Alright, I'm going to get straight to the point with what I want to say
Tiamat was the biggest factor in destroying this game's economy during this module. T2 gear now sells for salvage values. It made running dungeons pointless, as you could buy anything you wanted off the AH super cheap. I'm worried that the same thing might happen next module. It depends on the loot that Tiamat drops.
If Tiamat drops BoE pieces from the new sets for level 70, there's been a big mistake. I guess that brings us to the question, "What do we want Tiamat to drop, and how often should it drop?" Personally, I believe that since ToD ushered in the era of artifact equipment, Tiamat should provide RP for said artifact equipment. Aquamarines, Black Opals, Flawless Saphires, Lesser Resonance Stones, Resonance Stones, etc. That's what I'd like to see Tiamat drop in mod 6, along with chance of Templar Armor, or Normal Epic dungeon drops (Not set pieces, but just plain epic gear (i.e. Firegiant Crown)). Of course, Linu's Favors and Tiamats Orb of Majesty would also be possible drops.
Thoughts and opinions on what you want Tiamat to drop module 6?
Just a guess, but my thought was that they intentionally did that to purge the old T1 and T2 sets in preparation for the way better stuff coming in Mod 6. This let everyone complete whatever sets they wanted and finally feel BIS for a few months.
Moving forward, they are also redoing the dungeons ... not at launch of Mod 6, but sometime after that. I'm fairly confident that whatever drops at the highest rank (Legendary?) of those dungeons will be superior to what drops like candy in Tiamat.
For now, there will be less point doing dungeons for loot. Once Mod 6 hits, there's a lot to do that's new. Once they revamp those old dungeons, you can do them all again new for fresh valuable level 70 loot.
Just my hunch. YMMV. $0.02
0
silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
edited February 2015
The dragon heralds did that well before Tiamat was released, even then, please undertand, VERY few items by the time Mod 5 rolled around from T2s were worth anything.
In fact Tiamat gives REALLY bad loot for having to do it 1 billion times.
For awhile it was dropping the bags, but they nerfed the erf out of that and that was that.
0
schweifer1982Member, NW M9 PlaytestPosts: 1,662Arc User
Alright, I'm going to get straight to the point with what I want to say
Tiamat was the biggest factor in destroying this game's economy during this module. T2 gear now sells for salvage values. It made running dungeons pointless, as you could buy anything you wanted off the AH super cheap. I'm worried that the same thing might happen next module. It depends on the loot that Tiamat drops.
If Tiamat drops BoE pieces from the new sets for level 70, there's been a big mistake. I guess that brings us to the question, "What do we want Tiamat to drop, and how often should it drop?" Personally, I believe that since ToD ushered in the era of artifact equipment, Tiamat should provide RP for said artifact equipment. Aquamarines, Black Opals, Flawless Saphires, Lesser Resonance Stones, Resonance Stones, etc. That's what I'd like to see Tiamat drop in mod 6, along with chance of Templar Armor, or Normal Epic dungeon drops (Not set pieces, but just plain epic gear (i.e. Firegiant Crown)). Of course, Linu's Favors and Tiamats Orb of Majesty would also be possible drops.
Thoughts and opinions on what you want Tiamat to drop module 6?
I wanted to start a similar thread cuz we need to loose the epic dungeon gears from tiamat encounter, i suggest to replace t1/t2 with some RP reward or boe artifact stuff off hand etc etc.
Its total pointless to run t2 dungeons after they gived t2 armor sets as reward for tiamat.
beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited February 2015
They're not going to put whatever the newest new loot is into Tiamat, but it was evasively-yet-explicitly stated (maybe in the last Reddit AMA?) that they had their reasons (since the module wasn't announced yet) for wanting to make it easier for people to get fully geared as level 60s.
Basically, making it really easy for anyone to buy their way into a T2 set was done on purpose. It's highly unlikely they have plans to immediately do that for whatever the new stuff is.
destroying this game's economy during this module.
