Now i know that people tend to cry for nerf for the atm broken and OP Tr, but have completly forgotten about the just as broken and OP DCs.
First off the Astral Shield needs a fix, a DPS cleric should NOT be able to put down a fully empowred shield that makes the entire team IMMUNE to dmg, unless its VERY high burst dmg. This shield last for several seconds and if not interupted to much it can be layed down more or less back to back. While standing in this and protect his fellow team mates they can burn everything around them, win the node and rinse and repeat.
Fire of the Gods need to be reworked, as son as the DC crit a foe it will burn for 100% of wepdmg for 15 secounds, this is pure madness and must go away. Usually around 1200+ per tick in 15 seconds, thats is 18000 Dmg!
Break the Spirit is an other skill that makes ppl permastund while making hugh amount of dmg, after that rotation. The DC can put AS to the ground and watch his enemy burn to death without any worries.
And btw even if the DC dies, the bleedticks he put on his enemy wont vanish....
Now i know that people tend to cry for nerf for the atm broken and OP Tr, but have completly forgotten about the just as broken and OP DCs.
First off the Astral Shield needs a fix, a DPS cleric should NOT be able to put down a fully empowred shield that makes the entire team IMMUNE to dmg, unless its VERY high burst dmg. This shield last for several seconds and if not interupted to much it can be layed down more or less back to back. While standing in this and protect his fellow team mates they can burn everything around them, win the node and rinse and repeat.
Fire of the Gods need to be reworked, as son as the DC crit a foe it will burn for 100% of wepdmg for 15 secounds, this is pure madness and must go away. Usually around 1200+ per tick in 15 seconds, thats is 18000 Dmg!
Break the Spirit is an other skill that makes ppl permastund while making hugh amount of dmg, after that rotation. The DC can put AS to the ground and watch his enemy burn to death without any worries.
And btw even if the DC dies, the bleedticks he put on his enemy wont vanish....
fire of the gods is even worst than you described, it benefits from power damage bonus and feats so that 1500% weapon damage is more likely to be a 3000% weapon damage even without debuffs since a dps dc can reach more than 85% damage bonus just with feats.
From what I witnessed DCs are indeed very strong right now. Finally we are able to compete with each class 1 on 1. Is that OP? If you ask a CW, surely. They don't like to be killed by a "support".
Speaking of AS, it's very potent, but you can also counter it with tactics. Freeze/daze the DC for the duration and give him a daily as soon as the shield expires.
DCs that use BtS set aside healing from divine glow or knockback from sun burst in exchange. That puts them in a disadvantag as soon as it's 1 vs 2+.
Fire of the gods is strong, but again we are a DPS build and FotG is a main source of our damage. If you remove this the build becomes much weaker AND (even worse) would kill DPS DCs in PvE!
The ticks are very long, but there are some ( I believe TR feats) that tick even after respawn.
Last but not least, watch the scores. Look at the top 4 pages and exclude exploiters. How many DPS DCs do you see? 1 or 2?
How many TRs own with even 12k GS?! DCs need to be BiS to compete in higher levels. That's not easily achievable.
From what I witnessed DCs are indeed very strong right now. Finally we are able to compete with each class 1 on 1. Is that OP? If you ask a CW, surely. They don't like to be killed by a "support".
Speaking of AS, it's very potent, but you can also counter it with tactics. Freeze/daze the DC for the duration and give him a daily as soon as the shield expires.
DCs that use BtS set aside healing from divine glow or knockback from sun burst in exchange. That puts them in a disadvantag as soon as it's 1 vs 2+.
Fire of the gods is strong, but again we are a DPS build and FotG is a main source of our damage. If you remove this the build becomes much weaker AND (even worse) would kill DPS DCs in PvE!
The ticks are very long, but there are some ( I believe TR feats) that tick even after respawn.
Last but not least, watch the scores. Look at the top 4 pages and exclude exploiters. How many DPS DCs do you see? 1 or 2?
