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some impressions so far from module 6

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  • sasagerusasageru Member Posts: 269 Arc User
    edited April 2015
    So I rushed to lvl 70 and for what? To be bored out of my mind and frustrated to tears. Dungeons are near enough impossible and guess how we get gear to become tougher? Dungeons. You got to get on the ladder somewhere and we havn't been provided that first step up, so of course 99% of dungeon runs fail at boss stage or you have to run them dozens of times with dozens of different party combinations and often enough it leads to failure all over again. / bitter rant.

    Anyway, the levelling from 60 - 70 part was fine for me, I liked it, it was different and gave me something to do. Now i'm at 70 i'm lost. I can't solo quest in IWD or WoD the only areas I need items from. Dungeons fail alot to the point where I am actively losing gold through the cost of injury kits and pots alone. Can't get seals of triumph so not even worth pvp'ing right now cause you cant get the equipment anyway.

    I am really starting to think that this is either a sick twisted extended april fools joke gone wrong, or they want us to go play the xbox version which, old content it may be, but was more fun and worthwhile in the long run. Unless they made some changes fast I'm gone, i've reached the point where its not fun, its frustrating, time wasting and god help me when I go back to work and have less time because so far, even runs I attepmpt now takes hours of time. Hands down, I don't know what to do now, it's like i'm stuck from progressing and bearing in mind i do have some decent equipment, just not enough to make any difference.
    DPS Rogue | Heal/Buff Cleric
     
  • berserkrage99berserkrage99 Member Posts: 103
    edited April 2015
    To all saying they are unhappy being unable to solo, DnD was never meant to be a solo game. It is a game played around the table with your friends as a team of diverse supporting classes. The changes to lifesteal and regeneration was needed, giving clerics and paladins more importance in their roles to the team. What is the point of having "classes" if you can solo everything with just one class? I think they want us to band together more, and join a guild to get support, seeing as how guild housing is coming in the future.


    With that said, I think mod 6 story quest design is not interesting, just a chore to collect "x" amount of tasks. Maybe they are going to give us part 2 of elemental evil with mod 7 and make more improvements to the story... with perhaps black earth cult summoning a tarasque to fight in a large raid similar to tiamat.

    The paladin class is just a fusion of Guardian fighter + cleric in my opinion, and I did not role one because i see it is clearly that. I am still waiting on a monk class. I am sure they will also release genasi race in mod 7 as well, and maybe a druid class in mod 8.
  • urlord283urlord283 Member, NW M9 Playtest Posts: 1,084 Arc User
    edited April 2015
    I did not get any hand artifact when I hit 70.... where do you get it?
  • di5a5t3rnordi5a5t3rnor Member Posts: 4 Arc User
    edited April 2015
    urlord283 wrote: »
    I did not get any hand artifact when I hit 70.... where do you get it?

    You get your main-hand artifact after you complete 16 vigilance tasks * 3 in Spineward Rise. You get off-hand artifact from Sgt. Knox after hitting lvl 70.
  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited April 2015
    The devs need to step up and address the player concerns that have been brought up. They touted this as their biggest module so far, and they need to reexamine the 60-70 flow in relation to that of 1-60. They need to tighten up the storyline, improve the speed of leveling, make the rewards more meaningful, and acknowledge the player concerns.

    Don't get me wrong - I love that the game continues to see updates, but this module just destroys the inertia you build up from 1-60...
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  • goldseergoldseer Member Posts: 0 Arc User
    edited April 2015
    With my graphics set to the ugliest bare minimum, I still am getting severe fps lag and lots of rubberbanding.

    Especially when I enter combat. All the time.

    Also, the new level from 60-70 feels so.. bluh. I quite enjoyed leveling from 1-60 (new to the game) but this new content? Just.. the same quests, over and over? Why?
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  • tristanusstristanuss Member Posts: 73 Arc User
    edited April 2015
    I just goes to pvp with my gwf lvl 60, rare gear just improvised to test, WTF 40% resist 60k hp hiting all 50k, its broken?
  • sasagerusasageru Member Posts: 269 Arc User
    edited April 2015
    I get how D&D was intended to be played with a group, but as everyone else said, this isnt just d&d, its neverwinter and its an MMO. As for partying up, dungeons force us and guess what? We can't win because even with a group of 5 including a GF and DC we still get pumelled, and not from lack of trying, skill or planning either, but from basic 1-hit kills us issues... I have 75k hp, 2.5k def 2k deflect and Im good at dodging, but i've been 1 hit, as have the dc's i run with. The GF gets a bit luckier, but once his support is gone, he's dead too.

