I've finally succeeded in not buying useless things long enough to save up my first million AD. I'm sure that's chump change to a lot of people here, but it seems like quite a lot to me. So what's the best way to invest this AD in Neverwinter?
My first thought was to buy up a bunch of cheap RP and hold onto it until the next 2x weekend but that could be a while before I see some profit and I'd like to treat myself to some more useless things. Hoping to get some good replies, but I'm also worried people who have good ways to invest won't want to share because it would mess with their profits.
Purple Leadership workers ("Heroes"). They'll accelerate your AD-generation, and by that increase your stable income. Once they've paid off the buying price this way, everything else is profit.
Blue ones ("Adventurers") might do as a first step, but I see nothing else more profit-oriented, all other things are more of a gamble...
Hahahhaa have you done the math on this one, mate?
Sent you my advice per PM
Sure. Break even point is after price / 1600AD days.
...put plainly: Having three purple Heroes enables a third run of Destroy Enemy Camp per day => 4800 AD / day added to your income. I admit to having bought mine for like 150-250 kAD apiece almost a year ago, so they broke even and started to yield net profit only recently. Still the income increase effect starts immediately...
...standard investment economics.
Putting up more on a single char makes little sense, as you'll hit the 24k/day refining bottleneck.
OFC with sucker trading on event items, or under event conditions (e.g. buy peridots for e.g. 100k/stack when a 2x RP WE is announced and sell for 250k/stack on the Saturday), you can make a quicker and bigger buck, but that depends quite a bit on really selling the HAMSTER.
onegaki101Member, NW M9 PlaytestPosts: 327Arc User
edited March 2015
As stated above, invest in character slots to make leadership characters. after about 2 months or about 1 month~1.5month if you are very efficient, you have characters that will make you roughly 18,000 rad per day per char at level 20 leadership. So the 250,000ad you spent about 2months or so ago can be earned back in one week. After that, it is all profit, or some time later if you want to calculate how much the 250,000 could have earned you in the 2months or so it took you to level the characters to 20 leadership.
Going the leadership route takes time, discipline, and commitment. If you don't have that, you will have to play with the AH for best investment.
#9 is right.
in the first place, i bet you're 60 already, with some equip.
so.
we do remember first law of money-making - higher the risk - higher money. and in reverse. you knew that, right?
#1 80/110% speed mount, if you don't have one already.
#2 I'd say about ioun stone (any) or cat, or any couple of rare-epic companinos. (for PvE + sword coast adv).
But... i would not bought any of them until 17-19th March, cause price may vary.
#3 very rare equip and dispelling(? not to sure how to say it in english) it to AD at protectore's enclave.
thickgristle's jagged dagger, for example. buy for price <10k ad, dispell into 10k. yeah, only 24k could be refined per day, but we've got some time, do we? //for sure there's another items with such difference in price/profit, just didn't check all equip on that account.
#4 leadership...
9 heroes * 600k ad = 5.4kk ad. so, to start make profit from them we've got to spend about... 6+months first. + to get 20 leadership lvl.
it really seems great, 20 lvl, all heroes, and so on.
but. at the same time i've started leatherworking + leadership (3 green quality workers at each). when leather became 20, i've started platesmithing. now i've got plate at lvl 18. and leadership only 16.5.
on another character i've decided to rise onle leadership. almost any other profession unlocks other slots faster, cheaper and easier.
+ using gateway and one worker +50% speed bonus... almost every time i couldn't restart tasks in time, so, +50% speed were not more profitable to me, than +10%.
//you've got only 1kk ad, so only one hero. it would be faster to make a profit, but i prefer other ways.
+ rhik's daily tasks. how many people make all of them every day? how many of them you left? how many AD you could've make, if you were doing every one of them? personnally, i could make almost 10-16k per day. is it really that profitable to buy heroes, if you lose that 10-16k almost every day?
#5 on one character i've decided to unlock all professions slots, so...
professions special packs. 50k/1. open - sale/left to yourself. there IS risk o'course, but there's a chance to make up to... 500-800+k in 10 sec. sounds good?
