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Will we get PC Controller Support with XBOX One Releae?

joanmoldoviajoanmoldovia Member Posts: 27 Arc User
edited February 2015 in General Discussion (PC)
is native controller support being added to PC, or we still expected to use xpadder and the like?
Post edited by Unknown User on

Comments

  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited January 2015
    I personally hope this will bring full controller support and ui options for the Microsoft XBOX Controller for Windows, at the very least. Since we know at least one of the Devs prefers to play with a PC Controller, this might be something we can truly remain hopeful for.
  • eldartheldarth Member Posts: 4,494 Arc User
    edited January 2015
    D'oh! Missed the XPadder comment in OP.

    Anyway, for those that want at least that...

    How to use XBox 360 controller on Neverwinter:
    https://www.youtube.com/watch?v=E-8DM52lV4U
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited January 2015
    eldarth wrote: »
    How to use XBox 360 controller on Neverwinter:
    https://www.youtube.com/watch?v=E-8DM52lV4U
    Yeah, that doesn't do any good though for the UI mechanics. An example is how the controller works for DCUO or the XBOX Elder Scrolls series, in terms of UI functionality. We know with the XBOX One version, L/R will toggle you to be able to cast your dailies and such, similar to how other games on cross-platforms or just on the XBOX work. The only thing Xpadder is good for is combat or abilities and tray things. The rest of the game functions involving the UI make most of game functionality so clunky and hard to control, that I have to keep using the mouse and keyboard regardless of how I set up Xpadder.
  • joanmoldoviajoanmoldovia Member Posts: 27 Arc User
    edited January 2015
    zebular wrote: »
    Yeah, that doesn't do any good though for the UI mechanics. An example is how the controller works for DCUO or the XBOX Elder Scrolls series, in terms of UI functionality. We know with the XBOX One version, L/R will toggle you to be able to cast your dailies and such, similar to how other games on cross-platforms or just on the XBOX work. The only thing Xpadder is good for is combat or abilities and tray things. The rest of the game functions involving the UI make most of game functionality so clunky and hard to control, that I have to keep using the mouse and keyboard regardless of how I set up Xpadder.

    exactly I'm hoping they port over the controller support for UI and everything I might start playing again if they do
  • zazaajizazaaji Member Posts: 186
    edited January 2015
    zebular wrote: »
    Yeah, that doesn't do any good though for the UI mechanics. An example is how the controller works for DCUO or the XBOX Elder Scrolls series, in terms of UI functionality. We know with the XBOX One version, L/R will toggle you to be able to cast your dailies and such, similar to how other games on cross-platforms or just on the XBOX work. The only thing Xpadder is good for is combat or abilities and tray things. The rest of the game functions involving the UI make most of game functionality so clunky and hard to control, that I have to keep using the mouse and keyboard regardless of how I set up Xpadder.

    Just want to show an example of the menu system UI on Xbox from the Chinese version. There is no mouse period, and the menu works like DCUO and FFXIV. On this one though, you use LB and RB to horizontally select what you want, and A to select the menu option. I still do not know how they go up and down though, but I am guessing up and down on the d-pad.

    2vrscpv.jpg

    In my opinion, it's a very good method, and much better than the PC version entirely. I really hope they'll come out with this Xbox UI on PC too.
  • s32ialxs32ialx Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited February 2015
    So seeing as you're porting over to the Xbox One, does that mean you will finally be enabling native controller support for the PC, please say yes I want to use my Xbox One controller on my PC since I don't own an Xbox One and never will but that controller dayum.
  • s32ialxs32ialx Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited February 2015
    is bumping allowed?
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited February 2015
    s32ialx wrote: »
    is bumping allowed?
    Nope. Only reply to threads if one has something constructive to add, like an opinion or feedback. Please read the Rules of Conduct. Thanks!

    Safe travels,
    Archmage Zebular of Mystryl

    PWE Community Moderator
    [ RoC | ToS | Support ]
  • s32ialxs32ialx Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited February 2015
    oh we'll are you able to find this out CM Zebular! much appreciated since cms are located on site. as well I've noticed you mention in a previous post else where regarding controller mapping that the config file that you could edit has since gone missing or at least the string that related to the controllers? any info on this did they remove that so that they could put in proper xbox controller support ?
  • wygrathwygrath Member Posts: 9 Arc User
    edited February 2015
    Is there any chance the Xbox controls and interface will be available to PC players as an option. I can't enjoy this game with mouse and keyboard. Using a controller on Xbox made it fun for me. Is there any chance that the Xbox UI will be available as an option on PC?
  • glaziemglaziem Member Posts: 1 Arc User
    edited February 2015
    I play with the xbox controller using Globepie, its very easy :) Open Globepie and select neverwinter.pie, and press RUN.
    You can download here <link removed>

    You can configure the controls changing that

    //Set right stick inversion preference (0 = Normal, 1 = Inverted)
    var.Inverted = 0

    //Set dead zones (Values between 0 and 1)
    var.LdeadX = 0.25
    var.LdeadY = 0.25
    var.RdeadX = 0.25
    var.RdeadY = 0.25

    //Left Stick – Movement

    keyboard.W = XInput1.Joy1Y > var.LdeadY
    keyboard.S = XInput1.Joy1Y < -var.LdeadY
    keyboard.A = XInput1.Joy1X < -var.LdeadX
    keyboard.D = XInput1.Joy1X > var.LdeadX

