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About GF block

squallitsquallit Member Posts: 18 Arc User
edited May 2015 in Player Feedback (PC)
Dear developers, at the moment, raised the shield blocks 80% of damage done. You don't think such a mechanic of the shield is no longer relevant, because it was imposed under the pre-existing difficulty of PWE? Now GF dies easily through the shield in about 5-8 seconds. Yesterday in Lair of Lostmauth received from the Scorpion a critical hit through the shield on 88k hit points.

P.S. Sorry for my English.
Post edited by squallit on
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Comments

  • killernorekillernore Member Posts: 54 Arc User
    edited April 2015
    squallit wrote: »
    Dear developers, at the moment, raised the shield blocks 80% of damage done. You don't think such a mechanic of the shield is no longer relevant, because it was imposed under the pre-existing difficulty of PWE? Now GF dies easily through the shield in about 5-8 seconds. Yesterday in Lair of Lostmauth received from the Scorpion a critical hit through the shield on 88k hit points.

    P.S. Sorry for my English.

    i agree whit and the tankig mecanic suck you are GF but the op can suvive... but when op rise up shield is too slow soo how we can tank that?
  • cyencecyence Member, NW M9 Playtest Posts: 99 Arc User
    edited April 2015
    Would love to see this reworked in light of new damage that tanks are taking. Others can dodge to avoid all damage while we get rekt.
  • xgrandz02xgrandz02 Member Posts: 702 Arc User
    edited April 2015
    Its the same for GWF, we probably die earlier than you.,
    well mostly npcs mobs/bosses attacking only nearly enemies,
    while Ranged class like CW have a good chance to survive.,
    for the moment are the all Dungeons only for Ranged/hybrid classes.
    GF/GWF have no chance to survive.

    Its why we're Back to 3-4cws (1+TR/SW/HR) 1 healer party,
    <::::::[]==0 GwF 0==[]::::::> ● Still waiting for the promised Improvement ●
  • cxyencxyen Member Posts: 87 Arc User
    edited April 2015
    im pretty sure that the GF shield kinda bugs and even tho you hold up the shield but the dmg still goes through...
  • ryoshinetteryoshinette Member, NW M9 Playtest Posts: 488 Arc User
    edited April 2015
    Its all about dmg of mobs. They hit everything by hit.
    Example:
    https://www.youtube.com/watch?v=wBkU9rvZXI0

    Full protector, 145k hp, ranks9/10, shield up, all defensive boons = die by one hit.

    THE ONLY WAY to do dung is bug abusing. DC gives you full AP in 2 seconds. Then u are using daily, and you are immortal for 5 seconds, and again, and again.
    Is it intensional change Mr Devs?
    Ryoshin GF (4.2k)
    .Suicide Squad.




  • squallitsquallit Member Posts: 18 Arc User
    edited April 2015
    Thanks rioshinette for the video, I was going to provide something like that as evidence. We are not talking about how to greatly reduce the damage of mobs, PWE should be difficult and each class should perform its role in the dungeon.

    It's about the fact that even a full defender in the new armor is not able to perform the role of "tank" (although GF was never "tank"). In the video you can clearly see that GF gets 20 thousand damage through the shield when performing Traven reception chopper (can't remember how it's called). Boss gets 12 or 14 attacks every 20 thousand damage through the shield, i.e. to withstand this attack GF should have 250-300 thousand hit points. Also the current shield mechanics (80%) makes problematic the use of knight valour.

    P. S. GF Shield should absorb 100% damage or a maximum of 95% in the new environment.
  • clericalistclericalist Member, NW M9 Playtest Posts: 595 Arc User
    edited April 2015
    Its all about dmg of mobs. They hit everything by hit.
    Example:
    https://www.youtube.com/watch?v=wBkU9rvZXI0

    Full protector, 145k hp, ranks9/10, shield up, all defensive boons = die by one hit.

    THE ONLY WAY to do dung is bug abusing. DC gives you full AP in 2 seconds. Then u are using daily, and you are immortal for 5 seconds, and again, and again.
    Is it intensional change Mr Devs?

    From what I could see that DC was doing a good job. Hitting Bastion of Healths with 130k heals, I assume that those were fully empowered Astral Shields (you were within one when you were one shotted), and I assume that they had faithful path with extra damage reduction feats, yet all those buffs are not enough. I remember reading elsewhere that this boss hits at over 3 million damage, so even a 90% damage reduction means being hit for 300k.

