Thought I would post about wearing these Dragon's Hoard Enchantments.
In a few hours of gameplay I collected this many gems and stuff from wearing lesser Dragon's Hoard Enchantments. At first I only had one equiped, then I got another and was using two, then another, and now I have three equiped for a total of 3% droprate. Soon I will have the fourth one. I cannot afford the normal 2% or greater 3% enchants. If I had the 3% ones it would triple the amount of drops at 9% total. Seems pretty good I guess at even 3% total.
06 aquamarine = 9000 rp
03 flawless sapphire = 15000 rp
15 peridot = 7500 rp
05 minor resonance stone = 2500 rp
06 lesser resonance stone = 15000 rp
02 black opal = 20000 rp
12 white pearl = 1200 rp
total rp = 70200 rp
Not to mention the 49 Dragon Hoard Coffers which I can use towards Tiamat or sell.
Direct link to image:
http://postimg.org/image/hp4b9kxwp/
Comments
If you include RP from blue/green gear drops, and RP from skill nodes, I don't think it is unusual to expect 25k RP per hour.
The other drop rates are:
White Pearl: ~21%
Peridot: ~44%
Aquamarin: ~8%
Flawless Saphire: ~2%
Minor Ressonance Stone: ~15%
Lesser Ressonance Stome ~9%
These would are the ratings I got after over 1,200 refinement drops from my dragon hoard enchantments.
I am glad I started using the Lesser Dragon's Hoard Enchantments
Urlord
Have the gear and skills, but lack the friends to play with? Come and apply for Essence of Aggression. We have been here and strong since beta. (Immature, rude, and arrogant people will not be accepted)
70,200 RP are 182,520 AD (If we assume an price of 130,000 per Stack of Peridots)
182,520 AD are 365 ZEN
365 Zen are about 3 Bucks
If we assume an income of 25,000 RP per hour we get 65,000 AD which are 130 Zen and about 1 Buck per hour.
If you use greater dragon hoard enchantments (15% in total) 100,000 RP per hour is possible (last time I looked I got 124,000 RP out of the process) which are 260,000 AD and 520 ZEN and about 5 Bucks.
BUT you could get more. The prices of 1 RP per AD are still going up. It is possible we could reach 1 RP for 4 AD, which menas 100,000 RP are worth 400,000 AD and these are worth 800 ZEN which are 7-8 Bucks.
I wish I could make Neverwinter legally to my Job…
I wil just sit here comlaning about insane rp system we got. Both things to do r equal waste of time, but i will stay sane after my 100h.
(Sin)cerely
Kain.
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100.000 rp per hour times 44 or 45 is the amount of rp you need to make a single legendary.
6 days, 8 hrs a day, nonstop, ignoring the rp or ad needed to get the greater dragon hoards in the first place.
Times 5 artifact gear pieces, plus rp for your normal artifacts. So with two siege events per year you will be at 7 legendaries by 2018.
@flyingleon : the icd seems to be different in that area, the droprate is much higher.
I am asking guildies how many they get and it varies on a very wide scale, for some of us, pretty useless to do it.
Robert E. Lee
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Winston Churchill
The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
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You are winning Refinement Online! Go, go, go,go, farm, farm, farm, farm.....yawn. You don't state how many hours you Put in since 2x weekend.
By supporting this system you tell them it is something you like and would be great for THIER future games.
Having fun doing it?
Winning at farming isnt much of anything though.
most of us hate the system, wish for many different avenues of RP and a general cut on current total of Artifact equipment total needed.
Its not a good system for most of us. BTW I went into the event with 3% as well, for a hour , didnt get ONE RP stone to drop, got out of it, did a quick dread lair and got 3 peridots, plus a aquamarine and 2 more peridots from the coffer and chest.
The coffers drop off mobs.
I personally dislike the refinement itself because you must slot every single refinement stone in the artifact to progress which means to gather everything up and use it on Event-Time is a bit of a pain in the … but if I get double RP I can overlook it.
In addition the drop chance could be better, but such things could always be better and I understand that Cryptic/PWE wouldn’t increase the drop rate of the dragon hoard enchantment because they want some cash from people that want to speed things up. But fact is that you didn’t need your orange equipment.