    // Right Stick – Mouse Pointer
    // To change the lookspeed, increase or decrease the number preceding the deadzone - default is 20
    if Xinput1.Joy2X < -var.RdeadX or Xinput1.Joy2X > var.RdeadX then Mouse.DirectInputX = Mouse.DirectInputX + 20*deadzone(XInput1.Joy2X)
    if var.Inverted = 1 then{
    if Xinput1.Joy2Y < -var.RdeadY or Xinput1.Joy2Y > var.RdeadY then Mouse.DirectInputY = Mouse.DirectInputY + 20*deadzone(XInput1.Joy2Y)
    }else{
    if Xinput1.Joy2Y < -var.RdeadY or Xinput1.Joy2Y > var.RdeadY then Mouse.DirectInputY = Mouse.DirectInputY - 20*deadzone(XInput1.Joy2Y)
    }

    // 360 Bumpers
    keyboard.1 = XInput1.LeftShoulder
    keyboard.2 = XInput1.RightShoulder

    //360 Triggers
    keyboard.r = XInput1.LeftTrigger
    keyboard.e = XInput1.RightTrigger

    //360 Buttons ABXY
    keyboard.space = XInput1.A
    mouse.LeftButton = XInput1.X
    keyboard.q = XInput1.Y
    mouse.RightButton = XInput1.B

    //360 dPad
    keyboard.6 = Xinput1.Up
    keyboard.5 = Xinput1.Right
    keyboard.4 = Xinput1.Down
    keyboard.3 = Xinput1.Left

    //360 Start and Select
    keyboard.f = XInput1.start
    keyboard.esc = XInput1.back

    //360 Stick Clicks
    keyboard.shift = XInput1.LeftThumb
    keyboard.Tab = XInput1.RightThumb
  • s32ialxs32ialx Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited February 2015
    wygrath wrote: »
    Is there any chance the Xbox controls and interface will be available to PC players as an option. I can't enjoy this game with mouse and keyboard. Using a controller on Xbox made it fun for me. Is there any chance that the Xbox UI will be available as an option on PC?


    This is exactly what my issue is well almost I do not like the console but I used to use the controller support that was disabled in the config which apparently has since been removed because the CEO's at PWE don't actually care about any of us. Regardless how the Community Managers and developers feel about us the CEO's and decision makers look at the bottom line $$ and clearly they made a mistake and see that CONTROLLERS SHOULD BE SUPPORTED or why else port to console? it's going backwards to support consoles and controllers than remove that same exact support from the PC you know all that does is again show how little PWE cares about there food. Exploiters getting not even a slap on the hand (Nightmare Lockbox Exploit Day 1 Mod 1).. removing controller support on pc yet porting to A CONTROLLER BASED SYSTEM.
    glaziem wrote: »
    I play with the xbox controller using Globepie, its very easy :) Open Globepie and select neverwinter.pie, and press RUN.


    Thanks for this but I wont use 3rd party software when the game in beta had native support that was just disabled. how about you people instead of letting companies cheap out like this and just say (oh they can use 3rd party potentially damaging software), you should be demanding they get off there butts and actually do WORK for a change instead of just ripping off companies like cryptics and actually learn how to code and finish implementing controller support instead of removing/hiding the support like a bad developer.
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  • crazyd8t1crazyd8t1 Member Posts: 0 Arc User
    edited February 2015
    I'm just wondering if the option of using a d-pad, such as used for the XBox, has been implemented or is planning to be implemented in future updates? I've heard that the ease of use with a d-pad makes the game a lot more fun and easier to interface.
  • sirjohndewsirjohndew Member Posts: 0 Arc User
    edited February 2015
    crazyd8t1 wrote: »
    I'm just wondering if the option of using a d-pad, such as used for the XBox, has been implemented or is planning to be implemented in future updates? I've heard that the ease of use with a d-pad makes the game a lot more fun and easier to interface.

    I had to uninstall the game once I realized that we couldn't use a xbox one controller for this game.

    this game is unplayable with a mouse and a keyboard

    Member Since:
    10/19/2012
  • henry404henry404 Member Posts: 690 Arc User
    edited February 2015
    sirjohndew wrote: »
    I had to uninstall the game once I realized that we couldn't use a xbox one controller for this game.

    this game is unplayable with a mouse and a keyboard

    Of course it's not unplayable. Most of us manage just fine using similar keys to every other game of this genre.
    And you have uninstalled the game but stayed on the forum? Really?
  • spookymistspookymist Member, NW M9 Playtest Posts: 33 Arc User
    edited February 2015
    henry404 wrote: »
    Of course it's not unplayable. Most of us manage just fine using similar keys to every other game of this genre.
    And you have uninstalled the game but stayed on the forum? Really?

    Depends of your definition of unplayable... I cannot play with the mouse and keyboard because the camera on the mouse makes me feel seasick.

    I started playing before Christmas over a year ago, but had to stop because of the camera movement. It was only after a friend pointed me towards a 3rd party interface to use the controller that I was able to play again.

    A solid year of playing, 7 level 60's and a great deal of fun later, I still wish the controller support had been there from the time I started.

    It would be great to have native controller support and not have to rely on 3rd party software, and if that support also included the UI... well, bliss!
  • lionmaruu0lionmaruu0 Member Posts: 327 Arc User
    edited February 2015
    I don't want to use any other external program to use a controller I want full controller interface support. if I have to switch to keyboard/mouse every minute to click things I may just use the keyboard and mouse.

    I too hope they implement the xbox controller support for us, pc players.
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