I'd like to see dynamic change of day and night, I realize it's pointless, but it looks so cool when you do that Cover of the Night (?) HE in WoD and it turns into the night when the boss becomes vulnerable. Looks awesome.
M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
All the content is in DnD 4e already, we cannot ask for content, the content is in the DnD books. So, yes, there remains our asking for stuff that will make the game more pleasant to play, more immersive. Slower speed when your horse is running uphill. Slippery ground when it rains. Player's home. Guild's lobby. Farms, crops, cattle.
I don't think you understand. The game is based on the phb and mm for 4e. The only module based on content is mod4/5 which is from the 5e ToD campaign. Content is not in general from pnp books.
Why is the game with the most awesome combat system and movement (IMO) is the most boring out of them all?
Okay.. you finish your dailies, do a bit of PVP, couple dungeon runs, then what? That's right, there's nothing to do, literally. I cannot think of a SINGLE THING to do outside of these.
I refuse to leave NeverWinter due to the Camera/Movement/Combat (I HATE having to hold right click for my camera to move like most other MMO's).
With more fun features implemented.. this game could trash any other MMO easily, seriously.
Hmmmm let me agree with a few and pull to bits others here. Some I can see you have likely picked up from GW2 others from ESO (one of worst games EVER IMO) and some from Starwars or WOW (again IMO two not so good games but playable.)
Firstly, Neverwinter isn't just a run of the mill MMO its one of a few out there that is managing to be an RPG-MMO but only JUST as its got it troubles. however its formula is working better then most others out there.
now then basic features.
Marriage: Now this is a touchy one, you have got to remember Neverwinter is a DnD game. only takes you a few zen to buy an name change. Me and my other RL partner have done this, and you will see us around from time to time as the sun and wood elf duo "Caladai Athdara" and "Aislinn Athdara" so Marriage it is there just not pushed in your face. There are also Marriage outfits on the zen market for those that REALLY want to do a big RP about it.
Prison / Judge system: .... I've only EVER seen this in Fable, Elder Scrolls and Archage. for them it works, they have a Crime system because you can kill NPCs and Steal things from NPC houses and so on. (DnD its self as in the game with books dose have this) But I have NEVER seen it in a Neverwinter/Baldur's gate/icewindale (Sword cost) game where it was not part of the core story. There is just no point to it and truthfully its better with out so lets keep it out its just pointless anyway.
The ability to zoom the camera:
OMG do I hear some of you out there, Often I have wanted to do this or in some cases needed to, to get an an object but UGHHH... its almost impossable.
player housing: yes this to me would make sense! we come from X place like neverwinter and so on. BUT we don't have a house? so where do we live? some of us don't just use the Player house as a drop spot and AFK place, we ROLE play in them, and since Neverwinter is a DND game I would have exspected to see roleplay more encuraged. (roleplayers are KNOWN for spending real money on making things just prefect for their RP common known fact across MMOs)
1v1 / 2v2 dueling: only if it comes with an option to deney all requests. To many times have I plaied games with this system to be followed around by annoying little kids trying to prove some ego point by beating on someone of a lower level or gear score. While I take Pride in handing their bottoms to them for annoying me with this, it is still ANNOYING when you have no option in the player menu to Deney all dule requests.
More cosmetics: OMG YES, aside from the outfits IMH most are just rubbish, I'm asked to pay zen for these non-combat outfits for what reason? i can't say i've seen any I have liked so far, thier all bit..... Human (I play elf and Tifling) or plain and then if I do see one I like its god awful colours and I have to buy a dye pack ontop to change it, but if I fancy changing it back instead of saving the old colour nope, got to buy a new dye pack.
Then there is the Armour sets. i'm level 41 now.... my amour look has not change since level 10.. .. .. yes level 10 it just looks the SAME its boaring or rubbish and I wish I could turn off vizuals for it ALL of it and just run around in my shifts because that looks better!
Option to save a character appearance: This to me comes partly under the cosmetics, if you want more cosmetics you want to at least save a look you like for your chara' so when you get board you can change it back to another look you liked on a whim.
