection, ITC and other encounter powers, and the occasional Bloodbath into invulnerability and full encounter power recharge, yes, he's totally defenseless.

    Have you've even seen what the deflection chance is at lv70 due to the new curves?

    Get in with the new mod. folks.
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  • mjytreszmjytresz Member Posts: 500 Arc User
    edited April 2015
    I've said this for a long time...

    Put 8 charges back into the dam thing, or remove this piercing damage already.

    Why TR would need some kind of ranged damage is beyond me.
    It's not like people aren't already shrugging off Disheartening Strike damage.
    Broken mechanics, broken class designs, lack of actual content, and over zealous, bronze-age moderation?

    Go Cryptic!
    PS - I quit.
  • mirrorballsmirrorballs Member Posts: 877 Bounty Hunter
    edited April 2015
    teribad15 wrote: »
    yea last time i saw 58% deflect chance TR cause he had all silverys sloted in def slots rofl

    Is it customary for TR bashers to become pathological liars or something?

    I've got my stats at 27 DEX / 24 CHA which used to give me 58% deflection at lv60. Now, that figure is cropped down to less than 30% chance at lv70, and you're saying an additional 5~6 Silveries which adds like 0.2~0.3 to the deflection rating is going to result in an additional +30% deflection chance or so?

    I call straight-faced bullchi* on this one.

    You didn't see squat. You're simply making it up based on numbers from mod5.
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  • hedgebethedgebet Member, NW M9 Playtest Posts: 447 Arc User
    edited April 2015
    teribad15 wrote: »
    the whole idea of passive procs hitting harder than the skills looks silly to me.
    just look at the log cloud of steel did 2k crit while SO proc did 4k piercing dmg

    stormspell is another story on different lvl cause thats 15-20k multiple proc the problem has been reported many times that its DMG should be toned down ALOT.

    this thread is about TR doing multiple 4-5k piercing dmg hits from atwill spam not about CW tho so stay on topic please.

    This is a nerf request thread and such things are not allowed first off. Secondly I am very well on topic, if the intent of the topic is that conditional effects and 'procs' need to be looked at more closely. Seeing that there is no worse violator of this than storm spell and that stormspell is both less dependent and vastly more powerful it is quite fitting to include it into any discussion related to requests to reconsider conditionals/procs -- especially when CW's are advocating the nerf to the TR in the very same post. Your stipulated request actually makes it clear that it is a nerf request too and my attempt to defend your intent and draw the discussion more is now denied by your reinforcing of your nerf request.
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  • mjytreszmjytresz Member Posts: 500 Arc User
    edited April 2015
    clonkyo1 wrote: »
    Well, what is sad is being struck by a 16k CoS, mitigate it down to 2k... BUT, thanks to Shadowy Opportunity, get a 10k hit for free... THAT is what Teribad15 and most non-TR-players are talking about...

    As a non-CW player, can I mention that 40k+ Crits are pretty ridiculous?
    From something like Icy Rays, too.
    Broken mechanics, broken class designs, lack of actual content, and over zealous, bronze-age moderation?

    Go Cryptic!
    PS - I quit.
  • vteasyvteasy Member Posts: 708 Arc User
    edited April 2015
    really? all the broken stuff in mod 6 and we are still harping on the TRs? just disintegrate him
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  • xgrandz02xgrandz02 Member Posts: 702 Arc User
    edited April 2015
    It's Simply Piercing Dmg Ignore DR, like always nothing have changed.
    btw there is higher procs than you'r mentioning 6k+,
    one of those TR proc me down already.

    Piercing Damage have to been removed or it Should NOT ignore DR.
    <::::::[]==0 GwF 0==[]::::::> ● Still waiting for the promised Improvement ●
  • mirrorballsmirrorballs Member Posts: 877 Bounty Hunter
    edited April 2015
    xgrandz02 wrote: »
    It's Simply Piercing Dmg Ignore DR, like always nothing have changed.
    btw there is higher procs than you'r mentioning 6k+,
    one of those TR proc me down already.

    Piercing Damage have to been removed or it Should NOT ignore DR.

    I'd agree to that on principle that there should be nothing unmitigated, undodgeable, and inevitable in PvP. Which includes not only SO, but stuff like Shocking Execution, as well as HR Piercing Blades, and a whole lot of other powers which either ignores damage resistance, or just decides to hit regardless of defenses.
  • sasagerusasageru Member Posts: 269 Arc User
    edited April 2015
    I play a full dps tr, which means my stealth lasts under 10 seconds or lasts 1 hit of my blade. Personally, from playing my gf and gwf in pvp i find perma stealth tr build to be more of a pain in the butt :P
    DPS Rogue | Heal/Buff Cleric
     
  • quspivquspiv Member, NW M9 Playtest Posts: 1,087 Arc User
    edited April 2015
    Complaining about TR's when you need 3 people to kill other specs? Gear is still the biggest imbalance factor in PvP. https://www.youtube.com/watch?v=3dv8m-uSxws&feature=youtu.be
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited April 2015
    clonkyo1 wrote: »
    Well, that depends totally on other things, because here, you are talking about an (not-aim needed) active and, while i see senseless that kind of damage on these kind of powers too, i do not mind about being crit for 40k by an encounter like AoD or IBS or by a daily, Icy knife included (sad part on this, again, is "Eye of the Storm" [passive] granting an 80k crit damage daily or mechanics like "Shadowy Opportunity" or "Storm Spell" [passives too], which could hit harder than mitigated damage [10k damage per Shadowy, proc'ed from a 2k damage CoS is senseless too]).
    I really want to see those 10k shadowy
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