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So because paladins were created, our mechanics needed a change?

demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
Watch the twitch video.
http://www.twitch.tv/perfectworld_community/c/6003266
You will hear the whispers of why we had changes in mod 6 to lifesteal and reageneration are no longer just a conspiracy, but they were contrived by design to force us to welcome paladin into our lives!

Many people are upset that the lifesteal and regen curve is being changed for mod 6.

I play this game because of the players that I have met in game along the way.

We have forged strong bonds through all of our blood sweat and tears.

CW, GF, GWF, SW, HR, TR, all have stated that they hate the changes and will not be force fed this new design just for the sake of bringing a paladin along in the party.

We really did not need a strong second choice party healer or a strong second choice party defender.
We needed more content, more costumes, old bug fixes,

I almost feel like i was born left handed.. and you are trying to force me to write with my right hand...
Right feels so wrong...
[SIGPIC][/SIGPIC]
I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
Post edited by demonmonger on
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Comments

  • charononuscharononus Member Posts: 5,715 Arc User
    edited February 2015
    It wasn't because of pallies. It was because they made us immortal gods with ls and regen currently, which means the only way to ever kill us would be a oneshot. Considering that that is the worst way to make content difficult, the system was broken as it meant no new challenging content could ever be made. The current ls/regen system is broken. While I think the new stat curves are off and need adjustment, get the tinfoil off your head. There is no grand conspiracy, just an attempt to fix a painfully broken system.
  • djarkaandjarkaan Member Posts: 883 Arc User
    edited February 2015
    Seriously stop crying about it and adapt or quit.
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited February 2015
    Its not because of paladins. Its because DPS classes can just leech from lifesteal so that you don't need healing DCs and tanks in dungeons
  • edited February 2015
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  • lerdocixlerdocix Member Posts: 897 Arc User
    edited February 2015
    They are introducing pure tank or pure healer class depending on spec.

    The only LOGICAL conclusion is to make these roles desirable in group.

    No rocket science here, no need for tinfoil hats, just pure common sense.

    The only wrong or bad part about that is general butthurt of DPS class players who are stuck in th 5 DPS group comp-thats about to end, deal with it, all specs should be needed for pve and healers and tanks were completely shafted since release.
  • vinceent1vinceent1 Member, NW M9 Playtest Posts: 1,264 Arc User
    edited February 2015
    seriously? it is couse of paladin. always be in this game - make some classess overpowered to maintain cashes. lifesteal is horrible overpowered no doubt, but it can solve simple nerf (can be big nerf). btw - if paladin is not at the way, they will no bother with lifesteal change
  • frishterfrishter Member Posts: 3,522 Arc User
    edited February 2015
    djarkaan wrote: »
    Seriously stop crying about it and adapt or quit.

    That is a poor comment. People shouldn't have to adapt to poor design (I'm not actually voicing my opinion on the matter). The whole point of the preview server is to get feedback so it can be tweaked in the interests of the games health.

    Using your logic, if you don't like seeing people express their opinions then stop crying about it and accept it or stop visiting the forums. That would be silly though wouldn't it...

    As for the topic itself, it's not absurd and fits right in. It's a very real reason for the overhaul which seems to synergise very well with paladins and suck for mostly everyone else. HRs weren't especially wanted, and SWs were ok but nothing special past an OP daily at the time. I always find it funny when they say that new classes have to be OP to make their moneys worth when the past 2 classes were nothing compared to pvp cws and pvp fotm (although top HRs did have their time there).
  • yokanaanyokanaan Member, Neverwinter Beta Users Posts: 151 Bounty Hunter
    edited February 2015
    I had mixed feelings about this but now I feel like it's a good change. No one needed a healer DC or a GF - ppl just farm content with parties made mostly of wizards and don't need any potions in PvE. Because why would you occupy your slot with a healer or a tank if the next wizard will allow you to do it much faster. Now hopefully there will be a higher demand for those classes and I'm really looking forward to see some GF or DC in a dungeon or skirmish party.

    All stat changes look bad at the beginning simply because you get used to it. But this one is actually for the better.
  • umcjdkingumcjdking Member Posts: 276 Arc User
    edited February 2015
    That comment wasn't even the most egregious.

    The worst thing said was Chris' statement that GFs are supposed to "circle around and control mobs by moving".

