Now these are the same things that myself and many others reported on the preview feedback thread. The reports remain unadressed and the issues are still here:
1) Broken Shift - upon pressing Shift the Paladin initially goes into the GF blocking stance before entering his own. As a result Sanctuary either activates with a delay ( = death in pvp ) or doesnt activate at all ( = death everywhere )
2) Rubberbanding Radiant Strike
3) Lack of offensive encounters - the Paladin has either weak aoe or some sort of utility. This will lead to a PVP outrage eventually ( I think it should be quite clear by now that nobody likes to play the pacifist buff bot yet you guys continue to enforce it ). I dont know who was the genius who wrote the false mod 6 patch notes but I actually liked what I saw there. Namely: Smite was ranged, Vow og Enmity produced an attack upon second activation etc. You can't have a tank whos only heavy hit is a daily in this game, It doesnt fit the meta you created.
4) Lack of PVP CC- the Paladin has nothing, nothing. Good luck using 1 sec Templars to stun or charging Burning light to daze or (lol) Banishment in pvp. Useless abilities and with the delayed Sanctuary, Paladins will be eating every bull charge/takedown/dazing strike/force push etc thrown their way with no means of retaliating.
Meanwhile, nobody mentions overpowered Divine Judgement (Daily Power), which deals insane amount of damage having 90% chance to one-shot almost anyone... (Especially PvP, even with all the PvP resistances)
They are meant to be ''tanks'', not some kinda of Terminators...
Meanwhile, nobody mentions overpowered Divine Judgement (Daily Power), which deals insane amount of damage having 90% chance to one-shot almost anyone... (Especially PvP, even with all the PvP resistances)
They are meant to be ''tanks'', not some kinda of Terminators...
This is true at level 1. Not so much at level 60. Just saying.
So many people are over estimating Divine Judgement. Its quite similar to the old Shocking Execution, except dodgable and the scaling is worse as you get higher in level.
the real thing is, its the Paladin's only real offensive. Everything else they have pretty much just tickles
Yes indeed, its broken. In PVP you either move around holding down Shift or you get no Sanctuary at all - cause it bugs so many times to the point of being completely unreliable.
Sanctuary - I was frozen by ray of frost while the blue dome was ON. Also some CC effects that apply a pushing effect, push the Paladin even with Sanctuary up despite the 'immune' message.
See I just spam Shift over and over again, shield canceling is the greatest
Peopel complain, i complain that thanks to shield canceling, i rarely have to use any ability other than that Shielf ruswh At will (cant remember name, sorry)
example, My Paladin without gear, without enchantments, at rank 18, out DPS'd a Paladin from Pay2Win wearing pretty much all high end stuff and muhorand mainhand at lvl 25 (and he was rushing ahead to the mobs first.
I Just barely out dpsed him, but the whole time all i did was spam At will + Daily and the occasional Smite vs a single target.
Dont say that man, Let people learn to play on their own.
I agree thats why i never really tell people how I play. They need to discover on thier own, if they're that inept, theres guides that pretty much tell you how to play for you.
I dislike those personally, but its there for those kind of people. I wont spell out how to play a class for anyone nor give away my playstyle.
This is true at level 1. Not so much at level 60. Just saying.
And you say that is their only broken thing?
#They are tanky as hell (damage res),
#Got insane amount of sustain and Temp.Hp.
The real question would be,
Did Devs (or whoever) even beta test Paladins?
Or simply put some random numbers on their stats, abilities etc, and thought it will work out...
Just want kind of a person you must be to not even notice this?
Paladins got both Top Damage and Top Healing in dungeons,
And PvP is simply laughable, because it should be renamed to exactly to what abbreviation ''PvP'' stands for - Paladins vs Paladins
Since every other class in PvP is a insect to them,
You die from single Divine Judgement, and your attacks barely even scratch them.
Im sorry but it has nothing to do with ''L2P'', because even a cat rolling on a keyboard could play Paladins.
Paladins literally have overscaled ratios on their stats and abilities.
And you dont even try to mention something like that.
It doesnt matter if you are dps paladin, tank paladin or heal/support paladin...
