Hello, I have made a foundry which is linear. I released it thats ok for now but now i am working on another foundry but this time i don't want linear story. I want to do multiple choice options.
I come to a point and don't know how to do it...
There are two factions. You have to choose which one to enter. If you choose A, you get X quest. If you choose B, you get Z quest.
Factions: A and B
Quest Maps: X and Z
X and Z are diffrent maps. If you choose A you have to go to X and kill enemy Boss1 and take the drop which is a ring, if you choose B you have to go to Z and kill enemy boss2 and take the drop which is a ring.
I know i have to bring two quest together at some point and i decided to make a custom ring which drops from the bosses. If you bring that ring, quest continues...Ring is same for both A and B so no problem here BUT the problem is maps. I think foundry editor doesn't allow me to use two seperate map during story preparation, right?
Comments
Check out my Foundry questline, The Brightstone Explorers' Guild, now archived on Youtube!
Hmm, so do i have to kill both bosses to continue? If thats the only way than how can i make a multi way quest?
Check out my Foundry questline, The Brightstone Explorers' Guild, now archived on Youtube!
All maps must be used and they must be used in the order they are placed. All objectives in your storyboard must be completed by the player.
To create the illusion of choice for the player:
Create as large a map as you can. Use interactive (objects or NPCs) that open the direction of quest A and Quest B based on what the user chooses.
You can create "bosses" in each quest area: Quest A and Quest B. For everything that appears in each of these areas do NOT put them into the storyboard. Control pathways, doors and mobs with interactive objects or triggers (kill Mob = open doorway).
Put the FINAL objective in your storyboard to the player and finish the quest, collects reward, leaves the map. It will take some creativity on your part - but you cannot use the Storyboard (except for the last part of the quest) and it's a good idea to your OFF Quest path (fairy dust trail).
DAYAM. Where the hell have YOU been? LOL Good to see you again. Have you been about and I simply have not seen you or are you peeking in after a two-year hiatus?
Either way, welcome back (if you are back, that is).
--Winin
Since we are sharing tips, for other tricks for the Foundry, check out this YouTube video on OR logic by Richard Fleming, also known as Celantra. He helped me figure out the Foundy when I started and found it extremely helpful along with others of his Neverwinter Foundry videos.
https://www.youtube.com/watch?v=2rqnwZBn67o
STO
Smite
SWTOR
Those videos are pretty old and have some bad suggestions in a few of them.
Neverwinter Wiki Advanced Foundry Topics is more up to date.
Encounter Matrix | Advanced Foundry Topics
Where did you hear that was Celantra?
Celantra was in ill health about a year ago and sadly hasn't been seen since.
He also made the wonderful Encounter Matrix which hasn't been updated in a few modules.
Encounter Matrix | Advanced Foundry Topics
It was an old video from 2013 about publishing on the Foundry. I don't actually know myself if it was. However, one of the first names I saw was Celantra but The name that was used was 'Gemstrike' but most of the Foundry's he was subscribed to was Celantra's. This was only by assumption however since in this video he mentions about "self subscribing to easily find your work". It was a while since I last saw it. I may or may not have been wrong since the beginning about who it was. I'm starting to actually wonder if it was Cel at all at this point but I will need to look at it again and see if it is or not.
By his general characteristics and knowledge of the Foundry, (going by assumptions) the person does seem to have a decent amount of knowledge of the Foundry and appears to know what he's doing. I have never met Celantra at all so I cannot say how similar to this so I am only going by descriptions from others as a guide.
STO
Smite
SWTOR
But I hope sometimes we can make some real side quests and or logic, for less linear quests.