#6 whatever you choose or not. imho, "cheap RP" means waste of money. are you completely sure that after 17th march you'll still really need all your artifacts + artif. equip? i seriously doubt it. RP itself might be the way, but spend them now... not a good idea.
Add another 2000AD from praying thrice and you cross the 20k line.
Of course this is an ideal timing, so with a more realistic approach, you'll get 2.4k less from Spellplagued/Undead - most people sleep in eight hour blocks, which wrecks the timing there. Which then still sums up to an 18k+ total.
Wrong again - just looked at the AH and found more than a page of sell offers in the 600k region. That still makes it roughly a year of good use until break even point, ofc.
so that means you are gonna need 260,4 Days of refining ad's from that profession
If you play pvp dailys then you get 9600+8000= 17400 ad ! then you are gonna need again ... 143,6 Days of refining ....
well, i dunno if that helps anything but from experience i know that only few players can handle refining months without spending ...xD
With the purple Heroes you get to fill that gap to refining bottleneck and slowly build a heap of unrefined AD that can be refined on days qhere you can't get it all into your RL schedule.
[...]#4 leadership...
9 heroes * 600k ad = 5.4kk ad. so, to start make profit from them we've got to spend about... 6+months first. + to get 20 leadership lvl.
it really seems great, 20 lvl, all heroes, and so on.[...]
As I wrote further down the page, in a separate post (#6), more than three doesn't make real sense due to the 24k refining bottleneck...
And when you fill the second asset slot you'll get a running time of 7h44' for that 12h Destroy Enemy Camp - tight timing for 3x/daily, but something along 2.5 to 2.75 cyles is fairly well doable over longer timescales. As opposed to something along 1.75 to 1.8 cycles with all white workers.
Admittedly, though, when you compare it to working wages, you'll get along 3-3.5 $/€ per hour when computed in relation to the ZEN-ZAX cost... ...so quite a bit less than minimum wages in most countries with sufficient internet coverage to play this game.
Best way to make AD actively without spending endless hours is to gear up 3-4 toons and collect rhix and neverember dailies, run one dungeon, 1-3 quick skirmishes and maybe one pvp game and together with mentioned leadership + invoke system your daily AD are incoming. [...]
a) Neverember dailies will be abolished with Mod 6 (decision might be revised, but that's what I read on the Test Server forums)...
b) You're somewhat bbound to the time windows (DD hour & Skirmish hour).
c) Best and fastest Skirmish seems to be Dread Legion (1kAD/5 min run during Skirmish hour, though no - very rare - drops)
d) GG Iron Tabernacle (enter 2 mins before end, kill one Duergar) and Delzoun Crypts (Fardelver's => one run for 4-10 minutes, Share scroll obtained from that 2 min IT action, 2k from Rhix) is quite efficient, too. Drops are T1 items, which plainly only give you Salvage value as rAD.
e) (e)SoT with a DC... ...seems to be bugged, and you might get kicked before the endboss, who seems to profit from the DC buffs, too. At least that is what I read on the forums, and/or experience far too often when running SoT with a DC.
Add another 2000AD from praying thrice and you cross the 20k line.
Of course this is an ideal timing, so with a more realistic approach, you'll get 2.4k less from Spellplagued/Undead - most people sleep in eight hour blocks, which wrecks the timing there. Which then still sums up to an 18k+ total.
This is assuming everyone playing the game is unemployed...
0
dragoness10Member, NW M9 PlaytestPosts: 780Arc User
Do NOT only use 1 character to run dungeons with, you will end up with 100k+ or more rough AD and that lowers your total income alot. I heard about people they had 1 million rAD on some characters, that's just very bad economical thinking.
I take the other direction on this as I use ONLY one character to run dungeons with that I maintain as fully equipped, and as many boons as possible. This saves AD in the long run as then you are not trying to spend the AD on "everyone and everything" you have. One character with five companions is already quite enough to keep equipped with the best enchants/ runestones/ gear for. Di is very much the Jabress of the Qu'ellar (even with being a half silver dragon).