# Divine Judgement One-shots everyone regardless.
# Their melee is stronger than GWF or TR
# They are insanely tanky regardless.
# They have insane sustain regardless.
# And they ''may'' be killed by other Paladins.
I always keep my gear up to level, and all that in vain.
I very well understand any other class, and I have no trouble whatsoever to out-dps them in dungeons (or sometimes on equal with TR, CW, HR),
And in PvP Now on later levels I have even less issue to deal with any other class (except Paladins).
Every PvP domination match is a ''Paladin turtling on a point with their insane defense and casting Divine Judgement when they refill AP''
So in the end, people should really wear glasses... or if you want PM me so I can appoint a visit to doctor for you to check your eyes and Sense of balance.
And to let you know,
There is Nothing to learn in Neverwinter.
Existence of This kind of a Paladin is a - Absolute laziness of Devs and Absolute Incompetence of whoever launched it on Live.
Have no fear. Nerf are on the way, expect the first wave to hit on April 23rd.
And this is why I never PvP: too much crying, whining and complaining. I'm not saying it's wrong to cry, whine, and complain, in fact it's a necessary evil. What I hate is the need to do it and the unbalanced nature of PvP that causes it. Because when they try to fix the PvP stuff they always F*up to royal proportions the PvE stuff. Hence my disdain for PvP (the game of PvP, not the players themselves, mind you).
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It works greatly, not sure about the heal tho, hard to say with all those numbers popin'. And you don't have time to pay attention to numbers in 1600/2000 dungeons >_>
Im sorry but it has nothing to do with ''L2P'', because even a cat rolling on a keyboard could play Paladins.
Paladins literally have overscaled ratios on their stats and abilities.
And you dont even try to mention something like that.
It doesnt matter if you are dps paladin, tank paladin or heal/support paladin...
# Divine Judgement One-shots everyone regardless.
# Their melee is stronger than GWF or TR
# They are insanely tanky regardless.
# They have insane sustain regardless.
# And they ''may'' be killed by other Paladins.
*1
I always keep my gear up to level, and all that in vain.
I very well understand any other class, and I have no trouble whatsoever to out-dps them in dungeons (or sometimes on equal with TR, CW, HR),
And in PvP Now on later levels I have even less issue to deal with any other class (except Paladins).
Every PvP domination match is a ''Paladin turtling on a point with their insane defense and casting Divine Judgement when they refill AP''
So in the end, people should really wear glasses... or if you want PM me so I can appoint a visit to doctor for you to check your eyes and Sense of balance.
And to let you know,
There is Nothing to learn in Neverwinter.
Existence of This kind of a Paladin is a - Absolute laziness of Devs and Absolute Incompetence of whoever launched it on Live.
*1 Divine Judgement can one shot all on low lvl at lvl 70 is useles daily (PVE/ in pvp you can kill some -30 k hp so on lvl 70 no one have -30 k hp)
*2 melee stronger =S same tham *1 just on low lvl
*3 they are insanely tanky regardless. yes but lvl 70 in dungeon 1600/2000 they die in 2 seg for insane dmg of mob soo you need alot DC if you are oath of protection or another path and still die like a TR whit 10 k of hp
*1 Divine Judgement can one shot all on low lvl at lvl 70 is useles daily (PVE/ in pvp you can kill some -30 k hp so on lvl 70 no one have -30 k hp)
*2 melee stronger =S same tham *1 just on low lvl
*3 they are insanely tanky regardless. yes but lvl 70 in dungeon 1600/2000 they die in 2 seg for insane dmg of mob soo you need alot DC if you are oath of protection or another path and still die like a TR whit 10 k of hp
And why does it exactly apply only on Paladins?
Since what I heard from other people is that at 61+ level, ALL of classes have a lot more ''strict'' scaling.
PS2: For the record my GWF ( currently 62 ) can hit for 20K Sure Strikes non crit. Thats 20 000 damage on a single, super fast melee hit. Shall we nerf him too ?
Funny enough that GWF is nowhere close to Paladin tankiness...
Comments
It simply doesn't work, it doesn't reduce skills cd nor buffs dmg.
I messed around with it last night - if I was too close to a wall when I first pressed shift, it didn't work. If I was in an open space it worked.
Sucks in narrow dungeons.
Yes.
Shift mechanic is still broken...
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
I remember trying it on preview, it only works while in combat.
maybe someone can gather and consolidate them into a megathread?
