Hello i found 4 poeple and we did temple of the spider and valindra tower 70 version.The setup was 2 cw thayma 1 renegade 1 trapper 1 cleric righteous.AT THe moment my weapon damage says 1287 i saw abyss damage( i was the renegade)17-20k hit.I noticed the dungeon was very easy maybe because i had support to heal me maybe because i am too support (renegade).i entered with the stats near to live server.seems with support in pt the dungeons are very easy.
i would like to see a dungeon to be hard even if you have support in pt.
Hello i found 4 poeple and we did temple of the spider and valindra tower 70 version.The setup was 2 cw thayma 1 renegade 1 trapper 1 cleric righteous.AT THe moment my weapon damage says 1287 i saw abyss damage( i was the renegade)17-20k hit.I noticed the dungeon was very easy maybe because i had support to heal me maybe because i am too support (renegade).i entered with the stats near to live server.seems with support in pt the dungeons are very easy.
i would like to see a dungeon to be hard even if you have support in pt.
What standard of gear are you at? because if the party was like Rank 12's/ trans enchants/ all orange artifacts. then I see it as being easy isnt that bad a thing because you're literally maxed to the point you cant max any more, which is going to take a lot longer on live than it will on preview. if you're like average gear, maybe 1 or 2 orange, rank 8-9 enchants, then it being too easy means it may need scaling up.
Where u see here no dc? and basicly with regrowth they had second source of healing.
Tho im still diappointed if they were able to end r70 dung without tank, its rly sad. I was expecting rly hard dungs which rly nice rewards, but they r doing it again. Giving us not worthy undercasual drops, while no true endgame dungs. WE WANT SOMTHING WORTHY RUING, somthing with long and **** hard fights, requesting balanced and well geared party, WITH ALIKE lvl of reward, WITH NO ways to expoit it.
I have nothing against casuals running r70 easy VT, let this be they next step dung, next step to this one hard as hell dung.
PS. What i would like to see in this hard as hell dung is a legendary rewards (unbound), weapons and armors with flawors (own history, rare as ****), but heck, its only a dream of a player.
A righteous DC has almost no healing.. so i didn't consider it.
I am disappointed as you are. The change to stat, and class, should change the situation as it is now, no DC need no tank need... instead we face the same situation. Hope they were full legendary, all maxed out + rank 12, otherwise i am already sad.. al this changes for nothing.
Hello i found 4 poeple and we did temple of the spider and valindra tower 70 version.The setup was 2 cw thayma 1 renegade 1 trapper 1 cleric righteous.AT THe moment my weapon damage says 1287 i saw abyss damage( i was the renegade)17-20k hit.I noticed the dungeon was very easy maybe because i had support to heal me maybe because i am too support (renegade).i entered with the stats near to live server.seems with support in pt the dungeons are very easy.
i would like to see a dungeon to be hard even if you have support in pt.
Well abyss of chaos is like doing the dungeon with 3-4 people more.
3 cws will always overkill everything regardless the difficulties.
the only reason (or consequence) to these curves/ls changes was to TRY move the playerbase of fighters to the paladin. I said that ... uh ... when they announced the change in ls/regeneration (just look at lowerdeep)
I usually don't post on forum a much cause my English is rly bad, but state of lvl 70 dungeons on preview forced me to do so.
Tried all available lvl 70 dungeons on preview and I'm disappointed as well.
Party composition: righteous DC (me), GWF, tank OP and 2 CW.
MC: done in 15min
ToS: done in 15min
GWD: done in 11min
VT: done in 11 min (we didn't bothered with opening caskets)
Yes, most of our artifacts were on legendary lvl and we had also few r12 enchantments. But you should consider We still don't have access to upgraded artifacts weapons, OH, necks, belts and new epic armor sets. I was running all dungeons with good old T1 HP set.
If someone still think that having few r12 and legendary artifacts is to much look on blue lvl 61 gear and lvl 70 weapons. Blue armor from WoD seal trader almost double my hp. Also thx to new stats curves my 14k power give me only around 35% more dmg.
OP can tank pretty well and perma mitigate around 80% of party incoming dmg. CW dmg is absolutely insane now.
I rly hope lvl 70 dungeons as is now on preview are not in final stage, cause they can be probably soloed, with exception of VT final boss, by 1 CW with mod 5 end gear and lvl 61 blue armor from WoD.
Ok, so the net impact on maxed out characters is nil. It would be interesting to see how a "normal" group with R6-R8 enchants fares - without stacking 3 CWs.
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ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
edited February 2015
I wish there was an option to level your character to 70 automatically to try these dungeons out.
I'm just not feeling the urge to grind myself to 70 or spend hours copying over Experience tomes. Sounds like the level 70 dungeons are in dire need to testing, though.
