is native controller support being added to PC, or we still expected to use xpadder and the like?
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zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
edited January 2015
I personally hope this will bring full controller support and ui options for the Microsoft XBOX Controller for Windows, at the very least. Since we know at least one of the Devs prefers to play with a PC Controller, this might be something we can truly remain hopeful for.
Yeah, that doesn't do any good though for the UI mechanics. An example is how the controller works for DCUO or the XBOX Elder Scrolls series, in terms of UI functionality. We know with the XBOX One version, L/R will toggle you to be able to cast your dailies and such, similar to how other games on cross-platforms or just on the XBOX work. The only thing Xpadder is good for is combat or abilities and tray things. The rest of the game functions involving the UI make most of game functionality so clunky and hard to control, that I have to keep using the mouse and keyboard regardless of how I set up Xpadder.
Yeah, that doesn't do any good though for the UI mechanics. An example is how the controller works for DCUO or the XBOX Elder Scrolls series, in terms of UI functionality. We know with the XBOX One version, L/R will toggle you to be able to cast your dailies and such, similar to how other games on cross-platforms or just on the XBOX work. The only thing Xpadder is good for is combat or abilities and tray things. The rest of the game functions involving the UI make most of game functionality so clunky and hard to control, that I have to keep using the mouse and keyboard regardless of how I set up Xpadder.
exactly I'm hoping they port over the controller support for UI and everything I might start playing again if they do
Yeah, that doesn't do any good though for the UI mechanics. An example is how the controller works for DCUO or the XBOX Elder Scrolls series, in terms of UI functionality. We know with the XBOX One version, L/R will toggle you to be able to cast your dailies and such, similar to how other games on cross-platforms or just on the XBOX work. The only thing Xpadder is good for is combat or abilities and tray things. The rest of the game functions involving the UI make most of game functionality so clunky and hard to control, that I have to keep using the mouse and keyboard regardless of how I set up Xpadder.
Just want to show an example of the menu system UI on Xbox from the Chinese version. There is no mouse period, and the menu works like DCUO and FFXIV. On this one though, you use LB and RB to horizontally select what you want, and A to select the menu option. I still do not know how they go up and down though, but I am guessing up and down on the d-pad.
In my opinion, it's a very good method, and much better than the PC version entirely. I really hope they'll come out with this Xbox UI on PC too.
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s32ialxMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited February 2015
So seeing as you're porting over to the Xbox One, does that mean you will finally be enabling native controller support for the PC, please say yes I want to use my Xbox One controller on my PC since I don't own an Xbox One and never will but that controller dayum.
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s32ialxMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited February 2015
is bumping allowed?
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zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
s32ialxMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited February 2015
oh we'll are you able to find this out CM Zebular! much appreciated since cms are located on site. as well I've noticed you mention in a previous post else where regarding controller mapping that the config file that you could edit has since gone missing or at least the string that related to the controllers? any info on this did they remove that so that they could put in proper xbox controller support ?
Is there any chance the Xbox controls and interface will be available to PC players as an option. I can't enjoy this game with mouse and keyboard. Using a controller on Xbox made it fun for me. Is there any chance that the Xbox UI will be available as an option on PC?
I play with the xbox controller using Globepie, its very easy Open Globepie and select neverwinter.pie, and press RUN.
You can download here <link removed>
// Right Stick – Mouse Pointer
// To change the lookspeed, increase or decrease the number preceding the deadzone - default is 20
if Xinput1.Joy2X < -var.RdeadX or Xinput1.Joy2X > var.RdeadX then Mouse.DirectInputX = Mouse.DirectInputX + 20*deadzone(XInput1.Joy2X)
if var.Inverted = 1 then{
if Xinput1.Joy2Y < -var.RdeadY or Xinput1.Joy2Y > var.RdeadY then Mouse.DirectInputY = Mouse.DirectInputY + 20*deadzone(XInput1.Joy2Y)
}else{
if Xinput1.Joy2Y < -var.RdeadY or Xinput1.Joy2Y > var.RdeadY then Mouse.DirectInputY = Mouse.DirectInputY - 20*deadzone(XInput1.Joy2Y)
}
Is there any chance the Xbox controls and interface will be available to PC players as an option. I can't enjoy this game with mouse and keyboard. Using a controller on Xbox made it fun for me. Is there any chance that the Xbox UI will be available as an option on PC?