Guild halls: Oh this works VERY well on war or immortals where we can build up a whole guild village of useful places, armary, stables and so on a place to have guild meetings about what we plan to do and so on. I thought there was such a place on here until I found out otherwise. So what is the point of being in a Guild on this game anyway? whats the perks? where's the Team play? Guilds seem a bit pointless in Neverwinter at the moment, save for 1 thing, the Gauntlett grym? which a PVP area, other then this there is NO POINT TO BEING IN A GUILD.
Now then other things that you probs didn't go into because like you said you could easily go on all day.
Skill trees that matter: we need two skill trees PVP and PVE to mash them both together has been a LONG standing mistake of MMO's this is something Guildwars got right for a while (messed up on a few updates later).
-PVP: to keep balance levels need to be matched in PVP otherwise its someone comes up and hands you your behind because they have some Mystic yabba-dabba-zee-bar trick unlocked because they've made such n such a level and your only level such n such, making PVP very unblanaced and not fun. This seems to be a problem here on Neverwinter as well. there needs to be a WHOLE other skill set for PVP where everyone is Bamphed up to max level so we all have the same starting hit points and so on. Have a peek at Guild wars 2 when you have time and see what I mean. Just the basic Idea with a DnD twist should solve this problem. yes pvp gear boosts and earned stuff yep fine ok but KEEP IT BALANCED.
PVE: a Walkthough on what skills work best together would be nice. OR just a baisc level up system thats not a minefiled of mistakes to walk though would be nice! (probs easier to do a player build guid at this point). we have 3 skill trees and OMG if you make 1 mistake on your build you become as meek as milk against pve enemies and then you have to pay zen to unlock those stupid 9 hells boxes and then PRAY it DROPS a token of retraining! at least put the Retraining Token as a standalone on the zen market for 10 zen each or something!
OMG I am seeing the OP's point here, you REALLY could go on on whats missing or a few tweeks that need making to it. and it makes it sound like we hate the game and this is NOT so, we love it we want to see it Improve!
(ps sorry about spelling I will get back to that with a spell checker when i'm not a work.)
All the content is in DnD 4e already, we cannot ask for content, the content is in the DnD books. So, yes, there remains our asking for stuff that will make the game more pleasant to play, more immersive. Slower speed when your horse is running uphill. Slippery ground when it rains. Player's home. Guild's lobby. Farms, crops, cattle.
do NOT even start that topic of e4 books a number of DnD fans think that e4 is an evil thing made for noobs with no brain and should be burned to dust and never spoken of again.
a bigger bug team, alot of bugs that exist mod after mod after mod. Roar being bugged for 2mods hello?
battlefield medic still can't use this in SCA hello?
various ui effected bugs: losing the gaunt and can't que via interface, gotta step on the grates of dungeons or use que - inconvient has this existed since launch and still can't be fixed, hello?
level 59 rare items still dropping from dread ring, shar - you fixed dragon heralds from getting this junk now this other level 60 content to please, hello?
and another big one i'm sure alot would enjoy, some more then others - being able to prevew what an item looks like. Free or not it'll be nice to see this before you buy it. Now i understand it could cause alot of server strain but you could only allow it to be done from viewing items on ah or items in your inventory. Or just have a webpage devoted to this kinda of thing like a gallery - item's image is shown on a "bare" character with only that equipted maybe let us select a few races for basic ideas like a halfling, dragonborn, elf/human/halforc, dwarf anything based on size pretty much.
did i mention a bigger bug fix team? I think that is needed before any other basic MMO feature. Fix what is here not include more bugs with more features.
I think this game should have less instances in enclave so more people could get together, talk to each other, dance etc. this would make better clima in relationships in our community so much more people would play this game. And ofc pvp 1 vs 1 so u can try your power against your friend
I think this game should have less instances in enclave so more people could get together, talk to each other, dance etc. this would make better clima in relationships in our community so much more people would play this game. And ofc pvp 1 vs 1 so u can try your power against your friend
I think there were less instances of PE at first with a larger limit of player zone. That was too hard on the server. This is all based on my memory which may be faulty in this case.