How many TRs own with even 12k GS?! DCs need to be BiS to compete in higher levels. That's not easily achievable.
I am not talking about any 1on1s, i am talking about 5on5 or 3on3 on midcap, It makes VERY little sense that a DPS DC can have empowerd AS and be complete immune (except superhigh burst) I dont disslike the AS but is shoulndt be just as strong as for a healing speced DC. Think of it like a TRs ITC that last twice as long and the entire team can benefit from it.
And sure u can repell or knock the DCs out of the shield, while hes 2 other guys still stands in it and dishing out dmg without taking any. I am not saying we should nerf the DC to the ground, but as it is now escp with AS its a bit to much in PVP.
I did say that TRs are also OP, but it has a wider range of players in pvp then DCs has, u need to concider that.
Bwahahahah! I mean, if you let a cleric cast anything empowered on a node, you must be doing it wrong. Also, one guy made that nice chart for another thread that shows clearly, that clerics (not showing dps or immortal ones, but hey, we can assume that most of them have the better build... whichever it is) have the worst kill/death ratio of all classes.
Oh and clerics dmg is ok. Some things may not be, like sunburst or gift of faith, but dmg of dps specced clerics is totally fine.
P.S. I would prefer the dmg didn't come mostly from a passive DoT tho. But don't we all?
P.S.2 I wonder if those people who cry to nerf DCs dps are not like some I had a pleasure to meet in pvp not that long ago. There was for example that CW that was just standing there while I was casting normal DL on him (no, not cc-ed).
Fire of the Gods need to be reworked, as son as the DC crit a foe it will burn for 100% of wepdmg for 15 secounds, this is pure madness and must go away. Usually around 1200+ per tick in 15 seconds, thats is 18000 Dmg!
Break the Spirit is an other skill that makes ppl permastund while making hugh amount of dmg, after that rotation. The DC can put AS to the ground and watch his enemy burn to death without any worries.
Heaven forbid.
What saves people from DC's wrath though, is that they're usually killed by a TR before.
My theory: clerics were a free kill for so long that a)people forgot how to fight them. Which is in fact not that hard, and b) people are shocked, because while clerics are not that powerful, they are that much stronger than before mod5. Oh and did I mention they have the worst kill/death ratio of all classes?
I'm critting people with empowered daunting light for nearly 40k with 4.2k power and no vorpal, which seems excessive, but other classes have comparable damage that requires less skill to hit, and outside of divine AS I'm as squishy as anyone but a SW.
the point is actually a dps DC is the best 1vs1 class while having all the cheese all other classes have been complained about but piercing damage. ( higher dots in game, higher than a destroyer GWF bonus damage, CC ) and while having access to tools to keep a whole team in life ( astral shield, debuffs, sunburst )
that s no good.
now if most DCs are speccing for tank/heal i do not think this is important. DC dps is ****** at least as much as Tr
DPS DCs are flying under the radar because most DCs started when it's DPS was garbage, so they are used to a support/healing role and continue to play that way. When TRs get nerfed and the FOTM crowd starts playing DCs with rank 10s and perfect vorpals people will start to take notice.
DPS DCs are flying under the radar because most DCs started when it's DPS was garbage, so they are used to a support/healing role and continue to play that way. When TRs get nerfed and the FOTM crowd starts playing DCs with rank 10s and perfect vorpals people will start to take notice.
This is so true. People dont understand how broken DPS DCs is atm. And for ppl saying why are u letting the DC get any divinty in the first place? Lmao, it dsnt take many at-wills for the dc to build it up, then have 3 insane long stuns that dishes out tons of dmg, then stand in empowerd shield with your fellow teammates and its GG.
DPS DCs are flying under the radar because most DCs started when it's DPS was garbage, so they are used to a support/healing role and continue to play that way. When TRs get nerfed and the FOTM crowd starts playing DCs with rank 10s and perfect vorpals people will start to take notice.
You proly right. Still, it doesn't explain the kill/death ratio. Unless tanky build is so much worse than dps, which would surprise me, since survivability was always wtg for pvp.... on the other hand, we didn't have super-killers ignoring DR, tenacity and whatnot before.