By what measure? During module 4, the zen exchange had a backlog of over 10 million zen. The backlog disappeared during module 5. That seems to indicate an improved economy.
If set pieces stop dropping from Tiamat, that's fine by me, but your complaints about the economy are flimsy.
By what measure? During module 4, the zen exchange had a backlog of over 10 million zen. The backlog disappeared during module 5. That seems to indicate an improved economy.
If set pieces stop dropping from Tiamat, that's fine by me, but your complaints about the economy are flimsy.
Really? Name 1 way other than paying or farming a million leadesrhip alts to actually make AD consistently. And I don't mean rAD dailies or any of that BS.
I thought about the same thing. I wouldn't even argue about how t2 dropping from Tiamat destroyed the group game and economy because of the devs don't already know that then there is no hope for the future of the game. That said, they see it. Heck one of the devs practically addressed it in AMA. He basically said they were intentionally bringing everyone up to a new zero point, so they could release content for everyone in mod 6. So that said, if they did have level 70 sets dropping off Tiamat, it would both silly, and internally illogical, so I am not expecting it.
Really? Name 1 way other than paying or farming a million leadesrhip alts to actually make AD consistently. And I don't mean rAD dailies or any of that BS.
Ah. So it's not about the economy as a whole, it's about how you want a guaranteed income for only doing the things you like.
Ah. So it's not about the economy as a whole, it's about how you want a guaranteed income for only doing the things you like.
Not even that, I'm saying anything that isn't leadership. Leadership should not be the main source of income, players should have to play the game to make AD. I honestly wish leadership was never put into this game
By what measure? During module 4, the zen exchange had a backlog of over 10 million zen. The backlog disappeared during module 5. That seems to indicate an improved economy.
That backlog was created by the Astral resonator exploit , the fact it disappeared has nothing to do with an improved economy , the backlog is gone because the exploit was shut down .
Then the game could kiss goodbye all us filthy casuals who can only barely keep up because we have Leadership.
That's not what I mean -> During the week, I play maybe 1-2 hours per day, I'm not as hardcore as some probably think I am. What I'm saying is that making a massive alt army and doing the same profession on them daily should not be the only reliable and quantifiable source of income.
And casual players /need/ to lose the mindset that they should be able to keep up with hardcore players. They shouldn't. Otherwise, there is no reason to play a game hardcore.
Aquamarines, Black Opals, Flawless Saphires, Lesser Resonance Stones, Resonance Stones, etc. That's what I'd like to see Tiamat drop in mod 6,
The WoD dragons will be dropping RP stones in mod 6, so hopefully Tiamat will drop the best possible ones like sapphires, opals and GREATER resonance stones (I've gotten one to drop from a dragon reward!). Maybe Tiamat could even drop rank 6 draconic enchants, since the dragons drop rank 5's.
Just call me Rod. Member of Grievance! CW: Rodrant Turnbul TR: Rodran DC: Rodrat GWF: ROARdrant TurnBRAWL Other GWF: Shieldrant HR: Bowdrant SW: Wardrant Turnlock (my main!) OP: Paladrant (on Preview!)
That's not what I mean -> During the week, I play maybe 1-2 hours per day, I'm not as hardcore as some probably think I am. What I'm saying is that making a massive alt army and doing the same profession on them daily should not be the only reliable and quantifiable source of income.
And casual players /need/ to lose the mindset that they should be able to keep up with hardcore players. They shouldn't. Otherwise, there is no reason to play a game hardcore.
They change leadership at this point and lots of people are going to be gone. Taking away the last way to have a stable income in the game well............
The WoD dragons will be dropping RP stones in mod 6, so hopefully Tiamat will drop the best possible ones like sapphires, opals and GREATER resonance stones (I've gotten one to drop from a dragon reward!). Maybe Tiamat could even drop rank 6 draconic enchants, since the dragons drop rank 5's.