This is exactly what my issue is well almost I do not like the console but I used to use the controller support that was disabled in the config which apparently has since been removed because the CEO's at PWE don't actually care about any of us. Regardless how the Community Managers and developers feel about us the CEO's and decision makers look at the bottom line $$ and clearly they made a mistake and see that CONTROLLERS SHOULD BE SUPPORTED or why else port to console? it's going backwards to support consoles and controllers than remove that same exact support from the PC you know all that does is again show how little PWE cares about there food. Exploiters getting not even a slap on the hand (Nightmare Lockbox Exploit Day 1 Mod 1).. removing controller support on pc yet porting to A CONTROLLER BASED SYSTEM.
I play with the xbox controller using Globepie, its very easy Open Globepie and select neverwinter.pie, and press RUN.
Thanks for this but I wont use 3rd party software when the game in beta had native support that was just disabled. how about you people instead of letting companies cheap out like this and just say (oh they can use 3rd party potentially damaging software), you should be demanding they get off there butts and actually do WORK for a change instead of just ripping off companies like cryptics and actually learn how to code and finish implementing controller support instead of removing/hiding the support like a bad developer.
I'm just wondering if the option of using a d-pad, such as used for the XBox, has been implemented or is planning to be implemented in future updates? I've heard that the ease of use with a d-pad makes the game a lot more fun and easier to interface.
I'm just wondering if the option of using a d-pad, such as used for the XBox, has been implemented or is planning to be implemented in future updates? I've heard that the ease of use with a d-pad makes the game a lot more fun and easier to interface.
I had to uninstall the game once I realized that we couldn't use a xbox one controller for this game.
this game is unplayable with a mouse and a keyboard
I had to uninstall the game once I realized that we couldn't use a xbox one controller for this game.
this game is unplayable with a mouse and a keyboard
Of course it's not unplayable. Most of us manage just fine using similar keys to every other game of this genre.
And you have uninstalled the game but stayed on the forum? Really?
Of course it's not unplayable. Most of us manage just fine using similar keys to every other game of this genre.
And you have uninstalled the game but stayed on the forum? Really?
Depends of your definition of unplayable... I cannot play with the mouse and keyboard because the camera on the mouse makes me feel seasick.
I started playing before Christmas over a year ago, but had to stop because of the camera movement. It was only after a friend pointed me towards a 3rd party interface to use the controller that I was able to play again.
A solid year of playing, 7 level 60's and a great deal of fun later, I still wish the controller support had been there from the time I started.
It would be great to have native controller support and not have to rely on 3rd party software, and if that support also included the UI... well, bliss!
I don't want to use any other external program to use a controller I want full controller interface support. if I have to switch to keyboard/mouse every minute to click things I may just use the keyboard and mouse.
I too hope they implement the xbox controller support for us, pc players.
Comments
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
Anyway, for those that want at least that...
How to use XBox 360 controller on Neverwinter:
https://www.youtube.com/watch?v=E-8DM52lV4U
Encounter Matrix | Advanced Foundry Topics
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
exactly I'm hoping they port over the controller support for UI and everything I might start playing again if they do
Just want to show an example of the menu system UI on Xbox from the Chinese version. There is no mouse period, and the menu works like DCUO and FFXIV. On this one though, you use LB and RB to horizontally select what you want, and A to select the menu option. I still do not know how they go up and down though, but I am guessing up and down on the d-pad.
In my opinion, it's a very good method, and much better than the PC version entirely. I really hope they'll come out with this Xbox UI on PC too.