1. 1v1 is common feature in other games, allows to test abilities and do pvp training. Just make it allowable in designated locations, duels in front of bank or mail agent are funny but not for everyone.
2. Housing, farming and player-driven defence cities (outposts) with crafted buildings. The third feature (defence cities) i like the most as it is a place where people have chance to organize and socialize (well sometimes it leads to opposite effects, i saw it).
3. Marriage. If i had to marry NPC for some perks in exchange of doing some daily, ok, but will it be 1h duty ? Divorce paper will cost 1500 ZEN so think twice
4. Moonstone Mask Inn isn't bad with scenery but Driftwood tavern is boring. I recall great taverns setting in Witcher 2 and mini-games they offered. It is matter of monetization, are devs capable to produce something interesting in these locations, for what people will want to pay ZEN like for furnitures in own house ?
Player housing could bring money btw. Let's say you start with basic one room house, then you can buy different designs, putting there vendors, stash, mailbox etc. All for zen or ad.
Indeed, and fast travel to your home with a built in class related special long lasting buff (for PVE use only) (paid for via zen only of course). Money talks folks...
this is good MMO, and it F2P there are lota thing that could be added, like the 1v1 and 2v2 dueling would be nice
tho stuff like marriage and prison honestly could do with out, getting married on a game....honestly kind seems little over the the top to me, but that is my opinion.
what this game seems like its missing is some good old fashion puzzles, and more complex traps.
almost every D&D game out there has some good mind boggling puzzles, and have not seen any puzzles in this game yet and if there are they are not really worth calling a puzzle. they could easily add some instances like DDO did and make it to where there are certain doors to proceed any farther in that instance you have and the party have to solve a puzzle that changes each time you run it. i have seen few in this game like the one in PK, but its pretty easy to solve.
now for traps, the traps in this game are kinda a sad joke, every trap in this game can be avoided, no real reason for the rouges to even have the skill to disable them at the moment. they need to add some trap that make it almost impossible to pass with out disabling first, and maby add some type a of actual reward for disabling them.
honestly, i love the game as it is but if they wanted to make it little more D&D and still be a good MMO, better traps and some good puzzles and good riddles would make it feel a lot more like D&D.
this is good MMO, and it F2P there are lota thing that could be added, like the 1v1 and 2v2 dueling would be nice
tho stuff like marriage and prison honestly could do with out, getting married on a game....honestly kind seems little over the the top to me, but that is my opinion.
what this game seems like its missing is some good old fashion puzzles, and more complex traps.
almost every D&D game out there has some good mind boggling puzzles, and have not seen any puzzles in this game yet and if there are they are not really worth calling a puzzle. they could easily add some instances like DDO did and make it to where there are certain doors to proceed any farther in that instance you have and the party have to solve a puzzle that changes each time you run it. i have seen few in this game like the one in PK, but its pretty easy to solve.
now for traps, the traps in this game are kinda a sad joke, every trap in this game can be avoided, no real reason for the rouges to even have the skill to disable them at the moment. they need to add some trap that make it almost impossible to pass with out disabling first, and maby add some type a of actual reward for disabling them.
honestly, i love the game as it is but if they wanted to make it little more D&D and still be a good MMO, better traps and some good puzzles and good riddles would make it feel a lot more like D&D.
Umm DDO's puzzles weren't random, they just had a few presets that you could recognize at a glance if you knew them and then solve from memory. The most complex iirc was just 5 different possibilities. Nothing was truly random. You can't really do true random in an mmo imo. Though more deadly traps need to happen. Traps should one shot a BiS player.
I would actually rate this as a very good Casual player MMO.
It does however lack what I have seen & come to expect in every MMO. That being that you would strive for best in slot gear & good enchants so that you can complete top end game content.
Instead, NW seems to be focused on throwing money grabbers into the game (artifact gear that has to be refined, artifacts that have to be refined, Passive companion bonuses (which require significant AD for upgrades) without adding any significant content.