Even with old equipment and Rank 6-7 enchantments you out geared the PvE content. And I fought characters in PvP that only had purple artifact gear which was pretty good as well and could kill me (Playskill+Proper Build+Right Skillset=Win over GS if you are in range), and I am a MI-Scoundrel TR with orange gear and playing on page 12 (not to say I am imba/pvp elite/whatever (I don’t care about such stuff I am only there to farm glory) but I think I know a bit of PvP and playing since open beta ).
To your question, yes I farmed a bit. In the Winter Event I farmed like 4 hours “Monster On Ice” with and without Event and after this I only farmed between waiting times. Like waiting for a queue to pop up or waiting for some dragons to appear (most likely Rothe Valley) and the last time I farmed was Tuesday for one hour. Besides of that I only did my dailys and dailys are simple kill quest which means farming dailys=farming refining points. I have myself a job (8 h) and play Neverwinter 1-3 hours per day, a bit more on weekends.
What I would like if the chests in Dungeons/Skirmishs/Foundrys include one unbound refinement stone of any quality and a better drop rate in dungeons. What I don’t understand is the higher cooldown in Foundrys. I mean it makes no difference if I farm in the “open” world or in a Foundry it only devalues the Foundry quest even more.
And besides all of that. It is a difference on sitting on the ground and nagging about a lot of work that must be done to accomplish something or simply doing it and get the stuff.
Edit: Yes i am a strange one, i like to farm. i played an asia grinder in which it took 6 month to get to max. level while they released new content that increased the max. level and to build your equipment together which needed 3 to 10,000 craftin items.
I like it that i got some decent RP drops like aquamarin, flawless saphire, black opal or lesser reso...
But all of this is only my opinion.
70K refining for hours of farming though, is kinda depressing when I think about how much it will take to make legendary. I really hope they do something to improve this process.
Bots. A simple macro can be left running to get rp while going afk or whatever. Though I believe there's an alternative to get the full RP amount that I'm not going to share (or used it myself, it''s just a theory).
Anyway, requiring farm doesn't have to be bad. The way it has been implemented just sucks though.
The big rush is:
-We will get mod6 when? 3 month max? Prolly faster...
-We will get next things requiring more rp
-At least 2 of them would be my guess
-We will get new BiS artis probably (ppl will cry)
Its not even a problem of legendaries (tho its around 1k stats to use if u have ~r9, which acctualy can make a diffrence, tho u can balance ur toon at ~16k now)
Its kinda pointless now, since content is not challenging at all, but we all will cry if they finnaly will found a way to make it challenging.
Beside that, u play MMO to compete, period. Thats the main reason ppl play MMO's u can lie to yourself its not, but evry1 has this moment of weakness when he looks at paingiver chart. That one moment when u compare ur gear look to some1 else gear. MMO's were made for ppl who wants to compete. Thats what makes it running. Even roleplaying is way of competition, coz u want to be orginal, diffrent than other, character u r creating must be exclusive. Nobody plays with 7 drow warriors, renegades from underdark, with same 2 handed axe. Why u dont? I answered that already. Its also part of competition.
Acctualy thats natural. Those who dont have needs like that, should visit some1 with couch. Competition is main part of natural selection. Well it was, now we dont have tiger running around us, so we dont need to become faster, stronger or fit into situation. Now we can play games all day and eating chips. Some of us still have this instinct to become better in whatever they do, even if its dancing in club, u want to be better dancer (well u think u r when u r drunk, lets skip that one) to impress others, males and females. Even when u ride ur bike and see cyclist before u, or overtaking u, u naturaly feel somthing like envy. At least u should, coz our main propose of existence as race is to become faster, stronger, smarter - just better. Problem is we evolved pretty much already, defended our natural enemies and predators, at least in civilized world. Now, some who dont have needs of competition is already screwed.
Basicly i dont care what im doing, as long as i like it i always do my best. I always want to be the best, thats the basic of things done good in first place. But that me.
But its all my big IMO, i will, with pleasure, watch world burn and falling apart. I will laugh.