    For basic content like campaign areas, group are more effective, but do you really want to have to spend time finding a group at the same start point as you every time you login? And then suffer more time loss from 'afk' group members, or because they have a quest series you dont etc etc. For those of us who play on limited time, that is not feasible or fun, its added stress, added time and I don't come home from work to get further stressed by a game.

    I'm not saying make is like it was before because I agree it was too easy, but certainly scale back the mobs so its reasonable or improve the way our stats work, cause right now regardless of a huge hp pool, it seems defense and deflect for my rogue have lost all effectiveness.
    DPS Rogue | Heal/Buff Cleric
     
  • ogariousogarious Member, NW M9 Playtest Posts: 740 Arc User
    edited April 2015
    To all saying they are unhappy being unable to solo, DnD was never meant to be a solo game. It is a game played around the table with your friends as a team of diverse supporting classes. The changes to lifesteal and regeneration was needed, giving clerics and paladins more importance in their roles to the team. What is the point of having "classes" if you can solo everything with just one class? I think they want us to band together more, and join a guild to get support, seeing as how guild housing is coming in the future.


    With that said, I think mod 6 story quest design is not interesting, just a chore to collect "x" amount of tasks. Maybe they are going to give us part 2 of elemental evil with mod 7 and make more improvements to the story... with perhaps black earth cult summoning a tarasque to fight in a large raid similar to tiamat.

    The paladin class is just a fusion of Guardian fighter + cleric in my opinion, and I did not role one because i see it is clearly that. I am still waiting on a monk class. I am sure they will also release genasi race in mod 7 as well, and maybe a druid class in mod 8.

    The overall fact is that this is not fun, in any way shape or form. A MMO is suppose to be fun, this game is suppose to entertain us. I am not entertained. Instead I'm cheezed off 90% of the time. Getting killed by lag, watching my class (That needed help in the first place) get nerfed harder into the ground. I'm not even talking to my guild friends anymore because this game is getting so fricken frustrating.


    I really want to like this game, I really want to support the devs in the decisions they have made here. But the more I play it the more this game just makes me angry. I have a real job for that purpose, and it's getting jealous of Neverwinter.
  • magnusolammagnusolam Member, Neverwinter Knight of the Feywild Users Posts: 82
    edited April 2015
    sasageru wrote: »
    I'm not saying make is like it was before because I agree it was too easy
    Any player who believes the game was too easy before CHOSE to gear characters up to make it easy, if they wanted to make it more challenging they could have just changed the gear they played with. Why play 'OP' characters if you don't want to?

    I still think allowing players to choose a difficulty level so they can play a harder game when they felt like it (instances with differing challenge levels) or a less challenging game when they just want some relaxing fun makes more sense.
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited April 2015
    To all saying they are unhappy being unable to solo, DnD was never meant to be a solo game. It is a game played around the table with your friends as a team of diverse supporting classes. The changes to lifesteal and regeneration was needed, giving clerics and paladins more importance in their roles to the team. What is the point of having "classes" if you can solo everything with just one class? I think they want us to band together more, and join a guild to get support, seeing as how guild housing is coming in the future.
    Do you read the advertising for this game? You are meant to be able to solo all content except Dungeons and Heroic Encounters with just a companion. That's all people are asking for - that the game can be played as advertised.

    This is not tabletop D&D. Heck, it's hardly D&D at all in many ways due to the compromises required by the MMO format. Being in a guild or grouping up should be optional and only necessary for specific group content, not for ordinary solo content such as levelling quests and campaign dailies.
    Jenna Sunsoul - Justice Tankadin
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    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
  • couatl13couatl13 Member Posts: 112 Arc User
    edited April 2015
    My overall impression of Mod6 is, quite frankly and sadly, not stellar.

    I am, by as much nature as by necessities, a solo player. Call it a character flaw. Call it whatever you want. That's it, that's me. Now then, part of the reason why I am a solo'er is due to the fact that it lets me enjoy the storyline at my own pass. I don't have to breeze past everything just to keep my part happy, because, sadly, in this game, we do not have the option to replay quests. So if you missed something, you are, generally speaking, SOL. Now, sadly, with the new mod, much like in Mod5, there is next to no storyline what so ever. What we have in this mod, is four cults who embody the four main elements and are begrudgingly working together.