Drunken Goose of MidNight Express. - 3.3k Paladin , 3.6k GWF , 3.1k GF,
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
They are meant to be ''tanks'', not some kinda of Terminators...
This is true at level 1. Not so much at level 60. Just saying.
the real thing is, its the Paladin's only real offensive. Everything else they have pretty much just tickles
See I just spam Shift over and over again, shield canceling is the greatest
Peopel complain, i complain that thanks to shield canceling, i rarely have to use any ability other than that Shielf ruswh At will (cant remember name, sorry)
example, My Paladin without gear, without enchantments, at rank 18, out DPS'd a Paladin from Pay2Win wearing pretty much all high end stuff and muhorand mainhand at lvl 25 (and he was rushing ahead to the mobs first.
I Just barely out dpsed him, but the whole time all i did was spam At will + Daily and the occasional Smite vs a single target.
Fun stuff, but completely cheaty
I agree thats why i never really tell people how I play. They need to discover on thier own, if they're that inept, theres guides that pretty much tell you how to play for you.
I dislike those personally, but its there for those kind of people. I wont spell out how to play a class for anyone nor give away my playstyle.
And you say that is their only broken thing?
#They are tanky as hell (damage res),
#Got insane amount of sustain and Temp.Hp.
The real question would be,
Did Devs (or whoever) even beta test Paladins?
Or simply put some random numbers on their stats, abilities etc, and thought it will work out...
Just want kind of a person you must be to not even notice this?
Paladins got both Top Damage and Top Healing in dungeons,
And PvP is simply laughable, because it should be renamed to exactly to what abbreviation ''PvP'' stands for - Paladins vs Paladins
Since every other class in PvP is a insect to them,
You die from single Divine Judgement, and your attacks barely even scratch them.
Im sorry but it has nothing to do with ''L2P'', because even a cat rolling on a keyboard could play Paladins.
Paladins literally have overscaled ratios on their stats and abilities.
And you dont even try to mention something like that.
It doesnt matter if you are dps paladin, tank paladin or heal/support paladin...
# Divine Judgement One-shots everyone regardless.
# Their melee is stronger than GWF or TR
# They are insanely tanky regardless.
# They have insane sustain regardless.
# And they ''may'' be killed by other Paladins.
I always keep my gear up to level, and all that in vain.
I very well understand any other class, and I have no trouble whatsoever to out-dps them in dungeons (or sometimes on equal with TR, CW, HR),
And in PvP Now on later levels I have even less issue to deal with any other class (except Paladins).
Every PvP domination match is a ''Paladin turtling on a point with their insane defense and casting Divine Judgement when they refill AP''
So in the end, people should really wear glasses... or if you want PM me so I can appoint a visit to doctor for you to check your eyes and Sense of balance.
And to let you know,
There is Nothing to learn in Neverwinter.
Existence of This kind of a Paladin is a - Absolute laziness of Devs and Absolute Incompetence of whoever launched it on Live.
400k hits with divine judgement are not uncommon. The aura is strong, too. Your argument?
Heroes of Darkness
Retired since 02/15
My opinions are my own. Please do not judge my friends nor guild for my statements.
And this is why I never PvP: too much crying, whining and complaining. I'm not saying it's wrong to cry, whine, and complain, in fact it's a necessary evil. What I hate is the need to do it and the unbalanced nature of PvP that causes it. Because when they try to fix the PvP stuff they always F*up to royal proportions the PvE stuff. Hence my disdain for PvP (the game of PvP, not the players themselves, mind you).
*1 Divine Judgement can one shot all on low lvl at lvl 70 is useles daily (PVE/ in pvp you can kill some -30 k hp so on lvl 70 no one have -30 k hp)
*2 melee stronger =S same tham *1 just on low lvl
*3 they are insanely tanky regardless. yes but lvl 70 in dungeon 1600/2000 they die in 2 seg for insane dmg of mob soo you need alot DC if you are oath of protection or another path and still die like a TR whit 10 k of hp
And why does it exactly apply only on Paladins?
Since what I heard from other people is that at 61+ level, ALL of classes have a lot more ''strict'' scaling.
Funny enough that GWF is nowhere close to Paladin tankiness...