I'm not seeing anything in the FAQ, or a sticky, nor anything in search by thread title - though I'm having a hard time believing no one's mentioned this.
But CT is gone... And reportedly, more than half the other dungeons.
But the quest is still there!
Rumor is they are down for maintenance to be modified to work with the new dungeon system, can I get some sort of confirmation on this? If they are just gone for good, that'd be a monumental waste.
Can't live without my pirate hat man - Cragmire Crypts better be there!
(Also, seriously, how hard would have it been to stick some level 10+ Pally items into the shops? Did Cryptic lose the encryption key to their shop's database or something?)
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Drakeos Shadowbow - 60 Combat Pathfinder Hunter Ranger (Alt/retired)
Falados - Drow (Mez) Level 60 Trickster Rogue - Offically retired
Drakeos - Drow (Mez) Scourge Warlock/Druid (retired)
Only dungeon I know for sure isnt coming back seems to be Castle Never, which is too bad cause I love that dungeon.
Well Cragmire Crypts is there (even if my epic pirate hat seeking mission failed)... Dunno why they didn't just use the same formula to update Cloak Tower. I hear others are missing though... Just wondering if they might come back before my new Pally reaches them.
I see they finally fixed that "friendly skeleton" in Cragmire, who's been there since Beta...
Bleh, and now the servers aren't responding... Think it's just from where I am though, maybe.
I don't know why Ogarious thinks CN isn't coming back, as I would assume it will also receive "the treatment".
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Meanwhile armies of people are hanging outside the Cloak Tower entrance every day, for the same reason.
As far as I'm concerned you should make thread about no new dungeons in game. The question which should be asked in public is:How come mod 6 claimed as the biggest does not have any new instance?
Here comes the problem:How long can they pretend they do sth new while in fact they pretend only just to get money. How long people can play old worn off instances? How long people are supposed to run around same remembered with every detail zones and instances? That is the important issue which should be taken to consideration.
Asha-DC(Faithful-Anointed Champion)
Vilgefortz-CW(Thaumaturge-balance)
New content takes time and cash, afterall... This Paladin class, for instance, was cheap to add, as it involves almost no new models. (Whereas a bard, druid, or monk would have involved work.)
But... Why remove old content? It's not as if the players can get it back, if they shell out cash. This is the bit that makes no sense to me. Especially when you wind up following quest paths to dead ends.
Also, the inability to enter manually really breaks flow unnecessarily. If you have a three person party you've been wandering the whole zone with, you should be able to walk right in.
I completely agree. I was really ticked off when I tried to enter Cragmire Crypt to finish off the quest, then again when I couldn't enter Mad Dragon, even though the quest was highlighted/marked and the trail went right up to the door.
Now, today I did Cragmire through the que system. Is that how they are all goona be now? That is BS, should be able to put together a group like before and walk in.
I was just hoping for some sort of confirmation as to whether they are ever coming back.
Was most disappointed when none returned last Thursday.
All the end zone quest's fairy trails lead to dead ends now, whether the dungeon exists or not.