**** i wrote screed to express my POV. Again. And like usualy half will not understand, quarter will ignore or laugh out. Rest will opose. Sorry, i just should get back to my discussion circle.
Summary: We play to win, we live to win, we work to win, each win has difrent definition to difrent person. but its still may be called "win". In games like MMO we win when we become better that we were 1 day before. Thats the rush.
(Sin)cerely
Kain.
It's hardly insecurity. Competition is what strives us to be better, you get it in sport, gaming, and companies trying to be sucessful. It's the reason we've advanced so far and why you're playing on a PC.
If you don't really care about it, that's fine. However for most people, the refining system is a pretty horrible experience for them. It was initially supposedly brought to bring benefits, but really it was about easing us into accepting artifact refining.
thats why i play GF, Iam last on paingiver and i have no problem... oh right i should not play this game my class is not needed.
about challenging content about to come and ppl crying cuz they cant do it... hummm maybe them u start taking gf and dc
(healer build) and instead of full atack status u think maybe i should have more defense or deflect instead of my 10k power.
but dont worry that day will not come i was running 18K GS when 13k dungeon appear in the game, so now that every1 its 20k++ GS they will make a 15k dungeon or 2.
in any case we (old player) were doing CN with our 10-11K GS and no artifacts, was not a 30min run, was almost 2 hours, but in any case the drop as not 50k wep but 1mil... so to the big/hard content I say bring it on. if 4 cw and 1 dc can not survive who cares i take 2 dc 1 gf and 2dps its not done fast.. no but in the end its done and the reward will be worth.
Hey, u r not alone, my main is Kain, a GF. But i also have gwf i love, a cw i like, and a tr im bound with since it was the toon i learned this game on.
My Kain has 7.5k powah as a protector, just coz i have overgeared this content so much (also 24% arpen), and still he has almost all his defense stats as softcap, including LS and regen. Its nice on daily basic, when u r doing dailies and stuff.
My numbers r silmiliar, but on 5 main toons (signature is not actual, coz my gs is jumping by 100 on at least one toon day by day ).
Hello im old player too. Surprise. Tho this account is not showing im here from beta, coz somthing went wrong (gmail, my previous account was overwriten somehow coz i had dot "." in name...) But still this account is showing im from old times here (literaly lvled my "new back there" tr to 60 in day we get mod1, but lvling this toon took me liek 2 month itself [if i rememebr correctly, it was a mess, i had some diffrent toons also before tr which i deleted, but those never hit 60, i didnt liked they gameplay back there], since i was not putting too much effort into it.)
I didnt had a chance to play CN with ppl for first time to went out, tho i still had 2-3h runs in there, with ppl which were nice enought to take crippled tr like me into CN. I was around 11k gs back there too (didnt had full t2 set, and pieces were from MA set xD).
(Sin)cerely
Kain.
Maybe some kind of Stat that you can increase instead of dragon hoard enchantments would be better? A game changed from "farm armor" to a global stat which you could increase, let your Armor-Build untouched.
I just recently acquired a LDH Enchant on the AH and tried it out on Siege. My rates with one were:
1 Resonance stone BtA.
4 Peridot
That was about an hour.
Today, I acquired two more for a total of 3%.
My drop rate for 1.5 hours in Siege:
1 Nothing
1 Absolutely Nothing
1 Million Freaking Nothings
I curious if any of you high drop rate folks, with Greater Enchants are faring?
Please keep it constructive.
=RV=
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That is what this whole post is about, using them in the Siege Event. The OP clearly states that is where he tested them, and my post states that I tested them in Siege. In both cases we received refining item.
Your logic does not stand, sorry.
I made the thread before the patch. I don't really know if they changed any drop rates associated with these enchants. If you aren't getting the %drop you have equiped I suspect something is bugged? You could try unequiping and equip again to clear anything, maybe that helps. Otherwise bug report it.
From my experience the no level mobs have always been buggy with dh and fb enchants, where they work sometimes and sometimes they bug out. This is going back for sometime. I don't know what causes it but somedays you'll get nothing from them and some days you will.