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Why do classes seem so topsy turvey.

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  • pando83pando83 Member Posts: 2,564 Arc User
    edited January 2015
    grobb1 wrote: »
    people like this reach end game and switch around already known info and they feel they now about stacking attribute and stat. if you know so much and are so opinionated then make your own game... heh... it wont happen... and im sure no one here in the forums can either or will.
    I see NW as a chance to have that freedom to build what you want and not be restricted to role. Although i stick to practical and traditional class rolling i appreciate that NW has afforded this option into the game.

    Dude i play GWF as main since july 2013, when the class sucked, and kept developing it for 1 year and a half now. Shut up on your "people like this" and switching stuff. May be you like to switch FOTM classes frequently or play the most OP build around. I do not. You should shut up instead of randomly insulting people with off-track, pathetic suppositions.
    About what i posted: if you want classes to differentiate in capabilities, that's what you usually do.
    If you want the game to have classes being able to do the same stuff just with different mechanics, then you have to balance it better than it is right now. Way better.
    If that's the case, better know it and just let go of anything gear related cause then a CW must be able to spec tank and tank as much as a GF, and a GF must be able to DPS as much as a CW.
    As soon as you just let classes "overlap" in another class field, you must be REALLY good at balancing.

    We've seen the results so far: CWs one-man-army in PvE since i started playing the game, GWFs one-man-army in PvP for 2 full modules, HRs one man army in PvP for another couple of modules, and now TRs and DCs.

    NW so far gave people only the freedom to pick a new OP class each module and feel like a one-man-army playing it. Freedom requires balance or it means nothing when you can "freely" spec your module 3-4 DC to suck unless you go full tank, or when you can freely spec your mod 4-5 GWF to suck unless you go intimidation sentinel with monster gear.

    All that freedom, yet only very few viable builds. Unless you like the freedom to suck, to be weak, to be unwanted in PvE and regulary kicked in the ballz in PvP.
  • grobb1grobb1 Member, Neverwinter Knight of the Feywild Users Posts: 34
    edited January 2015
    pando83 wrote: »
    Dude i play GWF as main since july 2013, when the class sucked, and kept developing it for 1 year and a half now. Shut up on your "people like this" and switching stuff. May be you like to switch FOTM classes frequently or play the most OP build around. I do not. You should shut up instead of randomly insulting people with off-track, pathetic suppositions.
    About what i posted: if you want classes to differentiate in capabilities, that's what you usually do.
    If you want the game to have classes being able to do the same stuff just with different mechanics, then you have to balance it better than it is right now. Way better.
    If that's the case, better know it and just let go of anything gear related cause then a CW must be able to spec tank and tank as much as a GF, and a GF must be able to DPS as much as a CW.
    As soon as you just let classes "overlap" in another class field, you must be REALLY good at balancing.

    We've seen the results so far: CWs one-man-army in PvE since i started playing the game, GWFs one-man-army in PvP for 2 full modules, HRs one man army in PvP for another couple of modules, and now TRs and DCs.

    NW so far gave people only the freedom to pick a new OP class each module and feel like a one-man-army playing it. Freedom requires balance or it means nothing when you can "freely" spec your module 3-4 DC to suck unless you go full tank, or when you can freely spec your mod 4-5 GWF to suck unless you go intimidation sentinel with monster gear.

    All that freedom, yet only very few viable builds. Unless you like the freedom to suck, to be weak, to be unwanted in PvE and regulary kicked in the ballz in PvP.


    bah i have been playing for over a year as well. gwf is my favorite- even a year ago when people accused me of jamming buttons to win xD. my fav build was sent and i was tanky as heck. now my fav is pure dps gwf with no constitution whatso ever

    what is the real difference between you and I? for some reason i am not in the forums complaining about how much my class sucks and how much better other classes are then me. i can take any class and build it tanky or dps, play it competently and still have fun in domination pvp... dude
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    edited January 2015
    You can do all content with any 5 classes, or 5 different classes.

    There is simply no need for a tank or a healer, in fact until you relize this and grow your character out of that concept your sort of stuck in the wrong thinking mode.

    Doesnt mean having a healer or a tank is bad, just no need for it, I play all the classes (though less now, since of the stupid RP thing) and its simply a function of being responsible for yourself.

    Frankly if faithful DC didnt have gift of faith passive, its not like they can out-heal the direct red damage at elol or tiamat or such.

