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Feedback Thread on Mod 6 endgame gear (pvp/pve) and artifact gear stat allocation

scathiasscathias Member Posts: 1,174 Arc User
I would like to start this thread as a place to bring all the discussion about the stat allocations of the new endgame gear both in pvp and pve. Many people i know have expressed discontent about how some of the stats have been allocated on various pieces of gear and would like them changed.
Guild - The Imaginary Friends
We are searching for slave labor, will pay with food from our farm!
Post edited by scathias on

Comments

  • thestiathestia Member, NW M9 Playtest Posts: 296 Arc User
    edited March 2015
    Since I can only really comment on the gear I have seen, the change from 3 epic pvp gear sets to 2 really limits choice. I think its quite terrible. And I'm pretty stunned to see two of the new belt are INT/CHA, severely limiting their usefulness to a select few classes. With armor sets nulled (for the moment), I wish there was a artifact set bonus that was actually viable for me.
  • scathiasscathias Member Posts: 1,174 Arc User
    edited March 2015
    My list of issues:
    The feet pieces of armor on the new purified black ice gear have movement on them where as the corrupted feet do not have movement. The same goes for the Burning defensive gear which also has movement on the feet and the burning offensive set has no movement.
    -Please get rid of the movement on the gear. It is a wasted stat since it gives so little return on it. Some classes also have more movement on their feet pieces then other classes (SW vs GWF for example is about 709 vs 250ish). Before mod 3 went live i recall the preview version of the Black ice gear also had movement on it but the Devs listened to the feedback about the gear stats and removed it.

    -As @thestia mentions above, having the new artifact gear items, valindra's belt/cloak and the lostmauth belt/cloak pretty much copy the Imperial and Black Ice gear stat allocation is very sad to see. INT/CHA on both belts is especially sad. I can't see what the Tiamat's belt/cloak is (not in preview collections) but i believe (from data mined info) that it is +AC on the cloak and WIS/CHA on the belt, with the stats being power/rec/defense, aka the lathander set
    Guild - The Imaginary Friends
    We are searching for slave labor, will pay with food from our farm!
  • mordecai24mordecai24 Member Posts: 34 Arc User
    edited March 2015
    Yeah i feel the same way, i don't understand why we need 2 more Artifact sets with INT/CHA. I would really like to see a new set
    with DEX/STR. We need to give more choices for all Classes.
  • thestiathestia Member, NW M9 Playtest Posts: 296 Arc User
    edited March 2015
    Mmmmm.... STR/CON belt.... *drool*
  • wixxgs1chtwixxgs1cht Member Posts: 430 Arc User
    edited March 2015
    Given that I won't be able to log onto the test server the next few days - have there any new items been introduced with the current patch? I couldn't find any info on that thus far. Thanks!
  • scathiasscathias Member Posts: 1,174 Arc User
    edited March 2015
    no new items except the VT/LOL artifact gear sets have appeared. and the alliance assault/raid and the elven assult/ward gear has been sorted more nicely in collections.
    Preview Gateway will let you see what is on preview
    Guild - The Imaginary Friends
    We are searching for slave labor, will pay with food from our farm!
  • wixxgs1chtwixxgs1cht Member Posts: 430 Arc User
    edited March 2015
    Yeah just figured out there's a collection page in the gateway lol. Took me only some 2 years to notice that.
  • mjytreszmjytresz Member Posts: 500 Arc User
    edited March 2015
    scathias wrote: »
    -Please get rid of the movement on the gear. It is a wasted stat since it gives so little return on it.

    Movement is a pretty potent form of defense.
    It's really the equivalent between simply walking out of an AoE versus having to blow Stamina on it.
    In some cases in PvP, it's the same thing.

    I don't personally mind movement on gear, it saves enchant slots, however, it shouldn't take the place of other stats.
    Broken mechanics, broken class designs, lack of actual content, and over zealous, bronze-age moderation?

