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did the latest patches make texture loading worse for anyone else?

rotatorkufrotatorkuf Member Posts: 537 Arc User
edited January 2015 in General Discussion (PC)
before the previous 3 patches (mainly the one that was supposed to improve graphics), i still encountered the bad texture loading problem, where everything was just solid colored polygons

now, it's mostly a sure thing whenever i log in, regardless of where i log into

everything is just solid colored polygons without any textures now....i either have to open an interface or do a change character cancel sequence, in order for the textures to load

what gives with this? haha

they somehow made it worse, that has to mean they can somehow make it better yeah?
Post edited by rotatorkuf on

Comments

  • loboguildloboguild Member Posts: 2,371 Arc User
    edited January 2015
    No change for me Which means it's still bad as ****.
  • alkemist80alkemist80 Member Posts: 957 Arc User
    edited January 2015
    It's been much better for me here and I've only seen un-textured polygons zoning into PE once since Thursday.

    Tried to bump up the graphics back for Tiamat and it still gets FPS drop, so I toned it back down though not as low since the update.
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  • charononuscharononus Member Posts: 5,715 Arc User
    edited January 2015
    OP I don't think the fixes were designed to fix your problems.
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited January 2015
    Worked great for me. Was running in Tiamat with settings maxed again, with no issues.
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  • lionmaruu0lionmaruu0 Member Posts: 327 Arc User
    edited January 2015
    NOW I am running fine on Malabog Castle, which was impossible after module 5 patch messed something up.
    Tiamat running normaly good as always only problem when DC uses astral shield or some other bugged power ticks. only 3 or 4 situations of absurd lag into more than 50 tiamat runs.
    So, to me it at least fixed malabog castle outdoors which was impossible to play even on the lowest of the lowest custom settings.

    but I did found that the dragon heads are kinda disappearing sometimes when I am near them (attacking them) and the already infamous bug on dread spire lights.
  • cerberusxllcerberusxll Member Posts: 387 Arc User
    edited January 2015
    can't say that I've noticed any difference personally, either to the positive or negative
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  • burkaancburkaanc Member Posts: 2,186 Arc User
    edited January 2015
    its better in crowded scenarios, but there are still some issues left left with textures(like missing a big patch of ground in WoD near Tiamat entrance during dragon HE's)
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  • tinead51tinead51 Member Posts: 305 Arc User
    edited January 2015
    charononus wrote: »
    OP I don't think the fixes were designed to fix your problems.

    They were designed to provide lip service by the looks of it. Same old, same old.
  • berhudarolberhudarol Member Posts: 106 Arc User
    edited January 2015
    It fixed the lag a bit for me better, but in PE buildings loading late.
  • edited January 2015
    This content has been removed.
  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,467 Arc User
    edited January 2015
    My biggest problem is the repeated five-second freezes, usually during combat, for perhaps the first ten minutes of play. It's like the game has to stop everything to load a new texture, shader, or model. That drives me crazy.
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  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited January 2015
    Since the Thursday Patch, I have not had one single instance of my graphics glitching out to sparkly 8-bit graphics. Also, my performance issues when running Skype while playing or alt-tabbing while the game is running has gone away as well. In the past, if I ran Skype or Alt-Tabbed while the game was running, when going back to the game, I would have severe performance issues that made the game unplayable until I closed skype and reloaded the game entirely.

    Many thanks!
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited January 2015
    The fixes were intended to increase performance on systems which were running out of VRAM, not stop the slow load times.

    However the slow load times on my weapons went away thank goodness. Might have something to do with the priorities they may have instated. At least my character looks good...but combat still looks just as bad.

    But slow graphic load times still await a fix. At this point though I just want a button which says "use all 8 Gigs of my VRAM so graphics never unload and be done with it!"
  • thecorpserthecorpser Member, NW M9 Playtest Posts: 45 Arc User
    edited January 2015
    After each patch, my graphics have gotten worse. Since the last patch installed, whenever I log in or change zones, my character has bald spots, all the map textures are near black and my UI are all colored blocks. It takes 30-60 seconds for everything to get to normal.
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    edited January 2015
    The fixes were intended to increase performance on systems which were running out of VRAM, not stop the slow load times.

    Good to know. So things are unchanged on my side. Still having to use /reduce_mip 1 while running the game on low FX. Without it my textures still take forever to load while dragon herald are almost impossible to participate in.
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  • hastati96hastati96 Member Posts: 499 Arc User
    edited January 2015
    My textures load worse after the last patch.

    If i log in i have 8-bit graphic for atleast 10seconds :/
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