You proly right. Still, it doesn't explain the kill/death ratio. Unless tanky build is so much worse than dps, which would surprise me, since survivability was always wtg for pvp.... on the other hand, we didn't have super-killers ignoring DR, tenacity and whatnot before.
I guess the time will tell.
What K/d ratio are u talking about, the dcs from leaderboard i guess? Most of em play tank DCs as support and heal, they dont get any kills. Look at the DC on top of leaderboard, i know he cheats it but still its a pretty decent K/D from a guy with R7s and holy avenger...
What K/d ratio are u talking about, the dcs from leaderboard i guess? Most of em play tank DCs as support and heal, they dont get any kills. Look at the DC on top of leaderboard, i know he cheats it but still its a pretty decent K/D from a guy with R7s and holy avenger...
A guy made a chart based on leaderboard, he took 2 samples: from pages 1-5 and from pages 245-250 comparing classes. Here's the link:
In both samples, DC were 2nd best in death/match, and worst in kill/match. They do not die often (still, they are not as immortal as some ppl describe them), but they kill disproportionately less. As result, they have the worst k/d ratio of all classes.
It would be interesting to inspect all the DCs on the first 5 page and see how many are specced for tank/healing and how many are DPS. I suspect that most are geared and traited to tank and not to DPS.
It would be interesting to inspect all the DCs on the first 5 page and see how many are specced for tank/healing and how many are DPS. I suspect that most are geared and traited to tank and not to DPS.
You're right. But I've seen (at least on RU server) troll-comp premades of 3faithful/2DPS DCs.
M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
Bwahahahah! I mean, if you let a cleric cast anything empowered on a node, you must be doing it wrong. Also, one guy made that nice chart for another thread that shows clearly, that clerics (not showing dps or immortal ones, but hey, we can assume that most of them have the better build... whichever it is) have the worst kill/death ratio of all classes.
Oh and clerics dmg is ok. Some things may not be, like sunburst or gift of faith, but dmg of dps specced clerics is totally fine.
DPS cleric as a concept is hilarious. Aside from that, no, it's not "OK".
I see DPS clerics outdmg 20-23k CW's very often. And as you said, most dmg from passive.. They don't really have to even make an effort to outdmg BiS CW's.
There isn't anything inherently wrong with DPS DC. There's numerous ways to counter and take one down in addition to a DC having very situational builds.
If they have sunburst in the rotation, a CW or Trapper HR will burn them down very fast.
If they do not have sunburst in rotation, they're very susceptible to melee rushing and CC.
Any CC whatsoever will heavily damage them.
Astral shield has its usual counters with knocking them out or using CC.
If anybody complains about high critting daunting lights, keep in mind that the aoe is the tiniest aoe next to rain of arrows and has a huge delay before impact. A deflected Stun from break the spirit, a CC break, or a high enough control resist will allow anybody to avoid this. This is the only ability in this entire game that actually requires skill to land in PvP for this reason, and given that fact, the damage on this ability must remain.
If there are any complaints about DoT damage, that's usually an interaction with red dragon glyphs as they have no ICD, allowing a DC to rapidly burn somebody down with them. This is a problem with the red dragon glyphs themselves, not the DC. I personally don't use them for the reason as I see them as cheap, but I can see why people complain about those that do.
The only conceivable class that would have severe problems with a DPS DC would be a SW due to astral shield blocking many of their cumulative small hits. Even then, this can be dealt with by bursting prior or after astral shield and proceeding from there, especially with killing flames.
As a DC, these are the list of things that can ultimately shut me down in PvP.
And, as always, a TR right now shuts down any dps dc.
4k DoT just with the first tick of brand of the sun, I refuse to believe it's wai especially when that so "underpowered" DC stands on astral shield and basically team is crewed if they have a bad timing for prones or no good CW with repel.