MC & VT were nice dungeons for a few runs, but they don't feel like a dungeon crawl. CN was the last great dungeon in this game in my opinion, and the new 25 man random pug is a complete joke that you run endlessly for boon unlocks (boons that are completely broken if you put the final 2 tiers in the same ability). They seem to have very little focus on fixing game bugs, like the graphics issues you get with high graphic settings in highly populated areas that has been an issue for multiple modules, or dungeon queues that have been broken since the beginning of beta.
To the OP, keep an eye out for Skyforge. It should be in open beta sometime in 2015.
Why?
Simple answer is that they didn't expect it to become that popular.
It's meant to be a casual mmo, you log in do a quest, pvp, or dailies. Its a big reason why its so easy to level, quests are pretty straightforward and easy. But yet everything is still entertaining.
Its not meant to be an 8 hour a day mmorpg.
And honestly the only thing you mentioned that would add to the game is the dueling.
To the OP, keep an eye out for Skyforge. It should be in open beta sometime in 2015.
Or Black Desert.
I want badly dual wielding warrior class (i dont like sneaky TRs or mixed HRs). Agreed, combat sytem is amazing here and it is one of 2 things that keep me in NW (2nd are my friends).
I would actually rate this as a very good Casual player MMO.
It does however lack what I have seen & come to expect in every MMO. That being that you would strive for best in slot gear & good enchants so that you can complete top end game content.
Instead, NW seems to be focused on throwing money grabbers into the game (artifact gear that has to be refined, artifacts that have to be refined, Passive companion bonuses (which require significant AD for upgrades) without adding any significant content.
MC & VT were nice dungeons for a few runs, but they don't feel like a dungeon crawl. CN was the last great dungeon in this game in my opinion, and the new 25 man random pug is a complete joke that you run endlessly for boon unlocks (boons that are completely broken if you put the final 2 tiers in the same ability). They seem to have very little focus on fixing game bugs, like the graphics issues you get with high graphic settings in highly populated areas that has been an issue for multiple modules, or dungeon queues that have been broken since the beginning of beta.
To the OP, keep an eye out for Skyforge. It should be in open beta sometime in 2015.
game looks interesting, neverwinter will have some serious competition coming up.
Guild halls in most mmos are usually empty, or places to afk safely in a pvp oriented game.
Player housing is uaually a gold sink in most games, a grand place for players to spend their in game currency to reduce inflation. NW doesnt have a gold inflation issue since gold is relatively useless.
Marriage might be interesting and helpful for roleplaying, but otherwise, most games barely do anything other than cosmetic HAMSTER for marriages. They are time sinks in the same way housing is a currency sink. And ot be honest, this game has more than enough time sinks as is.
Dueling NEEDS to be brought in, almost every other mmo out there has it for testing player skills, getting perfect readouts on whther buffs and nerfs are working properly, as well as having fun between real PvP.
Yeah, we could use more cosmetics. I personally like Guild Wars 2 wardrobe, but then again, that game isnt free to play like this one is.
Not sure what saving appearance means, unless you mean like import/export char looks at char creation. Thats usually on Japanese, Korean and Chinese mmos, since they are more technical, and allow for many programs to edit your char to extreme perfection outside of the game.
I can only think of a handful of games that have a legit prison system in it. Its usually pretty rare.
Thread wasn't what I had thought it to be, besides the guild halls and player housing.
My thoughts were things like:
-Swapping between build specs at the click of a button
-Multi-power bars (even if it's just to quickly swap preset skills)
-The ability to zoom the camera in and out without having to use a command line or inspect mode
-Changing environment cycle (Day/Night)
Those are some of the most basic things to have in an MMO.
I could care less about 1v1 or duel system. I've seen enough of Goldshire or derpy players running around spamming duel invites. No thanks.
Marriage.. you can do that in any MMO via role playing. No need to implement a system.
Jail.. Punishment.. this is an MMO, not Skyrim.