The second character I nearly regret getting, BUT I relented, and keep her as a golem servant. Thirty Two serves Di. This helps in everything including managing to get Guild Bank donations, and helping my fellow guildies overall with items, PvP, and PvE.
GREEN LOOT IS GOOD BTW!
- Rank 60 green loot identified refines artifact weapons/ gear. (Saves AD in buying gems. Only spend on Greater Scroll of Identification on AH.)
- Green loot sold unidentified really adds up in gold. GOLD can buy things on the Trade Channel in PE to which you can flip to sell for AD on the AH.
- Green loot is an initial quickie starter on equipping out companions until you can toss in blue or purple gear instead. (IF you really want to you can buy Epic gear for companions with AD on the AH.)
" I tried to figure out the enigma that was you, and then I realized mastering Wild Magic was easier." - Old Wizard in Waterdeep
"Why is it dragons only use ketchup? I'd like a little wasabi please. Us silvers like a variety of condiments."
"Don't call them foolish mortals. One, they don't learn from it. Two, It just ticks them off." - An Ancient Red Dragon
Can't believe there wasn't an overwhelming response for this, but whenever new mods come and the ZEN backlog grows, it is always easy AD to wait out offers to buy ZEN, then sell ZEN items on the AH. It is also a much more safe investment than trying to predict market trends on other items.
0
mamalion1234Member, NW M9 PlaytestPosts: 3,415Arc User
edited March 2015
my possible first minutes in module 6 after 600 rewards from heralds.
9 artifact equipment bind on equip
99 minor resonance stone not bound account
239 lesser resonance stone not bound acount
40 resonance stone not bound account
22 greater resonance stone not bound account
...what does that have to do with the thread topic "investing AD"?
0
mamalion1234Member, NW M9 PlaytestPosts: 3,415Arc User
edited March 2015
you cant invest through heralds if we calculate another thousand poeple will have 600 rewards.is like the day back with tiamat realease when we find out that he drops tier 2 the gear became very cheap.ofcourse you can earn free refine points and belts to equip but to sell a little hard for good amount of ad.
ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
edited March 2015
RE: Leadership farming
It's far more efficient to add character slots than Heroes. Or even Adventurers, possibly. The only reason to have Heroes is to unlock the 100% speed bonus on all farm toons. But even then, it might be cheaper to use Alchemists.
Anyway, here's my post about it from another thread.
Not really. Unless you already have 50 character slots filled, it's a better ROI to just unlock more slots and start more toons than invest in Heroes.
EDIT:
Key assumption: I'm checking Leadership twice a day.
So take your one hero. Right now, 650k on the AH. To get an extra 1600 AD a day. That's 407 days to recoup the cost.
I take an investment in 2 more character slots. 500 zen = 250k AD. I'm going to do this right, so I'll invest another 600k to get myself 12 man-at-arms to fill the 6 slots I know I can easily open on each toon. So 850k total.
Assume it takes about 60 days on not earning AD to get to 20. If you want to use another number, please feel free. At 20, worse case I'll get 3xDEC (4800) plus 6xSP (2400) or 7200 per character, for a total of 14,400 extra AD per day. So to recoup my initial 850k investment, that's about 60 more days, or 120 days total. In those extra 287 days, my investment earns an additional 4.1+ million AD.
BUT, in those extra 287 days I'm also leveling my toons up to 25 Leadership, which is substantially more profitable. Let's say I go all in on EXP, and forget about the small amount of AD I could also earn, to keep things simple.
6 slots, the best thing to do is Tactical Training (160 EXP and War Games 240 EXP) for 2400 EXP a day for level 20-21. That's roughly 17 days to 21. At 21, I unlock the 500 EXP task. So now I'm making 500 exp +240 exp 3 times, twice a day, or 4,440. Level 25 is another 160k exp away. 36 days. Total of 53 days and I'm at 25.
At 25 I can do 2000 x 3 and 1600 x 3 (ignore the tasks that give me an RP bag, to keep it simple). That's 10,800 a day times 2 or 21,600/day.