Oh and that sunburst with DELAYED stun from break the spirit. It hits you, you see IMMUNE message and in the end of your dodge you still get stunned Yeah, TR gets nerfed DC dominate PvP.
There is no PvE for me now so I decided I go PvP a lil bit and this PvP of 100k piercing damage rogues/DPS DC/intimidation/Ferocious Reaction/over 40k icy rays from tanky CWs and other wondrous oneshots just makes me annoyed badly
Regarding the Righteous DPS on PvP... Avatar of the Divine is the culprit here. There's not much to do besides reworking it or nerfing it; I'd rework it and make it have some interaction with Punishing Light, since Soothing Light and Punishing Light are kind of left to rot.
I'll not talk about Astral Shield because I really don't see the difficult here in pushing people out of it. The radius of the power is very low, it can't even cover a node.
By the way, does radiant damage of DCs ignore 50% of defense?
There was a post from GC which stated that all the damage sources are identical; including Necrotic and Radiant. Those that actually ignore something are triggered by different mechanics, like boons or enchantments, like Tenebrous. The post is in the Preview Feedback forum I think.
Damage type is largely cosmetic except for when we *explicitly* call it out for bonuses (Warlock Fury tree, Wizard damage bonuses, etc). Otherwise all damage behaves the same on the receiving end.
Not every class has a handy ability to push people around. CWs do, GFs do and DCs do. GWFs and HRs get dailies that can push a bit. Depending on party composition, knocking a DC out of Astral Shield can be hard.
HRs and TRs have powers that ignore DR... so... GWFs and SWs are really the only ones unable to do much (as a side note, they also happen to be the most squishy classes).
maybe something is not clear, the dps dc will kill you with a feat while having slotted all the encounters that makes a tank dc you know...tank
if empowered astral shield and normal astral shield (which is bugged i m sure ) worked differently on different tree we would not be here complaining
there is no one that can stand against fire of the gods
So let me get this straight, you're mad because a dps can be use same encounters as a tank dc.
So its fine if TRs can
1. stealth > smokebomb > one shot a player
2. stealth > oneshot a player
3. stealth > do massive amounts of damage/nearly kill player > control them > kill them
4. stealth > if not killed player and/or missed they roll until stealth is back up and once again try again (rinse /repeat)
All the while you have alot more defelct chance than any DC could have.
So DCs can use Astral shield which has a longer cooldown than your stealth. Oh yeah, lets not have any other classes be temp buffed from damage, which by the way can still be handled/dealt with. unlike a TRs stealth > roll > stealth who cant be handled, only if they are hit by getting a shot on them that is not deflected.
But guess what, you don't see me crying about that do you? No i dont, because i believe TRs need their stealth and should have this sort of strong defence to them. But you on the other hand just cry if another class can kill your TR.
If you honestly cant kill a dps dc then you are doing something wrong. I die easily vs any cw, tr, and pathfinder hr. As for Trs, they can have HAMSTER gear and still kill my dps dc.
rayrdan you most of all are the worst crying TR there is. even others who are TRs know you just want TRs op. If other classes can kill you once, you come on forums and cry about it.
I show player support, by only playing Neverwinter as F2P
Comments
From what I witnessed DCs are indeed very strong right now. Finally we are able to compete with each class 1 on 1. Is that OP? If you ask a CW, surely. They don't like to be killed by a "support".
Speaking of AS, it's very potent, but you can also counter it with tactics. Freeze/daze the DC for the duration and give him a daily as soon as the shield expires.
DCs that use BtS set aside healing from divine glow or knockback from sun burst in exchange. That puts them in a disadvantag as soon as it's 1 vs 2+.
Fire of the gods is strong, but again we are a DPS build and FotG is a main source of our damage. If you remove this the build becomes much weaker AND (even worse) would kill DPS DCs in PvE!
The ticks are very long, but there are some ( I believe TR feats) that tick even after respawn.
Last but not least, watch the scores. Look at the top 4 pages and exclude exploiters. How many DPS DCs do you see? 1 or 2?