    I think we should demand that the developers of Cryptic try do this boss and release the video, I bet they cannot do it themselves, and if they do it will be with a BIS party configuration that only 0.1% of the players will have access to.
  • klangeddinklangeddin Member, NW M9 Playtest Posts: 882 Arc User
    edited April 2015
    Its all about dmg of mobs. They hit everything by hit.
    Example:
    https://www.youtube.com/watch?v=wBkU9rvZXI0

    Full protector, 145k hp, ranks9/10, shield up, all defensive boons = die by one hit.

    THE ONLY WAY to do dung is bug abusing. DC gives you full AP in 2 seconds. Then u are using daily, and you are immortal for 5 seconds, and again, and again.
    Is it intensional change Mr Devs?

    I don't want to defend devs or the current PvE balance, but I just want to point out that the two times you died, you were hit from behind, and "shield up" does not count in that case. (if you were referring to block, and not to Astral Shield).

    Probably they decided to turn the tanking into a "block or die" meta-game, which I think is a very bad idea as it takes progression out of the equation almost entirely.
  • kacezetkacezet Member, NW M9 Playtest Posts: 199 Arc User
    edited April 2015
    I'll just add one small video and one small screenshot to discussion:
    https://www.youtube.com/watch?v=88qO_qmS4s8
    http://i.imgur.com/k6U0hKc.png

    r8 enchants, 115k hp, 33% DR, full dps conq build (at least I can do some dmg before I die).

    The only way to survive boss fight now is high ap gain and daily spam to proc Steel Defense.

    Our shield was changed from 100% to 80% to allow better interaction between tank and healer (or smth like this, I remember dev post about it), but well... now DC can only revive GF after he got one-shotted ._.
  • klangeddinklangeddin Member, NW M9 Playtest Posts: 882 Arc User
    edited April 2015
    kacezet wrote: »
    I'll just add one small video and one small screenshot to discussion:
    https://www.youtube.com/watch?v=88qO_qmS4s8
    http://i.imgur.com/k6U0hKc.png

    r8 enchants, 115k hp, 33% DR, full dps conq build (at least I can do some dmg before I die).

    The only way to survive boss fight now is high ap gain and daily spam to proc Steel Defense.

    Our shield was changed from 100% to 80% to allow better interaction between tank and healer (or smth like this, I remember dev post about it), but well... now DC can only revive GF after he got one-shotted ._.

    You can block Lostmouth's gaze beam if you move back and have his face in front of you, in the position where you got the beam, it counts as hitting you from behind, hence it bypasses block.
  • edited April 2015
    This content has been removed.
  • kacezetkacezet Member, NW M9 Playtest Posts: 199 Arc User
    edited April 2015
    klangeddin wrote: »
    You can block Lostmouth's gaze beam if you move back and have his face in front of you, in the position where you got the beam, it counts as hitting you from behind, hence it bypasses block.

    Yeah, I know, it was my bad, but it would be nice to survive at least one unblocked hit >.<
  • squallitsquallit Member Posts: 18 Arc User
    edited April 2015
    klangeddin wrote: »
    Probably they decided to turn the tanking into a "block or die" meta-game, which I think is a very bad idea as it takes progression out of the equation almost entirely.

    I want to defend the devs. You people are all understand what I trying to say? I think that the current PvE balance is good. GF/OP must be a forward in the group, and the formula of tanking "block or die" is correct. Or you think is right, when a group consisting of no matter what classes, in dungeon runs like a herd of elephants, not stopping and destroys everything in its path? Or do you think it right that any character regardless of class could perform the role of "tank", as it was before? I created a thread about the GF block, not whining of GWFs or DCs.

    To devs-just remember your official presentation of GF- http://www.youtube.com/watch?v=Nv6-QYVjFdQ. "The Guardian Fighter is a heavily armored melee class that focuses on absorbing massive amounts of damage"-sorry, but now it is a lie.
  • squallitsquallit Member Posts: 18 Arc User
    edited April 2015
    double posting, sorry
  • aimeesellersaimeesellers Member, NW M9 Playtest Posts: 342 Arc User
    edited April 2015
    It's not just an issue of "block or die"... its a matter of "block and die anyway". Prior to Mod 6... my GF could tank any boss in the game, for as long as I needed to. I could take a full hit from a dragon breath weapon with shield up and my HP didnt move. The boss in Shores would barely dent my health bar. I wasnt running anything special or over the top either. Draconic Templar Armor, R8 enchants, Soulforged, Legendary main and epic offhand... and a couple of legendary artifacts. The only thing that has changed in that setup, is I am now in the Elemental Burning Gladiator Set, and I have picked up the new artifact main and offhand, and have them both at epic.