I can get behind all of these suggestions especially the first 2. I might add also extra bank space per character per mod say maybe 3-6. Maybe also extra guild bank space as well.
akselmoiMember, Neverwinter Beta UsersPosts: 17Arc User
edited January 2015
Guild halls and housing would be interesting. Champions Online has hideouts, I don't see why Neverwinter couldn't have those too. Roleplayers like them and they're a nifty little fun thing.
I'd also like to have 1v1 and 2v2 dueling.
Also some big open pvp area could be fun. The ones in IWD are too small in my opinion.
Comments
I don't think you understand. The game is based on the phb and mm for 4e. The only module based on content is mod4/5 which is from the 5e ToD campaign. Content is not in general from pnp books.
Hmmmm let me agree with a few and pull to bits others here. Some I can see you have likely picked up from GW2 others from ESO (one of worst games EVER IMO) and some from Starwars or WOW (again IMO two not so good games but playable.)
Firstly, Neverwinter isn't just a run of the mill MMO its one of a few out there that is managing to be an RPG-MMO but only JUST as its got it troubles. however its formula is working better then most others out there.
now then basic features.
Marriage: Now this is a touchy one, you have got to remember Neverwinter is a DnD game. only takes you a few zen to buy an name change. Me and my other RL partner have done this, and you will see us around from time to time as the sun and wood elf duo "Caladai Athdara" and "Aislinn Athdara" so Marriage it is there just not pushed in your face. There are also Marriage outfits on the zen market for those that REALLY want to do a big RP about it.
Prison / Judge system: .... I've only EVER seen this in Fable, Elder Scrolls and Archage. for them it works, they have a Crime system because you can kill NPCs and Steal things from NPC houses and so on. (DnD its self as in the game with books dose have this) But I have NEVER seen it in a Neverwinter/Baldur's gate/icewindale (Sword cost) game where it was not part of the core story. There is just no point to it and truthfully its better with out so lets keep it out its just pointless anyway.
The ability to zoom the camera:
OMG do I hear some of you out there, Often I have wanted to do this or in some cases needed to, to get an an object but UGHHH... its almost impossable.
player housing: yes this to me would make sense! we come from X place like neverwinter and so on. BUT we don't have a house? so where do we live? some of us don't just use the Player house as a drop spot and AFK place, we ROLE play in them, and since Neverwinter is a DND game I would have exspected to see roleplay more encuraged. (roleplayers are KNOWN for spending real money on making things just prefect for their RP common known fact across MMOs)
1v1 / 2v2 dueling: only if it comes with an option to deney all requests. To many times have I plaied games with this system to be followed around by annoying little kids trying to prove some ego point by beating on someone of a lower level or gear score. While I take Pride in handing their bottoms to them for annoying me with this, it is still ANNOYING when you have no option in the player menu to Deney all dule requests.
More cosmetics: OMG YES, aside from the outfits IMH most are just rubbish, I'm asked to pay zen for these non-combat outfits for what reason? i can't say i've seen any I have liked so far, thier all bit..... Human (I play elf and Tifling) or plain and then if I do see one I like its god awful colours and I have to buy a dye pack ontop to change it, but if I fancy changing it back instead of saving the old colour nope, got to buy a new dye pack.
Then there is the Armour sets. i'm level 41 now.... my amour look has not change since level 10.. .. .. yes level 10 it just looks the SAME its boaring or rubbish and I wish I could turn off vizuals for it ALL of it and just run around in my shifts because that looks better!
Option to save a character appearance: This to me comes partly under the cosmetics, if you want more cosmetics you want to at least save a look you like for your chara' so when you get board you can change it back to another look you liked on a whim.
Guild halls: Oh this works VERY well on war or immortals where we can build up a whole guild village of useful places, armary, stables and so on a place to have guild meetings about what we plan to do and so on. I thought there was such a place on here until I found out otherwise. So what is the point of being in a Guild on this game anyway? whats the perks? where's the Team play? Guilds seem a bit pointless in Neverwinter at the moment, save for 1 thing, the Gauntlett grym? which a PVP area, other then this there is NO POINT TO BEING IN A GUILD.