How many TRs own with even 12k GS?! DCs need to be BiS to compete in higher levels. That's not easily achievable.
Heroes of Darkness
Retired since 02/15
My opinions are my own. Please do not judge my friends nor guild for my statements.
I am not talking about any 1on1s, i am talking about 5on5 or 3on3 on midcap, It makes VERY little sense that a DPS DC can have empowerd AS and be complete immune (except superhigh burst) I dont disslike the AS but is shoulndt be just as strong as for a healing speced DC. Think of it like a TRs ITC that last twice as long and the entire team can benefit from it.
And sure u can repell or knock the DCs out of the shield, while hes 2 other guys still stands in it and dishing out dmg without taking any. I am not saying we should nerf the DC to the ground, but as it is now escp with AS its a bit to much in PVP.
I did say that TRs are also OP, but it has a wider range of players in pvp then DCs has, u need to concider that.
Oh and clerics dmg is ok. Some things may not be, like sunburst or gift of faith, but dmg of dps specced clerics is totally fine.
P.S. I would prefer the dmg didn't come mostly from a passive DoT tho. But don't we all?
P.S.2 I wonder if those people who cry to nerf DCs dps are not like some I had a pleasure to meet in pvp not that long ago. There was for example that CW that was just standing there while I was casting normal DL on him (no, not cc-ed).
Heaven forbid.
What saves people from DC's wrath though, is that they're usually killed by a TR before.
that s no good.
now if most DCs are speccing for tank/heal i do not think this is important. DC dps is ****** at least as much as Tr
This is so true. People dont understand how broken DPS DCs is atm. And for ppl saying why are u letting the DC get any divinty in the first place? Lmao, it dsnt take many at-wills for the dc to build it up, then have 3 insane long stuns that dishes out tons of dmg, then stand in empowerd shield with your fellow teammates and its GG.
You proly right. Still, it doesn't explain the kill/death ratio. Unless tanky build is so much worse than dps, which would surprise me, since survivability was always wtg for pvp.... on the other hand, we didn't have super-killers ignoring DR, tenacity and whatnot before.
I guess the time will tell.
What K/d ratio are u talking about, the dcs from leaderboard i guess? Most of em play tank DCs as support and heal, they dont get any kills. Look at the DC on top of leaderboard, i know he cheats it but still its a pretty decent K/D from a guy with R7s and holy avenger...
A guy made a chart based on leaderboard, he took 2 samples: from pages 1-5 and from pages 245-250 comparing classes. Here's the link:
http://nw-forum.perfectworld.com/showthread.php?820291-What-as-to-be-done-regarding-TR-as-the-evidence-show-it-is-a-total-unbalance-class/page3
In both samples, DC were 2nd best in death/match, and worst in kill/match. They do not die often (still, they are not as immortal as some ppl describe them), but they kill disproportionately less. As result, they have the worst k/d ratio of all classes.
You're right. But I've seen (at least on RU server) troll-comp premades of 3faithful/2DPS DCs.
Speaking of which.
I've done that EXACT comp as a premade, and we arranged a match against 5 TR's. (3 Sabotuers, 2 Scoundrels)
Guess the outcome?
One of the many Control Wizards that misses Shard Of The Endless Avalanche. RIP Shard (Beta-Mod3)
You were Shocking Execution'ed to death? XD
Perma-Dazed then Shocking Exectionned, ding ding!
The score was about 1000-300 if I remember correctly.
One of the many Control Wizards that misses Shard Of The Endless Avalanche. RIP Shard (Beta-Mod3)
DPS cleric as a concept is hilarious. Aside from that, no, it's not "OK".
I see DPS clerics outdmg 20-23k CW's very often. And as you said, most dmg from passive.. They don't really have to even make an effort to outdmg BiS CW's.
But as a Cleric, that must be perfectly OKEY!
Nah. DC isn't much better off than TR atm.
If they have sunburst in the rotation, a CW or Trapper HR will burn them down very fast.
If they do not have sunburst in rotation, they're very susceptible to melee rushing and CC.
