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Foundry Community PvP Maps

eldartheldarth Member Posts: 4,494 Arc User
edited March 2015 in PvP Discussion
Okay, currently Cryptic doesn't leverage foundry community to help create content/PvP maps. :confused:

So, I say let's show them what we can do and want in PvP maps

Vote for the type of PvP maps you would like to see created and we (foundry community) will hold contests for the most desired maps. Then, perhaps one day Cryptic will take one or more of those maps and turn it into a real PvP zone.

So, what types of PvP maps do you prefer?
(You can vote for multiple types)

Note: I left out castle/keep sieges because that would involve WAY more than just maps.


Foundry PvP Maps
  • NW-DOPVXMYH9 PvP-MB Murder Ball (Could be used as an Arena as well)
Post edited by Unknown User on

Comments

  • adsfelipeadsfelipe Member Posts: 115 Arc User
    edited January 2015
    this is a dream;.. devs dont care abaout pvp
  • demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
    edited January 2015
    i am going to create a vs map in foundry right now...
    [SIGPIC][/SIGPIC]
    I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
  • dakburdakbur Member Posts: 152 Bounty Hunter
    edited January 2015
    I don't think a foundry will work, because you would quickly have hundreds or thousands of different maps... this spreads the PvP player base too thin resulting in dead or uber long queue times (we have what? ~100-200 players PvPing at a time?) Maybe it could work if you had a global PvP queue button... While I think it would be awesome if properly implemented, it seems like a lot of effort for something that should take very little effort to create a couple maps.

    I feel like devs are too ambitious & want to create PvP that is elaborate with complicated plot elements and features that nobody cares about (Gauntletgrym). So they put it off because they don't have the resources after throwing everything at trying to keep up with the insatiable appetite of the PvEers.

    Honestly, I don't understand why there aren't new maps.... The game has been out for almost two years now... How hard can it be to make a small map or two for 1v1, 2v2, 3v3, 5v5 death matches? Many of us just like to duel and kill anyway. This doesn't need to be complicated... one death and you are out. They could trickle in some of the other games down the road.

    Domination is usually pretty fun when it doesn't last more than 15-20 min, but come on... who likes one hour marathon matches?
  • eldartheldarth Member Posts: 4,494 Arc User
    edited January 2015
    dakbur wrote: »
    I don't think a foundry will work, because you would quickly have hundreds or thousands of different maps... this spreads the PvP player base too thin resulting in dead or uber long queue times (we have what? ~100-200 players PvPing at a time?) Maybe it could work if you had a global PvP queue button... While I think it would be awesome if properly implemented, it seems like a lot of effort for something that should take very little effort to create a couple maps.

    I feel like devs are too ambitious & want to create PvP that is elaborate with complicated plot elements and features that nobody cares about (Gauntletgrym). So they put it off because they don't have the resources after throwing everything at trying to keep up with the insatiable appetite of the PvEers.

    Honestly, I don't understand why there aren't new maps.... The game has been out for almost two years now... How hard can it be to make a small map or two for 1v1, 2v2, 3v3, 5v5 death matches? Many of us just like to duel and kill anyway. This doesn't need to be complicated... one death and you are out. They could trickle in some of the other games down the road.

    Domination is usually pretty fun when it doesn't last more than 15-20 min, but come on... who likes one hour marathon matches?

    Not PvP in foundry. Only map "designs." The PvP community could then simply go in, wander about and see if it WOULD make a good new map. They could then give it the old 1-5 star rating, and over time Cryptic could start by taking a highly rated map and making it into an "official" Cryptic PvP zone.
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited January 2015
    dakbur wrote: »
    I don't think a foundry will work, because you would quickly have hundreds or thousands of different maps... this spreads the PvP player base too thin resulting in dead or uber long queue times (we have what? ~100-200 players PvPing at a time?) Maybe it could work if you had a global PvP queue button... While I think it would be awesome if properly implemented, it seems like a lot of effort for something that should take very little effort to create a couple maps.

    I feel like devs are too ambitious & want to create PvP that is elaborate with complicated plot elements and features that nobody cares about (Gauntletgrym). So they put it off because they don't have the resources after throwing everything at trying to keep up with the insatiable appetite of the PvEers.

    Honestly, I don't understand why there aren't new maps.... The game has been out for almost two years now... How hard can it be to make a small map or two for 1v1, 2v2, 3v3, 5v5 death matches? Many of us just like to duel and kill anyway. This doesn't need to be complicated... one death and you are out. They could trickle in some of the other games down the road.