I'd rather not have r6s, as I like the current price for getting BiS enchantments, that would sink them a little too low imo
And casual players /need/ to lose the mindset that they should be able to keep up with hardcore players. They shouldn't. Otherwise, there is no reason to play a game hardcore.
I don't mean "keep up" in the regard of having all legendary gear and upgraded companions and perfect enchantments across the board.
I mean "barely keep up" in the regard of having gear that isn't a complete joke, and maybe being able to hope to afford a mount upgrade in the future (for that cosmetic event mount that you just love) without it requiring you to sell your soul(forged).
It should be feasible for players at multiple tiers of involvement to be able to set some kind of meaningful goals, or there's little reason to play the game, at least past the levelling process.
I don't mean "keep up" in the regard of having all legendary gear and upgraded companions and perfect enchantments across the board.
I mean "barely keep up" in the regard of having gear that isn't a complete joke, and maybe being able to hope to afford a mount upgrade in the future (for that cosmetic event mount that you just love) without it requiring you to sell your soul(forged).
It should be feasible for players at multiple tiers of involvement to be able to set some kind of meaningful goals, or there's little reason to play the game, at least past the levelling process.
That's why I want dungeons to drop stuff that makes them worth running, so everyone can earn AD by playing the game. Then that AD can be used for whatever you want.
Alright, I'm going to get straight to the point with what I want to say
Tiamat was the biggest factor in destroying this game's economy during this module. T2 gear now sells for salvage values. It made running dungeons pointless, as you could buy anything you wanted off the AH super cheap. I'm worried that the same thing might happen next module. It depends on the loot that Tiamat drops.
If Tiamat drops BoE pieces from the new sets for level 70, there's been a big mistake. I guess that brings us to the question, "What do we want Tiamat to drop, and how often should it drop?" Personally, I believe that since ToD ushered in the era of artifact equipment, Tiamat should provide RP for said artifact equipment. Aquamarines, Black Opals, Flawless Saphires, Lesser Resonance Stones, Resonance Stones, etc. That's what I'd like to see Tiamat drop in mod 6, along with chance of Templar Armor, or Normal Epic dungeon drops (Not set pieces, but just plain epic gear (i.e. Firegiant Crown)). Of course, Linu's Favors and Tiamats Orb of Majesty would also be possible drops.
Thoughts and opinions on what you want Tiamat to drop module 6?
I'm curious what they will do. They already stated that current dungeons will continue to drop old collection items so that players can still get them, but I mean you are still forced to run that ***** 80+ times on every char so if it'll drop 60 stuff, that would make the HE even more annoying and senseless.
The new sets will drop from the new dungeons, the best option would be to add RPs.
That was the Astral Resonator Exploit in full effect.
Right. I didn't claim that Tiamat fixed the backlog. I merely stated that, by one of the few objective measures available to us, the economy improved in module 5 (because of closed exploits). Thus, Tiamat didn't destroy the economy.
Really, there's nothing wrong with being selfish and wanting the game to cater to your selfishness. People should be more honest about it instead of making grandiose claims about the economy being in ruins. OP should just have said "I want loot that I can sell to other players at high prices so that they do the grinding for me." Rational and honest.
Right. I didn't claim that Tiamat fixed the backlog. I merely stated that, by one of the few objective measures available to us, the economy improved in module 5 (because of closed exploits). Thus, Tiamat didn't destroy the economy.
Really, there's nothing wrong with being selfish and wanting the game to cater to your selfishness. People should be more honest about it instead of making grandiose claims about the economy being in ruins. OP should just have said "I want loot that I can sell to other players at high prices so that they do the grinding for me." Rational and honest.
I guess people always want that easy way out, but it's true nonetheless that across the board there are not enough ways to earn ADs by simply playing the game. The stuff that drops in WoD is 10k here, 10k there, but nothing can really top Leadership and an army of ALTs. I don't think that's ideal. Just too many things feel generally unrewarding at least in comparison to the amount of ADs you need to progress.