Any CC whatsoever will heavily damage them.
Astral shield has its usual counters with knocking them out or using CC.
If anybody complains about high critting daunting lights, keep in mind that the aoe is the tiniest aoe next to rain of arrows and has a huge delay before impact. A deflected Stun from break the spirit, a CC break, or a high enough control resist will allow anybody to avoid this. This is the only ability in this entire game that actually requires skill to land in PvP for this reason, and given that fact, the damage on this ability must remain.
If there are any complaints about DoT damage, that's usually an interaction with red dragon glyphs as they have no ICD, allowing a DC to rapidly burn somebody down with them. This is a problem with the red dragon glyphs themselves, not the DC. I personally don't use them for the reason as I see them as cheap, but I can see why people complain about those that do.
The only conceivable class that would have severe problems with a DPS DC would be a SW due to astral shield blocking many of their cumulative small hits. Even then, this can be dealt with by bursting prior or after astral shield and proceeding from there, especially with killing flames.
As a DC, these are the list of things that can ultimately shut me down in PvP.
And, as always, a TR right now shuts down any dps dc.
Oh and that sunburst with DELAYED stun from break the spirit. It hits you, you see IMMUNE message and in the end of your dodge you still get stunned Yeah, TR gets nerfed DC dominate PvP.
There is no PvE for me now so I decided I go PvP a lil bit and this PvP of 100k piercing damage rogues/DPS DC/intimidation/Ferocious Reaction/over 40k icy rays from tanky CWs and other wondrous oneshots just makes me annoyed badly
WTB Class Reroll please
I'll assume this is sarcasm, since this is wrong in every way.
@Topic
Regarding the Righteous DPS on PvP... Avatar of the Divine is the culprit here. There's not much to do besides reworking it or nerfing it; I'd rework it and make it have some interaction with Punishing Light, since Soothing Light and Punishing Light are kind of left to rot.
I'll not talk about Astral Shield because I really don't see the difficult here in pushing people out of it. The radius of the power is very low, it can't even cover a node.
WTB Class Reroll please
I don't think so... not as far as I know.
That would seriously be the icing on the cake if it was the case.
One of the many Control Wizards that misses Shard Of The Endless Avalanche. RIP Shard (Beta-Mod3)
WTB Class Reroll please
There was a post from GC which stated that all the damage sources are identical; including Necrotic and Radiant. Those that actually ignore something are triggered by different mechanics, like boons or enchantments, like Tenebrous. The post is in the Preview Feedback forum I think.
@Edit
_____________________________ _____________________________
HRs and TRs have powers that ignore DR... so... GWFs and SWs are really the only ones unable to do much (as a side note, they also happen to be the most squishy classes).
if empowered astral shield and normal astral shield (which is bugged i m sure ) worked differently on different tree we would not be here complaining
there is no one that can stand against fire of the gods
So its fine if TRs can
1. stealth > smokebomb > one shot a player
2. stealth > oneshot a player
3. stealth > do massive amounts of damage/nearly kill player > control them > kill them
4. stealth > if not killed player and/or missed they roll until stealth is back up and once again try again (rinse /repeat)
All the while you have alot more defelct chance than any DC could have.
So DCs can use Astral shield which has a longer cooldown than your stealth. Oh yeah, lets not have any other classes be temp buffed from damage, which by the way can still be handled/dealt with. unlike a TRs stealth > roll > stealth who cant be handled, only if they are hit by getting a shot on them that is not deflected.
But guess what, you don't see me crying about that do you? No i dont, because i believe TRs need their stealth and should have this sort of strong defence to them. But you on the other hand just cry if another class can kill your TR.
If you honestly cant kill a dps dc then you are doing something wrong. I die easily vs any cw, tr, and pathfinder hr. As for Trs, they can have HAMSTER gear and still kill my dps dc.
rayrdan you most of all are the worst crying TR there is. even others who are TRs know you just want TRs op. If other classes can kill you once, you come on forums and cry about it.