    With my shield up.. blocking 80% of incoming damage that hits it... a DR of 38.8%... and 119K hit points... I am getting one, or two shotted constantly. And if I dont... as soon as I try to tank the mob leader, or the boss.. the rest of the mob flanks me and I am dead.

    Pre Mod 6... I was able to spam Enforced Threat and keep a mob packed around me while the CW's and SW's melted it. Most of the time I couldnt even see my character because of all the monsters on top of and around me. Now...using EF in the new dungeons is a death sentence... and an immediate one.

    Was it too easy before? yes... it was.

    So as it is now... it seems the non-epic PVE content is scaled very well. Its a lot harder than it once was, but its doable... and its a challenge.

    The "scaling dungeons" are a joke. They were no challenge whatsoever... and are in fact less of one than the Heroic Encounters are.

    The Epic PVE (Level 70) content... is just absurd. If they dont fix it, and soon... people are going to start leaving in droves.
    A'Mie Stormshield (GF) / A'Mie Stormshard (CW)
    Play Legit or Quit
    PandorasMisfits_Logo_175_zpskpytcqxc.png
    Pandora's Misfits Guild Leader
  • klangeddinklangeddin Member, NW M9 Playtest Posts: 882 Arc User
    edited April 2015
    squallit wrote: »
    I want to defend the devs. You people are all understand what I trying to say? I think that the current PvE balance is good. GF/OP must be a forward in the group, and the formula of tanking "block or die" is correct. Or you think is right, when a group consisting of no matter what classes, in dungeon runs like a herd of elephants, not stopping and destroys everything in its path? Or do you think it right that any character regardless of class could perform the role of "tank", as it was before? I created a thread about the GF block, not whining of GWFs or DCs.

    To devs-just remember your official presentation of GF- http://www.youtube.com/watch?v=Nv6-QYVjFdQ. "The Guardian Fighter is a heavily armored melee class that focuses on absorbing massive amounts of damage"-sorry, but now it is a lie.

    You seem to be taking things to extremes by default. Surely there can be a middle ground between "everything except a blocking GF gets one shotted" and "everyone can perform the role of a tank as before".

    I also don't know where you got your whining of GWFs or DCs from, certainly not from my post and most likely not from this thread at all as far as I can see.

    But even if we decide to exclude the plights of other classes (and it would not be fair, as Sentinel GWFs should have a shot at tanking, or else their build is useless in PvE, I also don't know where this leave paladins, though probably they have other tools to cope with it) the current design is a burden to GFs most of all, as it makes the class and the game more monotonous than before.

    Keep in mind that we also have Knight's Valor and I'd like to not die from it because someone in my party takes 1 million damage from an AoE and I take half of that. With current design, Knight's Valor took a big hit in it's viability.
  • crixus8000crixus8000 Member Posts: 1,205 Bounty Hunter
    edited April 2015
    My main issue with gf shield is how unreliable it is. There was countless bugs that was is mod 5 and they are still in mod 6 now.

    The gf shield can just drop randomly for no reason usually resulting in death or heavy dmg. Your shield sometimes doesnt lift up right away usually resulting in the same.

    I also see controll powers go through block, this is rare but it does happen.

    If the shield activated a bit faster and had these bugs fixed then thigns would be much better.
    Crixus - PVP GF
    [SIGPIC][/SIGPIC]
  • qutsemniequtsemnie Member Posts: 419 Arc User
    edited April 2015
    I would like to know how the publicized boss mob mitigation penetration (~60%) interacts with block. Does block apply and then boss mob pen applies, or does boss mob pen apply to the DR of block?
  • squallitsquallit Member Posts: 18 Arc User
    edited April 2015
    klangeddin wrote: »
    I also don't know where you got your whining of GWFs or DCs from, certainly not from my post and most likely not from this thread at all as far as I can see.

    I didn't mean to accuse you or anyone else. English is not my native language, maybe I have something incorrectly translated.
    klangeddin wrote: »
    Keep in mind that we also have Knight's Valor and I'd like to not die from it because someone in my party takes 1 million damage from an AoE and I take half of that. With current design, Knight's Valor took a big hit in it's viability.