    Domination is usually pretty fun when it doesn't last more than 15-20 min, but come on... who likes one hour marathon matches?

    Honestly the EASIEST way to do this is ONLY offer Foundry PVP during Foundry hour. You dont even need a que system to implement it for now. Players que for a specific few maps, when that map has 10 people qued it pops and you play.

    While the matches wouldnt be super balanced, it would be a change of pace, then you can VOTE for that map 1-5 starts and every say 1 month they take the best maps, and put them in the official rotation.


    I HIGHLY doubt youll have thousands of maps, maybe more like hundreds and you can easily weed some out to where if they get less than 3 star average 2 weeks after creation, they are wiped. Only the best remain.

    Very quickly you will see ~ 10 maps rise to the top, DEVs then have their pick of the best maps, BOOM DONE.

    The PVP community can rally behind a half-implemented system like this to make it work IF they promise to bring these maps to LIVE PVP Que.

    It DOESNT have to be story driven.
    it DOESNT have to have an elaborate Que system, mathcmaking, ranking etc.

    ALL we need are:
    1) The ability to do it
    2) The promise the DEVs will take OUR testing and implement that to the LIVE game.

    Put THAT in place FIRST, then for mod 7 or 8 if they want to build onto it MORE, they can.
  • eldartheldarth Member Posts: 4,494 Arc User
    edited January 2015
    ayroux wrote: »
    Honestly the EASIEST way to do this is ONLY offer Foundry PVP during Foundry hour. You dont even need a que system to implement it for now. Players que for a specific few maps, when that map has 10 people qued it pops and you play.

    While the matches wouldnt be super balanced, it would be a change of pace, then you can VOTE for that map 1-5 starts and every say 1 month they take the best maps, and put them in the official rotation.


    I HIGHLY doubt youll have thousands of maps, maybe more like hundreds and you can easily weed some out to where if they get less than 3 star average 2 weeks after creation, they are wiped. Only the best remain.

    Very quickly you will see ~ 10 maps rise to the top, DEVs then have their pick of the best maps, BOOM DONE.

    The PVP community can rally behind a half-implemented system like this to make it work IF they promise to bring these maps to LIVE PVP Que.

    It DOESNT have to be story driven.
    it DOESNT have to have an elaborate Que system, mathcmaking, ranking etc.

    ALL we need are:
    1) The ability to do it
    2) The promise the DEVs will take OUR testing and implement that to the LIVE game.

    Put THAT in place FIRST, then for mod 7 or 8 if they want to build onto it MORE, they can.

    That still requires Cryptic to enable PvP 5v5 for foundry maps. Not gonna happen.

    Lets get some quality map designs FIRST and then we can push Cryptic to turn one or more of them into an actual PvP zone.

    JUST maps. Nothing else - no combat no anything. Just a single story objective to perhaps interact with something at the spawn point to "complete" the foundry so the player can then rate 1-5 the map. This way we should be able to produce and have several quality maps basically "ready-to-go" for mod 7 or 8.
  • reiwulfreiwulf Member Posts: 2,687 Arc User
    edited January 2015
    Capture the flag!
    2e2qwj6.jpg
  • thestaggythestaggy Member Posts: 1,102 Bounty Hunter
    edited January 2015
    I'd like to see:

    - 10 v 10
    - 10-man free-for-alls
    - PVP lobby where 5 & 10-man teams can queue up and wait for challengers
    - Bracketing. GS is been discarded, but maybe the new average item level (or whatever it is) can be used to bracket players. I know the Oros-men will hate this as their queue times will be long, bur frankly I am tired of having my matches sabotaged by a 7k teammate being pitted against 19, 20, 21k+ PVPers. In three matches on the weekend I did not even bother jumping down at the start when I realised 3 of my teammates were between 8 + 10k and my enemies were all 19k+.
    PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited January 2015
    I voted for them all. The more options, the merrier! As much as I don't care to see PvP in any D&D game, it is a part of MMOs and a part of this MMO, even if an afterthought. If PvP was as interesting and fun as it was in Shadowbane (Siege Wars!), I'd be all up on PvP again.
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited January 2015
    Cryptic can even allow unofficial matches during gameplay in unofficial maps (before they become approved). This means that there are no glory rewards and no change in leaderboard position.
  • mohammadmojtabamohammadmojtaba Member Posts: 12 Arc User
    edited January 2015
    I believe new pvp area/arena will help NW to catch more and more people to play this game and spend time on it. New pvp arenas can be like a gate to a new in game events like guild wars/ PVP championship (each 3 month or more or less) where people can apply as 1 man or as a 2-3-4-5. And at the end of Championsship the best team (2 or 3 or 4 or 5 man team) get rewarded as a team. There can be different sections for different amount of member in each team, and tons of new fresh cool awsome ideas about how this should be done.
    New pvp fights new rules new fighters, new way to enjoy the game, and new way to make Neverwinter Grow as a great MMO.
    I hope NW make this possible :)
  • eldartheldarth Member Posts: 4,494 Arc User
    edited January 2015
    Okay, here's some guidelines for anyone wanting to create a PvP map design for foundry...
    1. Must be a single map.
    2. Must contain NO enemy encounters.
    3. Must contain ONLY one Story Objective to "complete quest" so visiting players can vote 1-5 rating.
    4. Teleporters to "viewing platforms" above the map can be used but not as a functional part of the map.
    5. NPCs can be used to provide environment only or non-combat "examples" for in map encounters.
      • i.e. if a couple of Giants live on opposite sides of the map that opposing players might "recruit" by bringing resources - NPC giants can wander/patrol their home area but cannot be actual encounters.
    6. Quest Names must follow format:
      • PvP-maptype
      • maptype = (Arena, CTF, Deathmatch, Domination, KTH, MB, Resource)
        • CTF = Capture The Flag
        • KTH = King of the Hill
        • MB = Murder Ball
        • (Use the shortened acronyms (CTF,KTH,MB) in the actual quest title for easy searching by players)

    This should make it very easy for Cryptic to remove all teleporters, and NPCs should they actually decide to use one of the maps to create a new PvP zone.

    Authors - if you have a map following the above requirements ready for evalauation, post it's name/author/shortcode here for players to examine.
  • ortzhyortzhy Member Posts: 1,103 Bounty Hunter
    edited January 2015
    i want to see what people can bring new to pvp, not set into old pvp types, who knows maybe a new "dota" will appear.
  • reiwulfreiwulf Member Posts: 2,687 Arc User
    edited January 2015
    I'll work on a map, I have a few ideas on my mind...
    2e2qwj6.jpg
  • xxxgriessonxxxxxxgriessonxxx Member Posts: 115 Arc User
    edited January 2015
    would be awsome
  • iandarkswordiandarksword Member Posts: 978 Arc User
    edited January 2015
    reiwulf wrote: »
    I'll work on a map, I have a few ideas on my mind...
    Gets my vote. Sight unseen. Go for it!
    "I don't know, I'm making it up as I go..."
    Featured Foundry Quest: Whispers of an Ancient Evil [v3] - NW-DQ4WKW6ZG
    Foundry Quest: Harper Chronicles: Blacklake - NW-DCPA4W2Q5
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited January 2015
    I went into foundry knowing next to nothing, they ALREADY Have premade maps of ALL sorts in there!

    Some are FAR too big for a 5v5 pvp map and a few are too small as well, but I would imagine with very LITTLE work you could spit out an already made map in the Foundry.

    Heck some of the small maps would be perfect for an arena death match....

    If anyone actually builds a map, let me know id love to see it.
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited January 2015
    I'd be very interested to see the maps people come up with
  • vortix44vortix44 Member Posts: 680 Bounty Hunter
    edited January 2015
    A 1v1 arena would fe fine for a start. No need of any reward or chest or XP or loot or leaderboard. Just a way to be able to pvp someone else. Maybe also with an onlooker mode, so that someone can watch, make videos and post them.

    Some kind of foundry pvp is needed. See the pvp guilds, all they can do at the moment is to ask for gs, for oranges, for r10s. Pvp skill doesn't matter. With a pvp foundry they could just say "Ok guy, you want to pvp with us? Let's go to the arena and see if you can defeat our current line-up."
    English is not my first language.
  • xxxgriessonxxxxxxgriessonxxx Member Posts: 115 Arc User
    edited January 2015
    Gimme ESO-like conquer the keep inside open pvp zone and i'll pay you
  • eldartheldarth Member Posts: 4,494 Arc User
    edited February 2015
    NW-DOPVXMYH9 PvP-MB Murder Ball

    PvP Murder Ball map design


    This map was designed to be a 10v10 PvP "Murderball" map.