Maybe the devs can put Experience tomes on a vendor somewhere for like 1 copper, so we can get out toons to 70 and test these out en mass. If not, we're going to see huge issues if these are so easy at the launch of Module 6.
ok, so lets hope that now they are working on the characters, stats, weapon, enchants.. and after they will adjust all the content.. otherwise this is going to be a fail-module.
So far i like how and what they changed, hoep they will go the extra mile and give a rewording experience with difficult dungeons,boss fight and fun!!
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mamalion1234Member, NW M9 PlaytestPosts: 3,415Arc User
edited February 2015
i am 70 level level up with azure level 10 enchants.Also i played with the not completed yet plaguefire and a high vizier armor.from the damage we dealt the mobs for sure had more hp almost 24million damage each of us.The only difference i saw is on damage resistance.When someone of us tried to do the old thing run front to dps alone wiped.NEW encounters and feats seems they fit for the 70 level dungeons but at same time make them a lot easier.IF the upgrade for those dungeons are for new players ( the old fresh 60) and drop tier 2 i can accept it.WE will have new dungeons with new armor set?
I'm just not feeling the urge to grind myself to 70 or spend hours copying over Experience tomes. Sounds like the level 70 dungeons are in dire need to testing, though.
its not so long, it took some 350 tomes for me, as i had ~10 it was just 35 copies
Paladin Master Race
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onecoolscatcatMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 575Arc User
edited February 2015
I've run every level 70 instance on multiple characters using whatever gear my characters have on live server. Obviously no pure/transcendent/rank 12s were used.
The OP's experience tallies with my own. Level 70 dungeons are cakewalks. They're not remotely challenging with CURRENT gear. Level 70 gear should add insult to injury.
What standard of gear are you at? because if the party was like Rank 12's/ trans enchants/ all orange artifacts. then I see it as being easy isnt that bad a thing because you're literally maxed to the point you cant max any more, which is going to take a lot longer on live than it will on preview. if you're like average gear, maybe 1 or 2 orange, rank 8-9 enchants, then it being too easy means it may need scaling up.
these are level 70 versions.. your gear should be maxed to really compete at these and still make it so you can fail. Games are supposed to be a challenge..we want to get max gear so we can actually have a chance at doing these types of encounters.. not make it a walk through. The dev's havent listened. We want challenging content, its why we play games. We dont want the entire challenge of the game to be RP.
So frustrating to keep being given easy content.. it gives me no reason to play PVE when I am geared out unless its to fill a daily. More CN type dungeons and harder content.. STOP MAKING IT EASY.
these are level 70 versions.. your gear should be maxed to really compete at these and still make it so you can fail. Games are supposed to be a challenge..
So frustrating to keep being given easy content.. it gives me no reason to play PVE when I am geared out unless its to fill a daily. More CN type dungeons and harder content.. STOP MAKING IT EASY.
Agree. I did expected new dungeons to to be like good old CN. That required teamwork to make it. You needed a good team, you could get good reward out of it.
Not facetank with OP or any DC/GF and kill all in 11 minutes.
I do hope they will change things. Otherwise if dungeon can be done no sweat with current gear what is the reason for lvl 12 then? Doing dailies over 1m times?
I have not herd that they are working on new pvp content anyway. no challenge or reason to play.
What standard of gear are you at? because if the party was like Rank 12's/ trans enchants/ all orange artifacts. then I see it as being easy isnt that bad a thing because you're literally maxed to the point you cant max any more, which is going to take a lot longer on live than it will on preview. if you're like average gear, maybe 1 or 2 orange, rank 8-9 enchants, then it being too easy means it may need scaling up.
Even if they were between 22-25k GS like they are on the life servers now, this information is pretty disappointing. Why? Because you will be able to achieve 20k GS with all the new stuff mod 6 has to offer when you hit 60. If this build goes life i am a bit sad. Was really hoping for challenging content.
15 minutes for MC?? - please developers! Make that dungeons much harder!
Aren't those simply reworks like the campaign areas so that you can still play them, get collection items you've missed, and the new lvl 70 dungeons have yet to be revealed? I don't think there will even be new loot from 70 VT. Right?
My experience with the 70 dungeons also showed they are grossly inadequate.
rayrdan, why don't you log into the test server & try it out yourself? You seem to be arguing against posts when you yourself haven't even tried the content?
Lobo: they at least updated TOS, there are other dungeons at lvl 70, but the mobs did not feel like level 70 at all. If there has been any mention of any completely new dungeons, I missed it.