    Correct, therefore, it is necessary to change the mechanic of the shield.
  • aimeesellersaimeesellers Member, NW M9 Playtest Posts: 342 Arc User
    edited April 2015
    qutsemnie wrote: »
    I would like to know how the publicized boss mob mitigation penetration (~60%) interacts with block. Does block apply and then boss mob pen applies, or does boss mob pen apply to the DR of block?

    Block is not supposed to be "damage resistance". It is "supposed"... to STOP 80% of any damage before any DR or Armor Pen comes into effect. It is not something that is supposed to be able to be overcome.

    As for how it is actually working now? I am not sure.
    A'Mie Stormshield (GF) / A'Mie Stormshard (CW)
    Play Legit or Quit
    PandorasMisfits_Logo_175_zpskpytcqxc.png
    Pandora's Misfits Guild Leader
  • ryoshinetteryoshinette Member, NW M9 Playtest Posts: 488 Arc User
    edited April 2015
    Bah, now peaople will analyse Bethel's or mine movie.
    We all know, that without DC bug noone can do any epic dung. Elol is done more or less by luck. Any try of block ends with death. Im faking tank not a pusie who runs around trying to avoid red circles.

    Dev's give us one short answer, cause situation becomes ridiculous o.o
    Do you plan to fix it? Can you do it?
    Ryoshin GF (4.2k)
    .Suicide Squad.




  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    edited April 2015
    Its all about dmg of mobs. They hit everything by hit.
    Example:
    https://www.youtube.com/watch?v=wBkU9rvZXI0

    Full protector, 145k hp, ranks9/10, shield up, all defensive boons = die by one hit.

    THE ONLY WAY to do dung is bug abusing. DC gives you full AP in 2 seconds. Then u are using daily, and you are immortal for 5 seconds, and again, and again.
    Is it intensional change Mr Devs?

    why you say lies?:p really i need make video seems how to block lesson enough with lies.
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    edited April 2015
    why you say lies?:p really i need make video seems how to block lesson enough with lies.

    and i am vanguard and i say that i dont even have the immunity during daily.
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    edited April 2015
    Block is not supposed to be "damage resistance". It is "supposed"... to STOP 80% of any damage before any DR or Armor Pen comes into effect. It is not something that is supposed to be able to be overcome.

    As for how it is actually working now? I am not sure.

    the only times i die is when i dont block :)
  • squallitsquallit Member Posts: 18 Arc User
    edited April 2015
    Situation becomes ridiculous when players posting off-topic. Bugs should be discuss in bug report threads.
  • katbozejziemikatbozejziemi Member, NW M9 Playtest Posts: 856 Arc User
    edited April 2015
    Even if they change it back, that will not fix the underlying problem.
  • walk2kwalk2k Member Posts: 928 Arc User
    edited April 2015
    I think we should demand that the developers of Cryptic try do this boss and release the video, I bet they cannot do it themselves, and if they do it will be with a BIS party configuration that only 0.1% of the players will have access to.

    don't hold your breath. we know they haven't done it. we know they can't do it, because it is freaking impossible. players on preview with absolute-110% BIS gear (all max enchants etc, got by duping characters cheating basically, stuff that not .1% will have, but more like .001% will have) could not do it. they told devs they couldn't do it. ignored apparently...
  • ryoshinetteryoshinette Member, NW M9 Playtest Posts: 488 Arc User
    edited April 2015
    IGNORED

    That a keyword
    Ryoshin GF (4.2k)
    .Suicide Squad.




  • squallitsquallit Member Posts: 18 Arc User
    edited April 2015
    Really none of the developers will not respond to my question/discussion?
  • overdriver13overdriver13 Member Posts: 1,521 Arc User
    edited April 2015
    Block is not supposed to be "damage resistance". It is "supposed"... to STOP 80% of any damage before any DR or Armor Pen comes into effect. It is not something that is supposed to be able to be overcome.

    As for how it is actually working now? I am not sure.

    Such a huge and important if. It is easy to get to 80% dr on gf without shield being taken into account at all. If you get 80% impenetrable dr from shield and then can apply the 80% penetrable dr to the 20% of damage that gets through shield, it is pretty significant damage reduction overall. That turns a million damage into like 20k before armor penetration is taken into account.

    Would be nice to know if this is how it was working.
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