    The "murderball" would appear on the center of the bridge. A player who picks up the murderball gains points for their team as long as they are holding it. However, the murderball does an increasing amount of damage to the player each second it is held.


    If player is killed, or drops the ball, it would remain in place for several seconds and could be picked up again by any player. If no player picks it up in time, it would reset back to the center location.


    The blue circles on opposite sides of the field are where each team would enter.


    When you are finished examining the map, you may go over to the opposite teams side and open the chest to complete the mission.


    Please vote 1-5 stars for the map, and leave any comments or suggestions.


    Hopefully one day Cryptic will allow us to submit these as official PvP maps.
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited February 2015
    eldarth wrote: »
    NW-DOPVXMYH9 PvP-MB Murder Ball

    PvP Murder Ball map design


    This map was designed to be a 10v10 PvP "Murderball" map.


    The "murderball" would appear on the center of the bridge. A player who picks up the murderball gains points for their team as long as they are holding it. However, the murderball does an increasing amount of damage to the player each second it is held.


    If player is killed, or drops the ball, it would remain in place for several seconds and could be picked up again by any player. If no player picks it up in time, it would reset back to the center location.


    The blue circles on opposite sides of the field are where each team would enter.


    When you are finished examining the map, you may go over to the opposite teams side and open the chest to complete the mission.


    Please vote 1-5 stars for the map, and leave any comments or suggestions.


    Hopefully one day Cryptic will allow us to submit these as official PvP maps.

    AWESOME!!!! ILL check it out.


    For Murder Ball - I would think they would have to have all shift AND Tab abilities "locked" while holding the ball. Also all encounters as well.

    basically the equivalent of a "daze" without the movement slow if that makes sense.

    Just my 2 cents about this. I REALLY hope they add this game type.
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited February 2015
    eldarth wrote: »
    NW-DOPVXMYH9 PvP-MB Murder Ball

    PvP Murder Ball map design


    This map was designed to be a 10v10 PvP "Murderball" map.


    The "murderball" would appear on the center of the bridge. A player who picks up the murderball gains points for their team as long as they are holding it. However, the murderball does an increasing amount of damage to the player each second it is held.


    If player is killed, or drops the ball, it would remain in place for several seconds and could be picked up again by any player. If no player picks it up in time, it would reset back to the center location.


    The blue circles on opposite sides of the field are where each team would enter.


    When you are finished examining the map, you may go over to the opposite teams side and open the chest to complete the mission.


    Please vote 1-5 stars for the map, and leave any comments or suggestions.


    Hopefully one day Cryptic will allow us to submit these as official PvP maps.

    WOW VERY good job man! This would be AWESOME!

    Not sure about 10v10 though, but this is definitely VERY cool.
  • eldartheldarth Member Posts: 4,494 Arc User
    edited February 2015
    ayroux wrote: »
    WOW VERY good job man! This would be AWESOME!

    Not sure about 10v10 though, but this is definitely VERY cool.

    I was figuring if we can have 25 people in Tiamat, this ought to be a cakewalk.
    I tried to keep the special effects to a minimal amount, keep the battle area and graphics and lighting to a limited amount.
    So the only real moving parts would be the PCs. 5v5 would probably work, but I think 10v10 would be alot more chaotic and fun.
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  • eldartheldarth Member Posts: 4,494 Arc User
    edited March 2015
    Nobody created any maps to show off?

    If anyone wants to just see what it looks like @gornonthecob did a short exploration of my PVP MurderBall map on twitch.tv.
    Starts here:
    http://www.twitch.tv/locksheon/b/638966891?t=42m30s
  • rotatorkufrotatorkuf Member Posts: 537 Arc User
    edited March 2015
    eldarth wrote: »
    Nobody created any maps to show off?

    If anyone wants to just see what it looks like @gornonthecob did a short exploration of my PVP MurderBall map on twitch.tv.
    Starts here:
    http://www.twitch.tv/locksheon/b/638966891?t=42m30s

    i played this mode in Rift...it's pretty fun

    this game has so much more damage though

    anyway, that foundry map looks amazing

    i would give my body to science to have some pvp mode like that in a map like that

    CRYPTIC!!!! COME ON MAN LETS DO THIS!!! whaddya guys need, tell me... lol
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