    Why? No clue. From what I can tell, no one seems to know nor care. There is no storyline. None. It's like in Mod5 where the closet thing we got to a storyline was "We know now what the new Cult of The Dragon is up to. They are seeking to free Tiamat from the Nine Hells! We must prevent this at all costs!" Now, that, in turn, sounds awesome, right? Because, you know, you have to stop a massive five headed dragon deity from entering the main plane of existence, So, naturally, you would think massive quest. Nope. Like Mod6, it's just, "Go here. Do stuff." "What, no massive quest?" "No, but every hour you can go fight Tiamat." I am, quite honestly, terrified that Mod7 WILL HAVE THE TEMPLE OF ELEMENTAL EVIL, and that there will be NO STORYLINE ANYWHERE! It'll just be Tiamat 2.0. This is not good.

    With the level increase and everything, I, like other members of my guild, were looking at Mod6 as a hard reset. Something to try and level out the massive gulf between players. Sadly, it has not. In fact, you could almost argue that the elitism in this game has actually gotten worse. Which is, in turn, the other reason why I tend to solo. I don't like people and their egos. And it's insane. Do you have any idea how often not only myself our my guildmates have been kicked from a dungeon because we needed better gear? "No kidding we need better gear! WHY DO YOU THINK WE ARE HERE!? SIGHT SEEING?!"

    It's almost like, if you don't know the right people, or if you didn't do nothing but grind the last mod, getting your foot in the door for mod6 is just next to impossible. And it shouldn't BE that way. What Neverwinter, in my own humble opinion, should be about is, much like DDO, Neverwinter should be about putting a good face on D&D to help build up interest in people wanting to actually pick up the handbooks, get your friends together and laugh your way through a game of pen and paper D&D. And the best way to do that, is via story. And there is none here. Anywhere. There is nothing in this mod but frustration. There's always going to be character adjustments, I know that. And ultimately, phasing out armor sets was the right move. But can't you give us something to sink our teeth into? Besides just the need to hit level 70? Because it really is a need, if you want to really be able to do anything in this game, you HAVE to get to max level.
  • thestaggythestaggy Member Posts: 1,102 Bounty Hunter
    edited April 2015
    lemonchill wrote: »
    2 story line ...what story line? u get just more quests and more quests to lvl up boring after leveling 1-2 levels.

    You know when you go to the Fiery Pit and the main quest-giver asks you if you were paying attention? I got all the answers right and I never listened to or read a thing the secondary quest-givers said.

    - Press F
    - Skip
    - Press F
    - Skip

    10/10
    PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
  • calithancalithan Member, NW M9 Playtest Posts: 7 Arc User
    edited April 2015
    I can understand Cryptic wanting to make the game more challenging. Many players wanted that, and Cryptic wants to keep their player base happy. However, Cryptic pushed the pendulum too far in that direction. To increase the challenge, all they had to do was scale down lifesteal or scale up NPCs, but not both.

    Frankly, I'd have preferred just scaling up NPCs. I'm a solo player, a TR by trade. My character wasn't the strongest, even at max level, and I already found the game challenging enough in high-level areas because I didn't have uber gear (I had the full draconic templar set and a GD stiletto). However, I was making headway towards that goal, and what helped me to survive was the old lifesteal. Those little bits of healing I could get with quick, low-level damage attacks kept me from getting constantly KO'd. Now that I'm level 70, I find I'm still getting taken down pretty easily. Lifesteal doesn't kick in often enough and the cooldown on healing pots is too long for me to stay alive if I get swarmed (the problem is exacerbated because you can't imbibe a second, different potion during a cooldown).

    I can forget about even doing mini-bosses solo as well. I used to be able to reliably solo Ghost Story and Celadaine's Tower. Not anymore. Heck, I died twice today just taking out the Scion of Corruption--and he was an easy boss!

    I don't want to team up for mini-boss quests--and I shouldn't have to. It's far too inconvenient, I prefer playing at my own pace, and I don't like relying on others who may dc or bail halfway through a quest.