0
silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
That's not what I mean -> During the week, I play maybe 1-2 hours per day, I'm not as hardcore as some probably think I am. What I'm saying is that making a massive alt army and doing the same profession on them daily should not be the only reliable and quantifiable source of income.
And casual players /need/ to lose the mindset that they should be able to keep up with hardcore players. They shouldn't. Otherwise, there is no reason to play a game hardcore.
Im sorry, but alot of us came to this game LEAVING hardcore raiding, we came here to escape the very mentality you are proposing. I have no desire to return to it at this present time. It was FUN for awhile, but grinding away for 20 horus a week, PRE PLANNING for raids that would take 3-4 straight hours, to then end up with a post meeting on raid, if failed for next week.
Egads, there are plenty of actual hardcore games, this isnt one of them.
This had a great niche market and its loosing it, I cant link the post on thier losses, so I wont, but you can search them. THis game ISNT better for these changes, its MUCH worse.
If they want to become a hardcore game, then they ARE VASTLY and WAY off what a hardcore game offers in return.
2-4 horus a day playing is PLENTY , no one should have to play a mmo 8 hours a day to get gear.
In fact even in those HARDCORE games, there were less grind for near BiS equipment, you might be out 1-2 extreme uber pieces on t2 raids that only dropped 1% of the time or something, but you could EASILY get 80-85% of the BiS equipment by normal play (2-4 hours a day ) and get SEVERAL toons to that level.
I hope the loots are changed for failing Tiamat. Just like other encounters, if you fail, there's no reward. If they need a consolation prize, then give them a white pearl and a few unicorn seals for their effort in sitting at the campfire.
Have the gear and skills, but lack the friends to play with? Come and apply for Essence of Aggression. We have been here and strong since beta. (Immature, rude, and arrogant people will not be accepted)
Right. I didn't claim that Tiamat fixed the backlog. I merely stated that, by one of the few objective measures available to us, the economy improved in module 5 (because of closed exploits). Thus, Tiamat didn't destroy the economy.
Really, there's nothing wrong with being selfish and wanting the game to cater to your selfishness. People should be more honest about it instead of making grandiose claims about the economy being in ruins. OP should just have said "I want loot that I can sell to other players at high prices so that they do the grinding for me." Rational and honest.
Or he could have just said "I want there to be a point to doing dungeons. Period."
Or you could have not been a smart @55 and attacked him.
Or you could have answered the question when asked about the economy being improved before it was pointed out to you.
From the viewpoint of many players those older armour sets dropping in price and dropping from the heralds is great news. Turns out you don't need millions of AD to complete your armour sets any more. Two sides to everything I guess.
Oh, and making money from Leadership or other profs *IS* playing the game.
You folks that have been here since day one really need to start looking forwards rather than backwards. All games evolve and the days of making a million from a few dungeon runs are long gone.
0
aulduronMember, NW M9 PlaytestPosts: 1,351Arc User
Comments
Moving forward, they are also redoing the dungeons ... not at launch of Mod 6, but sometime after that. I'm fairly confident that whatever drops at the highest rank (Legendary?) of those dungeons will be superior to what drops like candy in Tiamat.
For now, there will be less point doing dungeons for loot. Once Mod 6 hits, there's a lot to do that's new. Once they revamp those old dungeons, you can do them all again new for fresh valuable level 70 loot.
Just my hunch. YMMV. $0.02
In fact Tiamat gives REALLY bad loot for having to do it 1 billion times.
For awhile it was dropping the bags, but they nerfed the erf out of that and that was that.
I wanted to start a similar thread cuz we need to loose the epic dungeon gears from tiamat encounter, i suggest to replace t1/t2 with some RP reward or boe artifact stuff off hand etc etc.