    Go Cryptic!
    PS - I quit.
  • alkemist80alkemist80 Member Posts: 957 Arc User
    edited March 2015
    All the elemental pieces for HR are all defense.. what happened to deflect? :(
    Banshee (Devotion Justice Oathbound Paladin) - Crueladevil (Soulbinder Damnation Scourge Warlock) - Sindania Balefire (Master Infiltrator Trickster Rogue)

    werewolf.jpg
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited March 2015
    alkemist80 wrote: »
    All the elemental pieces for HR are all defense.. what happened to deflect? :(

    indeed :mad:

    we already lack any cc resist, cc break...leaving us without deflect gear is madness
  • digoliftdigolift Member, NW M9 Playtest Posts: 121 Arc User
    edited March 2015
    i like the job dvs are doing, cant wait to play mod6, everything great for me !!
  • theoddis1theoddis1 Member, NW M9 Playtest Posts: 353 Arc User
    edited March 2015
    I would love to give feedback on all the new armors but since I had the old armor on when they "fixed" things my only lev 70 toon is no longer playable
  • scathiasscathias Member Posts: 1,174 Arc User
    edited March 2015
    theoddis1 wrote: »
    I would love to give feedback on all the new armors but since I had the old armor on when they "fixed" things my only lev 70 toon is no longer playable

    that isn't stopping you from reading what the stats on the gear are and then saying things. and it wasn't a fix, they just deleted the stuff and added other things. it happened to me as well and i got over it
    Guild - The Imaginary Friends
    We are searching for slave labor, will pay with food from our farm!
  • theoddis1theoddis1 Member, NW M9 Playtest Posts: 353 Arc User
    edited March 2015
    scathias wrote: »
    that isn't stopping you from reading what the stats on the gear are and then saying things. and it wasn't a fix, they just deleted the stuff and added other things. it happened to me as well and i got over it

    reading the numbers and just saying things isnt testing... actually running dungeons and parsing with ACT is testing


    looking at numbers on gear and spells and just saying things is talking out of your a** you test to see of spell X does what it says or armour B gives you the stats that it says it will or the set peice does what it says it will

    I mean I am happy that you can get over your toon getting broken but I spent my time to get to level 70 and resources to get teal artifacts and rank 10s. some people had more than that wasted.

    your ability to "get over it" does not negate my right to be pissed about it
  • swarfega27swarfega27 Member Posts: 185 Arc User
    edited March 2015
    I just checked out the 2 TR Burning armor sets.

    Heavy Crit or Heavy Regen???!? Both are terrible

    Hasnt regen just been reworked to boost incoming healing? How is a heavy boost to Regen going to be of primary use come Mod 6?

    Heavy crit is mostly pointless as due to stealth mechanics.

    Good options could be in an extremely rough order of desire:
    Power
    Lifesteal
    Armorpen
    Deflect
    Defense
    Combat Advantage Bonus
    Control Resist
    Control Bonus
    Stamina Regen

    The stat distributions do not align with how the class and M6 mechanics & stats play out.

    I like there is a defensive option but there is far too little deflect & lifesteal and far too much regen.

    Tenacity and HP are great. I think the other stats can be distributed far better.fw4vac.jpg
  • rversantrversant Member Posts: 896 Arc User
    edited March 2015
    mjytresz wrote: »
    Movement is a pretty potent form of defense.
    It's really the equivalent between simply walking out of an AoE versus having to blow Stamina on it.
    In some cases in PvP, it's the same thing.

    I don't personally mind movement on gear, it saves enchant slots, however, it shouldn't take the place of other stats.

    Except for the fact that the return on it is laughable at best.
    if it was 1% speed per 100 then I'd see a reason for it. but as its current level with the amount you can stack its barely noticeable. heck i'd stack max rank darks on all my utility slots then for PVP instead of just chucking in glory gain. I can almost taste the 15-20% movement. lol
    People are way too negative, Why cant we just all get along.


    Drunken Goose of MidNight Express. - 3.3k Paladin , 3.6k GWF , 3.1k GF,
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