So adding it all up 120 days to 20, another 53 days to 25. So 173 days total. Or another 39 days to break even, 212 total. I'm at at least 4.2 million AD surplus with 2 level 25 toons, versus your ONE extra task at 1600 AD a day. So going forward, I'm earning 19,000 more AD/day than you at this point.
Over the next year, your investment returns about another 600k AD. 1.25 million total. Mine returns almost 8 million. Or 12 million since I made my investment.
So the ROI on your decision returns 192%. Mine returns 1412%.
EDIT2: Even if you have 50 slots, it would still be a better investment to just start a new account. Trade some assets over to unlock your extra slots and start a new leadership army. I can't imagine a scenario where investing in Heroes is ever worth it, save 2 to open up the extra profession slot.
It's far more efficient to add character slots than Heroes. Or even Adventurers, possibly. The only reason to have Heroes is to unlock the 100% speed bonus on all farm toons. But even then, it might be cheaper to use Alchemists.
Anyway, here's my post about it from another thread.
[...]
While this is true from an AD point of view, it als means more time needed to orgy-click through them all. So it depends, too, on what you value higher - time spent actoally playing this game (or doing something completely different), or AD spent up front...
I went the "additional char" way until I got to 16, which I found to take 45+ minutes to click through each time, with all the task resolving and character switching delays, and invoking and transferring AD via ZAX. That was where I thought "enough is enough" and looked further - and found that I mostly had like 5k AD refining allowance left unused. This is efficiently consumed by the Heroes, so to speak...
Or: 24k kAD = 5 x 4800 AD = 5 x (3 x 1600) [Destroy Enemy Camp or several 12-18h blue tasks] or 5 x (12 x 400) [2 cycles of Spellplagued / Undead in 3 slots each in 12h].
So when you cut the cycle length of one to 8h, you get those 5 cycles crammed into 24 hours and nine slots. Hence the - time effort neutral - investment into Heroes. Also, as long as you have green maps, it also makes for a sweet thice daily 8h 6 slots cycle to hit the refining bottleneck, where you can free the third row of slots for leveling a true crafting professions, build refugees, catapults, and whatnot...
Or to use an RL analogy: While the mor fuel efficient car might have a higher price tag initially, it will, above a certain regular yearly mileage, be the cheaper one in the long run. Investment calculation then calls for looking for the break even point - the point in the future, where your regular savings (or added income) have balanced the invested sum.
And of course, fo the additional slot (300ZEN for two, IIRC, so 75k AD) and the resulting higher encome (a stable daily 15 - 21.2k AD - see above - without further AD spending) this is way better. If only there weren't that time demand to actually operate this slot...
TL;DR: You _are_ right, in terms of upfront AD invested, more slots is better, but gnaws away on your game and/or spare time.
I went the "additional char" way until I got to 16, which I found to take 45+ minutes to click through each time, with all the task resolving and character switching delays, and invoking and transferring AD via ZAX.
Takes me about 1-2 min per character from the gateway. Longer if I'm using my mobile, but then I'm usually pooping or waiting for a bus or something.
Takes me about 1-2 min per character from the gateway. Longer if I'm using my mobile, but then I'm usually pooping or waiting for a bus or something.
True for me, too, when it's only reassigning new tasks. Refining and ZAX transferring each another 10-30 secs per char, depending on internet weather, and invoking is just not possible. I found that all in all, it doesn't make much difference whether I use ingame or Gateway interface - the one is slow here, the other there...
0
ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
TL;DR: You _are_ right, in terms of upfront AD invested, more slots is better, but gnaws away on your game and/or spare time.
If you're completing more tasks faster, then don't you have to check the game MORE often, and also click twice as much to collect the rewards from doing the task TWICE as fast? So either way, whether you're using Heroes to complete tasks faster, or more slots to do more tasks, but collect less often, you're still increasing the time spent managing your Leadership farm.
So how big a time difference is that? Depends on the player. I check my Leadership farm twice a day (via the Gateway), and it takes me about 12 minutes to run through 25 toons. Might take someone longer or faster depending on how good they are at clicking.
But still, the ROI between Heroes and more character slots is so astronomically different, you'd have to have an absolutely crazy high value on your time to even make the comparison.