    If that's the case then why give us any powers outside of Enforced Threat?
  • djarkaandjarkaan Member Posts: 883 Arc User
    edited February 2015
    frishter wrote: »
    That is a poor comment. People shouldn't have to adapt to poor design (I'm not actually voicing my opinion on the matter). The whole point of the preview server is to get feedback so it can be tweaked in the interests of the games health.

    Using your logic, if you don't like seeing people express their opinions then stop crying about it and accept it or stop visiting the forums. That would be silly though wouldn't it...

    As for the topic itself, it's not absurd and fits right in. It's a very real reason for the overhaul which seems to synergise very well with paladins and suck for mostly everyone else. HRs weren't especially wanted, and SWs were ok but nothing special past an OP daily at the time. I always find it funny when they say that new classes have to be OP to make their moneys worth when the past 2 classes were nothing compared to pvp cws and pvp fotm (although top HRs did have their time there).

    This is the reason for my comment:
    http://nw-forum.perfectworld.com/showthread.php?835691-Tribute-to-Mod-5-Lifesteal-and-Regeneration
    http://nw-forum.perfectworld.com/showthread.php?837721-Is-this-you-Was-this-you
    http://nw-forum.perfectworld.com/showthread.php?832291-Old-life-steal-vs-New-life-steal

    The change is coming like it or not, will it get tweak from constructive feedback? hope so.
    But because this person has one build that works and does not want the main mechanic of that build to change, he's crying every chance he gets about the change.
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited February 2015
    lets be honest... is a good decision at least in the past. but the big problem here is the lasts reworks.

    so, in practice, the new players will find a playerbase starting too, but in some months will see the same problems happening in the new endgame. a "insert a super class here" will be less op, but the classes wil be more segregated. and that bad classes will find what want in this new class. of course, some trees will be lost in the process, others, to be balanced, will be more and more powerfull. you know how this things work...

    if not change, is the future. a mix of anarchy+ bad burocratic decisions (good in essence, but not in the practice situation).

    resume: in my opinion, the stats changes have the consequence (or intencion) to segregate the game for 3/4 classes (2 new classes+rogue/cw) and give some initial idea of balance to the new playerbase (maybe cleaning the old).
  • burkaancburkaanc Member Posts: 2,186 Arc User
    edited February 2015
    1st of all it should be in preview and there is a few topics about that on preview

    2nd these stats should change, they are too strong as is
    Paladin Master Race
  • tomiotartomiotar Member, NW M9 Playtest Posts: 227 Arc User
    edited February 2015
    They didnt make the changes to include paladin for the simple reason that u can do anything with classic GF+DC+3DPS setup, u just dont need them but it could be nice to have them as always with support classes. As people already comment the reasson for this changes is not allowing the 5 DPS squad that can run anything without needing a tank or a healer. The problem rigth now is that the nerf they made to LS is so big that LS is basically useless rigth now and regen is just a portable campfire, so u can easilly die doing normal quest if u are not carefull. The only thing that HAMSTER me off about this paladins is that they are naming paladin to the old 2th DnD cleric/figthers just to make happy the people that was asking for paladins. I still would like to see real paladins but i guess now that they implement this thing it will never happen =/.
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited February 2015
    charononus wrote: »
    Considering that that is the worst way to make content difficult, the system was broken as it meant no new challenging content could ever be made..

    No, the new content isn't challenging because the DEVs can't make it that way. You can't have challenging content for vastly overgeared people which then leads it to becoming a nightmare for new blood.
  • charononuscharononus Member Posts: 5,715 Arc User
    edited February 2015
    ghoulz66 wrote: »
    No, the new content isn't challenging because the DEVs can't make it that way. You can't have challenging content for vastly overgeared people which then leads it to becoming a nightmare for new blood.

    You become immortal at 13-15kgs, hardly some huge wall, and it's all due to ls. Ls needed an atomic bomb of a nerf to fix the game.
  • hypervoreianhypervoreian Member Posts: 1,036 Arc User
    edited February 2015
    Watch the twitch video.
    http://www.twitch.tv/perfectworld_community/c/6003266
    You will hear the whispers of why we had changes in mod 6 to lifesteal and reageneration are no longer just a conspiracy, but they were contrived by design to force us to welcome paladin into our lives!

