Ok so I had a long break from the game and have recently started playing again and some nice changes have been added but what is with these new sets ?
are you kidding me ? 20k hp on just the chest lol that alone is more hp than the full purified ice armor what was the Bis equipment last I played. The stats will allow any class to get over 100k hp easy and have insane dmg stats so with these new sets what is the point in old ones ?
Every other set in the game other than the few new ones seem pointless to me. When new content comes out the items don,t have to always be much stronger than existing ones. they should have unique appearances and stats but not just be overpowered. Have some unique attributes that make sets interesting and versetile but so players will have the choice of many not just the new OP ones.
And also an issue many are noticing is the pvp sets..... They aren't even obtainable atm. This is a bad mistake but also making pvp very, very unabalanced with 120k +hp players with crazy dmg stats fighitng 30-70k hp players it is pointless.
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I can get the new PVP Sets at the same place I can get the old ones.
A while from now people will farm these sets and get mythic items to max then these enemies will be too easy, next mod items will have 100k hp on a glove and enemies will hit for 300k.... and it will go on and on.
One massive issue with this is the new players. How will new players farm all these boons, sets and items needed to fight these enemies and compete in pvp ? I have tried making another character and just do not have time for 2 even if i stopped playing this one i dont think i would ever be able to farm up to a max char or even close.
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Ty.
Welcome, to the world of online gaming.
But as I said the new difficulty is only to make it harder because of the sets..... I doubt it's the other way around because it's about making money and there is better ways to do that than just increase items over and over or the game will soon be pointless to play and no new players will be able to even join (unless they pay).
But ok sure enemies have increased because players are maxed out so throw in some even stronger gear and when they get maxed out again just repeat untill everyone is roaming around with millions of hp and casual/ new players are left behined.
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That's not true. The stronger enemies got introduced first. The armor was added later. Also, you just perfectly described how mmorpg's are set up. It is to be expected, that levels and stats do increase as the game itself evolves. New players are new to the game and shouldn't expect to be on par with people who farmed 2+ years (common sense).
Take care.
Not all MMO's...A good MMO welcomes new players and with this update this game is doing the exact opposite.
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Nah, in other mmo's getting to max level may very well take months, possibly years. New characters don't automatically get everything the veterans have... I started playing mmo's (free to play ones) 10 years ago and in none of the ~10-15 games i've played, were new players served things on a silver plate.
No I'm not saying that. I agree with you, new players shouldn't easly and quickly be able to catch up to veterans but i think this game is maybe making a bit too hard ? I mean all they would need is to add matchmaking that actually balances it to make you to fight people your same gs and dungeons also fit for your gs that are rewarding for your lvl.
Not packing all types of players together in pvp and not making all content require the maxed gear because. I mean is it really fun when ever player runs around with the same set and has almost exact stats ? With this update the gear choice is too limitied I think.
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Dungeons aren't just about what your wearing it's about skill and teamwork so yes the sets can handle it. Just because someone got hit that hard doesn't mean they need to keep adding gear that makes all existing gear pointless. that is NOT the way to do it. Not really sure why that's hard to understand they could have gone many ways with this but this to me wasn't the right one.
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I guess u hadn't read all, the damage on T2 has nothing to do with "skill and teamwork" normal mob can one hit everyone and bosses can 1-hit the tank with every possible buff+block on. Basically "yay Im alive", 1 sec after "oops im dead and I didnt even see what hit me". The T2 are basically impossible to finnish for the best team with the best sets and thats was informed on preview server ton of times, people with the best possible sets+with perfect balance of tank+heals+cc were never able to finnish the last boss on cragmire even using stones and mass revive scroll 1 after the other. Before saying it s a skill or teamwork problem please go to epic T2 dungeon with the best possible partners, prepare the most amazing party u can imagine and record the results on video and then bring it to this thread. If u didnt manage to complete those dungeons please dont come to the forum and say "its a matter of skill and teamwork" because the people (like me) that spent long time trying to finnish them and reporting that they were impossible can get a bit mad. Show me wrong, show me that is possible to finnish them and I will congrats you and edit every single of my post saying I was wrong, but first u have to prove me wrong. If u dont think u can do it ask friends to do it afterall if u find someone who can do its the same, but i believe that u will find the same result that we have found on preview, rigth now T2 are impossible to finnish and it doenst matter ur set nor u skill nor ur teamwork.
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I hate to break it to you, but pushing artifacts to mythic only gives a tiny improvement. Last night I pushed the Heart of the Red Dragon to mythic. The night before it was the Eye of Lathander. Tonight, the Token of Chromatic Storm gets the mythic treatment. It staves off the stat decline by a level or two on the way to 70, but that's really it.
As for enchantments: my HR archer already has R10's and three R11's. They help a tiny bit, but only that. It all feels like someone's sick joke.
In case anyone's wondering, Thia is a Stormwarden acher -- and she's feeling more and more like persona non grata.
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I'm not really annoyed with how powerful they are zeb but the fact that they make all other sets useless for most gameplay. I just feel it could have been done in a more clever way so that all sets are still good but the raw stats they give is just too much compared to others so it's not really a choice.
All that time spending weeks/ months farming for black ice gear to finally get it then they make it pointless and i bet if i farm for this gear( when they fix the seals) a new set will just come out that is much better.
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Yeah, one of my few complaints is they they did not add HP to our old Set Gear to at least help us facilitate being survivable to farm our new gear. It really irks me more than words can express. I'm still having a lot of fun though.
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Thats the real problem, and i dont know if "they" have any agenda with this. The top-gear should be widespread, combinable, synergetic. And in case you find something better, it should be possible to give it to another player. The whole system of "bind on equip" is bull****, because gear you really did a lot of work to get is simple garbage after you find something better. And here, you suddenly find something better round the next corner.
Im still not shure if mod6 is a great enhancement that has some SERIOUS bugs to fix or if it is a complete ****ed up idea that has some nice better item and resources graphics.
Common sense would dictate:
• If someone gathers ore, smites a sword, refines it with whatever hard-to-get - and all that needs a day or two in real time -,…
• If someone explored the same dungeon tens of times to the end, often without having success in the end,…
…then the outcome should be worth wearing and buying. It should be something you could use for while and instead of just throwing it away in the end, it should be reagent to even better gear when you reach the appropriate level or have the needed resources etc.
Most lvl60-epics NEED(!) a way to become lvl70 legendaries, best by reagents that can be acquired with professions. And that way has to get introduced before the player exodus gets traction.
PS: and a word on those asterics (*): This game is about killing and blody violence. And this is an international forum, not a texikkkan highschool, remove this nonesense. -.-
You know, I ran with some of the best DCs out there on the server who couldn't outheal the DPS we received by mobs. It's simply broken beyond recognition. DCs are only there to help the boss fights for the most part since the mobs are so hard that a boss fight seems like a vacation. Specifically evident in VT. However, Valindra's Choke will take you out no matter what you do, it's extremely overpovered and unless DC throws everything at disposal at a very specific time, which happens in 1/10, you're dead. Soulforged will activate and you'll start getting up not like a ninja but like a grandma. The animation is so slow that at the precise moment anything that hits you, be it AoE or a mob or whatever will instantly kill you. You can't, and I repeat, can't dodge anything while that particular 2-3 sec animation is up. 2-3 sec is a lot of time for the MOD6.