Character: level 60 HR.
Weak Grasping Roots tethers the target such that they cannot move past ~30 feet away from the anchor point (where they were when hit with this ability).
- Constricting Arrow (3/3):
Fire an arrow at your opponent, causing vines to constrict around them and all foes near them.
Duration: approx 2.5 seconds
: Fire an arrow at your opponent, binding them with Strong Grasping Roots. If another foe is directly behind them, it will bind them as well. Duration: approx 2.5 seconds
Tested above without any points placed in stormwarden paragon line or feats.
Hindering strike did not place weak grasping roots on target dummy. Duration of strong grasping roots duration was approx 2.5 - 3 seconds.
Tested again with the following paragon feat:
: (5/5) Your Weak grasping roots now last .5/1/1.5/2/2.5 seconds longer. Your strong grasping roots now last 1/2/3/4/5 seconds longer. This benefit is halved on players
The duration of my Hindering shot, constricting shot, and binding arrow have not increase as the above Ancient roots description states..
Here is a link of testing the 3 above encounter powers with each encounter power with 3/3 and ancient roots 5/5. As you can see from the video and timing of the attack they are not lasting as described.
HR Root Test Video
Hindering shot should last approx. 5-5.5 seconds (2.5 initial + 2.5 Ancient roots = 5-5.5 seconds)
Constricting Shot should last approx. 7.5-8 seconds (2.5 base + 5 Ancient Roots = 7.5-8 Seconds)
Binding Arrow should last approx. 7.5-8 Seconds (2.5 base + 5 Ancient Roots = 7.5-8 Seconds)
Hindering shot is not working properly.. As the video shows, no weak grasping roots were applied as the video shows.
If you count the seconds when Constricting shot was applied in the video, it only lasts 3 seconds instead of the intended 7.5-8 seconds like it is supposed too..
If you also count the seconds when binding arrow is applied in the video it aslo only lasted approx 3 seconds instead of the 7.5-8 seconds like it was supposed to with the ancient roots at 5/5..
Could we please get this issue addressed and fixed before mod 6 is released..
I would like to ask any other players who also play a Hunter ranger stormwarden trapper build to please test this and put your results as well so that it can be verified as a general HR problem.
Comments
I definitely did notice that my Strong Grasping Roots weren't rooting for the full duration. I attributed it to my enemies being lvl 60 and having some sort of end game tenacity perhaps
Will test it out on the dummies and report.
EDIT: I just tested it out twice, once at the dummies in Protector's Enclave and then at the dummies in Caer-Konig. The CC from the grasping roots from Binding Arrow, Hindering Arrow and Constricting shot are lasting as intended. So I went to your video. The CC also seems to last as intended. Count the DoT, it should tick 7 times for strong grasping roots.
EDIT2: I counted the seconds in your video. The cc from binding arrow lasted 7 seconds. The DoT also procced 7 times. The cc from constricting arrow also lasted 7 seconds. The DoT also procced 7 times.
The first initial encounter power used was the constricting roots, thorn roots applied at the 10 second mark and ended on the 14 second mark.. only 4 second duration, not 7-8 seconds.. (which would have been the 10 sec. mark to the 17 sec mark)
The second shot is Binding arrow. again thorn roots applied at the 19 second mark and ended on the 23 second mark on the timeline.. again only 4 seconds not 7-8 seconds.. (which would have been the 19 sec mark to the 26 sec. mark)
I don't know how you can call that 7 seconds when it only lasted 4 legit seconds (unless your counting really fast 7..)
Simple math on the video timeline marks prove its only 4 seconds.. 14 - 10 = 4, 23 -19 = 4
This needs to be fixed to last the appropriate amount of time as per Ancient roots describes.
I also tested the 3 above encounter powers with ancient roots on a few of the mobs in Dread ring. again same results. only a 4 second duration (which did hold the mob in place, just not the full 7-8 seconds as it should) and hindering shot never caused the mob to be restricted movement as per Hindering shot is supposed to work.
(tested on Large golem, one of the Large devil types, a couple of caster/sorcerers, ALL with the same 4 second results before they were able to move and attack again, also which the hindering shot was not keeping the mobs "rubberbanded/restricted movement for the duration of its effect).
If you would like I will make a few more video's showing the above to prove that the Ancient Roots paragon feat is not lasting as intended, At least not on my char. If this is the case then I will send a PM to panderus and also put in a game support ticket that this is affecting my character only.
I would still like to hear from other HR's in this regards to see if this is only my character that is being affected by the shortened duration or if its also affecting other HR players..
i wonder if we ever will.
Ancient root is working.
The root lasts the right time.
The root animation lasts like mot having ancient root. Its just animation.
Control bonus as stat is another thing. That is broken on roots period.
Diana LVL 70 HR
Tested on Pathfinder and Stormwarder
Verdict-Duration not as meant to be(shortened)
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
So imagine your lvl 70 character w/c you tweak to the point of mystic artifacts and legendary artifact equipment. HOping to get that fix.... but instead of fixing it they put the a bug/exploit to make you not quit.. IN our case reduced damage, increase recharge speed and nerf control strength. thats the hr is now. IM not saying stop this thread.(i urged you to keep at it) BUt be reasonably wise it will it may not happen.
its working fine. Jut the animation of the root ( the branch around the enemy ) does not last the full duration but the root does !
ancient roots is working.
additional control bonus is not working.
armor pen on thorned roots is not working.
and with this i hope i brought i bit of clarification
And yes I will record it and check the duration as well..
If it is not holding mobs for the correct amount of time, well then expect me to continue to keep this thread added to each and every patch notes till eventually it does get addressed and fixed..
Thank you dev's for getting this long 3 month problem resolved..