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schweifer1982Member, NW M9 PlaytestPosts: 1,662Arc User
edited February 2015
Additionally we are looking at adding some new tank utilities to powers that did not previously have a place in a tank's action bar to improve power selection and, again, give you more tools to do that job. New versions of some dungeons that are built more around this paradigm should be available for testing soon (hopefully this week or next).
Lobo: they at least updated TOS, there are other dungeons at lvl 70, but the mobs did not feel like level 70 at all. If there has been any mention of any completely new dungeons, I missed it.
They said in one of the livestreams that there will be three at 70 and three more "once you are geared". I think the old dungeons are just reworked/scaled to 70 and don't count as "new" dungeons.
If ToS was a cakewalk at 60, it should be a cakewalk at 70 as well. Why should acquiring the ancient gear be any harder?
I was actually hoping they were going to revamp CN & add new gear to it
If the the 3 current 70 dungeons are the only ones they are increasing, that is very disappointing, but perhaps there is hope for the new dungeons then.
Ah all current dungeons to 70, then total of 6 more?? that could be ok.
They said in one of the livestreams that there will be three at 70 and three more "once you are geared". I think the old dungeons are just reworked/scaled to 70 and don't count as "new" dungeons.
If ToS was a cakewalk at 60, it should be a cakewalk at 70 as well. Why should acquiring the ancient gear be any harder?
Yes 3 new T1 lvl 70 Dungeions and 3 T2 lvl 70 Dungeons if i heard right in the LS
Gang Busters PvP Guild Recruiting When Mod 6 goes live Pm Me for more Info If you have any Paladin question Message Me and i will get back to you ASAP
[SIGPIC][/SIGPIC]
I found this post to be an interesting counter note to the existing feedback.
Everyone has posted "I suck I get stomped at 70", but it is all largely solo feedback. It sounds like once the group synergy is utilized again, that the game gets facerolly?
As for the "ToS was easy", calling foul. ToS was not easy *in era*. Even as recently as Mod 4 I was routinely rescuing groups stuck on the final boss via after DD queuing.
My Righteous DCs have all the same healing powers as every other DC. They have fewer feats, but they still have plenty of healing.
As long as dungeons are addfests, stacking AE DPS is always going to make them easier.
yes, you have the same abilities, but all the difference is in the feats..i think healing for 50k is a bit more than 3k.. you hit hard instead the other DC hit like a wet noodle.
Anyway, my hope is that they balance more the dungeons, to scale better with the players new level.
Comments
What standard of gear are you at? because if the party was like Rank 12's/ trans enchants/ all orange artifacts. then I see it as being easy isnt that bad a thing because you're literally maxed to the point you cant max any more, which is going to take a lot longer on live than it will on preview. if you're like average gear, maybe 1 or 2 orange, rank 8-9 enchants, then it being too easy means it may need scaling up.
Drunken Goose of MidNight Express. - 3.3k Paladin , 3.6k GWF , 3.1k GF,
but if you are a lvl 60 and up for 70, your damage become crazy... well, more crazy than now.
well.... all the change to LS was useless.. another fail for the Developers
@kss1985 Look at this, LOOK AT THIS.
Where u see here no dc? and basicly with regrowth they had second source of healing.
Tho im still diappointed if they were able to end r70 dung without tank, its rly sad. I was expecting rly hard dungs which rly nice rewards, but they r doing it again. Giving us not worthy undercasual drops, while no true endgame dungs. WE WANT SOMTHING WORTHY RUING, somthing with long and **** hard fights, requesting balanced and well geared party, WITH ALIKE lvl of reward, WITH NO ways to expoit it.
I have nothing against casuals running r70 easy VT, let this be they next step dung, next step to this one hard as hell dung.
PS. What i would like to see in this hard as hell dung is a legendary rewards (unbound), weapons and armors with flawors (own history, rare as ****), but heck, its only a dream of a player.
(Sin)cerely
Kain
I am disappointed as you are. The change to stat, and class, should change the situation as it is now, no DC need no tank need... instead we face the same situation. Hope they were full legendary, all maxed out + rank 12, otherwise i am already sad.. al this changes for nothing.
Well abyss of chaos is like doing the dungeon with 3-4 people more.
3 cws will always overkill everything regardless the difficulties.
the only reason (or consequence) to these curves/ls changes was to TRY move the playerbase of fighters to the paladin. I said that ... uh ... when they announced the change in ls/regeneration (just look at lowerdeep)
now, lets focus in what matters.
Tried all available lvl 70 dungeons on preview and I'm disappointed as well.
Party composition: righteous DC (me), GWF, tank OP and 2 CW.
MC: done in 15min
ToS: done in 15min
GWD: done in 11min
VT: done in 11 min (we didn't bothered with opening caskets)
Yes, most of our artifacts were on legendary lvl and we had also few r12 enchantments. But you should consider We still don't have access to upgraded artifacts weapons, OH, necks, belts and new epic armor sets. I was running all dungeons with good old T1 HP set.
