Okay, currently Cryptic doesn't leverage foundry community to help create content/PvP maps.
So, I say let's show them what we can do and want in PvP maps
Vote for the type of PvP maps you would like to see created and we (foundry community) will hold contests for the most desired maps. Then, perhaps one day Cryptic will take one or more of those maps and turn it into a real PvP zone.
So, what types of PvP maps do you prefer?
(You can vote for multiple types)Note: I left out castle/keep sieges because that would involve WAY more than just maps.
Foundry PvP Maps
- NW-DOPVXMYH9 PvP-MB Murder Ball (Could be used as an Arena as well)
Comments
I feel like devs are too ambitious & want to create PvP that is elaborate with complicated plot elements and features that nobody cares about (Gauntletgrym). So they put it off because they don't have the resources after throwing everything at trying to keep up with the insatiable appetite of the PvEers.
Honestly, I don't understand why there aren't new maps.... The game has been out for almost two years now... How hard can it be to make a small map or two for 1v1, 2v2, 3v3, 5v5 death matches? Many of us just like to duel and kill anyway. This doesn't need to be complicated... one death and you are out. They could trickle in some of the other games down the road.
Domination is usually pretty fun when it doesn't last more than 15-20 min, but come on... who likes one hour marathon matches?
Not PvP in foundry. Only map "designs." The PvP community could then simply go in, wander about and see if it WOULD make a good new map. They could then give it the old 1-5 star rating, and over time Cryptic could start by taking a highly rated map and making it into an "official" Cryptic PvP zone.
Encounter Matrix | Advanced Foundry Topics
Honestly the EASIEST way to do this is ONLY offer Foundry PVP during Foundry hour. You dont even need a que system to implement it for now. Players que for a specific few maps, when that map has 10 people qued it pops and you play.
While the matches wouldnt be super balanced, it would be a change of pace, then you can VOTE for that map 1-5 starts and every say 1 month they take the best maps, and put them in the official rotation.
I HIGHLY doubt youll have thousands of maps, maybe more like hundreds and you can easily weed some out to where if they get less than 3 star average 2 weeks after creation, they are wiped. Only the best remain.
Very quickly you will see ~ 10 maps rise to the top, DEVs then have their pick of the best maps, BOOM DONE.
The PVP community can rally behind a half-implemented system like this to make it work IF they promise to bring these maps to LIVE PVP Que.
It DOESNT have to be story driven.
it DOESNT have to have an elaborate Que system, mathcmaking, ranking etc.
ALL we need are:
1) The ability to do it
2) The promise the DEVs will take OUR testing and implement that to the LIVE game.
Put THAT in place FIRST, then for mod 7 or 8 if they want to build onto it MORE, they can.
That still requires Cryptic to enable PvP 5v5 for foundry maps. Not gonna happen.
Lets get some quality map designs FIRST and then we can push Cryptic to turn one or more of them into an actual PvP zone.
JUST maps. Nothing else - no combat no anything. Just a single story objective to perhaps interact with something at the spawn point to "complete" the foundry so the player can then rate 1-5 the map. This way we should be able to produce and have several quality maps basically "ready-to-go" for mod 7 or 8.
Encounter Matrix | Advanced Foundry Topics
- 10 v 10
- 10-man free-for-alls
- PVP lobby where 5 & 10-man teams can queue up and wait for challengers
- Bracketing. GS is been discarded, but maybe the new average item level (or whatever it is) can be used to bracket players. I know the Oros-men will hate this as their queue times will be long, bur frankly I am tired of having my matches sabotaged by a 7k teammate being pitted against 19, 20, 21k+ PVPers. In three matches on the weekend I did not even bother jumping down at the start when I realised 3 of my teammates were between 8 + 10k and my enemies were all 19k+.
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New pvp fights new rules new fighters, new way to enjoy the game, and new way to make Neverwinter Grow as a great MMO.
I hope NW make this possible
This should make it very easy for Cryptic to remove all teleporters, and NPCs should they actually decide to use one of the maps to create a new PvP zone.
Authors - if you have a map following the above requirements ready for evalauation, post it's name/author/shortcode here for players to examine.
Encounter Matrix | Advanced Foundry Topics
Featured Foundry Quest: Whispers of an Ancient Evil [v3] - NW-DQ4WKW6ZG
Foundry Quest: Harper Chronicles: Blacklake - NW-DCPA4W2Q5
Some are FAR too big for a 5v5 pvp map and a few are too small as well, but I would imagine with very LITTLE work you could spit out an already made map in the Foundry.
Heck some of the small maps would be perfect for an arena death match....
If anyone actually builds a map, let me know id love to see it.
Some kind of foundry pvp is needed. See the pvp guilds, all they can do at the moment is to ask for gs, for oranges, for r10s. Pvp skill doesn't matter. With a pvp foundry they could just say "Ok guy, you want to pvp with us? Let's go to the arena and see if you can defeat our current line-up."
PvP Murder Ball map design
This map was designed to be a 10v10 PvP "Murderball" map.
The "murderball" would appear on the center of the bridge. A player who picks up the murderball gains points for their team as long as they are holding it. However, the murderball does an increasing amount of damage to the player each second it is held.
If player is killed, or drops the ball, it would remain in place for several seconds and could be picked up again by any player. If no player picks it up in time, it would reset back to the center location.
The blue circles on opposite sides of the field are where each team would enter.
When you are finished examining the map, you may go over to the opposite teams side and open the chest to complete the mission.
Please vote 1-5 stars for the map, and leave any comments or suggestions.
Hopefully one day Cryptic will allow us to submit these as official PvP maps.
Encounter Matrix | Advanced Foundry Topics
AWESOME!!!! ILL check it out.
For Murder Ball - I would think they would have to have all shift AND Tab abilities "locked" while holding the ball. Also all encounters as well.
basically the equivalent of a "daze" without the movement slow if that makes sense.
Just my 2 cents about this. I REALLY hope they add this game type.
WOW VERY good job man! This would be AWESOME!
Not sure about 10v10 though, but this is definitely VERY cool.
I was figuring if we can have 25 people in Tiamat, this ought to be a cakewalk.
I tried to keep the special effects to a minimal amount, keep the battle area and graphics and lighting to a limited amount.
So the only real moving parts would be the PCs. 5v5 would probably work, but I think 10v10 would be alot more chaotic and fun.
Encounter Matrix | Advanced Foundry Topics
If anyone wants to just see what it looks like @gornonthecob did a short exploration of my PVP MurderBall map on twitch.tv.
Starts here:
http://www.twitch.tv/locksheon/b/638966891?t=42m30s
Encounter Matrix | Advanced Foundry Topics
i played this mode in Rift...it's pretty fun
this game has so much more damage though
anyway, that foundry map looks amazing
i would give my body to science to have some pvp mode like that in a map like that
CRYPTIC!!!! COME ON MAN LETS DO THIS!!! whaddya guys need, tell me... lol