Its total pointless to run t2 dungeons after they gived t2 armor sets as reward for tiamat.
Basically, making it really easy for anyone to buy their way into a T2 set was done on purpose. It's highly unlikely they have plans to immediately do that for whatever the new stuff is.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
By what measure? During module 4, the zen exchange had a backlog of over 10 million zen. The backlog disappeared during module 5. That seems to indicate an improved economy.
If set pieces stop dropping from Tiamat, that's fine by me, but your complaints about the economy are flimsy.
Really? Name 1 way other than paying or farming a million leadesrhip alts to actually make AD consistently. And I don't mean rAD dailies or any of that BS.
|| Axios Guild Leader || Neverwinter Trade Forum Moderator || Infernal Paragons ||
Check out my foundry, titled "Akro's Gone Wacko", featuring our ex-CM Akromatik!: NW-DL8J7BY5T
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Thaumaturge's Time To Shine: A Complete Guide
Let me know if I am wrong!
Ah. So it's not about the economy as a whole, it's about how you want a guaranteed income for only doing the things you like.
Not even that, I'm saying anything that isn't leadership. Leadership should not be the main source of income, players should have to play the game to make AD. I honestly wish leadership was never put into this game
|| Axios Guild Leader || Neverwinter Trade Forum Moderator || Infernal Paragons ||
Check out my foundry, titled "Akro's Gone Wacko", featuring our ex-CM Akromatik!: NW-DL8J7BY5T
Erza Moonstalker | Lara Moonstalker | Julie Marvell | Erza Moonhunter | Annie Hellangel | Jenn Moonstalker
Thaumaturge's Time To Shine: A Complete Guide
Neverwinter Census 2017
All posts pending disapproval by Cecilia
That backlog was created by the Astral resonator exploit , the fact it disappeared has nothing to do with an improved economy , the backlog is gone because the exploit was shut down .
That's not what I mean -> During the week, I play maybe 1-2 hours per day, I'm not as hardcore as some probably think I am. What I'm saying is that making a massive alt army and doing the same profession on them daily should not be the only reliable and quantifiable source of income.
And casual players /need/ to lose the mindset that they should be able to keep up with hardcore players. They shouldn't. Otherwise, there is no reason to play a game hardcore.
|| Axios Guild Leader || Neverwinter Trade Forum Moderator || Infernal Paragons ||
Check out my foundry, titled "Akro's Gone Wacko", featuring our ex-CM Akromatik!: NW-DL8J7BY5T
Erza Moonstalker | Lara Moonstalker | Julie Marvell | Erza Moonhunter | Annie Hellangel | Jenn Moonstalker
Thaumaturge's Time To Shine: A Complete Guide
The WoD dragons will be dropping RP stones in mod 6, so hopefully Tiamat will drop the best possible ones like sapphires, opals and GREATER resonance stones (I've gotten one to drop from a dragon reward!). Maybe Tiamat could even drop rank 6 draconic enchants, since the dragons drop rank 5's.
CW: Rodrant Turnbul
TR: Rodran
DC: Rodrat
GWF: ROARdrant TurnBRAWL
Other GWF: Shieldrant
HR: Bowdrant
SW: Wardrant Turnlock (my main!)
OP: Paladrant (on Preview!)
They change leadership at this point and lots of people are going to be gone. Taking away the last way to have a stable income in the game well............
I'd rather not have r6s, as I like the current price for getting BiS enchantments, that would sink them a little too low imo
|| Axios Guild Leader || Neverwinter Trade Forum Moderator || Infernal Paragons ||
Check out my foundry, titled "Akro's Gone Wacko", featuring our ex-CM Akromatik!: NW-DL8J7BY5T
Erza Moonstalker | Lara Moonstalker | Julie Marvell | Erza Moonhunter | Annie Hellangel | Jenn Moonstalker
Thaumaturge's Time To Shine: A Complete Guide
I don't mean "keep up" in the regard of having all legendary gear and upgraded companions and perfect enchantments across the board.
