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Invoking Rewards

onecoolscatcatonecoolscatcat Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 575 Arc User
So,

Invoking now gives green profession workers. Never thought I'd see the day....
Post edited by onecoolscatcat on

Comments

  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited February 2015
    Might just be a bug since the patch notes say its still not working right.
  • edited February 2015
    This content has been removed.
  • skinlikewinterskinlikewinter Member Posts: 104 Arc User
    edited February 2015
    wonder if they tried ninja nerfing the coffers of augmentation box again?
    I show player support, by only playing Neverwinter as F2P
  • koalazebra1koalazebra1 Member Posts: 1,173 Bounty Hunter
    edited February 2015
    wonder if they tried ninja nerfing the coffers of augmentation box again?

    well someone showed the new boxes, safe to say coal wards chance to drop is nerfed again
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited February 2015
    well someone showed the new boxes, safe to say coal wards chance to drop is nerfed again
    I don't see how. They look the same to me, just different non-coal options is all.
  • agcdphagcdph Member, NW M9 Playtest Posts: 11 Arc User
    edited February 2015
    At the cost of 2K AD, 10K XP, an ardent coin, and a celestial coin. Not even close to a good trade off. The drops are assets I will never use. I wiill stop invoking unless I happen across a healing fire with nothing else to do. They should to eliminate it completely, save them some programing issues.
  • edited February 2015
    This content has been removed.
  • onecoolscatcatonecoolscatcat Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 575 Arc User
    edited February 2015
    zebular wrote: »
    I don't see how. They look the same to me, just different non-coal options is all.

    True, rewards were added, but that really doesn't tell much. It's all about drop percentages. You have a 100% chance of receiving a reward and several new rewards available. Where do new percentage points come from? Specifically, are new coffers more or less likely to drop coal wards? Current boxes have ~3.5% chance of dropping a coal ward. Once revamped invoking finalizes on preview i'll test new drop percentages. I have 5000 coffers ready and waiting....
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