Well, as mentioned further up, I bought mine way cheaper than they're now.
And 150-200k from when I set out on my plan vs 75k (OK, was rather 50k then) for a slot isn't that much of a difference... ...though, admittedly the higher yield is.
ROI... ...well, depends on how much you value time invested :^)
And re. time: Might be the transatlantic thing, might only be my crappy village dweller ISP (200-400ping), or the combo of both - the high time demand comes from the switching of chars, as well in game as in Gateway. Gaphics should not be the isssue - it's independent from my settings, and my GPU is up to the task, but apart from the switches, the screen buildup for the inventories is the thing that's most noticeably laggy. Also I'm doing a three cycle rota most of the time - maps come from the freebie chests, and there's space for plenty of "seek out maps", which wouldn't work out without them Heroes. Lunchtime rota works well for me as a part time worker.
And re. time value: ever calculated your income vs buying ZEN? As noted above, I get like 3-4 $ / € per hour there...
Comments
If you understand this you will be rich.
Blue ones ("Adventurers") might do as a first step, but I see nothing else more profit-oriented, all other things are more of a gamble...
Sure. Break even point is after price / 1600AD days.
...put plainly: Having three purple Heroes enables a third run of Destroy Enemy Camp per day => 4800 AD / day added to your income. I admit to having bought mine for like 150-250 kAD apiece almost a year ago, so they broke even and started to yield net profit only recently. Still the income increase effect starts immediately...
...standard investment economics.
Putting up more on a single char makes little sense, as you'll hit the 24k/day refining bottleneck.
OFC with sucker trading on event items, or under event conditions (e.g. buy peridots for e.g. 100k/stack when a 2x RP WE is announced and sell for 250k/stack on the Saturday), you can make a quicker and bigger buck, but that depends quite a bit on really selling the HAMSTER.
WTB Class Reroll please
Going the leadership route takes time, discipline, and commitment. If you don't have that, you will have to play with the AH for best investment.
regards
in the first place, i bet you're 60 already, with some equip.
so.
we do remember first law of money-making - higher the risk - higher money. and in reverse. you knew that, right?
#1 80/110% speed mount, if you don't have one already.
#2 I'd say about ioun stone (any) or cat, or any couple of rare-epic companinos. (for PvE + sword coast adv).
But... i would not bought any of them until 17-19th March, cause price may vary.
#3 very rare equip and dispelling(? not to sure how to say it in english) it to AD at protectore's enclave.
thickgristle's jagged dagger, for example. buy for price <10k ad, dispell into 10k. yeah, only 24k could be refined per day, but we've got some time, do we? //for sure there's another items with such difference in price/profit, just didn't check all equip on that account.
#4 leadership...
9 heroes * 600k ad = 5.4kk ad. so, to start make profit from them we've got to spend about... 6+months first. + to get 20 leadership lvl.
it really seems great, 20 lvl, all heroes, and so on.
but. at the same time i've started leatherworking + leadership (3 green quality workers at each). when leather became 20, i've started platesmithing. now i've got plate at lvl 18. and leadership only 16.5.
on another character i've decided to rise onle leadership. almost any other profession unlocks other slots faster, cheaper and easier.
+ using gateway and one worker +50% speed bonus... almost every time i couldn't restart tasks in time, so, +50% speed were not more profitable to me, than +10%.
//you've got only 1kk ad, so only one hero. it would be faster to make a profit, but i prefer other ways.
+ rhik's daily tasks. how many people make all of them every day? how many of them you left? how many AD you could've make, if you were doing every one of them? personnally, i could make almost 10-16k per day. is it really that profitable to buy heroes, if you lose that 10-16k almost every day?
#5 on one character i've decided to unlock all professions slots, so...
professions special packs. 50k/1. open - sale/left to yourself. there IS risk o'course, but there's a chance to make up to... 500-800+k in 10 sec. sounds good?
#6 whatever you choose or not. imho, "cheap RP" means waste of money. are you completely sure that after 17th march you'll still really need all your artifacts + artif. equip? i seriously doubt it. RP itself might be the way, but spend them now... not a good idea.