Now then other things that you probs didn't go into because like you said you could easily go on all day.
Skill trees that matter: we need two skill trees PVP and PVE to mash them both together has been a LONG standing mistake of MMO's this is something Guildwars got right for a while (messed up on a few updates later).
-PVP: to keep balance levels need to be matched in PVP otherwise its someone comes up and hands you your behind because they have some Mystic yabba-dabba-zee-bar trick unlocked because they've made such n such a level and your only level such n such, making PVP very unblanaced and not fun. This seems to be a problem here on Neverwinter as well. there needs to be a WHOLE other skill set for PVP where everyone is Bamphed up to max level so we all have the same starting hit points and so on. Have a peek at Guild wars 2 when you have time and see what I mean. Just the basic Idea with a DnD twist should solve this problem. yes pvp gear boosts and earned stuff yep fine ok but KEEP IT BALANCED.
PVE: a Walkthough on what skills work best together would be nice. OR just a baisc level up system thats not a minefiled of mistakes to walk though would be nice! (probs easier to do a player build guid at this point). we have 3 skill trees and OMG if you make 1 mistake on your build you become as meek as milk against pve enemies and then you have to pay zen to unlock those stupid 9 hells boxes and then PRAY it DROPS a token of retraining! at least put the Retraining Token as a standalone on the zen market for 10 zen each or something!
OMG I am seeing the OP's point here, you REALLY could go on on whats missing or a few tweeks that need making to it. and it makes it sound like we hate the game and this is NOT so, we love it we want to see it Improve!
(ps sorry about spelling I will get back to that with a spell checker when i'm not a work.)
do NOT even start that topic of e4 books a number of DnD fans think that e4 is an evil thing made for noobs with no brain and should be burned to dust and never spoken of again.
a bigger bug team, alot of bugs that exist mod after mod after mod. Roar being bugged for 2mods hello?
battlefield medic still can't use this in SCA hello?
various ui effected bugs: losing the gaunt and can't que via interface, gotta step on the grates of dungeons or use que - inconvient has this existed since launch and still can't be fixed, hello?
level 59 rare items still dropping from dread ring, shar - you fixed dragon heralds from getting this junk now this other level 60 content to please, hello?
and another big one i'm sure alot would enjoy, some more then others - being able to prevew what an item looks like. Free or not it'll be nice to see this before you buy it. Now i understand it could cause alot of server strain but you could only allow it to be done from viewing items on ah or items in your inventory. Or just have a webpage devoted to this kinda of thing like a gallery - item's image is shown on a "bare" character with only that equipted maybe let us select a few races for basic ideas like a halfling, dragonborn, elf/human/halforc, dwarf anything based on size pretty much.
did i mention a bigger bug fix team? I think that is needed before any other basic MMO feature. Fix what is here not include more bugs with more features.
I think there were less instances of PE at first with a larger limit of player zone. That was too hard on the server. This is all based on my memory which may be faulty in this case.
2. Housing, farming and player-driven defence cities (outposts) with crafted buildings. The third feature (defence cities) i like the most as it is a place where people have chance to organize and socialize (well sometimes it leads to opposite effects, i saw it).
3. Marriage. If i had to marry NPC for some perks in exchange of doing some daily, ok, but will it be 1h duty ? Divorce paper will cost 1500 ZEN so think twice
4. Moonstone Mask Inn isn't bad with scenery but Driftwood tavern is boring. I recall great taverns setting in Witcher 2 and mini-games they offered. It is matter of monetization, are devs capable to produce something interesting in these locations, for what people will want to pay ZEN like for furnitures in own house ?