    In fact my dream right now would be 25 man DC at tiamat.. too bad it cant happen though.
  • pando83pando83 Member Posts: 2,564 Arc User
    edited January 2015
    grobb1 wrote: »
    bah i have been playing for over a year as well. gwf is my favorite- even a year ago when people accused me of jamming buttons to win xD. my fav build was sent and i was tanky as heck. now my fav is pure dps gwf with no constitution whatso ever

    what is the real difference between you and I? for some reason i am not in the forums complaining about how much my class sucks and how much better other classes are then me. i can take any class and build it tanky or dps, play it competently and still have fun in domination pvp... dude

    When i get back to game i'd like to play some domination together. Berserk@pando83. Wanna see your PvP build with no CON at work.
  • effectensteineffectenstein Member Posts: 1,031 Bounty Hunter
    edited January 2015
    pando83 wrote: »
    When i get back to game i'd like to play some domination together. Berserk@pando83. Wanna see your PvP build with no CON at work.

    well he's sayin that he was fun.
    he has fun gettin ice knifed, he has fun gettin killed by rank 6 dps DCs, 12k gs TRs , broken HRs. so yea, he is having fun gettin killed by them over and over. but he is not complaining cause he is a HAMSTER or whats so evah ..
  • isuuck2isuuck2 Member Posts: 491 Bounty Hunter
    edited January 2015
    cws are one of the weakest class in a 1v1 which i think is a bad, every class should stand a good chance against any other class. Gwf are tankier than cw in my opinion because cws do not have a cc break and they have low hp. Even with shield on tab most of them don't survive one rotation. Dr is weak in pvp because people get armor pen, glyphs, plague fires, and any other item that can counter dr. Deflection is obv better because it is good against cc's and it has no offensive counter.
    ps gwf have the hardest hitting aoe encounter in the game.
  • pando83pando83 Member Posts: 2,564 Arc User
    edited January 2015
    isuuck2 wrote: »
    cws are one of the weakest class in a 1v1 which i think is a bad, every class should stand a good chance against any other class. Gwf are tankier than cw in my opinion because cws do not have a cc break and they have low hp. Even with shield on tab most of them don't survive one rotation. Dr is weak in pvp because people get armor pen, glyphs, plague fires, and any other item that can counter dr. Deflection is obv better because it is good against cc's and it has no offensive counter.
    ps gwf have the hardest hitting aoe encounter in the game.

    All spot on but the point is also: GWFs have the hardest hitting AoE encounter AT BiS gear level. You need to get up to 10k+ power and quite high gear scores not every player can reach.
    Same for tankiness. GWF tankyness get good with increase in HP and deflection. Or, to be more precise, GWFs with gear get enough tankyness to support their very high intimidation hits.

    From my point of view everyone when talking about GWF class refers to a specific imho quite stupid build (tank build dealing single target burst through 2 AoE utility encounters and a feat) at a specific very high GS range (19-20k+).

    Which is a small percentage of a small percentage of the whole stuff the class should be able to use, and used in the wrong way on top of it.

    You look at lower GS inti builds, Insti builds, regular GS Destro builds...they never are on par with other classes at same GS.

    Piercing damage killed GWF tankyness to the point it's now comparing to CWs and less survivable than TRs or HRs.
    DPS dealing changed in PvP, GWF mechanics didn't. And got nerfed too. DR as things are right now is obsolete.
  • grobb1grobb1 Member, Neverwinter Knight of the Feywild Users Posts: 34
    edited January 2015
    pando83 wrote: »
    When i get back to game i'd like to play some domination together. Berserk@pando83. Wanna see your PvP build with no CON at work.

    You are obviously 1 tracked minded if you think you have to only stack hp/stamina for pvp this is also the same like minded mentality of people who get in pvp and think its all about killing a person 1 vs 1. I play as a team- i am far from HAMSTER. i have learned how to play as a team member along time ago. I hardly get the kill shot of targets i engage but what ever team i happen to be on will mostly win and that is the goal, have you forgotten?... my play style is to play as support, I use a feign technique and incorporate GWF sprint to run in cripple<effectively> run out to avoid damage so my range teammates can finish them off fast. I have moved beyond the mentality of running in and zerging a person till we see who falls first. like i have said i have skill, i am not the best- far from it but i am an excellent team player. also i dont just run into situations immediately. I am not constantly getting 1 shotted either. BTW i think when most of you say 1 shot you really mean 1 rotation of encounters as in 1 combo.
    let me make my acquaintance- I am MiMosa@grobb1 and i am in pvp all day, its literally all i do and rogues, cw and other classes attempt to single me out and try to kill me but cant because i am hardly alone- this includes attempting 1 shotting me which doesnt work all the time, sometimes not all the time.
  • pando83pando83 Member Posts: 2,564 Arc User
    edited January 2015
    grobb1 wrote: »
    You are obviously 1 tracked minded if you think you have to only stack hp/stamina for pvp this is also the same like minded mentality of people who get in pvp and think its all about killing a person 1 vs 1. I play as a team- i am far from HAMSTER. i have learned how to play as a team member along time ago. I hardly get the kill shot of targets i engage but what ever team i happen to be on will mostly win and that is the goal, have you forgotten?... my play style is to play as support, I use a feign technique and incorporate GWF sprint to run in cripple<effectively> run out to avoid damage so my range teammates can finish them off fast. I have moved beyond the mentality of running in and zerging a person till we see who falls first. like i have said i have skill, i am not the best- far from it but i am an excellent team player. also i dont just run into situations immediately. I am not constantly getting 1 shotted either. BTW i think when most of you say 1 shot you really mean 1 rotation of encounters as in 1 combo.
    let me make my acquaintance- I am MiMosa@grobb1 and i am in pvp all day, its literally all i do and rogues, cw and other classes attempt to single me out and try to kill me but cant because i am hardly alone- this includes attempting 1 shotting me which doesnt work all the time, sometimes not all the time.