Wrong.
If you really set your tasks end-to-end that's 19.2k with mere common personnel, and ressourceless common tasks:
3 slots Destroy Enemy Camp (12h, 1600AD each) = 3*2*1600AD = 9600AD
+ 6 slots Fight Off Spellplagued & Battle Undead (6h, 400AD each) = 6*4*400AD = 9600AD
= 19200 AD
Add another 2000AD from praying thrice and you cross the 20k line.
Of course this is an ideal timing, so with a more realistic approach, you'll get 2.4k less from Spellplagued/Undead - most people sleep in eight hour blocks, which wrecks the timing there. Which then still sums up to an 18k+ total.
Wrong again - just looked at the AH and found more than a page of sell offers in the 600k region. That still makes it roughly a year of good use until break even point, ofc.
With the purple Heroes you get to fill that gap to refining bottleneck and slowly build a heap of unrefined AD that can be refined on days qhere you can't get it all into your RL schedule.
As I wrote further down the page, in a separate post (#6), more than three doesn't make real sense due to the 24k refining bottleneck...
And when you fill the second asset slot you'll get a running time of 7h44' for that 12h Destroy Enemy Camp - tight timing for 3x/daily, but something along 2.5 to 2.75 cyles is fairly well doable over longer timescales. As opposed to something along 1.75 to 1.8 cycles with all white workers.
Admittedly, though, when you compare it to working wages, you'll get along 3-3.5 $/€ per hour when computed in relation to the ZEN-ZAX cost... ...so quite a bit less than minimum wages in most countries with sufficient internet coverage to play this game.
a) Neverember dailies will be abolished with Mod 6 (decision might be revised, but that's what I read on the Test Server forums)...
b) You're somewhat bbound to the time windows (DD hour & Skirmish hour).
c) Best and fastest Skirmish seems to be Dread Legion (1kAD/5 min run during Skirmish hour, though no - very rare - drops)
d) GG Iron Tabernacle (enter 2 mins before end, kill one Duergar) and Delzoun Crypts (Fardelver's => one run for 4-10 minutes, Share scroll obtained from that 2 min IT action, 2k from Rhix) is quite efficient, too. Drops are T1 items, which plainly only give you Salvage value as rAD.
e) (e)SoT with a DC... ...seems to be bugged, and you might get kicked before the endboss, who seems to profit from the DC buffs, too. At least that is what I read on the forums, and/or experience far too often when running SoT with a DC.
I take the other direction on this as I use ONLY one character to run dungeons with that I maintain as fully equipped, and as many boons as possible. This saves AD in the long run as then you are not trying to spend the AD on "everyone and everything" you have. One character with five companions is already quite enough to keep equipped with the best enchants/ runestones/ gear for. Di is very much the Jabress of the Qu'ellar (even with being a half silver dragon).
The second character I nearly regret getting, BUT I relented, and keep her as a golem servant. Thirty Two serves Di. This helps in everything including managing to get Guild Bank donations, and helping my fellow guildies overall with items, PvP, and PvE.
GREEN LOOT IS GOOD BTW!
- Rank 60 green loot identified refines artifact weapons/ gear. (Saves AD in buying gems. Only spend on Greater Scroll of Identification on AH.)
- Green loot sold unidentified really adds up in gold. GOLD can buy things on the Trade Channel in PE to which you can flip to sell for AD on the AH.
- Green loot is an initial quickie starter on equipping out companions until you can toss in blue or purple gear instead. (IF you really want to you can buy Epic gear for companions with AD on the AH.)
"Why is it dragons only use ketchup? I'd like a little wasabi please. Us silvers like a variety of condiments."
"Don't call them foolish mortals. One, they don't learn from it. Two, It just ticks them off." - An Ancient Red Dragon
...or has a decent smartphone, an appropriate mobile provider contract, and a few minutes on their lunch break.
Doesn't work with AD-milling multichar enterprises, ofc.
http://tinypic.com/view.php?pic=11j0kzb&s=8#.VQGB2_msUis
9 artifact equipment bind on equip
99 minor resonance stone not bound account
239 lesser resonance stone not bound acount
40 resonance stone not bound account
22 greater resonance stone not bound account
...what does that have to do with the thread topic "investing AD"?
