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With the release of the Paladin, are you likely to continue playing your GF?

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  • hypervoreianhypervoreian Member Posts: 1,036 Arc User
    edited January 2015
    ^^^

    Angry Sprite then we agree.The difference is we put emphasis on different aspects of the rework.

    Regen-out of healing-may work in mod6 ,but the aspect of it which Gf interest the most,is the reenforced 3 secs tics.These are gone and we agree on that.

    From a pure theoretical and moral correct way (your way ;) ),there will be a new healing system(New LS ,new Regen,OPaladin) in which all classes will have to adapt.
    From a more practical point the change is unfair to Guardian Fighters.DPS classes will adapt to new LS.It is a minor change.As Zvieris said,now they have 100% chance to heal 10% in every attack,in the new system it will be 10% chance to heal 100% of hp.For me it is exactly the same.Minor for others.
    While LS got a minor rework,regen-the in combat healing to it-was just obliterated.We are not talking a bout a nerf;We re talking about complete removal.

    Cause Gfs cannot adapt to LS,and even if they do they will have reduced efficiency compare ed to a dps class,the change is a severe "nerf' of Gfs survivability.And one has to ask;Why the DPS classes left to survive with out healer ,but tanks not?And what a coinsidense..a new class is coming which will be tank at healer in the same time.The answer is very obvious unfortunately :(
  • psyb3rtr011psyb3rtr011 Member, NW M9 Playtest Posts: 340 Arc User
    edited January 2015
    "3) Regeneration... Players who are playing a DPS class will get less from this stat, but it will still make you far easier to heal, which includes healing caused by artifacts and companions. It also helps reduce potion consumption between fights and downtime between fights. This also helps reinforce the roles of players in group content. Tanks cannot easily just mitigate the need for a healer with enough Regen/Lifesteal any more. This was exceptionally important with us adding a new tank and healer this module."

    Edit:Nothing personal to you Angry Sprite :) ,don't take this post as an attack.Just i want to stop the impression that Regen change is nothing to worry about.

    Really, I am having a hard time understanding what GF's people are playing that they need to rely on Healing Potions. Perhaps it is my build, I do not know, but I generally collect them at a ten to one ration to use, and sell them when I collect bundles of 99.

    Of course, my build is heavy on Regeneration and Life Steal, and has all 5 companions providing Healing buffs. I think my percentage total is in excess of 10% from them all.

    This is all based on Solo play, since I have neither the time nor inclination, to bother with group content after my first few experiences with such disenfranchised me from the concept. All Zerg, no explore, and the end rewards rarely justified the time commitment, nor the repetitive loss of life to all party members for the effort.
    Psyb3rTr011
    AKA Cyber Troll and Euben Hadd
  • hypervoreianhypervoreian Member Posts: 1,036 Arc User
    edited January 2015
    ^^^
    From the whole thread you understand that we complain cause we rely on healing potions?
    We complain cause if you go to tank the scorpions at elol or epic garakas regen is needed.
    And from mod6 we will not have it,while DPS classes keep the LS bonuses just in slight changed rework.

    That means that our.your class will be obsolete compare to DPS classes and Paladin.
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited January 2015
    LOL how can GFs rely on healing potions anyway unless they're those special ones. Normal level 60 healing potion heals a modest GF for less than 20% of their hitpoints, and those.... scorpions can nail half of your life away with guard down.
  • khimera906khimera906 Member, NW M9 Playtest Posts: 898 Arc User
    edited January 2015
    I will roll a Paladin for sure, but that will not change in any way how I play my other characters.
    I hate dancing with Lady Luck. She always steps on my toes.
  • hypervoreianhypervoreian Member Posts: 1,036 Arc User
    edited January 2015
    About elol scorps

    ^^^
    Actually if you do not step back in the small lava pool they create right in front of them :You get a series of very fast attacks.An attack from the tail that prones you,followed by 2 normal attacks while you are prone.
    If you have Kv on and the rest of the team is focusing the other scorp,you can go dawn there and soulforge not even proc.
    If not you rise with your 60-70% of your health gone and block unusable for at least one sec more (bug-always after prone).Then it is a matter of luck:If you fall near to scorp or if the scorp is locked on to you....you die.if not you can backstep and use Fighter's recovery/potion/bloodcrystal.

    Ofcourse regen ticks like crazy in these circumstances and this really saves you giving you the extra 1-1,5 sec to use artifact and potion.

    I write these as a sometimes scorp eaten GF :) : 49% DR,23% deflect,1650 regen,55k hp.
  • thestaggythestaggy Member Posts: 1,102 Bounty Hunter
    edited January 2015
    Fair statement. But the same will be true for all the other classes, except for DC...and new OP. It's still an even playing field in that regard. I believe this is what the Devs are intending. I'm not saying it's right or even okay. I'm just saying this is apparently what the Devs are intending, so we must adapt as always.