If someone still think that having few r12 and legendary artifacts is to much look on blue lvl 61 gear and lvl 70 weapons. Blue armor from WoD seal trader almost double my hp. Also thx to new stats curves my 14k power give me only around 35% more dmg.
OP can tank pretty well and perma mitigate around 80% of party incoming dmg. CW dmg is absolutely insane now.
I rly hope lvl 70 dungeons as is now on preview are not in final stage, cause they can be probably soloed, with exception of VT final boss, by 1 CW with mod 5 end gear and lvl 61 blue armor from WoD.
I'm just not feeling the urge to grind myself to 70 or spend hours copying over Experience tomes. Sounds like the level 70 dungeons are in dire need to testing, though.
Maybe the devs can put Experience tomes on a vendor somewhere for like 1 copper, so we can get out toons to 70 and test these out en mass. If not, we're going to see huge issues if these are so easy at the launch of Module 6.
So far i like how and what they changed, hoep they will go the extra mile and give a rewording experience with difficult dungeons,boss fight and fun!!
its not so long, it took some 350 tomes for me, as i had ~10 it was just 35 copies
The OP's experience tallies with my own. Level 70 dungeons are cakewalks. They're not remotely challenging with CURRENT gear. Level 70 gear should add insult to injury.
these are level 70 versions.. your gear should be maxed to really compete at these and still make it so you can fail. Games are supposed to be a challenge..we want to get max gear so we can actually have a chance at doing these types of encounters.. not make it a walk through. The dev's havent listened. We want challenging content, its why we play games. We dont want the entire challenge of the game to be RP.
So frustrating to keep being given easy content.. it gives me no reason to play PVE when I am geared out unless its to fill a daily. More CN type dungeons and harder content.. STOP MAKING IT EASY.
Agree. I did expected new dungeons to to be like good old CN. That required teamwork to make it. You needed a good team, you could get good reward out of it.
Not facetank with OP or any DC/GF and kill all in 11 minutes.
I do hope they will change things. Otherwise if dungeon can be done no sweat with current gear what is the reason for lvl 12 then? Doing dailies over 1m times?
I have not herd that they are working on new pvp content anyway. no challenge or reason to play.
Even if they were between 22-25k GS like they are on the life servers now, this information is pretty disappointing. Why? Because you will be able to achieve 20k GS with all the new stuff mod 6 has to offer when you hit 60. If this build goes life i am a bit sad. Was really hoping for challenging content.
15 minutes for MC?? - please developers! Make that dungeons much harder!
(I am around 18/19k on live)
rayrdan, why don't you log into the test server & try it out yourself? You seem to be arguing against posts when you yourself haven't even tried the content?
Lobo: they at least updated TOS, there are other dungeons at lvl 70, but the mobs did not feel like level 70 at all. If there has been any mention of any completely new dungeons, I missed it.
I think we must try this before we give feedback.
My Righteous DCs have all the same healing powers as every other DC. They have fewer feats, but they still have plenty of healing.
As long as dungeons are addfests, stacking AE DPS is always going to make them easier.
They said in one of the livestreams that there will be three at 70 and three more "once you are geared". I think the old dungeons are just reworked/scaled to 70 and don't count as "new" dungeons.
If ToS was a cakewalk at 60, it should be a cakewalk at 70 as well. Why should acquiring the ancient gear be any harder?
If the the 3 current 70 dungeons are the only ones they are increasing, that is very disappointing, but perhaps there is hope for the new dungeons then.
Ah all current dungeons to 70, then total of 6 more?? that could be ok.
Yes 3 new T1 lvl 70 Dungeions and 3 T2 lvl 70 Dungeons if i heard right in the LS
[SIGPIC][/SIGPIC]
Yes, that's what I think. Old dungeons will just jump to 70 with the known loot and new stuff will drop from completely new dungeons.
they took the current game, Nerfed the stats so that they can simply redesign the game around 70 levels instead of 60
It will realistically at the end of the day be no different than what we are currently doing on Live,
Thats a naturalistic fallacy...
Everyone has posted "I suck I get stomped at 70", but it is all largely solo feedback. It sounds like once the group synergy is utilized again, that the game gets facerolly?
As for the "ToS was easy", calling foul. ToS was not easy *in era*. Even as recently as Mod 4 I was routinely rescuing groups stuck on the final boss via after DD queuing.
yes, you have the same abilities, but all the difference is in the feats..i think healing for 50k is a bit more than 3k.. you hit hard instead the other DC hit like a wet noodle.
Anyway, my hope is that they balance more the dungeons, to scale better with the players new level.