I don't understand this poll.
Should be either divided
- Epic PVP (<17 k GS)
- Legendary PVP ( >17 k GS)
Else, you are talking about a sort of Arena Mode, quick battles. The last to stay alive wins.
Playing devil's advocate here,
If the queue system is based on GS, I'd change my gear to lower my gs before queuing,
then replace them with my pvp gear once inside the arena while waiting for the other players to load...
I think that a match making system based on leaderboard ranking would be better, but then again, it might lead to longer waiting times in queue.
GS queuing just won't work. Like the poster above said, people would take off their gear to lower their GS and still roflstomp those who are undergeared or in a lower GS bracket, just so their Kill/Death ratio would look better. Unless there was a means in which you couldn't do that, of course, but I doubt the devs would EVER be that restrictive..
None of the ideas I see address the biggest problem I see in PvP. What appear to be monster premades that are in a completely different class from us pugs. Matches that end at the first encounter, and because we are not allow to leave, 15 minutes or so of sitting around waiting. Leader board makes no sense to me. Easy to top the board playing on good teams. Might not even get a kill playing on a <font color="orange">HAMSTER</font> team. I say premades should be able to arrange matches against other teams. Done right, there could even be round robin tournaments in which the best team would be crowned winner.
IMO, sirs, GS-based separation of queues is an "easy way out" which in the long run, would ultimately do more harm than good.
In my case, sir, I'm based in Asia due to family business. I operate at odd-hours to most people who play at the North American or European time zones, and admittedly the customer base is lower here. One can get a scope of generally how many people are queueing in PvP, like in those times where I am again and again stuck with a team with 2 people under 10k GS. This simply means there are not enough people to make a match that fits my GS or stats, and when separation of queues based on GS happens, it will likely mean there won't be any matches for a long, long time.
Of course, sirs, I view the borked match-making as problematic as any. About 70% or more of the people I meet in random PuG domination are people at 14k GS with only 23k HP... sometimes they have 16~18k HP and yet still only 25~28k HP. People with builds like these don't even need to meet an Executioner TR to drop dead within seconds. A fresh, new level 60 is about the worst place to be in PvP right now and pitting these people against 20k monsters, and even worse, a premade team full of such monsters, is simply unfair.
I take it the only real, responsible solution to this problem is by introducing dynamic stat adjustments, which handicaps the highest GS people slightly, while compensates the lowest GS people slightly, so making it less impossible/improbable for the lower geared people to have some fun -- even though they are still likely to lose, it can make the experience at least enjoyable and tolerable, rather than the "wipe the floor with your enemies in 2 minutes, and then camp in front of their spawn doing nothing for 8..." situation we so often meet.
This would take a lot of coding, experiments, mistakes and roll-backs on the part of the developers, but once done successfully, it tends to make the gaming experience so much better, sirs.
Its too hard to make matchmaking based on GS. You can manipulate that too easily.
I agree 2 Ques:
1) Solo
2) Premade
Ideally we would have an inbetween that would be non-ranked but thats just me.
that would hardly solve anything, because for PUG PVP, it is only very rare that 10k pugs go up against full EoA premade. the problem is when you have 10k pugs go up against one or two 24k monsters who are solo queueing. Those two 24k players can and will destroy the entire enemy team singlehandedly.
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beatannierMember, NW M9 PlaytestPosts: 692Arc User
Comments
It should be 5 people and complete pug for a system not some half version. Second it's too late to fix this.
Should be either divided
- Epic PVP (<17 k GS)
- Legendary PVP ( >17 k GS)
Else, you are talking about a sort of Arena Mode, quick battles. The last to stay alive wins.
Playing devil's advocate here,
If the queue system is based on GS, I'd change my gear to lower my gs before queuing,
then replace them with my pvp gear once inside the arena while waiting for the other players to load...
I think that a match making system based on leaderboard ranking would be better, but then again, it might lead to longer waiting times in queue.
In my case, sir, I'm based in Asia due to family business. I operate at odd-hours to most people who play at the North American or European time zones, and admittedly the customer base is lower here. One can get a scope of generally how many people are queueing in PvP, like in those times where I am again and again stuck with a team with 2 people under 10k GS. This simply means there are not enough people to make a match that fits my GS or stats, and when separation of queues based on GS happens, it will likely mean there won't be any matches for a long, long time.
Of course, sirs, I view the borked match-making as problematic as any. About 70% or more of the people I meet in random PuG domination are people at 14k GS with only 23k HP... sometimes they have 16~18k HP and yet still only 25~28k HP. People with builds like these don't even need to meet an Executioner TR to drop dead within seconds. A fresh, new level 60 is about the worst place to be in PvP right now and pitting these people against 20k monsters, and even worse, a premade team full of such monsters, is simply unfair.
I take it the only real, responsible solution to this problem is by introducing dynamic stat adjustments, which handicaps the highest GS people slightly, while compensates the lowest GS people slightly, so making it less impossible/improbable for the lower geared people to have some fun -- even though they are still likely to lose, it can make the experience at least enjoyable and tolerable, rather than the "wipe the floor with your enemies in 2 minutes, and then camp in front of their spawn doing nothing for 8..." situation we so often meet.
This would take a lot of coding, experiments, mistakes and roll-backs on the part of the developers, but once done successfully, it tends to make the gaming experience so much better, sirs.
I agree 2 Ques:
1) Solo
2) Premade
Ideally we would have an inbetween that would be non-ranked but thats just me.
that would hardly solve anything, because for PUG PVP, it is only very rare that 10k pugs go up against full EoA premade. the problem is when you have 10k pugs go up against one or two 24k monsters who are solo queueing. Those two 24k players can and will destroy the entire enemy team singlehandedly.
It will not affect queueing time in any way.
Master of Flame Renegade guide: Burn with me!
Queue 1: any class, including TRs
Queue 2: anything but TRs.
I'd vote for this too for this mod