    The other classes won't suffer nearly as much for one reason: Shift allows them to rapidly create space and/or flee combat and in some cases they are immune to damage when shifting. I know, my lower geared GWF has fewer deaths than my GF because I use Sprint when things get dirty. I flee combat, regen, and go back into action. Hit and run. My GF cannot outrun an iceberg. If I do try and break away any class can catch me and even race ahead of me to the pot I am trying to reach. Or they just hold down click and CC or burn me to death halfway up the stairs.
    PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
  • thestaggythestaggy Member Posts: 1,102 Bounty Hunter
    edited January 2015
    Really, I am having a hard time understanding what GF's people are playing that they need to rely on Healing Potions. Perhaps it is my build, I do not know, but I generally collect them at a ten to one ration to use, and sell them when I collect bundles of 99.

    Of course, my build is heavy on Regeneration and Life Steal, and has all 5 companions providing Healing buffs. I think my percentage total is in excess of 10% from them all.

    This is all based on Solo play, since I have neither the time nor inclination, to bother with group content after my first few experiences with such disenfranchised me from the concept. All Zerg, no explore, and the end rewards rarely justified the time commitment, nor the repetitive loss of life to all party members for the effort.

    Yes, but how geared are you and what rank are your companions?

    Not all of us are Oros-men with BiS companions and we do get overwhelmed from time to time.
    PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
  • grogthemagnifgrogthemagnif Member, NW M9 Playtest Posts: 1,651 Arc User
    edited January 2015
    My GF is my main and I have 3 other characters who I am having trouble keeping even close to my GF in Quests done. The Paladin is neat, and if I had the time, without taking away from my other characters, I might run one on Preview and replace my HR.

    Right now, Black Screen is a big problem on Preview when it's up and when it's down I get to the whited out character selection page and am notified that the server is down.
  • lewel555lewel555 Member Posts: 616 Arc User
    edited January 2015
    But with regen gone, only the OP will have sustain.
  • luclinsjocluclinsjoc Member Posts: 11 Arc User
    edited January 2015
    I was disappointed that Paladin was not a selection but I looked at GF and said oh that's what they did instead so that there weren't the class balance issues between warrior and Paladin as in some other MMO. I picked GF and set it up as Paladin like as I could with a focus on anything that could heal (minus life steal) and tanking. Honestly I will be sorely disappointed if the Paladin does not heavily step on GF toes and while I don't expect it, I want an option to just convert over so I can pick up as a level 60 Paladin with all boons and Tiamat gear.

    This is seriously putting me on the fence if it's worth grinding more Tiamat kills to get the remaining Linu's favor to complete the boons.
  • psyb3rtr011psyb3rtr011 Member, NW M9 Playtest Posts: 340 Arc User
    edited January 2015
    thestaggy wrote: »
    Yes, but how geared are you and what rank are your companions?

    Not all of us are Oros-men with BiS companions and we do get overwhelmed from time to time.


    Fair question. My GF is 17.2K GS, with the Angel Companion. I have no 10 Enchant's yet, only several 8's and a few 9's. My Angel uses two Runestones that give me 18% of her stats. I do have a Greater Holy Enchant for my weapon.

    It is my second character, and is over a year old, in that I only get to play an hour or so a day.
    Psyb3rTr011
    AKA Cyber Troll and Euben Hadd
  • psyb3rtr011psyb3rtr011 Member, NW M9 Playtest Posts: 340 Arc User
    edited January 2015
    ^^^
    From the whole thread you understand that we complain cause we rely on healing potions?
    We complain cause if you go to tank the scorpions at elol or epic garakas regen is needed.
    And from mod6 we will not have it,while DPS classes keep the LS bonuses just in slight changed rework.

    That means that our.your class will be obsolete compare to DPS classes and Paladin.

    I have learned the tactics against these. Mark at a distance, Charge in with distance covering Encounter or Daily abilities, and immediately run out of their attack range and kite until I can rinse and repeat.... I often use one of these Encounter or Daily attacks, to separate from them against another foe if swarmed.

    Key is timing when to rush in and strike. Time it wrong, and charge in right when their super attack nukes you.

    In my experience potions do too little to make worth the effort for a GF, especially when swarmed.
    Psyb3rTr011
    AKA Cyber Troll and Euben Hadd
  • wowowowowowowowowowo Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 29 Arc User
    edited January 2015
    Am I missing something?

    I mean, I can't find anything about the OP other than the "tank - heal class" line in the annoucement.