    Anyhow, I, like many other players, am getting frustrated. I'm not having fun anymore; I spend way too much time/gold healing now for little gain. I'll keep plugging away in the hope that the game gets nerfed to a more sensible level of play, but I won't be spending any real-world cash or as much time playing as I used to.
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    edited April 2015
    What I like..

    A . Spinward, neatly done, nicest new zone since Sharandar.
    B. Increased difficulty of mobs, I dont mind this at all, its fun.
    C. They give you the ability to earn mainhand and offhand, without the tiamat runs, much appreciated.
    D. Drops of R5s, it could be more, but its better and new profession nodes good.
    E. GG pvp, at first didnt like it, but it does seem to pop up , like in seconds. Of course if you could earn seals from it, it would be better =P.

    Whats not good.

    A. The three quest arcs in each zone.. DOUBLE or TRIPLE the experience and just have us do one set apiece (so like 6 needed to move on from each)
    C. Progression especially at the 60-64ish levels, is SLOW and boring, it was gated too much, see A above, increase experience.
    D. For the love of.. does anyone listen to things, blood-theft, can literally kill people, and the people who have the transcendents, can basically do NOTHING and kill.
    E. Some Epics can not be done.. Im not sure I know anyone who has made it through CC.
    F. The amount of seals.. omg.. Im fortunate enough to at least have the pvp set on my top few toons. ITS way too much and you earn WAY too little.
    G. Seals of Triumph.. for the love of, even if people ignored all the threads and refused to grind these beforehand, dont you think they deserve to earn them now?
    H. Black Ice requirements.. Whaaaaaaat? lulz. Stop gating things so harshly. This seems like a joke on the players honestly, like literally a outgoing dev decided to "screw" them moment.
    I. Purchased zen horses should be available at a lower level.. this is a little thing.. but come on, tired of walking on every new alt.
    J. Honestly, you shouldnt have called this a mod, I still stand by that, this was a rework, you should have marketed it that way. Its not much of a actual mod in the end, with most of it was just a rehash and a rework of previous stuff (not saying its bad or good, but it is, what it is.
  • ivantomdisplayivantomdisplay Member Posts: 0 Arc User
    edited April 2015
    offtopic:
    Your sig is not accurate. You get a new MH ARTIFACT for completing all 3 vigilance quests in Spinward Rise.
    [10:49] [Combat (Self)] Your Proton Barrage deals 96581 (43411) Proton(Critical) to Seto.
    Poor soul didnt have time to log out.
  • instynctiveinstynctive Member, NW M9 Playtest Posts: 1,885 Arc User
    edited April 2015
    offtopic:
    Your sig is not accurate. You get a new MH ARTIFACT for completing all 3 vigilance quests in Spinward Rise.

    Yup, and the quickest and easiest way to get to Spinward is to complete the mind-numbingly boring "new" stuff. THere are people in my guild who are grinding out whatever areas blah blah blah, and they still haven't reached 70. My partner and I did the new area grind and hit 70 in a few days.

    Besides.. it's easier to say "just grind the new areas".
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    "...I grab my wiener and charge!" - ironzerg79
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  • mimsemimse Member Posts: 3 Arc User
    edited April 2015
    magnusolam wrote: »
    Any player who believes the game was too easy before CHOSE to gear characters up to make it easy, if they wanted to make it more challenging they could have just changed the gear they played with. Why play 'OP' characters if you don't want to?

    I still think allowing players to choose a difficulty level so they can play a harder game when they felt like it (instances with differing challenge levels) or a less challenging game when they just want some relaxing fun makes more sense.

    I actualy like that idea think it would make the game more fun for everyone, cause then u can deside for ur self how hard u want to play.
  • lastwolf25lastwolf25 Member Posts: 32 Arc User
    edited April 2015
    tousseau wrote: »
    What? Didn't you like getting knocked down to your true level against the Boss?

    problem is the balance is completely broken now, yes, every single piece of equipment passing lvl 60 gives more HP but having 20, 30, 40k extra HP means nothing if average damage one is dealing is 1k and average damage you receive is between 10k-50k by trash monsters and 200k+ from any given boss
  • anteonanteon Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 140 Bounty Hunter
    edited April 2015
    lol they delete all the posts that have anything negative to say
    sorry for grammar spelling punctuation but i am dyslexic i do my best sorry if it offends you
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