Safe travels,
Archmage Zebular of Mystryl
PWE Community Moderator
[ RoC | ToS | Support ]
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
You can download here <link removed>
You can configure the controls changing that
//Set right stick inversion preference (0 = Normal, 1 = Inverted)
var.Inverted = 0
//Set dead zones (Values between 0 and 1)
var.LdeadX = 0.25
var.LdeadY = 0.25
var.RdeadX = 0.25
var.RdeadY = 0.25
//Left Stick – Movement
keyboard.W = XInput1.Joy1Y > var.LdeadY
keyboard.S = XInput1.Joy1Y < -var.LdeadY
keyboard.A = XInput1.Joy1X < -var.LdeadX
keyboard.D = XInput1.Joy1X > var.LdeadX
// Right Stick – Mouse Pointer
// To change the lookspeed, increase or decrease the number preceding the deadzone - default is 20
if Xinput1.Joy2X < -var.RdeadX or Xinput1.Joy2X > var.RdeadX then Mouse.DirectInputX = Mouse.DirectInputX + 20*deadzone(XInput1.Joy2X)
if var.Inverted = 1 then{
if Xinput1.Joy2Y < -var.RdeadY or Xinput1.Joy2Y > var.RdeadY then Mouse.DirectInputY = Mouse.DirectInputY + 20*deadzone(XInput1.Joy2Y)
}else{
if Xinput1.Joy2Y < -var.RdeadY or Xinput1.Joy2Y > var.RdeadY then Mouse.DirectInputY = Mouse.DirectInputY - 20*deadzone(XInput1.Joy2Y)
}
// 360 Bumpers
keyboard.1 = XInput1.LeftShoulder
keyboard.2 = XInput1.RightShoulder
//360 Triggers
keyboard.r = XInput1.LeftTrigger
keyboard.e = XInput1.RightTrigger
//360 Buttons ABXY
keyboard.space = XInput1.A
mouse.LeftButton = XInput1.X
keyboard.q = XInput1.Y
mouse.RightButton = XInput1.B
//360 dPad
keyboard.6 = Xinput1.Up
keyboard.5 = Xinput1.Right
keyboard.4 = Xinput1.Down
keyboard.3 = Xinput1.Left
//360 Start and Select
keyboard.f = XInput1.start
keyboard.esc = XInput1.back
//360 Stick Clicks
keyboard.shift = XInput1.LeftThumb
keyboard.Tab = XInput1.RightThumb
This is exactly what my issue is well almost I do not like the console but I used to use the controller support that was disabled in the config which apparently has since been removed because the CEO's at PWE don't actually care about any of us. Regardless how the Community Managers and developers feel about us the CEO's and decision makers look at the bottom line $$ and clearly they made a mistake and see that CONTROLLERS SHOULD BE SUPPORTED or why else port to console? it's going backwards to support consoles and controllers than remove that same exact support from the PC you know all that does is again show how little PWE cares about there food. Exploiters getting not even a slap on the hand (Nightmare Lockbox Exploit Day 1 Mod 1).. removing controller support on pc yet porting to A CONTROLLER BASED SYSTEM.
Thanks for this but I wont use 3rd party software when the game in beta had native support that was just disabled. how about you people instead of letting companies cheap out like this and just say (oh they can use 3rd party potentially damaging software), you should be demanding they get off there butts and actually do WORK for a change instead of just ripping off companies like cryptics and actually learn how to code and finish implementing controller support instead of removing/hiding the support like a bad developer.
I had to uninstall the game once I realized that we couldn't use a xbox one controller for this game.
this game is unplayable with a mouse and a keyboard
Member Since:
10/19/2012
Of course it's not unplayable. Most of us manage just fine using similar keys to every other game of this genre.
And you have uninstalled the game but stayed on the forum? Really?
Depends of your definition of unplayable... I cannot play with the mouse and keyboard because the camera on the mouse makes me feel seasick.
I started playing before Christmas over a year ago, but had to stop because of the camera movement. It was only after a friend pointed me towards a 3rd party interface to use the controller that I was able to play again.
A solid year of playing, 7 level 60's and a great deal of fun later, I still wish the controller support had been there from the time I started.
It would be great to have native controller support and not have to rely on 3rd party software, and if that support also included the UI... well, bliss!
I too hope they implement the xbox controller support for us, pc players.