    I think we should at least wait for more information about the skills and also how usefull/less it can be when geared and max level no? :<
  • juleadreamjuleadream Member, NW M9 Playtest Posts: 372 Arc User
    edited February 2015
    Voted 1st choice. My Guardian is my first character, has always been my main and always will be. I'll roll a Paladin, and run her to the level cap, the same as I've done with at least one of every other class (dreading the grind on 10 level 60's ahead of me); but I will never give up my Guardian. I've just put too much into getting her to the 18K wrecking ball that she is.
  • voltomeyvoltomey Member Posts: 1,052 Bounty Hunter
    edited February 2015
    wowowowowo wrote: »
    Am I missing something?

    I mean, I can't find anything about the OP other than the "tank - heal class" line in the annoucement.

    I think we should at least wait for more information about the skills and also how usefull/less it can be when geared and max level no? :<

    I put up my starter guide in the preview forums its kinda bare atm but i am filling it out check it out if you wanna know about encounters skills in depth
    Gang Busters PvP Guild Recruiting When Mod 6 goes live Pm Me for more Info If you have any Paladin question Message Me and i will get back to you ASAP
    [SIGPIC][/SIGPIC]
  • lorgriuslorgrius Member Posts: 23 Arc User
    edited February 2015
    I will level a pally (just like all the other 7 classes). What my main will be depends a lot on my time avalible and how the GF and OP play. But most likely my main will be one of the tanks or GWF.
    Lorgrius

    A Day in the Life of a Ranger
    NW-DKCE6OZVH
    The Mines of Gubasso Daily!
    NW-DN7Z5LHAR
    The Vault of Hargon Daily!
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  • hawkeyelhawkeyel Member Posts: 389 Arc User
    edited February 2015
    lorgrius wrote: »
    I will level a pally (just like all the other 7 classes). What my main will be depends a lot on my time avalible and how the GF and OP play. But most likely my main will be one of the tanks or GWF.

    After having gotten a chance to play a paladin I can say that I shall more than likely go with that class over my GF . Why one reason in team play my GF is always the last to get to any fight due to are very slow run speed.Used to think is was because we have such heavy armor and shields.But seeing that a Paladin has the same armor and shields and a faster run speed as well that make for a better group toon. People also like to ask why do our GF always seem to be moving in a circle. Perhaps they have never gotten to play a GF this is a very DPS driven game a GF has very little to offer in that case do to the fact that all our group encounter stuff does little to no damage at all. Putting a mark on something does move us to the top of the agro list but only about a sec before someone will cause massive damage and start to turn the monster toward them. Again forcing us to circle because we cant hold the agro. Into the Frey, KV and Enforced Threat are very good team buffs But in this DPS game tanking just isn't needed better to take a toon that can buff and keep up rather than showing up last with little to offer after we finally get there .
  • vaulwynvaulwyn Member Posts: 94 Arc User
    edited February 2015
    Other - GF is my main and I have not played in over two weeks and will not play again till they FIX my MAIN.
    GF - Sigh
  • agbudaragbudar Member Posts: 6 Arc User
    edited March 2015
    to me this seems like the difference between a prot war and a prot pally in WoW w/e your prefference is.

    that being said i think that the paladin besides the fact he can heal will have a more balanced aproach to tanking like being able to deal better with control and damage at the same time.

    and the GF will still be able to take the biggest hit without flinching.
  • emilemoemilemo Member Posts: 1,718 Arc User
    edited March 2015
    The Paladin right now on preview cant hold a candle to a GF so no worries guardians
    Row, row, row your boat, Gently down the stream.
    Merrily, merrily, merrily, merrily, Life is but a dream.
  • azraeil90azraeil90 Member Posts: 4 Arc User
    edited March 2015
    To me, GF is and will always be my main. I played the pally on the preview server. Didn't level it that much but I got bored. I don't like the sanctuary mechanic where you're just chilling like a rock... too ugly compared to the guard mechanic. It's like he has that shield just to say hey I have a big shield.
    I didn't play the pally in endgame dungeons yet to tell if the buffs/debuffs arsenal he has is practical.
    For the GF, the guard mechanic is elegant and fitting for a protector. Plus it's more fun since you need to position yourself, move and stab adds from behind the shield for effective tanking. For run speed you don't really need it; that's what threatning rush and longing strike are for!! Plus you can slot dark enchantments in your utility slots. (I can run on par with TR, no dodging, with all my utility slots active).
    Another point about the paladin is that he relies too much on encounters and temp HP to disperse incoming damage while GF grits his teeth and takes it head on. I don't know how practical that can be for the pally since you'll have to manage cooldowns, stamina...etc
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