It's far more efficient to add character slots than Heroes. Or even Adventurers, possibly. The only reason to have Heroes is to unlock the 100% speed bonus on all farm toons. But even then, it might be cheaper to use Alchemists.
Anyway, here's my post about it from another thread.
While this is true from an AD point of view, it als means more time needed to orgy-click through them all. So it depends, too, on what you value higher - time spent actoally playing this game (or doing something completely different), or AD spent up front...
I went the "additional char" way until I got to 16, which I found to take 45+ minutes to click through each time, with all the task resolving and character switching delays, and invoking and transferring AD via ZAX. That was where I thought "enough is enough" and looked further - and found that I mostly had like 5k AD refining allowance left unused. This is efficiently consumed by the Heroes, so to speak...
Or: 24k kAD = 5 x 4800 AD = 5 x (3 x 1600) [Destroy Enemy Camp or several 12-18h blue tasks] or 5 x (12 x 400) [2 cycles of Spellplagued / Undead in 3 slots each in 12h].
So when you cut the cycle length of one to 8h, you get those 5 cycles crammed into 24 hours and nine slots. Hence the - time effort neutral - investment into Heroes. Also, as long as you have green maps, it also makes for a sweet thice daily 8h 6 slots cycle to hit the refining bottleneck, where you can free the third row of slots for leveling a true crafting professions, build refugees, catapults, and whatnot...
Or to use an RL analogy: While the mor fuel efficient car might have a higher price tag initially, it will, above a certain regular yearly mileage, be the cheaper one in the long run. Investment calculation then calls for looking for the break even point - the point in the future, where your regular savings (or added income) have balanced the invested sum.
And of course, fo the additional slot (300ZEN for two, IIRC, so 75k AD) and the resulting higher encome (a stable daily 15 - 21.2k AD - see above - without further AD spending) this is way better. If only there weren't that time demand to actually operate this slot...
TL;DR: You _are_ right, in terms of upfront AD invested, more slots is better, but gnaws away on your game and/or spare time.
Takes me about 1-2 min per character from the gateway. Longer if I'm using my mobile, but then I'm usually pooping or waiting for a bus or something.
True for me, too, when it's only reassigning new tasks. Refining and ZAX transferring each another 10-30 secs per char, depending on internet weather, and invoking is just not possible. I found that all in all, it doesn't make much difference whether I use ingame or Gateway interface - the one is slow here, the other there...
If you're completing more tasks faster, then don't you have to check the game MORE often, and also click twice as much to collect the rewards from doing the task TWICE as fast? So either way, whether you're using Heroes to complete tasks faster, or more slots to do more tasks, but collect less often, you're still increasing the time spent managing your Leadership farm.
So how big a time difference is that? Depends on the player. I check my Leadership farm twice a day (via the Gateway), and it takes me about 12 minutes to run through 25 toons. Might take someone longer or faster depending on how good they are at clicking.
But still, the ROI between Heroes and more character slots is so astronomically different, you'd have to have an absolutely crazy high value on your time to even make the comparison.
And 150-200k from when I set out on my plan vs 75k (OK, was rather 50k then) for a slot isn't that much of a difference... ...though, admittedly the higher yield is.
ROI... ...well, depends on how much you value time invested :^)
And re. time: Might be the transatlantic thing, might only be my crappy village dweller ISP (200-400ping), or the combo of both - the high time demand comes from the switching of chars, as well in game as in Gateway. Gaphics should not be the isssue - it's independent from my settings, and my GPU is up to the task, but apart from the switches, the screen buildup for the inventories is the thing that's most noticeably laggy. Also I'm doing a three cycle rota most of the time - maps come from the freebie chests, and there's space for plenty of "seek out maps", which wouldn't work out without them Heroes. Lunchtime rota works well for me as a part time worker.
And re. time value: ever calculated your income vs buying ZEN? As noted above, I get like 3-4 $ / € per hour there...