I mean "barely keep up" in the regard of having gear that isn't a complete joke, and maybe being able to hope to afford a mount upgrade in the future (for that cosmetic event mount that you just love) without it requiring you to sell your soul(forged).
It should be feasible for players at multiple tiers of involvement to be able to set some kind of meaningful goals, or there's little reason to play the game, at least past the levelling process.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
That's why I want dungeons to drop stuff that makes them worth running, so everyone can earn AD by playing the game. Then that AD can be used for whatever you want.
|| Axios Guild Leader || Neverwinter Trade Forum Moderator || Infernal Paragons ||
Check out my foundry, titled "Akro's Gone Wacko", featuring our ex-CM Akromatik!: NW-DL8J7BY5T
Erza Moonstalker | Lara Moonstalker | Julie Marvell | Erza Moonhunter | Annie Hellangel | Jenn Moonstalker
Thaumaturge's Time To Shine: A Complete Guide
That was the Astral Resonator Exploit in full effect.
I'm curious what they will do. They already stated that current dungeons will continue to drop old collection items so that players can still get them, but I mean you are still forced to run that ***** 80+ times on every char so if it'll drop 60 stuff, that would make the HE even more annoying and senseless.
The new sets will drop from the new dungeons, the best option would be to add RPs.
Right. I didn't claim that Tiamat fixed the backlog. I merely stated that, by one of the few objective measures available to us, the economy improved in module 5 (because of closed exploits). Thus, Tiamat didn't destroy the economy.
Really, there's nothing wrong with being selfish and wanting the game to cater to your selfishness. People should be more honest about it instead of making grandiose claims about the economy being in ruins. OP should just have said "I want loot that I can sell to other players at high prices so that they do the grinding for me." Rational and honest.
I guess people always want that easy way out, but it's true nonetheless that across the board there are not enough ways to earn ADs by simply playing the game. The stuff that drops in WoD is 10k here, 10k there, but nothing can really top Leadership and an army of ALTs. I don't think that's ideal. Just too many things feel generally unrewarding at least in comparison to the amount of ADs you need to progress.
Im sorry, but alot of us came to this game LEAVING hardcore raiding, we came here to escape the very mentality you are proposing. I have no desire to return to it at this present time. It was FUN for awhile, but grinding away for 20 horus a week, PRE PLANNING for raids that would take 3-4 straight hours, to then end up with a post meeting on raid, if failed for next week.
Egads, there are plenty of actual hardcore games, this isnt one of them.
This had a great niche market and its loosing it, I cant link the post on thier losses, so I wont, but you can search them. THis game ISNT better for these changes, its MUCH worse.
If they want to become a hardcore game, then they ARE VASTLY and WAY off what a hardcore game offers in return.
2-4 horus a day playing is PLENTY , no one should have to play a mmo 8 hours a day to get gear.
In fact even in those HARDCORE games, there were less grind for near BiS equipment, you might be out 1-2 extreme uber pieces on t2 raids that only dropped 1% of the time or something, but you could EASILY get 80-85% of the BiS equipment by normal play (2-4 hours a day ) and get SEVERAL toons to that level.
What you are stating is just not right.
Have the gear and skills, but lack the friends to play with? Come and apply for Essence of Aggression. We have been here and strong since beta. (Immature, rude, and arrogant people will not be accepted)
Or he could have just said "I want there to be a point to doing dungeons. Period."
Or you could have not been a smart @55 and attacked him.
Or you could have answered the question when asked about the economy being improved before it was pointed out to you.
Or you can stop breathing my air.
Oh, and making money from Leadership or other profs *IS* playing the game.
You folks that have been here since day one really need to start looking forwards rather than backwards. All games evolve and the days of making a million from a few dungeon runs are long gone.
For the record, RP drops should include MoPs, GMoPs and Coal Wards.