    Lol.No whispers.Devs admitted it openly :)

    http://nw-forum.perfectworld.com/showthread.php?831701-Official-Feedback-Thread-Stat-Changes/page3

    3) Regeneration, and its place in statting/gearing. We wanted to drastically reinforce Regeneration as a tanking stat and a really viable stat for high end PVE tanks regardless of the situation they were in. Before it was awful at dealing with large spikes of damage, but could effectively remove small steady streams of damage. Now it is a flat heal out of combat (regardless of your health percentage) as well as a VERY powerful tanking stat because it drastically improves all healing you get from any source. Players who are playing a DPS class will get less from this stat, but it will still make you far easier to heal, which includes healing caused by artifacts and companions. It also helps reduce potion consumption between fights and downtime between fights. This also helps reinforce the roles of players in group content. Tanks cannot easily just mitigate the need for a healer with enough Regen/Lifesteal any more. This was exceptionally important with us adding a new tank and healer this module.
  • kaedennnkaedennn Member, NW M9 Playtest Posts: 361 Arc User
    edited February 2015
    charononus wrote: »
    It wasn't because of pallies. It was because they made us immortal gods with ls and regen currently, which means the only way to ever kill us would be a oneshot. Considering that that is the worst way to make content difficult, the system was broken as it meant no new challenging content could ever be made. The current ls/regen system is broken. While I think the new stat curves are off and need adjustment, get the tinfoil off your head. There is no grand conspiracy, just an attempt to fix a painfully broken system.

    +1
    To the OP , did you play other MMo's before ? NW is the easiest MMO ever with this current LS/Regen system .

    in other MMOs , you have LS proc chance and not at 100% severity , just a chance to Life steal a 10 or 15% of your damage and Also mana steal where you can't spam your skills if your mana bar is not full enough .

    So this change is definitely not because of the paladin class , they wanted to raise the lvl cap and make the game more challenging , i like it and im sure more players will like it this way .
  • katbozejziemikatbozejziemi Member, NW M9 Playtest Posts: 856 Arc User
    edited February 2015
    A tank who can heal himself.
  • overdriver13overdriver13 Member Posts: 1,521 Arc User
    edited February 2015
    charononus wrote: »
    You become immortal at 13-15kgs, hardly some huge wall, and it's all due to ls. Ls needed an atomic bomb of a nerf to fix the game.

    SW's are not part of the game? Because the class is totally trashed by the lifesteal change.
  • charononuscharononus Member Posts: 5,715 Arc User
    edited February 2015
    SW's are not part of the game? Because the class is totally trashed by the lifesteal change.

    I main a SW. The curves are off currently imo. However I welcome a heavy nerf as I've been an immortal god that nothing could kill since 13kgs.
  • berhudarolberhudarol Member Posts: 106 Arc User
    edited February 2015
    I am dying a lot with my 18k gs cw. It has 1800 defence, 1100 life steal. 26k hp.
    I am curious about my cw after life steal and regen nerfed. We have no armor, we have no much hp. You nerfed our control powers and now you are going to nerf our life steal and regen. Do we have to find a friend which is dc or paladin and make him come with us wherever we go like our companions?

    Then buff our armor values or hp.

    *Paladin is not important for me. Because i won't play with anotther char other than cw. I like magic. I like magicians and i like range attacks. I don't like sword, shield etc. Don't ruin one class to make other class popular.
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  • actausactaus Member Posts: 64
    edited February 2015
    It's not paladins fault.

    If you heavy invest in life steal/regen, you become 98% immortal. That's too much. In fact, what is so bad about finding a healer or tanker for your team. Why do we even have healing/tanking class. It's still your choice at the end of the day, whether you want to party with one or don't.

    If you can find a healer, he/she will boost your attack/defense dramatically, this is a good thing! When I join VT run, things always go faster and smoother with 1 DC in our team.
  • tonyswutonyswu Member Posts: 223 Arc User
    edited February 2015
    LS should be removed, period. Too bad they didn't take my recommendation.
  • actausactaus Member Posts: 64
    edited February 2015
    tonyswu wrote: »
    LS should be removed, period. Too bad they didn't take my recommendation.

    LS shouldn't exist in the 1st place, but it's all too late now. I understand why anyone would complain, people already adapted to this system. It's like giving a homeless guy a dollar then come back to him and say "I changed my mind".
  • demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
    edited February 2015
    djarkaan wrote: »
    This is the reason for my comment:
    http://nw-forum.perfectworld.com/showthread.php?835691-Tribute-to-Mod-5-Lifesteal-and-Regeneration
    http://nw-forum.perfectworld.com/showthread.php?837721-Is-this-you-Was-this-you
    http://nw-forum.perfectworld.com/showthread.php?832291-Old-life-steal-vs-New-life-steal

    The change is coming like it or not, will it get tweak from constructive feedback? hope so.
    But because this person has one build that works and does not want the main mechanic of that build to change, he's crying every chance he gets about the change.