    Dude...why do i have to do this...
    I'm not the peak of GWFs in PvP but what i learned so far is:

    - In PvP as a GWF you can get at some point with DR (quite useless right now with all the piercing damage flying around), deflection and tenacity plus regeneration. And it's not hard to get to "that" point. Which usually is up to around 45-50% DR, 35-40% deflect, 20-25% tenacity, 1.4k-1.6k regen. After that, your main survivability comes from HPs cause HPs give you burst protection AND regeneration boost with no cap to tank more AND go unstoppable more+ heal more with unstoppable recovery if you have+ get more HP from blood raven if you use it or lathander set if you have it. There's a reason why PvPers stack HP and it's not "1 tracked mentality".

    - If you need your team mates to contest a node against 1 enemy i have a news for you: you are weak or play an underpowered class/ build. Each and every class except may be SW is able with a good PvP build to face an enemy if needed. May be you are happy with running around annoying enemies and keeping them busy till your friends arrive. Is it good? Nope dude. Let me explain why:

    hit-run tactics are ok if you are a DPS squishy build like my Instigator but only to a certain point. First, if you deal a ton of damage when you hit. Second: if hit and run is not all you can do. Example: you are fighting at mid with a CW mate. There you have another CW and, let's say, a HR. Now if you run, hit and run away, unless you killed in 1 rotation one of the enemies, your fellow CW will be left 2v1 and die in no time cause he will be pressured by the HR, not being able to burn down the other CW and die. Then you come back and you are 2v1 and die too. So you ran a lot and did nothing. There are times when a fighter needs to stay and fight to keep a CW busy, or a HR busy, or a TR busy and allow the ranged DPS classes to burn them down.

    And in a balanced match you must count the seconds you stay off-node, you can't freely hit-run cause that way it's more the time you stay out of a node than the time you are actually contesting it.

    Also, there are times when you are alone on a node with an enemy, and your team mates are struggling on the other nodes as well and can't come help you. What do you do then if you don't have the power to contest the node cause hey, your "support only"?

    It depends on the situation but you must be able to both hit-run, move between nodes where you can help but also have a balanced 1v1 situation where, if needed, you can contest a node alone. Period. In a way or the other.

    Getting 1-shotted with a GWF is also wrong. Even if it happens "only sometimes".

    Teamplay is one thing. But what you described is more like "i can hit and run away and enemies can't really kill me all the time cause someone comes to babysit me".

    If your mates are busy on 2 and 3, and you get to 1 to contest it vs an enemy, you must be able to (at same GS) have a blaanced fight and go for the kill. Not keep him busy till reinforcements arrive. Unless you are an immortal tank DC, then in 1v1 you are wasted cause you should be on 2 into the brawl.
  • grobb1grobb1 Member, Neverwinter Knight of the Feywild Users Posts: 34
    edited January 2015
    its sad to see you have no idea what i am talking about or try to form an idea of my tactics i use... as i said my team wins most of the time, thats all that needs to be said really. i dont harrass or one hit people and wait for teammates to arrive. i hang with 1-3 others and we utilize major CA, in this fashion a kill comes in 3-5 seconds even to the leet players who make it a point to go at it alone. Also im not worried about getting 1 shotted like you are, we have different play styles. I will only caught caught alone rarely or if we are just plain smacking the other team. I dont have to go out alone for the team to win... also i dont have anyone contest a node for me I dont ever leave the node, thats just my thing and im okay with that at no constitution.

    If you listen to yourself, you are saying i am playing my character wrong because it doesnt fit your expectations of how you see things but my teammates never say anything and all the enemy has to say is rage because they cant oneshot me or catch me alone as we are winning.

    What i wish people would realize is there isnt one way to play- i play as support not main tank and it works. Broaden your mind and dont stick to cookie cutter or what ever build is in style or known to work. These are the people in the forums because they have no idea of what else to do- the build they got from their rolemodel guildy isnt working for them so now someone gotta get nerfed...

    Just remember: No technique is forbidden
    Embrace the shadow or die
    balance is weakness
    ignorance is fatal
    the unseen blade is the deadliest
    tradition is the corpse of wisdom

    i know i know ill stop now zed xD
  • pando83pando83 Member Posts: 2,564 Arc User
    edited January 2015
    You can't talk about classe balance if all you do is hanging around with 1-3 team mates. I respect your strategy but then your point of view is quite limited to your 'i like play support' role. You tell people to broaden their point of view then use your very limited playstyle of 'support' to tell others that they are wrong and that the class is ok.


    Anything else you wrote is a nice troll attempt.
    See you in game soon, i hope.
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