— (The unwritten rule)
Indeed, and fast travel to your home with a built in class related special long lasting buff (for PVE use only) (paid for via zen only of course). Money talks folks...
tho stuff like marriage and prison honestly could do with out, getting married on a game....honestly kind seems little over the the top to me, but that is my opinion.
what this game seems like its missing is some good old fashion puzzles, and more complex traps.
almost every D&D game out there has some good mind boggling puzzles, and have not seen any puzzles in this game yet and if there are they are not really worth calling a puzzle. they could easily add some instances like DDO did and make it to where there are certain doors to proceed any farther in that instance you have and the party have to solve a puzzle that changes each time you run it. i have seen few in this game like the one in PK, but its pretty easy to solve.
now for traps, the traps in this game are kinda a sad joke, every trap in this game can be avoided, no real reason for the rouges to even have the skill to disable them at the moment. they need to add some trap that make it almost impossible to pass with out disabling first, and maby add some type a of actual reward for disabling them.
honestly, i love the game as it is but if they wanted to make it little more D&D and still be a good MMO, better traps and some good puzzles and good riddles would make it feel a lot more like D&D.
Umm DDO's puzzles weren't random, they just had a few presets that you could recognize at a glance if you knew them and then solve from memory. The most complex iirc was just 5 different possibilities. Nothing was truly random. You can't really do true random in an mmo imo. Though more deadly traps need to happen. Traps should one shot a BiS player.
It does however lack what I have seen & come to expect in every MMO. That being that you would strive for best in slot gear & good enchants so that you can complete top end game content.
Instead, NW seems to be focused on throwing money grabbers into the game (artifact gear that has to be refined, artifacts that have to be refined, Passive companion bonuses (which require significant AD for upgrades) without adding any significant content.
MC & VT were nice dungeons for a few runs, but they don't feel like a dungeon crawl. CN was the last great dungeon in this game in my opinion, and the new 25 man random pug is a complete joke that you run endlessly for boon unlocks (boons that are completely broken if you put the final 2 tiers in the same ability). They seem to have very little focus on fixing game bugs, like the graphics issues you get with high graphic settings in highly populated areas that has been an issue for multiple modules, or dungeon queues that have been broken since the beginning of beta.
To the OP, keep an eye out for Skyforge. It should be in open beta sometime in 2015.
Simple answer is that they didn't expect it to become that popular.
It's meant to be a casual mmo, you log in do a quest, pvp, or dailies. Its a big reason why its so easy to level, quests are pretty straightforward and easy. But yet everything is still entertaining.
Its not meant to be an 8 hour a day mmorpg.
And honestly the only thing you mentioned that would add to the game is the dueling.
Or Black Desert.
I want badly dual wielding warrior class (i dont like sneaky TRs or mixed HRs). Agreed, combat sytem is amazing here and it is one of 2 things that keep me in NW (2nd are my friends).
game looks interesting, neverwinter will have some serious competition coming up.
Player housing is uaually a gold sink in most games, a grand place for players to spend their in game currency to reduce inflation. NW doesnt have a gold inflation issue since gold is relatively useless.
Marriage might be interesting and helpful for roleplaying, but otherwise, most games barely do anything other than cosmetic HAMSTER for marriages. They are time sinks in the same way housing is a currency sink. And ot be honest, this game has more than enough time sinks as is.
Dueling NEEDS to be brought in, almost every other mmo out there has it for testing player skills, getting perfect readouts on whther buffs and nerfs are working properly, as well as having fun between real PvP.
Yeah, we could use more cosmetics. I personally like Guild Wars 2 wardrobe, but then again, that game isnt free to play like this one is.
Not sure what saving appearance means, unless you mean like import/export char looks at char creation. Thats usually on Japanese, Korean and Chinese mmos, since they are more technical, and allow for many programs to edit your char to extreme perfection outside of the game.
I can only think of a handful of games that have a legit prison system in it. Its usually pretty rare.
I can get behind all of these suggestions especially the first 2. I might add also extra bank space per character per mod say maybe 3-6. Maybe also extra guild bank space as well.
to talk with a friend require this private massage all the time
Master of Flame Renegade guide: Burn with me!
I'd also like to have 1v1 and 2v2 dueling.
Also some big open pvp area could be fun. The ones in IWD are too small in my opinion.