    You obviously don't know me.
    Ask instead of assume.

    I own all artifacts.. and all except 2 dragons hearts are legendary.
    I own 5 of each set of double stat rings worth owning. 2 for me 3 for my stone augment...
    I am not crying, I am simply stating that this change in the way it was dumped on us was unjust.

    When I am patrolling in game I carry 4 sets of armor... all gemmed, and six sets of weapons, each with a perfect enchantment.

    My build always evolves depending on what class and what situation I am in.
    (Yes I made binds to change my gear... now you figure out how)

    Ask yourself again what will happen to people trying to do tiamat with the proposed changes.
    Ask yourself what will happen vs valindra...
    God help people that want to do pirate king starting off...

    New contest should come into the game yes..
    New changes to environment should arise yes..
    New changes to core mechanics in a non beta game. (NEVER)

    The above three sentences matter most..

    Think about the feats and encounters that we build our characters around.

    Think about the artifacts that we made legendary just for regen.

    Think about the everything that is going to be effected..

    More than anything, go test and see for yourself.

    We have been betrayed and forsaken by the people we devoted our time and money to in the blink of an eye.

    end of story.
    [SIGPIC][/SIGPIC]
    I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
  • demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
    edited February 2015
    actaus wrote: »
    It's not paladins fault.

    If you heavy invest in life steal/regen, you become 98% immortal. That's too much. In fact, what is so bad about finding a healer or tanker for your team. Why do we even have healing/tanking class. It's still your choice at the end of the day, whether you want to party with one or don't.

    If you can find a healer, he/she will boost your attack/defense dramatically, this is a good thing! When I join VT run, things always go faster and smoother with 1 DC in our team.

    remember you are talking about mod 5 where you still have regen and lifesteal.
    Please go form a party and test mod 6.
    Now imagine a dungeons..

    Clerics are support classes. They should be brought to support. They should not be mandatory.
    The way I see it... Full CW parties will do well in mod 6 vs monsters they can control... If people stay to play more than half way through mod 6 then I know the numbers will fall off sharply before mod 7 arrives. The community as a whole has lost trust in the vision of the company.

    I won't be saying I told you so. The numbers will speak for themselves.

    Every time a new class comes, the same people make a new class. Others that stick to one main class keep that main class and do not bother with the new. We spend money and time here because we feel comfortable doing so. I however lost a bit of comfort seeing these proposed changes.
    [SIGPIC][/SIGPIC]
    I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
  • emilemoemilemo Member Posts: 1,718 Arc User
    edited February 2015
    charononus wrote: »
    It wasn't because of pallies. It was because they made us immortal gods with ls and regen currently, which means the only way to ever kill us would be a oneshot. Considering that that is the worst way to make content difficult, the system was broken as it meant no new challenging content could ever be made. The current ls/regen system is broken. While I think the new stat curves are off and need adjustment, get the tinfoil off your head. There is no grand conspiracy, just an attempt to fix a painfully broken system.

    This rings true. LS in particular ensured the reign of aoe in pve. My Sentinel can heal to full with 1 encounter and thats with a target cap. I recall PVE long ago with my very first GWF who actually had to drink pots and use RS to keep on ticking.

    In short I welcome the changes to Regen and LS. My concerns are based around the other stats ( Crit, Defense, Deflect etc ) and the fact that my current bis gear with full legendary artifacts faces the possibility of being made irrelevant. Im saving my final judgement for now, lets see how Mod 6 rolls on Live.
    Row, row, row your boat, Gently down the stream.
    Merrily, merrily, merrily, merrily, Life is but a dream.
  • lerdocixlerdocix Member Posts: 897 Arc User
    edited February 2015
    A tank who can heal himself.
    Is not in neverwinter.
  • krymkackrymkac Member Posts: 210 Arc User
    edited February 2015
    My only concern about ls/regen changes is about temptation sw spec. They already have nerfed our healing to 125% from 200% while dc healing is still beyond sanity. I really dont want to go full dps fury =S For other classes i would see ls removed. Want to leech HP? Use lifedrinker and alike enchs cause really makes no sense that a simple rogue/fighter can use vampire's abilities. No idea about regen since i dont pvp but would rather see pvp changes like new maps, new modes that will make nwo pvp worth playing at last.
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