Quick math: 1 million AD spent on current gear will net 400k RP if you use it to refine the new gear in a few weeks, maybe 800k on double RP weekend, but if you are willing to wait for that event, your 1 million would net out to 2 million.
Either way, you will lose 60% of your RP, so dont do it.
Thats for artefact GEAR.
For artefacts, you should use enchants. They get a upgrade and dont get exchanged in MOD 6, so go ahead, if you dont want to wait for double RP weekend.
I'd keep the stackables (RefStones, Enchantments and Gems) - you won't profit from not waiting this one more week. Especially the universally useable gems.
Unless you're really out of storage space, that is. And then I'd rather dump some of the lower rank enchantments, which might or might not cram up your mules' inventories, into some already-high-but-not-too-high rank enchantment that you'll eventually upgrade (R7 or R8). That way you can still profit from those without kicking off a long committment project - like filling up RP on an R9.
Normal artifacts yeld more than 100% of their RP investment when you put them into another artifact of the same type.
Equipment artifacts yeld 40%.
If you are full of stones and have no place to store them, trow them into 1 artifacts, or make another char with bank slots.
Don't waste RP's on equip. artifacts.
I pushed my Aurora's Catalogue up to mythic on my main, hoping for some better health potions.
Nope. You can buy unbound Superior Healing potions which insta-heal for 11k, but those aren't nearly as good as the Distilled Greater ones that insta-heal for 9500 and then give you another 4-5k or so over time.
Caveat emptor.
Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X Blood Magic (RELEASED) - NW-DUU2P7HCO Children of the Fey (RELEASED) - NW-DKSSAPFPF Buried Under Blacklake (WIP) - NW-DEDV2PAEP The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
Can lvl 60 blue gear and weapons be used to refine the new (lvl 70?) artifact gear and weapons?
Anyone have the answer to this? Say i obtain my lvl 70 artifact weapon now, through the campaign. Even though I can't equip it (lvl 62) can I feed it greens and blues that I find as I level up? I'm guessing the gear I feed into it needs to be level 70, but I thought I would ask.
Anyone have the answer to this? Say i obtain my lvl 70 artifact weapon now, through the campaign. Even though I can't equip it (lvl 62) can I feed it greens and blues that I find as I level up? I'm guessing the gear I feed into it needs to be level 70, but I thought I would ask.
bump. anyone have the answer or is it a big secret?
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onegaki101Member, NW M9 PlaytestPosts: 327Arc User
Normal artifacts yeld more than 100% of their RP investment when you put them into another artifact of the same type.
Equipment artifacts yeld 40%.
If you are full of stones and have no place to store them, trow them into 1 artifacts, or make another char with bank slots.
Don't waste RP's on equip. artifacts.
That is only true until around level 92 where you won't get less than 100% rp return.
Comments
Either way, you will lose 60% of your RP, so dont do it.
Thats for artefact GEAR.
For artefacts, you should use enchants. They get a upgrade and dont get exchanged in MOD 6, so go ahead, if you dont want to wait for double RP weekend.
I'd keep the stackables (RefStones, Enchantments and Gems) - you won't profit from not waiting this one more week. Especially the universally useable gems.
Unless you're really out of storage space, that is. And then I'd rather dump some of the lower rank enchantments, which might or might not cram up your mules' inventories, into some already-high-but-not-too-high rank enchantment that you'll eventually upgrade (R7 or R8). That way you can still profit from those without kicking off a long committment project - like filling up RP on an R9.
Equipment artifacts yeld 40%.
If you are full of stones and have no place to store them, trow them into 1 artifacts, or make another char with bank slots.
Don't waste RP's on equip. artifacts.
No. the 40% calcualtion already contains this x2 bonus.
Your Lvl 60 ArtiWepon, taht swallowed 4645kAD to level up there is worth 929k RP. x2 = 1858k - which then brings the new weapon to Lvl 48.
1858 = 40% of 4645
Nope. You can buy unbound Superior Healing potions which insta-heal for 11k, but those aren't nearly as good as the Distilled Greater ones that insta-heal for 9500 and then give you another 4-5k or so over time.
Caveat emptor.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
Anyone have the answer to this? Say i obtain my lvl 70 artifact weapon now, through the campaign. Even though I can't equip it (lvl 62) can I feed it greens and blues that I find as I level up? I'm guessing the gear I feed into it needs to be level 70, but I thought I would ask.
bump. anyone have the answer or is it a big secret?
That is only true until around level 92 where you won't get less than 100% rp return.